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Getting started

Queen’s Domain cover artwork

Start by learning three habits: save at Crystal Monuments, let your power meter recover before committing to melee attacks, and equip useful items before you need them. Running and fighting both involve the power meter, so arriving at an enemy after a long sprint can leave you poorly prepared for the first hit.

Open the status menu and equip your main weapon, throwing weapon and accessories. Owning equipment is not enough: it must be selected and equipped there. You can switch between equipped main weapons and between equipped throwing weapons during play.

Also add healing and cure items to the quick slots from the status menu. You can use an item from that menu or activate the currently selected quick-slot item during play. Cycle the quick-slot selection deliberately so you do not use the wrong item under pressure. See the essential item reference for the difference between healing, curing an ailment and travelling.

A Crystal Monument lets you rest and save. Resting fully restores life and removes status ailments, but also brings back most enemies. Save regularly: the in-game guide states that the game does not autosave or create checkpoints. Finding a monument is a reason to interact with it and save, rather than assuming your progress is already recorded.

Our saving and recovery guide explains how to choose between continuing, curing an ailment and returning to a monument.

The opening area map shows the Knight’s Encampment and Cemetery Precipice monuments, plus the island’s Wing Altar. The thumbnail can help you recognize your landmark. If the altar is your goal, step onto its platform to register it.

The yellow power meter affects melee damage: a fuller meter produces a stronger hit. Most attacks can also be charged by holding the attack input, with blue fill showing charge. Try your weapon’s secondary attack as well; its function depends on the weapon. Throwing weapons return after use instead of being permanently consumed. Read combat and the power meter before treating them as disposable ammunition.

Holy Sword Endu enables the airborne Wind Dash. Wind Gems allow successive dashes, so an out-of-reach ledge may become reachable later. Wing Altars provide a separate travel network once activated. Keep those two uses of movement distinct; Wind Dash and travel covers both.

Sources

Rules and names come from Queen’s Domain’s Windows in-game guide and item descriptions, identified in the page’s evidence record. Game text and icons: Freshly Baked Games LLC. Cover: Freshly Baked Games LLC / Future Friends Games, via Steam.

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