Choosing a difficulty

S-GAME presents three modes for different preferences. Its pre-release deep dive adds detail beyond the August blog, especially on how bosses behave and what the Sixty-Six Days mode puts at risk. The public descriptions name these three modes; the full mode list is not established here.
Mode descriptions
Section titled “Mode descriptions”Wayfarer
Section titled “Wayfarer”The August blog recommends Wayfarer if you want to enjoy the story. The pre-release video describes it as intuitive and cinematic. It is the clearest fit for a story-first, cinematic experience.
Hellwalker
Section titled “Hellwalker”The blog describes more advanced and adaptive enemy intelligence. The video says bosses react to spacing and adapt to player habits. Choose it if you want boss behavior to respond to how you fight.
Sixty-Six Days
Section titled “Sixty-Six Days”The video describes this as an unlockable mode that turns the story countdown into a gameplay timeline. It has Hellwalker intensity; defeats cost time, and reaching zero means permanent death. It suits a run with a limited number of days, where each defeat carries a lasting risk.
Before you choose
Section titled “Before you choose”If story is your priority, the developer points to Wayfarer. If you want bosses to respond to spacing and adapt to your habits, compare Hellwalker. Choose Sixty-Six Days only if a countdown and permanent death are part of the challenge you want.
The pre-release blog and video do not state how Sixty-Six Days unlocks, how much time a defeat costs, or whether a mode can be changed after starting. These launch-version details are unknown; check the in-game mode description and settings before choosing if they matter to you.
For the announced weapons and combat setup, see the combat overview and weapon reference.
Sources
Mode descriptions are from S-GAME founder Soulframe Liang’s August 17 PlayStation Blog and S-GAME’s official pre-release deep-dive video, using its auto-generated English captions. Cover art: S-GAME via Steam.
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