Combat

Steam describes combat as connected combos built around dodging, deflecting, countering and striking. S-GAME’s founder adds that weapon choice, accessories and other support options let players shape a setup.
Announced combat pieces
Section titled “Announced combat pieces”| Piece | What the official descriptions say |
|---|---|
| Action flow | Combos are described as seamless; dodge, deflect, counter and strike are named as core actions. |
| Weapon setup | More than 30 main weapons and Phantom Edges are described in the weapon reference. Weapons can be upgraded and paired with accessories. |
| Additional options | The PlayStation Blog mentions ranged attacks and summons as ways to approach combat. |
| Reinvestment | Reforging an upgraded weapon returns its upgrade materials for use elsewhere; the published description does not give the exact amount or cost. |
Learning a setup
Section titled “Learning a setup”Start by reading the available move and equipment descriptions, then change one part of a setup at a time. That makes it easier to see what a weapon, accessory or secondary option changes before you settle on a preferred combination.
The public descriptions do not give button mappings, move lists, timing windows, stamina or damage values. For individual moves and exact effects, use the tutorials and descriptions shown in your version of the game. The difficulty guide summarizes the three modes named by the developer.
Sources
Combat flow and weapon options come from the Steam listing, its Simplified Chinese listing and the August 17 PlayStation Blog. Cover art: S-GAME via Steam.
- Steam promotional header artwork — Phantom Blade Zero — Documentation · downloaded-2026-10-27
- Official Steam product listing — Phantom Blade Zero (English) — Documentation · accessed-2026-10-27
- Official Simplified Chinese Steam product listing — 影之刃零 — Documentation · accessed-2026-10-27
- Phantom Blade Zero: State of Play dives deep into combat and the Wulin world — Documentation · 2026-08-17
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