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          "key": "Motel_Ledger_Page_0",
          "enId": "243127004172193792",
          "zhId": "243127004172193792"
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      ],
      "serializedSceneRefs": [],
      "enemyIds": [
        "wormbird-bug",
        "faceless"
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    },
    {
      "anchor": "river-and-sheriff",
      "recordedParts": [
        2,
        3,
        4
      ],
      "sourceRefs": [
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        "Dialogue_Roberts_4_A",
        "VO_NightmareRoad_1A–3D",
        "Lore_Sheriff_Missing_Girl_Memo_Page_0"
      ],
      "mapAreas": [
        "Sheriff Interrogation",
        "Riverside access"
      ],
      "practicalEvidence": [
        "Door code 17-15 is in Sheriff door-code note and Roberts dialogue.",
        "The interview tape preserves Wulfe’s accusation and Eddie’s denial."
      ],
      "localizedSourceKeys": [
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          "table": "Dialogue",
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        {
          "table": "Dialogue",
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          "enId": "369680625015795717",
          "zhId": "369680625015795717"
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        {
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        {
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          "enId": "369680625024184320",
          "zhId": "369680625024184320"
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        {
          "table": "Dialogue",
          "key": "Dialogue_Roberts_4_A_4_Roberts",
          "enId": "369680625057738755",
          "zhId": "369680625057738755"
        },
        {
          "table": "Dialogue",
          "key": "Dialogue_Roberts_4_A_6_Roberts",
          "enId": "369680625057738757",
          "zhId": "369680625057738757"
        },
        {
          "table": "Dialogue",
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          "enId": "369680625053544449",
          "zhId": "369680625053544449"
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        {
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          "enId": "369680625057738754",
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        {
          "table": "Dialogue",
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          "zhId": "369680625057738756"
        },
        {
          "table": "Dialogue",
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          "enId": "369680625066127360",
          "zhId": "369680625066127360"
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        {
          "table": "Dialogue",
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          "enId": "369680625057738758",
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        {
          "table": "Dialogue",
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        {
          "table": "Dialogue",
          "key": "Dialogue_Roberts_4_A_1_Walker",
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          "zhId": "369680625057738752"
        },
        {
          "table": "Dialogue",
          "key": "Dialogue_Roberts_4_A_2_Roberts",
          "enId": "369680625057738753",
          "zhId": "369680625057738753"
        },
        {
          "table": "Lore",
          "key": "Sheriff_Missing_Girl_Memo_Page_0",
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      ],
      "serializedSceneRefs": [
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          "evidence": "Roberts front-door dialogue/code note and interview route"
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      ],
      "itemIds": [
        "key-sheriff-north",
        "key-sheriff-stairwell",
        "key-sheriff-evidence",
        "key-sheriff-armory"
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    },
    {
      "anchor": "civic-plaza",
      "recordedParts": [
        5
      ],
      "sourceRefs": [
        "Dialogue_Eddie_TownHall_0–7",
        "Dialogue_Dwarf_3_Townhall_1"
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      "mapAreas": [
        "Downtown / Town Hall"
      ],
      "practicalEvidence": [
        "Town Hall dialogue addresses the evacuation and Alice case.",
        "The Dwarf vision describes an unnamed man; identity is not supplied."
      ],
      "localizedSourceKeys": [
        {
          "table": "Dialogue",
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        {
          "table": "Dialogue",
          "key": "Dialogue_Dwarf_3_Townhall_1_2_Dwarf",
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          "table": "Dialogue",
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          "zhId": "369680623698784257"
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        {
          "table": "Dialogue",
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        {
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      ],
      "serializedSceneRefs": []
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    {
      "anchor": "union-apartments",
      "recordedParts": [
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        8
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      "sourceRefs": [
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        "Lore_Apartment_Alice_Diary_3_Page_0",
        "Lore_Apartment_Alice_Diary_4_Page_0",
        "Lore_Church_Alice_Diary_5_Page_0",
        "Lore_Studio_Alice_Diary_6_Page_0",
        "Lore_Sewer_Alice_Diary_7_Page_0"
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      "mapAreas": [
        "Union Apartments"
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      "practicalEvidence": [
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          "table": "Lore",
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          "table": "Lore",
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          "table": "Lore",
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          "table": "Lore",
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          "table": "Lore",
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        "misc-apartment-stairwell-key"
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    },
    {
      "anchor": "repair-the-ferry",
      "recordedParts": [
        9
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      "sourceRefs": [
        "Item_Boat_Engine interaction",
        "Item_Boat_Part (Gear Box)",
        "Boat_Repair interaction",
        "PV_BoatRepaired"
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        "Outskirts Diner Shed",
        "Downtown Dock Workshop"
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      "practicalEvidence": [
        "Serialized interaction requires Gear Box to complete the engine, then Engine item to repair boat."
      ],
      "localizedSourceKeys": [],
      "serializedSceneRefs": [
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            {
              "name": "Item_Boat_Engine",
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            },
            {
              "name": "Boat_Repair",
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              "requires": "Boat_Engine; writes PV_BoatRepaired"
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          ]
        },
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        {
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      ],
      "itemIds": [
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    },
    {
      "anchor": "church-hill",
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      "sourceRefs": [
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      "practicalEvidence": [
        "Father Foster notes and Dwarf confession scene point to Alice; the Dwarf’s account is not independent proof."
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      "anchor": "sewers",
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        "Boots encounter and Handler branch strings"
      ],
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        "Loomis Street Sewer",
        "Park Sewer"
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      "practicalEvidence": [
        "Map connection requires Sewer Key between Loomis Street sewer and Park Sewer.",
        "No universal valve sequence established."
      ],
      "localizedSourceKeys": [
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        {
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      ],
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      "itemIds": [
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      "worldMarkerRefs": [
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      "enemyIds": [
        "shroud"
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    },
    {
      "anchor": "cable-car-and-peak",
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      "sourceRefs": [
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        "Dialogue_Dwarf_2_A",
        "Dialogue_Phone_Save_PostCableCar",
        "bell/palque scene PVars",
        "Minigame scene `downtown_cable_station_bells`, component `Bells` pathID 427: call sequence E-G-D-C-F-A-B.",
        "Bell state refs: C pathID 509 and G pathID 583 start present; portable A/B/D/E/F are initially absent.",
        "Five portable item requirements are `Misc_Station_Bell_A/B/D/E/F`; each item-consuming slot sets its matching `PV_Station_Bells_Placed_Bell_*` state.",
        "Broken Plaque restores separate plaque clue C-F-A-B; plaque flag is not a prerequisite for the bell minigame.",
        "Outer cable-station Examinable pathID 3745 launches the minigame without an item prerequisite; successful completion sets the cable-car called/completed flags and clears the map objective."
      ],
      "mapAreas": [
        "Downtown Cable Car Station",
        "Peak Cable Station"
      ],
      "practicalEvidence": [
        "The serialized call sequence is E-G-D-C-F-A-B. C and G are already installed; portable bells A/B/D/E/F must be placed before all seven calls can replay successfully.",
        "The Broken Plaque clue C-F-A-B is the final four calls and restores a separate plaque; it is optional for entering/completing the minigame.",
        "The p14 sample shows a cabinet of bell-like objects and subsequent cable-car travel, but not successful inputs; the full sequence is file-derived."
      ],
      "localizedSourceKeys": [
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        {
          "table": "Dialogue",
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          "enId": "369680623673618432",
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        {
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          "enId": "369680623673618433",
          "zhId": "369680623673618433"
        },
        {
          "table": "Dialogue",
          "key": "Dialogue_Phone_Save_PostCableCar_1_Walker",
          "enId": "386369102272393218",
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        {
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        {
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      ],
      "serializedSceneRefs": [
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          "evidence": "Bells/plaque interaction and serialized placement flags; no order inferred"
        }
      ]
    },
    {
      "anchor": "thelend-broadcasting",
      "recordedParts": [
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      ],
      "sourceRefs": [
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        "Dialogue_Handler_7_Peak",
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      "mapAreas": [
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      ],
      "serializedSceneRefs": [],
      "itemIds": [
        "key-studio-tower",
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        "key-studio-backdoor"
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    },
    {
      "anchor": "nightmare-and-endings",
      "recordedParts": [
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      ],
      "sourceRefs": [
        "final Eddie Interactable 741; yes/cancel IDs 360262376523644928 and 360262468865441792",
        "Transition_ToNightmareDiner FSM717",
        "Transition_To_Downtown FSM724",
        "CarLeaveInteract FSM8523",
        "Ending_Nightmare_Drive metadata/FSM491",
        "ending_beach FSM703",
        "ending_rest FSM121",
        "ending_leave FSM12209",
        "CompletionSummary_EndingA/B/C_Name UIGame IDs",
        "Dialogue_Dwarf_6_EndingBoss1_A",
        "Dialogue_Dwarf_6_EndingBoss2_A",
        "Dialogue_Dwarf_7_EndingDeath1_A",
        "Dialogue_Dwarf_7_EndingDeath2_A",
        "Outskirts_Shore_Shack_FurnaceExaminables_Examinable_Ending_1",
        "Outskirts_Shore_Shack_FurnaceExaminables_Examinable_Ending_2",
        "Dialogue_Walker_Ending_1_LeaveMKII",
        "Dialogue_Walker_Ending_2_StarDream",
        "Dialogue_Walker_Ending_2_Alice",
        "Dialogue_Walker_Ending_3_Live_Boat",
        "Dialogue_Walker_Ending_3_Live_Eddie",
        "Dialogue_Walker_Ending_3_Live_Walker",
        "VO_Ending_Live_0_Unknown",
        "Normal `Downtown_Rabbit_Hole_Interior_Stage`: `Curtain_Interact` GO112 / Interactable 611 asks Pull open the curtains?; Yes triggers FSM598 and sets the curtain-open progression variable; no item is required.",
        "Curtain progression event GO549 activates GO86 `Curtain_Opened`, which contains RingWall GO95; map event `event-downtown-rabbit-hole-ring-wall` / area `ma-downtown-rabbit-hole-interior-stage-path`.",
        "The two RingWall sockets each accept one item from `misc-ring-alice` or `misc-ring-eddie`; either ring fits either socket. Each successful use consumes one ring; both filled transitions to `Downtown_Nightmare_Rabbit_Hole_Interior`.",
        "RingBox recipe: `misc-ring-box` combined one at a time with five `misc-ring-box-star-1` items advances serialized box states and outputs `misc-ring-eddie`.",
        "RingBox mapped pickup area: `ma-outskirts-diner-wc-path`; another source names Linus Fight Club but does not provide a map point.",
        "Star pickup marker sources: direct pickups at `ma-downtown-mess-hall-path`, `ma-downtown-rabbit-hole-interior-bar-path`, `ma-studio-exterior-entrance-part-2-path`, plus forced loot at `ma-motel-interior-bungalo-3-part-1-path` and the Downtown Caravan Hole fall entrance (no interior geometry).",
        "Downtown West Road Water `Alice_Minigame_Interact` GO11089 links to minigame pathID -6915679422129188628 and returns `misc-ring-alice`; no explicit Eddie-spared condition is serialized on this minigame component. Branch-wide availability is not established.",
        "Rabbit Hole altered scene dialogues: `Dialogue_Lady_3_A_*` and `Dialogue_Cowboy_4_B_*`; p17 visual/OCR sequence supports recorded order but does not prove character identity beyond the source speaker key.",
        "Arena scene `Downtown_Nightmare_Boss_Meatball` contains Meatball V2, configured 1200 HP and BossVictory death event.",
        "Post-boss Dwarf Interactable pathID 13210 has three conversations; the final sets `DwarfTalkedToState` GO13337 and unlocks door GO14437. Scripted exit GO14814 transitions to standard `Ending_Beach`.",
        "Standard `Ending_Beach` FSM703 sets summary value 2, localized UI Rest / 安息. It shows the sunrise/Alice and star-field ending material.",
        "Curtain-opening interaction and scene route are static-source facts; the selected recording shows the later wall/ring and boss sequence, not the curtain choice itself.",
        "Curtain chain: GO112 Interactable611 -> Yes -> FSM598 -> PV (fileID18/pathID5885282095695106382) -> GO549 activates GO86 Curtain_Opened containing RingWall GO95.",
        "Rabbit Hole RingDoor minigame bundle; either Gold Ring variant fits each of two sockets and both are consumed.",
        "Alice Water minigame scene bundle; Alice_Minigame_Interact GO11089 returns misc-ring-alice.",
        "Normal Stage patch bundle contains the curtain/RingWall progression integration; Water Road patch bundle contains the Alice-ring interaction integration.",
        "Minigame cable-bells component bundle records E-G-D-C-F-A-B; five portable bells A/B/D/E/F and installed C/G.",
        "Dialogue_Lady_3_A_7_Lady",
        "Dialogue_Lady_3_A_8_Lady",
        "Dialogue_Lady_3_A_9_Walker",
        "Dialogue_Lady_3_A_10_Lady",
        "Dialogue_Lady_3_A_11_Walker",
        "Dialogue_Lady_3_A_14_Walker",
        "Star marker `pickup-star-motel-bungalow-3`: forced loot in `LootLockerSafe01`, keypad code 6671, one Star.",
        "Star marker `pickup-star-caravan-hole`: forced loot in `LootCrate03`, reached from the fall entrance; the serialized Shovel progress sequence count is three, but player-facing interaction count is not established; one Star; the map pin is the entrance, not an interior floorplan.",
        "Direct Star ItemPickup marker IDs: `pickup-star-mess-hall`, `pickup-star-rabbit-hole-bar`, `pickup-star-studio-entrance`; each grants one item."
      ],
      "mapAreas": [
        "Nightmare Studio Alice Exterior",
        "Nightmare Diner Exterior",
        "Downtown West Road Water",
        "Nightmare Drive",
        "Rabbit Hole Interior Stage"
      ],
      "practicalEvidence": [
        "Final Eddie choice Interactable 741: Kill Eddie Velvet / 杀死艾迪·韦尔维特 confirms the shoot event and transitions to Nightmare Diner Exterior; Leave / 离开 spares Eddie and returns to Downtown West Road Water.",
        "The recorded Leave branch examines the body presented as Alice’s and completes the ring minigame for the tarnished ring. The minigame component has no explicit Eddie-spared test, but route availability across every branch is not established.",
        "The Rest sequence is source-backed: open the Rabbit Hole stage curtain (Yes, no item), put two qualifying Gold Rings in the two sockets, proceed through Lady/Cowboy scenes and the Dwarf arena, exhaust all three post-boss Dwarf conversations, then exit through the unlocked door to standard Ending Beach.",
        "Each RingWall socket accepts either ring variant; exactly two ring tokens are consumed. The p17 frame sample visibly shows one empty socket, the plain Gold Ring selected with Use, and both sockets filled.",
        "The ring box combines with five Stars one by one to produce the plain Gold Ring. Five Star sources are mapped: three direct ItemPickup objects and two forced-item loot containers.",
        "Meatball V2 in the Rabbit Hole arena has 1200 configured HP and a BossVictory death event; this value is not an in-game damage or difficulty claim.",
        "Rest summary value 2 displays Rest / 安息. No separate Rest choice menu is in this route; the final Dwarf dialogue unlocks the exit to the beach scene.",
        "Kill-to-Leave and the Outskirts furnace Yes-to-Live transition remain exact when their prompts are reached. Earlier access conditions for the Live furnace remain unresolved.",
        "The p17 frame sample records the ring craft/wall, Lady/Cowboy lines, Dwarf demand, boss, post-fight talk and beach sequence; later car, fire and rescue scenes follow separate transitions and are not treated as one linear ending."
      ],
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        },
        {
          "bundle": "scenes-levels_scenes_assets_scenes_levels_downtown_downtown_rabbit_hole_interior_stage.unity.bundle",
          "gameObject": "RingWall",
          "gameObjectPathId": "95",
          "mapEvent": "event-downtown-rabbit-hole-ring-wall",
          "mapArea": "ma-downtown-rabbit-hole-interior-stage-path",
          "sockets": 2,
          "acceptedItemsEachSocket": [
            "misc-ring-alice",
            "misc-ring-eddie"
          ],
          "itemsConsumed": 2,
          "successTarget": "Downtown_Nightmare_Rabbit_Hole_Interior",
          "requiresCurtainOpen": true
        },
        {
          "bundle": "scenes-minigame_scenes_assets_scenes_minigames_downtown_rabbithole_ringdoor.unity.bundle",
          "minigame": "Rabbit Hole Ring Door",
          "requiredItems": "Two Gold Ring tokens, either variant in either socket",
          "success": "Transitions from the normal Rabbit Hole stage to the altered Nightmare Rabbit Hole scene."
        },
        {
          "bundle": "scenes-levels_scenes_assets_scenes_levels_downtown_downtown_west_road_water.unity.bundle",
          "gameObject": "Alice_Minigame_Interact",
          "gameObjectPathId": "11089",
          "minigameTargetPathId": "-6915679422129188628",
          "itemReturned": "misc-ring-alice",
          "requirementCheck": "No explicit Eddie-spared variable is read by this minigame component; branch-wide reachability is not established."
        },
        {
          "bundle": "scenes-minigame_scenes_assets_scenes_minigames_minigame_downtown_alice_water.unity.bundle",
          "minigame": "Alice body ring interaction",
          "itemReturned": "misc-ring-alice",
          "evidenceLimit": "Static minigame file reference; sampled video shows the item route after Eddie is spared, but does not prove it is exclusive to that branch."
        },
        {
          "bundle": "scriptableobjects-static_assets_all.bundle",
          "recipe": "misc-ring-box + five misc-ring-box-star-1 items, combined individually through misc-ring-box-1 to misc-ring-box-5 states, produces misc-ring-eddie",
          "mapSources": {
            "lockedRingBoxPickup": "ma-outskirts-diner-wc-path",
            "additionalRingBoxSource": "Linus Fight Club (source-unplaced)",
            "directStarMarkers": [
              "pickup-star-mess-hall",
              "pickup-star-rabbit-hole-bar",
              "pickup-star-studio-entrance"
            ],
            "forcedContainerStarMarkers": [
              "pickup-star-motel-bungalow-3",
              "pickup-star-caravan-hole"
            ],
            "motelSafeCode": "6671",
            "caravanHole": "Fall entrance marker; serialized Shovel progress sequence count is three; player-facing interaction count is not established; no interior floorplan."
          }
        },
        {
          "bundle": "scenes-levels_scenes_assets_scenes_playgrounds_downtown_nightmare_boss_meatball.unity.bundle",
          "scene": "Assets/Scenes/Playgrounds/Downtown_Nightmare_Boss_Meatball.unity",
          "enemy": "Meatball V2",
          "configuredHP": 1200,
          "deathEvent": "BossVictory"
        },
        {
          "bundle": "scenes-levels_scenes_assets_scenes_playgrounds_downtown_nightmare_boss_meatball.unity.bundle",
          "gameObject": "DeadDwarf",
          "interactablePathId": "13210",
          "postFightDialogueCount": 3,
          "lastDialogueSetsStateGameObjectPathId": "13337",
          "state": "DwarfTalkedToState",
          "unlocksDoorGameObjectPathId": "14437",
          "exitGameObjectPathId": "14814",
          "exitTarget": "Ending_Beach"
        },
        {
          "bundle": "scenes-levels_scenes_assets_scenes_levels_endings_ending_beach.unity.bundle",
          "fsmPathId": "703",
          "setsGameSummaryEnding": 2,
          "displayedOutcome": "Rest / 安息",
          "route": "Reached through unlocked post-boss exit after all three Dwarf conversations."
        }
      ],
      "videoReview": {
        "source": "bilibili-playthrough",
        "revision": "frames-reviewed-2026-10-11",
        "manifest": "/evidence/silver-pines-video-review.json",
        "part17Route": "Gold Ring craft at 21:18; ring wall use at 22:36.5-22:37; Lady/Cowboy exchange; Dwarf ultimatum at 30:20-31:30; arena at 32:31; talk prompt at 34:20; beach/sunrise at 35:20.",
        "limit": "Sampled frames establish recorded order, not continuous playthrough or current-build behavior."
      },
      "interpretationLimits": [
        "The game presents the West Road Water body as Alice’s and the standard Rest ending shows Alice with Walker. Her cause of death and the meaning of the visions remain unresolved."
      ]
    }
  ],
  "endingSummaryLabels": [
    {
      "value": 1,
      "enum": "EndingA_Leave",
      "key": "CompletionSummary_EndingA_Name",
      "keyId": "355544394333548544",
      "en": "Leave",
      "zh": "离开"
    },
    {
      "value": 2,
      "enum": "EndingB_Rest",
      "key": "CompletionSummary_EndingB_Name",
      "keyId": "355544433780977664",
      "en": "Rest",
      "zh": "安息"
    },
    {
      "value": 3,
      "enum": "EndingC_Live",
      "key": "CompletionSummary_EndingC_Name",
      "keyId": "355544455343894528",
      "en": "Live",
      "zh": "存活"
    }
  ],
  "interpretationNotes": [
    "The game presents the West Road Water body as Alice’s and the standard Rest ending shows Alice with Walker. The source set does not establish the cause of death or the relation between the body, visions and dialogue claims.",
    "The 17 chapter titles are uploader metadata; selected frames separately corroborate only some actions and scene order. Chinese 上/下 are retained as part labels, not map floors.",
    "No full dialogue, game binaries, raw save state, or decompiled source is included in this evidence manifest.",
    "Standard Rest route: open the Rabbit Hole stage curtains (Yes), place two qualifying Gold Rings on the exposed sockets, follow the altered Rabbit Hole sequence to the Meatball V2 fight, finish all three Dwarf post-fight talks, and exit through the unlocked door to standard Ending_Beach (summary 2 / Rest). No Rest choice menu appears. Beach Space Version is an alternate scene variant and is not required for this route. The Live furnace Yes route is exact once reached; earlier access to that prompt remains unestablished."
  ],
  "reachabilityAudit": {
    "scope": "Bounded cross-check of catalog-backed production levels, minigame and shared logic plus direct scene/interaction traces for the Rabbit Hole curtain, ring sockets, boss exit, ending summary and furnace branch.",
    "finding": "A source-backed production route to standard Rest is confirmed: Curtain_Interact Interactable 611 Yes sets the curtain-open progression variable; the matching scene event activates GO86 Curtain_Opened and RingWall GO95. RingWall accepts either Gold Ring variant in each of two sockets, consumes both and opens the altered Rabbit Hole scene. Its route leads to the Meatball V2 arena; exhausting the three post-fight Dwarf conversations sets DwarfTalkedToState and unlocks the door, whose exit transitions to standard Ending_Beach. Ending FSM 703 sets value 2 / UI Rest. Beach Space Version -> Rest is a separate alternate scene route and is not needed. The Outskirts Shore Shack furnace Yes choice transitions to Ending_Live / summary 3 when prompted; earlier access to the furnace remains unresolved."
  },
  "videoReview": {
    "source": "bilibili-playthrough",
    "revision": "frames-reviewed-2026-10-11",
    "manifest": "/evidence/silver-pines-video-review.json",
    "scope": "Selected visual observations from all 17 parts, with a focused p17 ring-wall and post-fight review; not continuous or current-build verification."
  },
  "endingRoutes": {
    "leave": {
      "selector": "NPC_EddieEnd Interactable 741 -> Kill Eddie Velvet / 杀死艾迪·韦尔维特; shoot then Nightmare Diner Exterior; confirm Leave Silver Pines? in car interaction 8522 -> Ending_Nightmare_Drive",
      "summary": "1 / Leave / 离开"
    },
    "rest": {
      "steps": [
        "Open stage curtains by confirming Yes at Curtain_Interact Interactable 611; no item required.",
        "Use two Gold Rings, either variant in either socket, on RingWall; both are consumed.",
        "Proceed through Nightmare Rabbit Hole Lady/Cowboy sequence and defeat Meatball V2.",
        "Use the Dwarf Talk prompt until all three post-fight dialogues finish; final conversation sets DwarfTalkedToState and unlocks the exit.",
        "Leave through the opened exit to standard Ending_Beach."
      ],
      "summary": "2 / Rest / 安息",
      "selectorMenu": false
    },
    "live": {
      "selector": "Outskirts Shore Shack furnace yes -> Ending Live transition when prompt is reached.",
      "summary": "3 / Live / 存活",
      "earlierAccess": "Unresolved"
    }
  },
  "interpretationLimits": [
    "The supplied dialogue preserves conflicting police, Eddie, diary and Dwarf accounts; the source set does not independently establish Alice’s cause of death or the relation between her body, the ending scenes and the visions."
  ]
}
