{
  "scope": "Supplemental bounded model candidate for `wizard_with_a_gun`; not a native input transcription, retail-engine replay, or official gameplay verification.",
  "roomId": "wizard_with_a_gun",
  "sourceSetPosition": 4,
  "provenance": {
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    "packageSha256": "6f7fb54a757db8ca41e54f9ce098d980c07df17955facad99cf44e94d7ccf5f7",
    "decoderSha256": "8f63aa478d4b7abe92dfb7b4a35a458c0e44227a367b982b254f0c1a537b0f45",
    "schemaSha256": "8741f295ac36c6df385479f139d8e752bf8fd8b5202e277adbcf247d95de56c9",
    "decodedEntitiesReproducedByPinnedDecoder": true,
    "entityPayloadSha256": "0a031f5fbb966dc2ce22d99809b7bfc9b9a4baf2475ba641195d448d64170ad3",
    "levelManifestSha256": "78bd493f99d0874776051828bdd17661f916b8fb29eb2d73ce06fe71ee3db4f1",
    "sourceCatalogSha256": "b682029df9f178f07f6418edd419ec1daa3a1f7f0ea34f43d6edd0c30d27bcf7",
    "helper": "extract_opening.terrain_from_entities from current workspace; no helper edits",
    "terrainCounts": {
      "floor": 132,
      "blocked": 81,
      "walkable": 51,
      "highCubes": 0
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  "modelAssumptions": {
    "wizardMovement": "World-axis directional action updates facing; scan the helper walkable ray to the first of this room-scoped Boulder/Goblin/Dragon and swap; if no target appears, take one passable step. This is the explicit task hypothesis, not validated original-engine behavior.",
    "dragon": "Model ray is world +Y from map-projected (8,0); raw theta 90 is preserved but not generally converted to facing.",
    "combat": "After each world action and selected wand transfer, an orthogonally adjacent Goblin or an unobstructed Dragon +Y ray hitting the Wizard invalidates the candidate; wall, Boulder and Goblin stop the Dragon ray.",
    "wandPickup": "Assume Artifact 95420432 has already been picked up before the logged world-action sequence. Exact pickup action/input is not reconstructed.",
    "wandTransfers": "Only the four selected observed transfers below are admitted. They are not a general range, wall-jump, recoil or teleport rule. Cast 1 bypasses projected wall cell (2,5) and cast 2 bypasses (1,4), each only under its exact transfer record; casts 3 and 4 cross no projected wall cell.",
    "terrain": "Exactly the existing 51-cell helper walkable mask; no source cell added or removed."
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            "label": "TELEPORT"
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    "modeledAttacks": [],
    "nativeCompletionClaim": false
  },
  "artifactProvenance": {
    "originalCandidatePath": "candidate.json",
    "originalCandidateSha256": "5bd716cbc228882a34b75bf19740e89f0cf76c7901cc7463b92947421752537d",
    "checkerPath": "check_candidate.py",
    "checkerSha256": "adfcd411e817cbe77442ba55d43b18da254efac50ec88ac72cd41f3d57c05c88",
    "testsPath": "test_candidate.py",
    "testsSha256": "ff16a0ffa1c5a4caff9227e568c127fc67a5b9c69a9a3953140031b2dc388c91",
    "selfChecksPath": "self-checks.json",
    "selfChecksSha256": "9c40c7a4e9a68eebd58a3e644dc7b2ceb0e4f737ea53b0198c23cbdb5af0aebb",
    "checkerDescription": "The source candidate and checker were reviewed; the checker uses the current extraction helper without modifying it.",
    "testCount": 7
  },
  "screenActionBasis": {
    "cameraProjection": "world R → screen L; world L → screen R; world U → screen D; world D → screen U",
    "meaning": "Directional labels are derived mechanically from ordered worldAction records in trace; they are screen-direction notation, not literal keyboard or controller key mappings.",
    "wand": "Each CAST marker denotes one exact boundedWandTransfer record. The pre-log wand-held state is assumed; pickup is excluded from this action sequence.",
    "basis": "Derived from the source/video landmark alignment for this room’s camera; it is a notation conversion for the recorded model trace only."
  },
  "screenActionPhases": [
    {
      "phase": "A",
      "actions": [
        "D",
        "L",
        "L",
        "D",
        "D",
        "D",
        "D",
        "D",
        "L",
        "L",
        "L",
        "R",
        "U",
        "L",
        "L",
        "U",
        "U",
        "L",
        "L",
        "L",
        "D",
        "R",
        "U",
        "U",
        "R",
        "R",
        "U",
        "L",
        "R",
        "CAST 1"
      ]
    },
    {
      "phase": "B",
      "actions": [
        "D",
        "D",
        "D",
        "L",
        "L",
        "L",
        "U",
        "R",
        "D",
        "D",
        "R",
        "D",
        "R",
        "R",
        "R",
        "R",
        "L",
        "U",
        "R",
        "R",
        "R",
        "R",
        "R",
        "U",
        "R",
        "D",
        "U",
        "CAST 2"
      ]
    },
    {
      "phase": "C",
      "actions": [
        "L",
        "D",
        "L",
        "L",
        "U",
        "U",
        "U",
        "U",
        "L",
        "L",
        "L",
        "R",
        "U",
        "L",
        "L",
        "L",
        "L",
        "L",
        "L",
        "D"
      ]
    },
    {
      "phase": "D",
      "actions": [
        "D",
        "D",
        "D",
        "D",
        "R",
        "D",
        "R",
        "U",
        "L",
        "L",
        "L",
        "U",
        "U",
        "U",
        "U",
        "L",
        "L",
        "U",
        "D",
        "R",
        "U",
        "U",
        "U",
        "U",
        "U",
        "R",
        "U",
        "L",
        "CAST 3"
      ]
    },
    {
      "phase": "E",
      "actions": [
        "D",
        "L",
        "U",
        "R",
        "L",
        "CAST 4",
        "L",
        "L",
        "D",
        "D"
      ]
    }
  ],
  "modeledActionSummary": {
    "directionalWorldActions": 113,
    "boundedCastActions": 4,
    "totalModeledActions": 117,
    "pickupIncluded": false
  },
  "nativeSourceLimitations": {
    "room": "wizard_with_a_gun",
    "sourcePosition": 4,
    "sourceSet": "heroes_and_artifacts.level_set",
    "boulderSourceId": 95420440,
    "boulderNativeMesh": "GAME_PROM_Boulder_B",
    "boulderNativeProperties": "Omitted; no item/power identity is inferred from this model check."
  },
  "gameplayBuild": null,
  "reviewStatus": "needs-review",
  "gameplayReview": null,
  "bilingualReviewedBy": null,
  "artworkReviewedBy": null,
  "artworkPermissionEvidence": null,
  "artworkPermission": "UNKNOWN",
  "traceSelfCheck": {
    "stateSnapshotsChecked": 156,
    "dragonSourceId": 95420468,
    "dragonModelPositionConstant": [
      8,
      0
    ],
    "goblinSourceId": 95420466,
    "goblinNeverInDragonColumnX": 8,
    "fourModeledOccupantsDistinctInEveryCheckedState": true,
    "meaning": "Structural assertions on the copied candidate trace only; not native gameplay verification."
  },
  "game": "order-of-the-sinking-star",
  "sourceId": "heroes-and-artifacts-wizard-bounded-check",
  "revision": "heroes-and-artifacts-wizard-bounded-check-2026-10-17",
  "limitations": [
    "The four transfer coordinates and facing values are room-scoped model interpretations of selected video states, not source-serialized Wand physics or a native input transcription."
  ]
}
