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    "warriorMovement": "Contiguous source Rocks and Dragons can be pushed as one-cell Warrior trains, preserving source IDs.",
    "dragons": "Model facing D is a threat hypothesis independent of native theta=-90; all five retain their source IDs.",
    "dragonFire": "A downward ray uses helper walkable cells and stops at blocked cells, any Rock, or another Dragon; the Warrior on the ray is fatal.",
    "fence": "Only the undirected edge ((8,8),(8,9)) blocks ordinary Warrior/train movement; both cells remain walkable and the Fence is transparent to fire. This is a room-scoped projection, not a native general Fence rule.",
    "pickup": "One scoped Wand pickup assumption at Warrior(-5,8), adjacent to native Artifact(-5,7); exact pickup input is not reconstructed.",
    "casts": "Ten exact room-specific atomic source-ID transfer groups aligned with selected visual effects. No general Wand behavior is implemented.",
    "candidateEvidence": "Root reviewed selected visual effects for all ten transfers. This does not prove exact native poses, inputs, or general runtime rules."
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          },
          {
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            "sourceType": "Monster",
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          },
          {
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            "sourceType": "Monster",
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        ],
        "fenceSourceId": 95420572,
        "wandHeldAssumption": true,
        "castCount": 10,
        "openGateIds": []
      },
      "state": {
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          "y": 8,
          "modelFacing": "R",
          "nativeType": "Guy",
          "nativeMesh": "warrior",
          "nativeSkillFlag": "MULTIPUSH"
        },
        "boulders": [
          {
            "sourceId": 95420981,
            "sourceType": "Rock",
            "nativeMesh": "GAME_PROM_Boulder_DA",
            "x": 9,
            "y": 9
          },
          {
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            "sourceType": "Rock",
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          {
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            "sourceType": "Rock",
            "nativeMesh": "GAME_PROM_Boulder_CA",
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            "y": 4
          }
        ],
        "dragons": [
          {
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            "sourceType": "Monster",
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          },
          {
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          },
          {
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          },
          {
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          },
          {
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        ],
        "fenceSourceId": 95420572,
        "wandHeldAssumption": true,
        "castCount": 10,
        "openGateIds": []
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      "hazardAfterAction": null
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  ],
  "directionInputCount": 229,
  "wandActionCount": 10,
  "result": {
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    "finalState": {
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        "nativeType": "Guy",
        "nativeMesh": "warrior",
        "nativeSkillFlag": "MULTIPUSH"
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      "boulders": [
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          "nativeMesh": "GAME_PROM_Boulder_DA",
          "x": 9,
          "y": 9
        },
        {
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          "sourceType": "Rock",
          "nativeMesh": "GAME_PROM_Boulder_B",
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          "y": 9
        },
        {
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          "sourceType": "Rock",
          "nativeMesh": "GAME_PROM_Boulder_CA",
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          "y": 4
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      ],
      "dragons": [
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          "sourceType": "Monster",
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          "modelFacing": "D"
        },
        {
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        },
        {
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        },
        {
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        },
        {
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      ],
      "fenceSourceId": 95420572,
      "wandHeldAssumption": true,
      "castCount": 10,
      "openGateIds": []
    },
    "nativeInputReconstructed": false,
    "nativeCompletionClaim": false,
    "routeSummary": {
      "status": "finished-under-scoped-model",
      "castCount": 10
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  },
  "artifactProvenance": {
    "candidateFile": "candidate.json",
    "candidateSha256": "cb4224f1515edd78bc958265b6fd35d42318dff12f2e2c2166ddc45cf3e64e8b",
    "checkerFile": "check_model.py",
    "checkerSha256": "91456d557e8d7d414c33317adaadfd60fca71e0c68c0089f7fe408e56316f985",
    "testsFile": "test_model.py",
    "testsSha256": "b3c40835150d9ec31b687eb4622134cbcdb10ff85509d5b42e26a419790779bf",
    "selfChecksFile": "self-checks.json",
    "selfChecksSha256": "fb088f28124c3bb3abfde66240e13fadd462cd71fe0f62365eb3f70b23aaf670",
    "reportFile": "REPORT.md",
    "reportSha256": "dfe526aa80270b7b43044edb187777f635f62229c6d1e68942f220052eeecaef",
    "focusedTestCount": 14,
    "note": "The scoped candidate, checker and focused tests were reviewed; the candidate uses the unchanged terrain helper. This is a model replay, not original-engine execution."
  },
  "modeledActionSummary": {
    "directionalActions": 229,
    "ordinaryMoves": 190,
    "multitilePushActions": 35,
    "blockedAimingActions": 4,
    "scopedWandCasts": 10,
    "totalModeledActions": 239,
    "separatePickupAssumptions": 1,
    "pickupIncludedInTotal": false,
    "presentationTokensIncludingSeparatePickup": 240,
    "castBoundariesAfterDirectionIndices": [
      6,
      27,
      48,
      82,
      101,
      108,
      113,
      136,
      143,
      197
    ]
  },
  "sourceFiles": [
    {
      "path": "src/data/heroes-and-artifacts-source-rooms.json",
      "sha256": "b682029df9f178f07f6418edd419ec1daa3a1f7f0ea34f43d6edd0c30d27bcf7"
    },
    {
      "path": "data-common/flame_wand.entities",
      "sha256": "aaadae1ee17b880c65b140e63385601ed986f536795c6216edb6fb9a54c3fd3b"
    },
    {
      "path": "data-common/flame_wand.level_manifest",
      "sha256": "c0c9afc5a11245ca39bd66ac213cc147795160aded2b9fd66110b302a55fc59f"
    },
    {
      "path": "public/evidence/heroes-and-artifacts-flame-overhead-view-2026-10-17.json",
      "sha256": "1d24dec0d0b51bdb00523a8d6bbbe3ecbf8eb76361f552b6fec4c859cdb03082"
    },
    {
      "path": "public/evidence/heroes-and-artifacts-flame-video-observations-2026-10-17.json",
      "sha256": "83a935b115a625396eafc6c2725bdb2c20dc8647e40fda83e5c1f63b09b2f0b4"
    }
  ],
  "game": "order-of-the-sinking-star",
  "sourceId": "heroes-and-artifacts-flame-bounded-check",
  "revision": "heroes-and-artifacts-flame-bounded-check-2026-10-17",
  "sourceRevision": "heroes-and-artifacts-flame-bounded-check-2026-10-17",
  "reviewStatus": "needs-review",
  "gameplayBuild": null,
  "gameplayReview": null,
  "bilingualReviewedBy": null,
  "artworkReviewedBy": null,
  "artworkPermission": "UNKNOWN",
  "artworkPermissionEvidence": null,
  "limitations": [
    "The ten cast groups, Dragon facings, terrain projection and Fence edge behavior are room-scoped model assumptions. They are not native input transcription, source-serialized Wand physics, or general game mechanics.",
    "A visible effect alignment is not proof of an exact native pose, input, source coordinate, or effect cause. The route was replayed under the scoped model only, not in the original game engine.",
    "The separate pickup is an assumption and is excluded from the 239 modeled actions. The presentation token total includes that separate pickup marker.",
    "The native source identifies the movable records as Rocks and preserves omitted properties. No Crystal alias or meaning for absent fields is inferred.",
    "No official gameplay completion, named gameplay build, native-game execution, gameplay review, bilingual review, or artwork-permission review is asserted."
  ]
}
