Mercenary payments
This reference lists payment definitions found in the local game data: the payment’s bronze amount, required items, and explicit effects after payment or a win. The linked tiers follow the source’s SetMercenariesPaymentId chain; other item-payment definitions are labeled by their payment type where the chain does not place them.
| Payment | Money (bronze) | Items required | After payment | After a win |
|---|---|---|---|---|
| Payment tier 1 | 500 | — | — | Next payment is tier 2 |
| Payment tier 2 | 750 | — | — | Next payment is tier 3 |
| Payment tier 3 | 1000 | — | — | Next payment is tier 4 |
| Payment tier 4 | 1500 | — | — | Next payment is tier 5 |
| Payment tier 5 | 2000 | — | Starts the Inflation quest | If the Inflation quest is not complete, next payment is tier 6 |
| Payment tier 6 | 10000 | — | — | — |
| Item payment | 0 | Wine (3★) ×3 | — | — |
Aucune entrée correspondante.
- This is a schedule reference, not a roster of mercenary characters and not a recommendation about which payment to choose.
- Money uses the game’s stored bronze denomination. Its static formatter displays 100 bronze as 1 silver and 10,000 bronze as 1 gold.
- Follow-up effects are limited to expressions the extractor can identify. A listed payment or win effect does not establish every runtime consequence.
- See Town combat for the combat overview. Money values are shown in bronze so they can be compared directly across definitions.
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