選択可能なパーク
表の操作案内は日本語に翻訳しています。パーク名や出典説明には、用語確認が済むまで英語が残る場合があります。
| 画像 | パーク | ツリー段階 | 主な効果 |
|---|---|---|---|
| Fast Adaptation | 1 | Each miss against a target adds 10% hit chance; a hit resets the bonus. | |
| Crippling Strikes | 1 | Lowers injury thresholds for melee and ranged attacks by 33%. | |
| Colossus | 1 | Raises hit points by 25% and reduces the chance of debilitating injuries. | |
| Nine Lives | 1 | Once per battle, survive a killing blow at low health and clear damage-over-time effects. | |
| Bags and Belts | 1 | Adds two bag slots; most stowed items no longer reduce maximum fatigue. | |
| Pathfinder | 1 | Reduces movement AP by 1 (minimum 2 per tile), halves movement fatigue, and removes extra AP for height changes. | |
| Adrenaline | 1 | Unlocks Adrenaline, which moves the character to the top of next round’s turn order. | |
| Recover | 1 | Unlocks Recover, which spends a turn to remove half of accumulated fatigue. | |
| Student | 1 | Grants 20% more battle experience; at level 11 it awards a perk point and becomes inactive. | |
| Executioner | 2 | Deals 20% extra damage to targets suffering an injury effect. | |
| Bullseye | 2 | Reduces the ranged accuracy penalty for blocked lines of fire from 75% to 50%. | |
| Dodge | 2 | Adds defense equal to 15% of current initiative to melee and ranged defense. | |
| Fortified Mind | 2 | Raises Resolve by 25%. | |
| Resilient | 2 | Limits finite negative status effects to one turn; weakening multi-turn effects start at their weakest state. | |
| Steel Brow | 2 | Head hits no longer deal critical damage and are less likely to cause severe head injuries. | |
| Quick Hands | 2 | Once per turn, switching any item except a shield costs no AP. | |
| Gifted | 2 | Immediately grants a level-up with maximum attribute rolls, without talent bonuses. | |
| Backstabber | 3 | Raises melee hit chance by 10% per adjacent ally distracting the target. | |
| Anticipation | 3 | Adds ranged defense based on attacker distance, with a minimum +10 bonus. | |
| Shield Expert | 3 | Increases shield defense by 25%, halves shield damage taken (minimum 1), and improves Knock Back accuracy. | |
| Brawny | 3 | Reduces armor and helmet penalties to fatigue and initiative by 30%. | |
| Relentless | 3 | Fatigue reduces initiative at half rate; Waiting no longer penalizes next-round initiative. | |
| Rotation | 3 | Unlocks a swap that moves an ally without provoking attacks of opportunity, if neither is disabled. | |
| Rally the Troops | 3 | Unlocks Rally, which can steady nearby allies and rally fleeing brothers; success improves with Resolve. | |
| Taunt | 3 | Unlocks Taunt, pressuring a target to take offensive actions and attack the taunting character. | |
| Mace Mastery | 4 | Mace skills cost 25% less fatigue; several mace attacks gain guaranteed stuns against non-immune targets. | |
| Flail Mastery | 4 | Flail skills cost 25% less fatigue; Lash and Hail bypass shield defense. | |
| Hammer Mastery | 4 | Hammer skills cost 25% less fatigue and improve armor-damaging attacks. | |
| Axe Mastery | 4 | Axe skills cost 25% less fatigue and improve shield damage from Split Shield. | |
| Cleaver Mastery | 4 | Cleaver skills cost 25% less fatigue; bleeding damage increases and Disarm is easier to land. | |
| Sword Mastery | 4 | Sword skills cost 25% less fatigue and improve Riposte, Gash, Split, and Swing. | |
| Dagger Mastery | 4 | Dagger skills cost 25% less fatigue; several thrusting attacks cost fewer AP. | |
| Polearm Mastery | 4 | Polearm skills cost 25% less fatigue, cost 5 AP, and avoid the adjacent-target penalty. | |
| Spear Mastery | 4 | Spear skills cost 25% less fatigue; Spearwall keeps working after an enemy passes through it. | |
| Crossbow & Firearms Mastery | 4 | Crossbow and firearm skills cost 25% less fatigue; crossbows ignore more armor and handgonnes reload faster. | |
| Bow Mastery | 4 | Bow skills cost 25% less fatigue; view and maximum firing range increase by 1. | |
| Throwing Mastery | 4 | Throwing skills cost 25% less fatigue and deal extra damage at 2–3 tiles. | |
| Reach Advantage | 5 | Each hit with a two-handed melee weapon grants +5 melee defense, stacking up to five times until the next turn. | |
| Overwhelm | 5 | Attacks against enemies who act later reduce their melee and ranged skill by 10% per hit for one turn. | |
| Lone Wolf | 5 | With no ally within 3 tiles, gain 15% melee skill, ranged skill, both defenses, and Resolve. | |
| Underdog | 5 | Removes the melee-defense penalty from being surrounded and counters Backstabber. | |
| Footwork | 5 | Unlocks Footwork, which leaves a Zone of Control without triggering free attacks. | |
| Berserk | 6 | Once per turn, a kill restores up to 4 AP, limited by the character’s AP maximum. | |
| Head Hunter | 6 | A head hit makes the next attack hit the head; that hit resets the effect. | |
| Nimble | 6 | Reduces hit-point damage by up to 60%, with heavier body and head armor weakening the benefit. | |
| Battle Forged | 6 | Reduces armor damage by 5% of current body and head armor combined. | |
| Fearsome | 7 | Any attack dealing at least 1 hit-point damage triggers a morale check with a penalty based on Resolve. | |
| Duelist | 7 | With a free offhand, buckler, or throwable tool, adds 25% armor-ignoring damage; not with two-handed weapons. | |
| Killing Frenzy | 7 | A kill raises damage by 25% for two turns; further kills refresh the duration. | |
| Indomitable | 7 | Unlocks one turn of 50% damage reduction and immunity to stun, knockback, and grabs. |
該当する項目はありません。
選択可能なツリーを見る
Section titled “選択可能なツリーを見る”この表には、1.5.2.3 のパークツリー設定に列挙された50種類のパークを、ツリーの段階ごとに掲載しています。選択肢のカタログであり、おすすめビルドではありません。効果の説明は対応するゲームスクリプトをもとに Wiki が要約したものです。詳細な条件と現在のツールチップはゲーム内で確認してください。
アーカイブには、このツリーで選択できない追加のパークスクリプトもあります。内部効果をプレイヤーの選択肢として見せないよう、50種類の集計から除外しました。パーク名、段階、アイコンはいずれも、ゲームプレイ、用語、アートワークの確認待ちです。
Overhype Studiosとは無関係の非公式ファンWikiです。ゲームの内容は各権利者に帰属します。
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