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World actions

This table collects illustrated, non-item-producing craft actions such as repairs, planting and fueling when their requirements and effects can be represented from the local definitions. It distinguishes an action performed on a worksite from a recipe that produces an inventory item.

Repairs and worksite actions
GrafikaActionGdzieAction modeSkładnikiEfektPunkty technologii (czerwone / zielone / niebieskie)
Napraw mostMost do winnicy—Wooden Plank ×4, Polished Bronze ×1, Piece of stone ×4Runs a scripted game action2 / — / —
Naprawa karuzeli zombieZepsuta karuzela zombie—Bronze Gear ×6, Bronze Detail ×4, Wooden Plank ×4Runs a scripted game action5 / — / —
Napraw stółZepsuty stół kuchenny—Wooden Plank ×2Runs a scripted game action3 / — / —
Napraw piecZepsuty piec—Piece of stone ×2Runs a scripted game action3 / — / —
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
Usuń—Młot—Runs a scripted game action—
UmieśćPółka z kolbami—Alchemy Flasks I ×1Adds to worksite: Alchemy Flasks ×5—
UmieśćPółka z kolbami—Alchemy Flasks II ×1Adds to worksite: Alchemy Flasks ×10—
Czerwony trening I—————
Czerwony trening II—————
Zielony trening I—————
Zielony trening II—————
Niebieski trening I—————
Niebieski trening II—————
Zwój mikstury leczniczej—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / —
Zwój mikstury energii—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / 5
Zwój mikstury chyżości—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action5 / 5 / 10
Zwój Kretówki—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action20 / 20 / 20
Usuń mięsoStół sekcyjny I, Stół sekcyjny II————
Usuń krewStół sekcyjny I, Stół sekcyjny II————
Usuń tłuszczStół sekcyjny I, Stół sekcyjny II————
10 [panic] przez 1 tydzieńMaszyna PR I, Maszyna PR II, Maszyna PR III, Maszyna PR IV, Maszyna PR V—Charged hypno-device ×2Runs a scripted game action—
20 [panic] przez 2 tygodnieMaszyna PR II, Maszyna PR III, Maszyna PR IV, Maszyna PR V—Newspaper (any kind) ×10, Charged hypno-device ×3Runs a scripted game action—
30 [panic] przez 3 tygodnieMaszyna PR III, Maszyna PR IV, Maszyna PR V—Newspaper (any kind) ×20, Charged hypno-device ×5Runs a scripted game action—
50 [panic] przez 4 tygodnieMaszyna PR IV, Maszyna PR V—Newspaper (any kind) ×100Runs a scripted game action—
80 [panic] przez 5 tygodniMaszyna PR V—Newspaper (3★) ×100Runs a scripted game action—
Ulepszenie maszyny PR IMaszyna PR I—Oiled Plank ×10, Iron Detail ×8Runs a scripted game action—
Ulepszenie maszyny PR IIMaszyna PR II—Wooden beam ×6, Advanced Detail ×8Runs a scripted game action—
Ulepszenie maszyny PR IIIMaszyna PR III—Wooden Joint ×6, Steel Detail ×8Runs a scripted game action—
Ulepszenie maszyny PR IVMaszyna PR IV—Carved Wood ×10, Engineering Details ×8Runs a scripted game action—
Otwórz schowekZamknięta skrytka—Bronze Detail ×1, Board ×2Runs a scripted game action1 / — / —
Usuń blokadęBlokada—Bronze Detail ×3, Wooden Plank ×3Runs a scripted game action2 / — / —
Przyzwij wróżkęStół kuchenny, Stół kuchenny II—Dream Dust ×1, Comet's Tail ×1, Tooth ×1—— / 2 / —
BlokadaBlokada—Dynamite ×1Runs a scripted game action8 / 2 / 2
BlokadaBlokada—Building Kit I ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
BlokadaBlokada—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action2 / — / —
BlokadaBlokada—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
BlokadaBlokada—Bronze Detail ×1, Board ×1—2 / — / —
NaprawUrządzenie do wskrzeszania—Bronze Detail ×1, Wooden Plank ×2Runs a scripted game action5 / — / —
  • The effect column can describe items added to or removed from a worksite. That is not an inventory output: repairing, planting or fueling an object does not by itself mean the action creates a new item for the player.
  • The table reflects supported source fields, not a complete interaction walkthrough or a guarantee that each interaction is available in every save.
  • Where a requirement, output or effect is not represented, treat it as unknown rather than assuming it is absent. See resources and gathering for object drops and buildings for construction definitions.

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