Units and formulas
These facts were checked against local game code. The code evidence record links each finding to the inspected methods and records the assembly fingerprint. This local build has not been confirmed as the release build.
100 bronze make 1 silver; 10,000 bronze make 1 gold. Item base prices, merchant starting money and daily money income use bronze. The merchant level-up table lists an extra capital requirement in bronze. It does not show a confirmed fee paid by the player.
Crafting progress and energy
Abschnitt betitelt „Crafting progress and energy“Recipe duration measures work-progress ticks, not seconds. The relevant crafting perk can add progress ticks. For player crafting, energy per work-progress tick is the recipe’s energy amount plus the worker’s energy bonus, minus energy supplied by the selected tool. This describes a crafting step, not energy per wall-clock second.
Garden-bed growing time is a separate timer: the game converts its growing-tick value to seconds and displays minutes and seconds. Do not apply that display conversion to recipe duration.
Fishing
Abschnitt betitelt „Fishing“The game chooses among eligible fish in proportion to each fish’s selection weight. That weight is:
base weight × selected-bait modifier × day/night modifier × fish count currently in the reservoir
These are relative selection weights, not physical measurements; the bait and day/night modifiers are dimensionless multipliers. A fishing spot starts with the fish counts specified by its definitions. The table’s modifier order is Day first, Night second. Day covers normalized time from 0.25 inclusive to 0.75 exclusive; Night covers the rest. These facts do not establish clock hours or day length. The local code uses the bait modifier even though 17 fish descriptions name different bait; that text mismatch remains for review. See fishing.
The reviewed minigame uses a mastery input M: current Green talent, the applicable perk mastery bonus and matching green talent bonuses from toolbelt items. The selected rod comes from the toolbelt, so its green bonus contributes to M while it remains carried; the selected rod’s bonus B is also read separately for tension. Pull tension uses M+B, while pull progress uses M; the fish item’s stored Talent value is not read by this path. The fish definition’s anger, resistance and settings feed difficulty. For the optional tension-rate arithmetic, let R be the fish’s resistance and A its anger: while pulling, tension rate is (10 + 500R + 10A) / (5 + 0.1(M+B)); release applies -80 - 3(M+B). The rates are applied with Time.deltaTime. These are narrow input/progress calculations, not catch odds, a success threshold or a promise of total catch time.
Fish regeneration
Abschnitt betitelt „Fish regeneration“The stored regenTime is nominally in minutes. The timer advances with the normal gameplay clock; when a fish’s current
stock is below its base count, a timer callback adds one stock. Deadlines are rounded to 0.001 game-day, and pausing stops the normal clock. The time scale, caller-supplied delta and sleep jumps are not fully traced, so this does not establish a real-world wait time for a stocked fishing spot.
Items and combat values
Abschnitt betitelt „Items and combat values“The armor-value helper returns an item’s integer quality, or zero for an empty item slot. The damage-value helper reads item damage in a combatant’s context. It does not by itself calculate final hit damage.
Sermons
Abschnitt betitelt „Sermons“Each parishioner contributes the base sermon-money amount. On success, add a smile bonus for each parishioner, a cemetery bonus for each graveyard-quality point, and a church bonus for each church-quality point.
Faith is exposed as two separately rounded amounts. The parishioner amount is parishioner count × base faith. The success bonus is success multiplied by the
sum of parishioner count × smile-faith bonus, graveyard quality × cemetery-faith bonus, and church quality × church-faith bonus. Both round midpoint values away from zero. The sermon flow also creates faith items from parishioner sermon data and drops them at parishioners. This evidence does not establish a single combined total-faith formula.
Still unconfirmed
Abschnitt betitelt „Still unconfirmed“Clock-hour boundaries, day length and the real-world timing of regeneration remain unknown. The fish/rod inputs above are established for the reviewed minigame path, but the data and code do not guarantee a catch outcome. Bait-description mismatches remain under review.
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