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World actions

This table collects illustrated, non-item-producing craft actions such as repairs, planting and fueling when their requirements and effects can be represented from the local definitions. It distinguishes an action performed on a worksite from a recipe that produces an inventory item.

Repairs and worksite actions
이미지Action위치Action mode재료효과기술 점수 (빨강 / 초록 / 파랑)
다리 수리포도밭 다리—Wooden Plank ×4, Polished Bronze ×1, Piece of stone ×4Runs a scripted game action2 / — / —
좀비 캐러셀 수리고장난 좀비 캐러셀—Bronze Gear ×6, Bronze Detail ×4, Wooden Plank ×4Runs a scripted game action5 / — / —
작업대 수리부서진 주방 탁자—Wooden Plank ×2Runs a scripted game action3 / — / —
오븐 수리부서진 오븐—Piece of stone ×2Runs a scripted game action3 / — / —
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
제거—망치—Runs a scripted game action—
배치플라스크 선반—Alchemy Flasks I ×1Adds to worksite: Alchemy Flasks ×5—
배치플라스크 선반—Alchemy Flasks II ×1Adds to worksite: Alchemy Flasks ×10—
붉은 훈련 I—————
붉은 훈련 II—————
녹색 훈련 I—————
녹색 훈련 II—————
푸른 훈련 I—————
푸른 훈련 II—————
치유 물약 두루마리—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / —
에너지 물약 두루마리—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / 5
속도 물약 두루마리—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action5 / 5 / 10
크로토우하 두루마리—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action20 / 20 / 20
살점 제거부검대 I, 부검대 II————
피 제거부검대 I, 부검대 II————
지방 제거부검대 I, 부검대 II————
1주 동안 [panic] 10PR 장치 I, PR 장치 II, PR 장치 III, PR 장치 IV, PR 장치 V—Charged hypno-device ×2Runs a scripted game action—
2주 동안 [panic] 20PR 장치 II, PR 장치 III, PR 장치 IV, PR 장치 V—Newspaper (any kind) ×10, Charged hypno-device ×3Runs a scripted game action—
3주 동안 [panic] 30PR 장치 III, PR 장치 IV, PR 장치 V—Newspaper (any kind) ×20, Charged hypno-device ×5Runs a scripted game action—
4주 동안 [panic] 50PR 장치 IV, PR 장치 V—Newspaper (any kind) ×100Runs a scripted game action—
5주 동안 [panic] 80PR 장치 V—Newspaper (3★) ×100Runs a scripted game action—
PR 장치 I 업그레이드PR 장치 I—Oiled Plank ×10, Iron Detail ×8Runs a scripted game action—
PR 장치 II 업그레이드PR 장치 II—Wooden beam ×6, Advanced Detail ×8Runs a scripted game action—
PR 장치 III 업그레이드PR 장치 III—Wooden Joint ×6, Steel Detail ×8Runs a scripted game action—
PR 장치 IV 업그레이드PR 장치 IV—Carved Wood ×10, Engineering Details ×8Runs a scripted game action—
해치 열기잠긴 해치—Bronze Detail ×1, Board ×2Runs a scripted game action1 / — / —
막힌 곳을 치우세요장애물—Bronze Detail ×3, Wooden Plank ×3Runs a scripted game action2 / — / —
요정 소환주방 탁자, 주방 식탁 II—Dream Dust ×1, Comet's Tail ×1, Tooth ×1—— / 2 / —
장애물장애물—Dynamite ×1Runs a scripted game action8 / 2 / 2
장애물장애물—Building Kit I ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
장애물장애물—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action2 / — / —
장애물장애물—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
장애물장애물—Bronze Detail ×1, Board ×1—2 / — / —
수리부활 장치—Bronze Detail ×1, Wooden Plank ×2Runs a scripted game action5 / — / —
  • The effect column can describe items added to or removed from a worksite. That is not an inventory output: repairing, planting or fueling an object does not by itself mean the action creates a new item for the player.
  • The table reflects supported source fields, not a complete interaction walkthrough or a guarantee that each interaction is available in every save.
  • Where a requirement, output or effect is not represented, treat it as unknown rather than assuming it is absent. See resources and gathering for object drops and buildings for construction definitions.

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