Skip to content

Item origins

This supplemental table separates three traced item origins: the Keeper’s starting Hands ×1 toolbelt item, quest-stage item drops (including localized or contextual unnamed stages), and NPC dialogue purchases whose choice, cost and player-directed drop can be connected. The starting tool is equipment from new-save initialization, not a quest reward or purchase; see the method-level code evidence.

Item origins
ArtworkItemHow obtainedProvider or story contextKnown prerequisites or costsQuantityAvailability
Rusty PickaxeQuest item grantA later stage of Great job! What determination! Now get me outta this sarcophagus.—1when the quest completes
Rusty AxeQuest item grantIntroduction: So grab an axe... Clear the path.—1Interact with the axe beside the barricade; when the quest completes
Story (1★)Quest item grantA later stage of Fair point... see you tomorrow.—1when the quest completes
Secret combinationQuest item grantThanks...—1when the quest completes
Fairy's Swamp MapQuest item grantNo more questions! You've got plenty to do.—1when the quest completes
PR AgreementQuest item grantYou just need to convince him. Get him to sign this agreement. I'll take care of the rest.—1when the quest completes
Deck of CardsQuest item grantI like you... You can have Gunter's cards.—1when the quest completes
Town GratitudeQuest item grantA later stage of Concept for a Concert—2when the quest completes
Story (2★)Quest item grantA later stage of Concept for a Concert—1when the quest completes
Reanimation LiquidQuest item grantPersonal Zombie Zone—2when the quest starts
Golden Zombie CollarQuest item grantPersonal Zombie Zone—2when the quest starts
Temporary Head of the Village CertificateQuest item grantCollect Head of the Village certificate.—1when the quest completes
Forest PassQuest item grantOh yes, here — Jully asked me to give you this.—1when the quest completes
DynamiteQuest item grantSure!—1when the quest completes
CheeseQuest item grantToo bad our family has such a tragic history with dairy...—1when the quest completes
Town GratitudeQuest item grantA later stage of Jack's Back in Business—2when the quest completes
Town GratitudeQuest item grantDialogue: UpgradeSpend 2 Furniture Kit I, Spend 2 Building Kit I1when the quest completes
NecronomiconQuest item grantSo really I should be thanking you for reminding me. Here — take it.—1when the quest completes
Story (2★)Quest item grantSo really I should be thanking you for reminding me. Here — take it.—1when the quest completes
Portal fragment GluttonyQuest item grantIf the Bishop trusted you with the mirror, I suppose I can trust you too.—1when the quest completes
Portal fragment PrideQuest item grantCan I have that stone now?—1when the quest completes
Story (1★)Quest item grantDialogue: Insert Sloth fragmentSpend 1 Portal fragment Sloth1when the quest completes
Story (1★)Quest item grantDialogue: Insert Gluttony fragmentSpend 1 Portal fragment Gluttony1when the quest completes
Story (3★)Quest item grantA later stage of Goddess in the Swamp—1when the quest completes
CheeseQuest item grantThe Old God? Anyway, if you help my guys get into the cellars...—2when the quest completes
Red EyeQuest item grantA later stage of Friend or Foe—1when the quest completes
Prayer for Old GodQuest item grantEye, Red Eye—1when the quest starts
Po-ta-toQuest item grantWe heard your friend is very ill, so we'll give you some in advance.—3when the quest completes
Portal fragment GreedQuest item grantLuckily, I have all the pieces but one... and it's somewhere around here.—1when the quest completes
Signed Printed MoneyQuest item grantThat's convenient... I just happen to have one. It came with the election guide.—10when the quest completes
Mysterious ChestQuest item grantBut it’s so pretty...—1when the quest completes
Town GratitudeQuest item grantBut it’s so pretty...—3when the quest completes
HandsStarting equipmentKeeper’s starting toolbelt—1Provided when a new save is initialized
Steel IngotPaid NPC tradeBishopPay 100 bronze1Choose Steel Ingot x1
Steel IngotPaid NPC tradeBishopPay 1000 bronze10Choose Steel Ingot x10
Steel IngotPaid NPC tradeBishopPay 5000 bronze50Choose Steel Ingot x50
Steel IngotPaid NPC tradeBishopPay 10000 bronze100Choose Steel Ingot x100
Special WoodPaid NPC tradeHaroldPay 100 bronze1Choose Special Wood x1
Special WoodPaid NPC tradeHaroldPay 1000 bronze10Choose Special Wood x10
Special WoodPaid NPC tradeHaroldPay 5000 bronze50Choose Special Wood x50
Special WoodPaid NPC tradeHaroldPay 10000 bronze100Choose Special Wood x100
  • A quest context can use a named quest, localized description, supported trigger, NPC, or nearest named story stage. That context does not define a complete quest sequence. A named-quest finish-item reward is omitted here only when it is already linked from the quest reference.
  • Trade rows are limited to the traced Special Wood and Steel dialogue purchases. They show the recorded bronze cost and choice only when the item, quantity and player-directed drop match the connected supplies-cost inputs.
  • Quest Price requirements are shown as amounts to spend/pay; Lock requirements are shown as amounts to have. Other requirements and conditions appear only when supported by the source fields; if a condition cannot be decoded, the row says so. A dash means no supported value was recorded; it does not mean unrestricted access.
  • Other item grants and purchase routes may be absent. In particular, the extractor leaves unresolved drops and inventory changes without a supported player-facing context out of this table. This is not an exhaustive acquisition list or a tested gameplay walkthrough.

The table comes from local game-data and visual-script extraction. See the extraction evidence for the snapshot hashes and the items reference for item facts. Gameplay review remains pending.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

Unofficial fan wiki, not affiliated with Lazy Bear Games / tinyBuild. Game content belongs to its owners.