Item origins
This supplemental table separates three traced item origins: the Keeper’s starting
Hands ×1 toolbelt item, quest-stage item drops (including localized or contextual unnamed stages), and NPC dialogue purchases whose choice, cost and player-directed drop can be connected. The starting tool is equipment from new-save initialization, not a quest reward or purchase; see the method-level code evidence.
| Grafik | Gegenstand | How obtained | Provider or story context | Known prerequisites or costs | Quantity | Availability |
|---|---|---|---|---|---|---|
| Rostige Spitzhacke | Quest item grant | A later stage of Great job! What determination! Now get me outta this sarcophagus. | — | 1 | when the quest completes | |
| Rostige Axt | Quest item grant | Introduction: So grab an axe... Clear the path. | — | 1 | Interact with the axe beside the barricade; when the quest completes | |
| Geschichte (1★) | Quest item grant | A later stage of Fair point... see you tomorrow. | — | 1 | when the quest completes | |
| Geheimkombination | Quest item grant | Danke ... | — | 1 | when the quest completes | |
| Feen-Sumpfkarte | Quest item grant | Keine weiteren Fragen! Du hast eine Menge zu tun. | — | 1 | when the quest completes | |
| PR-Vertrag | Quest item grant | Du musst ihn nur überzeugen. Bring ihn dazu, diese Vereinbarung zu unterschreiben. Ich kümmere mich um den Rest. | — | 1 | when the quest completes | |
| Kartenspiel | Quest item grant | Ich mag dich ... Du kannst Gunters Karten haben. | — | 1 | when the quest completes | |
| Stadt-Dankbarkeit | Quest item grant | A later stage of Concept for a Concert | — | 2 | when the quest completes | |
| Geschichte (2★) | Quest item grant | A later stage of Concept for a Concert | — | 1 | when the quest completes | |
| Reanimationsflüssigkeit | Quest item grant | Persönliche Zombiezone | — | 2 | when the quest starts | |
| Gold-Zombiehalsband | Quest item grant | Persönliche Zombiezone | — | 2 | when the quest starts | |
| Vorläufige Dorfvorsteher-Bescheinigung | Quest item grant | Dorfvorsteher-Bescheinigung einsammeln | — | 1 | when the quest completes | |
| Waldpass | Quest item grant | Ach ja, hier ... Jully bat mich, dir das zu geben. | — | 1 | when the quest completes | |
| Dynamit | Quest item grant | Klaro! | — | 1 | when the quest completes | |
| Käse | Quest item grant | Leider hat unsere Familie nicht viel Glück mit Käse ... | — | 1 | when the quest completes | |
| Stadt-Dankbarkeit | Quest item grant | A later stage of Jack's Back in Business | — | 2 | when the quest completes | |
| Stadt-Dankbarkeit | Quest item grant | Dialogue: Upgrade | Spend 2 Furniture Kit I, Spend 2 Building Kit I | 1 | when the quest completes | |
| Necronomicon | Quest item grant | Also sollte ich dir eigentlich dafür danken, dass du mich daran erinnert hast. Hier – nimm es. | — | 1 | when the quest completes | |
| Geschichte (2★) | Quest item grant | Also sollte ich dir eigentlich dafür danken, dass du mich daran erinnert hast. Hier – nimm es. | — | 1 | when the quest completes | |
| Völlerei-Portalfragment | Quest item grant | Wenn der Bischof dir den Spiegel anvertraut hat, kann ich dir wohl auch vertrauen. | — | 1 | when the quest completes | |
| Stolz-Portalfragment | Quest item grant | Kann ich den Stein jetzt haben? | — | 1 | when the quest completes | |
| Geschichte (1★) | Quest item grant | Dialogue: Insert Sloth fragment | Spend 1 Portal fragment Sloth | 1 | when the quest completes | |
| Geschichte (1★) | Quest item grant | Dialogue: Insert Gluttony fragment | Spend 1 Portal fragment Gluttony | 1 | when the quest completes | |
| Geschichte (3★) | Quest item grant | A later stage of Goddess in the Swamp | — | 1 | when the quest completes | |
| Käse | Quest item grant | Der uralte Gott? Wie auch immer, wenn du meinen Jungs hilfst, in den Keller zu kommen ... | — | 2 | when the quest completes | |
| Rotes Auge | Quest item grant | A later stage of Friend or Foe | — | 1 | when the quest completes | |
| Gebet für den uralten Gott | Quest item grant | Auge, Rotes Auge | — | 1 | when the quest starts | |
| Herdapfel | Quest item grant | Wir haben gehört, dass dein Freund sehr krank ist, deshalb geben wir dir schon mal etwas im Voraus. | — | 3 | when the quest completes | |
| Gier-Portalfragment | Quest item grant | Zum Glück habe ich alle Teile bis auf eines ... und das müsste irgendwo hier in der Nähe sein. | — | 1 | when the quest completes | |
| Unterzeichnetes gedrucktes Geld | Quest item grant | Das trifft sich ja gut ... Ich habe hier einen. Der war bei den Wahlunterlagen mit dabei. | — | 10 | when the quest completes | |
| Geheimnisvolle Kiste | Quest item grant | Aber hübsch isses ... | — | 1 | when the quest completes | |
| Stadt-Dankbarkeit | Quest item grant | Aber hübsch isses ... | — | 3 | when the quest completes | |
| Hände | Starting equipment | Keeper’s starting toolbelt | — | 1 | Provided when a new save is initialized | |
| Stahlbarren | Paid NPC trade | Bishop | Pay 100 bronze | 1 | Choose Steel Ingot x1 | |
| Stahlbarren | Paid NPC trade | Bishop | Pay 1000 bronze | 10 | Choose Steel Ingot x10 | |
| Stahlbarren | Paid NPC trade | Bishop | Pay 5000 bronze | 50 | Choose Steel Ingot x50 | |
| Stahlbarren | Paid NPC trade | Bishop | Pay 10000 bronze | 100 | Choose Steel Ingot x100 | |
| Besonderes Holz | Paid NPC trade | Harold | Pay 100 bronze | 1 | Choose Special Wood x1 | |
| Besonderes Holz | Paid NPC trade | Harold | Pay 1000 bronze | 10 | Choose Special Wood x10 | |
| Besonderes Holz | Paid NPC trade | Harold | Pay 5000 bronze | 50 | Choose Special Wood x50 | |
| Besonderes Holz | Paid NPC trade | Harold | Pay 10000 bronze | 100 | Choose Special Wood x100 |
Keine passenden Einträge.
Reading the entries
Abschnitt betitelt „Reading the entries“- A quest context can use a named quest, localized description, supported trigger, NPC, or nearest named
story stage. That context does not define a complete quest sequence. A named-quest finish-item reward is omitted here only when it is already linked from the quest reference. - Trade rows are limited to the traced
Special Wood and Steel dialogue purchases. They show the recorded bronze cost and choice only when the item, quantity and player-directed drop match the connected supplies-cost inputs. - Quest
Pricerequirements are shown as amounts to spend/pay;Lockrequirements are shown as amounts to have. Other requirements and conditions appear only when supported by the source fields; if a condition cannot be decoded, the row says so. A dash means no supported value was recorded; it does not mean unrestricted access. - Other item grants and purchase routes may be absent. In particular, the extractor leaves unresolved drops and inventory changes without a supported player-facing context out of this table. This is not an exhaustive acquisition list or a tested gameplay walkthrough.
The table comes from local game-data and visual-script extraction. See the extraction evidence for the snapshot hashes and the items reference for item facts. Gameplay review remains pending.
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