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Farming: plant, grow and collect

Carrot Leaf

Use the garden or vineyard and the planting prompts shown in your game. This routine follows the local game definitions; it does not prescribe a layout, capacity or fixed schedule.

  1. Choose the plot for the crop. Grow vegetable crops in the Garden; use the Vineyard for grapes and hops. Check the current prompt for the available planting action.
  2. Gather four matching seeds for the planting operation. If there are several seed qualities, choose the tier for the crop variant you want; the plant starts growing as that matching quality variant, not as an arbitrary tier. Some plant-growth transitions are not listed as ordinary recipes, so follow the in-game prompt for the actual planting choice.
  3. If the plot offers an open fertilizer slot and you want to use fertilizer, add it before planting. The available slots depend on the plot state; this guide does not assume an initial slot count or a universal fertilizer setup.
  4. Wait for the plant’s ready state in the interface. No universal wall-clock duration is established here.

When a ready plant is available, use its hand interaction and collect any drops from the world around it. The extracted growth chain stores crop or seed output on the plant before the ready-stage interaction. One recorded output example is Leaf ×2; other crop or seed counts depend on stored plot values and applicable perks, and variable amounts can be zero.

Some seed and crop values are separated by quality tier. Check the resource routes and items for recorded sources and item tiers, then use crafting recipes to see how crop quality can matter in later processing. The Green Thumb perk adds green talent while planting and harvesting; it is not a universal yield formula. See perks for other farming effects.

  • Check that you used the seed and plot named by the in-game prompt. Grapes and hops use the Vineyard in the local definitions.
  • Wait for the ready state before using the hand interaction, then look around the plant for drops.
  • The resource reference records potential outputs for the ready garden stages, but stored crop/seed values and applicable perks affect the count, which can be zero. A recorded route is not a guaranteed harvest amount.
  • Fertilizer is applied before planting when the plot offers an open slot. Its exact effect on a crop/seed count is not calculated here; follow the in-game prompt and current plot state.

The instructions are based on the local game-data extraction, not gameplay testing; see the extraction evidence. For broad visual context only, see the official demo launch trailer (untimed; it does not verify these instructions for the released game).

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