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World actions

This table collects illustrated, non-item-producing craft actions such as repairs, planting and fueling when their requirements and effects can be represented from the local definitions. It distinguishes an action performed on a worksite from a recipe that produces an inventory item.

Repairs and worksite actions
IllustrationActionLieuAction modeIngrédientsEffetPoints de technologie (rouge / vert / bleu)
Réparer le PontPont du Vignoble—Wooden Plank ×4, Polished Bronze ×1, Piece of stone ×4Runs a scripted game action2 / — / —
Réparer le Carrousel à ZombiesCarrousel à Zombies Cassé—Bronze Gear ×6, Bronze Detail ×4, Wooden Plank ×4Runs a scripted game action5 / — / —
Réparer le Plan de CuisinePlan de Cuisine Cassé—Wooden Plank ×2Runs a scripted game action3 / — / —
Réparer le FourFour de Cuisine—Piece of stone ×2Runs a scripted game action3 / — / —
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
Retirer—Marteau—Runs a scripted game action—
PlacerÉtagère à Fioles—Alchemy Flasks I ×1Adds to worksite: Alchemy Flasks ×5—
PlacerÉtagère à Fioles—Alchemy Flasks II ×1Adds to worksite: Alchemy Flasks ×10—
Formation Rouge I—————
Formation Rouge II—————
Formation Verte I—————
Formation Verte II—————
Formation Bleue I—————
Formation Bleue II—————
Parchemin de Potion de Soins—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / —
Parchemin de Potion d'Énergie—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / 5
Parchemin de Potion de Vitesse—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action5 / 5 / 10
Parchemin de Krotowuha—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action20 / 20 / 20
Prélever la chairTable d'Autopsie I, Table d'Autopsie II————
Prélever le sangTable d'Autopsie I, Table d'Autopsie II————
Prélever la graisseTable d'Autopsie I, Table d'Autopsie II————
10 [panic] pour 1 semaineMachine de RP I, Machine de RP II, Machine de RP III, Machine de RP IV, Machine de RP V—Charged hypno-device ×2Runs a scripted game action—
20 [panic] pour 2 semainesMachine de RP II, Machine de RP III, Machine de RP IV, Machine de RP V—Newspaper (any kind) ×10, Charged hypno-device ×3Runs a scripted game action—
30 [panic] pour 3 semainesMachine de RP III, Machine de RP IV, Machine de RP V—Newspaper (any kind) ×20, Charged hypno-device ×5Runs a scripted game action—
50 [panic] pour 4 semainesMachine de RP IV, Machine de RP V—Newspaper (any kind) ×100Runs a scripted game action—
80 [panic] pour 5 semainesMachine de RP V—Newspaper (3★) ×100Runs a scripted game action—
Améliorer la Machine de RP IMachine de RP I—Oiled Plank ×10, Iron Detail ×8Runs a scripted game action—
Améliorer la Machine de RP IIMachine de RP II—Wooden beam ×6, Advanced Detail ×8Runs a scripted game action—
Améliorer la Machine de RP IIIMachine de RP III—Wooden Joint ×6, Steel Detail ×8Runs a scripted game action—
Améliorer la Machine de RP IVMachine de RP IV—Carved Wood ×10, Engineering Details ×8Runs a scripted game action—
Ouvrir la trappeTrappe verrouillée—Bronze Detail ×1, Board ×2Runs a scripted game action1 / — / —
Déblayer l'éboulisÉboulis—Bronze Detail ×3, Wooden Plank ×3Runs a scripted game action2 / — / —
Invoquer la FéePlan de Cuisine, Plan de Cuisine II—Dream Dust ×1, Comet's Tail ×1, Tooth ×1—— / 2 / —
ÉboulisÉboulis—Dynamite ×1Runs a scripted game action8 / 2 / 2
ÉboulisÉboulis—Building Kit I ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
ÉboulisÉboulis—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action2 / — / —
ÉboulisÉboulis—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
ÉboulisÉboulis—Bronze Detail ×1, Board ×1—2 / — / —
RéparerDispositif de Résurrection—Bronze Detail ×1, Wooden Plank ×2Runs a scripted game action5 / — / —
  • The effect column can describe items added to or removed from a worksite. That is not an inventory output: repairing, planting or fueling an object does not by itself mean the action creates a new item for the player.
  • The table reflects supported source fields, not a complete interaction walkthrough or a guarantee that each interaction is available in every save.
  • Where a requirement, output or effect is not represented, treat it as unknown rather than assuming it is absent. See resources and gathering for object drops and buildings for construction definitions.

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