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Battles and defence units

These tables summarize named battle definitions and named defensive structures that have matching placement art. Battle entries show source-defined squad and defence settings, whether barricades or towers are allowed, listed rewards, technology expressions and linked next entries. They do not describe enemy rosters or a tested combat strategy.

Battles
BattleSquadsDefence power lockBarricadesTowersRed techGreen techBlue techRewardsNext battle
항구 돌파112AllowedAllowed50——Defender's Emblem ×1 · Zombie goo ×6 · Town Gratitude ×4—
동부 지구 - 탐색전112AllowedAllowed50——Defender's Emblem ×1 · Zombie goo ×6 · Town Gratitude ×4—
동부 지구 소탕220AllowedAllowed100——Victory Banner ×1 · Zombie goo ×6 · Town Gratitude ×4—
시장 광장 소탕222AllowedAllowed100——Zombie goo ×6 · Town Gratitude ×4—
중심 지구 소탕 - 1부236AllowedAllowed150——Defender's Emblem ×1 · Zombie goo ×6 · Town Gratitude ×4—
중심 지구 소탕 - 2부356AllowedAllowed150——Victory Banner ×1 · Zombie goo ×6 · Town Gratitude ×4—
서부 수문 폐쇄356AllowedAllowed150——Zombie goo ×10 · Town Gratitude ×8—
동부 수문 폐쇄 - 1부380AllowedAllowed———Zombie goo ×10 · Town Gratitude ×8동부 수문 폐쇄 - 2부
동부 수문 폐쇄 - 2부30AllowedAllowed200——Zombie goo ×10 · Town Gratitude ×8—
호수에서의 전투364AllowedAllowed200——Zombie goo ×10 · Town Gratitude ×8—
감자 작전: 1부372AllowedAllowed———Zombie goo ×10 · Town Gratitude ×8감자 작전: 2부
감자 작전: 2부30AllowedAllowed200——Zombie goo ×10 · Town Gratitude ×8—
목욕탕 지하실 돌파396AllowedAllowed200——Keys for Looters ×3 · Victory Banner ×1 · Zombie goo ×4 · Defender's Emblem ×1—
최종전4144AllowedAllowed200——Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3—
하수도 난투 I18UnavailableUnavailable50——Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3—
하수도 난투 II224UnavailableUnavailable100——Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3—
하수구 청소 I16AllowedAllowed———Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3—
Sewerena (The Sewer Arena) — Arena entry 1236AllowedAllowed150——Keys for Looters ×4 · Zombie goo ×5 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 2248AllowedAllowed150——Keys for Looters ×4 · Zombie goo ×5 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 4364AllowedAllowed150——Keys for Looters ×5 · Zombie goo ×4 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 5376AllowedAllowed150——Keys for Looters ×5 · Zombie goo ×5 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 6388AllowedAllowed200——Keys for Looters ×7 · Zombie goo ×8 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 73104AllowedAllowed200——Keys for Looters ×7 · Zombie goo ×7 · Town Gratitude ×7—
Sewerena (The Sewer Arena) — Arena entry 104116AllowedAllowed200——Keys for Looters ×10 · Zombie goo ×10 · Town Gratitude ×8—

These entries describe named structures prepared from constructed Military Base objects and used by the temporary fight-building inventory. They are not collectible items carried by the player. The Materials column gives each structure’s recorded base cost; placing a prepared structure on the battlefield is a separate use of that entry, so do not count the materials cost again as another placement cost.

Defence units
이미지Defensive structureHealth formulaAttack damage formulaAttack rangeAttack intervalArmor formulaMilitary-base preparation materialsBattlefield requirement
궁수 탑 I150 + 50 × your War Supplier8 + 4 × your War Engineer70.6—Bronze Nails ×6 · Reinforced Plank ×2 · Reinforced Bow ×1A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
궁수 탑 II300 + 100 × your War Supplier16 + 4 × your War Engineer70.6—Iron Nails ×8 · Reinforced Beam ×2 · Reinforced Bow ×1A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
궁수 탑 III450 + 100 × your War Supplier24 + 6 × your War Engineer70.6—Steel Screws ×8 · Wooden Joint ×2 · Battle Bow ×1A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
바리케이드 I400 + 40 × your War Supplier————Bronze Nails ×6 · Short Log ×2 · Reinforced Plank ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
바리케이드 II600 + 60 × your War Supplier————Iron Nails ×8 · Iron Detail ×4 · Reinforced Beam ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
바리케이드 III800 + 80 × your War Supplier————Steel Screws ×8 · Steel Detail ×4 · Wooden Joint ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
스파이크 바리케이드 I250 + 25 × your War Supplier————Bronze Nails ×6 · Short Log ×2 · Reinforced Plank ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
가시 바리케이드 II450 + 45 × your War Supplier————Iron Nails ×8 · Iron Detail ×4 · Reinforced Beam ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
가시 바리케이드 III600 + 60 × your War Supplier————Steel Screws ×8 · Steel Detail ×4 · Wooden Joint ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
강화 바리케이드 I600 + 60 × your War Supplier————Bronze Nails ×6 · Short Log ×2 · Reinforced Plank ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
강화 바리케이드 II800 + 80 × your War Supplier————Iron Nails ×8 · Iron Detail ×4 · Reinforced Beam ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
강화 바리케이드 III1000 + 100 × your War Supplier————Steel Screws ×8 · Steel Detail ×4 · Wooden Joint ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.

The defence-unit table is limited to named structures present in the game’s fighter definitions with a verified placement icon. It is not a roster of every enemy or combatant. Health, damage, range, interval and armor may remain formulas; this page does not infer battle tactics from defence flags or thresholds. For the system explanation, see Town combat.

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