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World actions

This table collects illustrated, non-item-producing craft actions such as repairs, planting and fueling when their requirements and effects can be represented from the local definitions. It distinguishes an action performed on a worksite from a recipe that produces an inventory item.

Repairs and worksite actions
GrafikActionOrtAction modeZutatenEffektTechnologiepunkte (rot / grün / blau)
Brücke reparierenWeingut-Brücke—Wooden Plank ×4, Polished Bronze ×1, Piece of stone ×4Runs a scripted game action2 / — / —
Zombie-Karussell-ReparaturKaputtes Zombie-Karussell—Bronze Gear ×6, Bronze Detail ×4, Wooden Plank ×4Runs a scripted game action5 / — / —
Tisch reparierenZerbrochener Küchentisch—Wooden Plank ×2Runs a scripted game action3 / — / —
Ofen reparierenZerbrochener Ofen—Piece of stone ×2Runs a scripted game action3 / — / —
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
Entfernen—Hammer—Runs a scripted game action—
PlatzierenFlaschenregal—Alchemy Flasks I ×1Adds to worksite: Alchemy Flasks ×5—
PlatzierenFlaschenregal—Alchemy Flasks II ×1Adds to worksite: Alchemy Flasks ×10—
Rotes Training I—————
Rotes Training II—————
Grünes Training I—————
Grünes Training II—————
Blaues Training I—————
Blaues Training II—————
Heiltrank-Schriftrolle—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / —
Energietrank-Schriftrolle—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / 5
Tempotrank-Schriftrolle—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action5 / 5 / 10
Krotowuha-Schriftrolle—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action20 / 20 / 20
Fleisch entfernenSeziertisch I, Seziertisch II————
Blut entfernenSeziertisch I, Seziertisch II————
Fett entfernenSeziertisch I, Seziertisch II————
10 [panic] für 1 WochePR-Maschine I, PR-Maschine II, PR-Maschine III, PR-Maschine IV, PR-Maschine V—Charged hypno-device ×2Runs a scripted game action—
20 [panic] für 2 WochenPR-Maschine II, PR-Maschine III, PR-Maschine IV, PR-Maschine V—Newspaper (any kind) ×10, Charged hypno-device ×3Runs a scripted game action—
30 [panic] für 3 WochenPR-Maschine III, PR-Maschine IV, PR-Maschine V—Newspaper (any kind) ×20, Charged hypno-device ×5Runs a scripted game action—
50 [panic] für 4 WochenPR-Maschine IV, PR-Maschine V—Newspaper (any kind) ×100Runs a scripted game action—
80 [panic] für 5 WochenPR-Maschine V—Newspaper (3★) ×100Runs a scripted game action—
Verbessere die PR-Maschine IPR-Maschine I—Oiled Plank ×10, Iron Detail ×8Runs a scripted game action—
Verbessere die PR-Maschine IIPR-Maschine II—Wooden beam ×6, Advanced Detail ×8Runs a scripted game action—
Verbessere die PR-Maschine IIIPR-Maschine III—Wooden Joint ×6, Steel Detail ×8Runs a scripted game action—
Verbessere die PR-Maschine IVPR-Maschine IV—Carved Wood ×10, Engineering Details ×8Runs a scripted game action—
Öffne die LukeVerschlossene Luke—Bronze Detail ×1, Board ×2Runs a scripted game action1 / — / —
Entferne die BlockadeBlockade—Bronze Detail ×3, Wooden Plank ×3Runs a scripted game action2 / — / —
Fee beschwörenKüchentisch, Küchentisch II—Dream Dust ×1, Comet's Tail ×1, Tooth ×1—— / 2 / —
BlockadeBlockade—Dynamite ×1Runs a scripted game action8 / 2 / 2
BlockadeBlockade—Building Kit I ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
BlockadeBlockade—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action2 / — / —
BlockadeBlockade—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
BlockadeBlockade—Bronze Detail ×1, Board ×1—2 / — / —
ReparierenWiederbelebungsgerät—Bronze Detail ×1, Wooden Plank ×2Runs a scripted game action5 / — / —
  • The effect column can describe items added to or removed from a worksite. That is not an inventory output: repairing, planting or fueling an object does not by itself mean the action creates a new item for the player.
  • The table reflects supported source fields, not a complete interaction walkthrough or a guarantee that each interaction is available in every save.
  • Where a requirement, output or effect is not represented, treat it as unknown rather than assuming it is absent. See resources and gathering for object drops and buildings for construction definitions.

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