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Item origins

This supplemental table separates three traced item origins: the Keeper’s starting Hands ×1 toolbelt item, quest-stage item drops (including localized or contextual unnamed stages), and NPC dialogue purchases whose choice, cost and player-directed drop can be connected. The starting tool is equipment from new-save initialization, not a quest reward or purchase; see the method-level code evidence.

Item origins
画像アイテムHow obtainedProvider or story contextKnown prerequisites or costsQuantityAvailability
サビたつるはしQuest item grantA later stage of Great job! What determination! Now get me outta this sarcophagus.—1when the quest completes
サビた斧Quest item grantIntroduction: So grab an axe... Clear the path.—1Interact with the axe beside the barricade; when the quest completes
ストーリー (1★)Quest item grantA later stage of Fair point... see you tomorrow.—1when the quest completes
秘密の番号Quest item grantそりゃどうも…—1when the quest completes
妖精の沼マップQuest item grantもう質問は終わりよ!さあ、早く行動に移して。—1when the quest completes
PR 契約Quest item grantこの契約書にサインするように彼を説得してくれ。あとは私が処理する。—1when the quest completes
カードQuest item grantあなたのこと気に入ったわ… ガンターのカードを返してあげる。—1when the quest completes
町の感謝の気持ちQuest item grantA later stage of Concept for a Concert—2when the quest completes
ストーリー (2★)Quest item grantA later stage of Concept for a Concert—1when the quest completes
復活の液体Quest item grant私用ゾンビエリア—2when the quest starts
金のゾンビ首輪Quest item grant私用ゾンビエリア—2when the quest starts
仮の村長証明書Quest item grant村長の証明書をもらう。—1when the quest completes
森の通行書Quest item grantああ、これをどうぞ。君に渡してほしいと頼まれたんだ。—1when the quest completes
ダイナマイトQuest item grantいいぞ!—1when the quest completes
チーズQuest item grantうちは乳製品アレルギーのある家系だから食べられない…—1when the quest completes
町の感謝の気持ちQuest item grantA later stage of Jack's Back in Business—2when the quest completes
町の感謝の気持ちQuest item grantDialogue: UpgradeSpend 2 Furniture Kit I, Spend 2 Building Kit I1when the quest completes
ネクロノミコンQuest item grantその本を持っていってくれるんだ。君に感謝しなきゃな。さあ、どうぞ。—1when the quest completes
ストーリー (2★)Quest item grantその本を持っていってくれるんだ。君に感謝しなきゃな。さあ、どうぞ。—1when the quest completes
ポータルの破片⊙暴食Quest item grant司祭が君に鏡を託したのなら、私もこれを君に託そう。—1when the quest completes
ポータルの破片⊙傲慢Quest item grantその前に石をくれないか?—1when the quest completes
ストーリー (1★)Quest item grantDialogue: Insert Sloth fragmentSpend 1 Portal fragment Sloth1when the quest completes
ストーリー (1★)Quest item grantDialogue: Insert Gluttony fragmentSpend 1 Portal fragment Gluttony1when the quest completes
ストーリー (3★)Quest item grantA later stage of Goddess in the Swamp—1when the quest completes
チーズQuest item grant古い神?とにかく、俺の仲間が貯蔵庫に入るのを手助けしてくれるなら…—2when the quest completes
赤目Quest item grantA later stage of Friend or Foe—1when the quest completes
古代神への祈りQuest item grant赤目—1when the quest starts
ポタトQuest item grantお友達がひどい病気だと聞いているので、分け前の一部をすぐにお渡ししますよ。—3when the quest completes
ポータルの破片⊙強欲Quest item grant幸い、ひとつを除いてその破片をすべて集めてきたよ… 最後のひとつはここのどこかにある。—1when the quest completes
王家の印が押された紙幣Quest item grantそれは奇遇だな… 印なら私が持っている。たまたま選挙ガイドについてきたんだ。—10when the quest completes
謎の宝箱Quest item grantでも、すごくきれい…—1when the quest completes
町の感謝の気持ちQuest item grantでも、すごくきれい…—3when the quest completes
素手Starting equipmentKeeper’s starting toolbelt—1Provided when a new save is initialized
鋼の地金Paid NPC tradeBishopPay 100 bronze1Choose Steel Ingot x1
鋼の地金Paid NPC tradeBishopPay 1000 bronze10Choose Steel Ingot x10
鋼の地金Paid NPC tradeBishopPay 5000 bronze50Choose Steel Ingot x50
鋼の地金Paid NPC tradeBishopPay 10000 bronze100Choose Steel Ingot x100
特殊な木材Paid NPC tradeHaroldPay 100 bronze1Choose Special Wood x1
特殊な木材Paid NPC tradeHaroldPay 1000 bronze10Choose Special Wood x10
特殊な木材Paid NPC tradeHaroldPay 5000 bronze50Choose Special Wood x50
特殊な木材Paid NPC tradeHaroldPay 10000 bronze100Choose Special Wood x100
  • A quest context can use a named quest, localized description, supported trigger, NPC, or nearest named story stage. That context does not define a complete quest sequence. A named-quest finish-item reward is omitted here only when it is already linked from the quest reference.
  • Trade rows are limited to the traced Special Wood and Steel dialogue purchases. They show the recorded bronze cost and choice only when the item, quantity and player-directed drop match the connected supplies-cost inputs.
  • Quest Price requirements are shown as amounts to spend/pay; Lock requirements are shown as amounts to have. Other requirements and conditions appear only when supported by the source fields; if a condition cannot be decoded, the row says so. A dash means no supported value was recorded; it does not mean unrestricted access.
  • Other item grants and purchase routes may be absent. In particular, the extractor leaves unresolved drops and inventory changes without a supported player-facing context out of this table. This is not an exhaustive acquisition list or a tested gameplay walkthrough.

The table comes from local game-data and visual-script extraction. See the extraction evidence for the snapshot hashes and the items reference for item facts. Gameplay review remains pending.

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