Combat equipment
The table covers named, illustrated equipment definitions that also have a row in Items. It exposes the source fields useful when comparing weapons, armor, tools and zombie collars, with each equipment name linking to its item record.
| Grafik | Gegenstand | Typ | Quality value | Damage formula | Stamina cost formula | Attack range | Attack interval | Knockback force | Talent effects | Skull and collar effects |
|---|---|---|---|---|---|---|---|---|---|---|
| Hände | Werkzeug | 0 | — | — | — | — | — | Orange talent, Green talent, Red talent, Blue talent, Yellow talent | — | |
| Rostige Axt | Werkzeug | 0 | — | — | — | — | — | Orange talent +1 | — | |
| Bronze-Axt | Werkzeug | 0 | — | — | — | — | — | Orange talent +2 | — | |
| Eisen-Axt | Werkzeug | 0 | — | — | — | — | — | Orange talent +4 | — | |
| Stahl-Axt | Werkzeug | 0 | — | — | — | — | — | Orange talent +6 | — | |
| Rostige Spitzhacke | Werkzeug | 0 | — | — | — | — | — | Orange talent +1 | — | |
| Bronze-Spitzhacke | Werkzeug | 0 | — | — | — | — | — | Orange talent +2 | — | |
| Eisen-Spitzhacke | Werkzeug | 0 | — | — | — | — | — | Orange talent +4 | — | |
| Stahl-Spitzhacke | Werkzeug | 0 | — | — | — | — | — | Orange talent +6 | — | |
| Rostiger Hammer | Werkzeug | 0 | — | — | — | — | — | Red talent +1 | — | |
| Bronze-Hammer | Werkzeug | 0 | — | — | — | — | — | Red talent +2 | — | |
| Eisen-Hammer | Werkzeug | 0 | — | — | — | — | — | Red talent +4 | — | |
| Stahl-Hammer | Werkzeug | 0 | — | — | — | — | — | Red talent +6 | — | |
| Bronzewerkzeuge | Werkzeug | 0 | — | — | — | — | — | Red talent +1 | — | |
| Eisenwerkzeuge | Werkzeug | 0 | — | — | — | — | — | Red talent +2 | — | |
| Stahlwerkzeuge | Werkzeug | 0 | — | — | — | — | — | Red talent +4 | — | |
| Rostige Schaufel | Werkzeug | 0 | — | — | — | — | — | Green talent +1 | — | |
| Bronze-Schaufel | Werkzeug | 0 | — | — | — | — | — | Green talent +2 | — | |
| Eisen-Schaufel | Werkzeug | 0 | — | — | — | — | — | Green talent +4 | — | |
| Stahl-Schaufel | Werkzeug | 0 | — | — | — | — | — | Green talent +6 | — | |
| Metzger-Werkzeuge | Werkzeug | 0 | — | — | — | — | — | Blue talent +1 | — | |
| Chirurgen-Werkzeuge | Werkzeug | 0 | — | — | — | — | — | Blue talent +2 | — | |
| Meisterchirurgen-Werkzeuge | Werkzeug | 0 | — | — | — | — | — | Blue talent +4 | — | |
| Einsteiger-Alchemisten-Werkzeuge | Werkzeug | 0 | — | — | — | — | — | Blue talent +1 | — | |
| Alchemisten-Werkzeuge | Werkzeug | 0 | — | — | — | — | — | Blue talent +2 | — | |
| Gute Alchemisten-Werkzeuge | Werkzeug | 0 | — | — | — | — | — | Blue talent +4 | — | |
| Einführung | Werkzeug | 0 | — | — | — | — | — | Yellow talent +1 | — | |
| Wörterbuch | Werkzeug | 0 | — | — | — | — | — | Yellow talent +2 | — | |
| Glossar | Werkzeug | 0 | — | — | — | — | — | Yellow talent +4 | — | |
| Bronzetalisman | Werkzeug | 0 | — | — | — | — | — | Yellow talent +1 | — | |
| Silbertalisman | Werkzeug | 0 | — | — | — | — | — | Yellow talent +2 | — | |
| Goldtalisman | Werkzeug | 0 | — | — | — | — | — | Yellow talent +4 | — | |
| Rostiges Schwert | Schwert | 1 | 4 + 2 × your Sword Master + 3 × your Damage bonus + 2 × your God's fury | 20 × (1 − your Berserk effect) | — | — | — | — | — | |
| Bronze-Schwert | Schwert | 2 | 5 + 2 × your Sword Master + 3 × your Damage bonus + 2 × your God's fury | 20 × (1 − your Berserk effect) | — | — | — | — | — | |
| Eisen-Schwert | Schwert | 3 | 7 + 2 × your Sword Master + 3 × your Damage bonus + 2 × your God's fury | 20 × (1 − your Berserk effect) | — | — | — | — | — | |
| Stahl-Schwert | Schwert | 4 | 10 + 2 × your Sword Master + 3 × your Damage bonus + 2 × your God's fury | 20 × (1 − your Berserk effect) | — | — | — | — | — | |
| Meister-Schwert | Schwert | 5 | 13 + 3 × your Sword Master + 3 × your Damage bonus + 2 × your God's fury | 20 × (1 − your Berserk effect) | — | — | — | — | — | |
| Rostige Rüstung | Rüstung | 0 | — | — | — | — | — | — | — | |
| Bronze-Rüstung | Rüstung | 1 | — | — | — | — | — | — | — | |
| Eisen-Rüstung | Rüstung | 2 | — | — | — | — | — | — | — | |
| Stahl-Rüstung | Rüstung | 3 | — | — | — | — | — | — | — | |
| Meister-Rüstung | Rüstung | 4 | — | — | — | — | — | — | — | |
| Einfacher Bogen | Bogen | 1 | 4 + 3 × your Damage bonus + 3 × attacker’s Blindseye + 3 × your God's fury | 10 × (1 − your Berserk effect) | 6 | 1 | — | — | — | |
| Verstärkter Bogen | Bogen | 1 | 8 + 3 × your Damage bonus + 3 × attacker’s Blindseye + 3 × your God's fury | 10 × (1 − your Berserk effect) | 6 | 1 | — | — | — | |
| Kampfbogen | Bogen | 2 | 15 + 3 × your Damage bonus + 3 × attacker’s Blindseye + 3 × your God's fury | 10 × (1 − your Berserk effect) | 6 | 1 | — | — | — | |
| Schwerer Bogen | Bogen | 3 | 22 + 3 × your Damage bonus + 3 × attacker’s Blindseye + 3 × your God's fury | 10 × (1 − your Berserk effect) | 6 | 1 | — | — | — | |
| Einfache Pike | Pike | 1 | 2 + 3 × your Damage bonus + 2 × attacker’s Impaler | 30 | 2 | 0.65 | — | — | — | |
| Leichte Pike | Pike | 1 | 4 + 3 × your Damage bonus + 2 × attacker’s Impaler | 25 | 2 | 0.65 | — | — | — | |
| Kampfpike | Pike | 2 | 6 + 3 × your Damage bonus + 2 × attacker’s Impaler | 25 | 2 | 0.65 | — | — | — | |
| Ritterspeer | Pike | 3 | 10 + 3 × your Damage bonus + 2 × attacker’s Impaler | 20 | 2 | 0.65 | — | — | — | |
| Bronze-Zombiehalsband | Zombiehalsband | 0 | — | — | — | — | — | — | Red skull limit: 0–5 | |
| Gold-Zombiehalsband | Zombiehalsband | 0 | — | — | — | — | — | — | Red skull limit: 0–10 | |
| Stahl-Zombiehalsband | Zombiehalsband | 0 | — | — | — | — | — | — | Red skull limit: 0–99 | |
| Einfache Angel | Werkzeug | 0 | — | — | — | — | — | Green talent +1 | — | |
| Anfängerangel | Werkzeug | 0 | — | — | — | — | — | Green talent +2 | — | |
| Fortgeschrittene Angel | Werkzeug | 0 | — | — | — | — | — | Green talent +4 | — | |
| Profi-Angel | Werkzeug | 0 | — | — | — | — | — | Green talent +6 | — | |
| Meister-Angel | Werkzeug | 0 | — | — | — | — | — | Green talent +8 | — |
Keine passenden Einträge.
Damage, stamina cost and effects may be formulas rather than evaluated values. Range, attack interval and knockback are the stored definition fields; the page does not claim that they predict current-build combat outcomes. See Town combat for the system context and items for item facts.
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