Item origins
This supplemental table separates three traced item origins: the Keeper’s starting
Hands ×1 toolbelt item, quest-stage item drops (including localized or contextual unnamed stages), and NPC dialogue purchases whose choice, cost and player-directed drop can be connected. The starting tool is equipment from new-save initialization, not a quest reward or purchase; see the method-level code evidence.
| Artwork | Item | How obtained | Provider or story context | Known prerequisites or costs | Quantity | Availability |
|---|---|---|---|---|---|---|
| Rusty Pickaxe | Quest item grant | A later stage of Great job! What determination! Now get me outta this sarcophagus. | — | 1 | when the quest completes | |
| Rusty Axe | Quest item grant | Introduction: So grab an axe... Clear the path. | — | 1 | Interact with the axe beside the barricade; when the quest completes | |
| Story (1★) | Quest item grant | A later stage of Fair point... see you tomorrow. | — | 1 | when the quest completes | |
| Secret combination | Quest item grant | Thanks... | — | 1 | when the quest completes | |
| Fairy's Swamp Map | Quest item grant | No more questions! You've got plenty to do. | — | 1 | when the quest completes | |
| PR Agreement | Quest item grant | You just need to convince him. Get him to sign this agreement. I'll take care of the rest. | — | 1 | when the quest completes | |
| Deck of Cards | Quest item grant | I like you... You can have Gunter's cards. | — | 1 | when the quest completes | |
| Town Gratitude | Quest item grant | A later stage of Concept for a Concert | — | 2 | when the quest completes | |
| Story (2★) | Quest item grant | A later stage of Concept for a Concert | — | 1 | when the quest completes | |
| Reanimation Liquid | Quest item grant | Personal Zombie Zone | — | 2 | when the quest starts | |
| Golden Zombie Collar | Quest item grant | Personal Zombie Zone | — | 2 | when the quest starts | |
| Temporary Head of the Village Certificate | Quest item grant | Collect Head of the Village certificate. | — | 1 | when the quest completes | |
| Forest Pass | Quest item grant | Oh yes, here — Jully asked me to give you this. | — | 1 | when the quest completes | |
| Dynamite | Quest item grant | Sure! | — | 1 | when the quest completes | |
| Cheese | Quest item grant | Too bad our family has such a tragic history with dairy... | — | 1 | when the quest completes | |
| Town Gratitude | Quest item grant | A later stage of Jack's Back in Business | — | 2 | when the quest completes | |
| Town Gratitude | Quest item grant | Dialogue: Upgrade | Spend 2 Furniture Kit I, Spend 2 Building Kit I | 1 | when the quest completes | |
| Necronomicon | Quest item grant | So really I should be thanking you for reminding me. Here — take it. | — | 1 | when the quest completes | |
| Story (2★) | Quest item grant | So really I should be thanking you for reminding me. Here — take it. | — | 1 | when the quest completes | |
| Portal fragment Gluttony | Quest item grant | If the Bishop trusted you with the mirror, I suppose I can trust you too. | — | 1 | when the quest completes | |
| Portal fragment Pride | Quest item grant | Can I have that stone now? | — | 1 | when the quest completes | |
| Story (1★) | Quest item grant | Dialogue: Insert Sloth fragment | Spend 1 Portal fragment Sloth | 1 | when the quest completes | |
| Story (1★) | Quest item grant | Dialogue: Insert Gluttony fragment | Spend 1 Portal fragment Gluttony | 1 | when the quest completes | |
| Story (3★) | Quest item grant | A later stage of Goddess in the Swamp | — | 1 | when the quest completes | |
| Cheese | Quest item grant | The Old God? Anyway, if you help my guys get into the cellars... | — | 2 | when the quest completes | |
| Red Eye | Quest item grant | A later stage of Friend or Foe | — | 1 | when the quest completes | |
| Prayer for Old God | Quest item grant | Eye, Red Eye | — | 1 | when the quest starts | |
| Po-ta-to | Quest item grant | We heard your friend is very ill, so we'll give you some in advance. | — | 3 | when the quest completes | |
| Portal fragment Greed | Quest item grant | Luckily, I have all the pieces but one... and it's somewhere around here. | — | 1 | when the quest completes | |
| Signed Printed Money | Quest item grant | That's convenient... I just happen to have one. It came with the election guide. | — | 10 | when the quest completes | |
| Mysterious Chest | Quest item grant | But it’s so pretty... | — | 1 | when the quest completes | |
| Town Gratitude | Quest item grant | But it’s so pretty... | — | 3 | when the quest completes | |
| Hands | Starting equipment | Keeper’s starting toolbelt | — | 1 | Provided when a new save is initialized | |
| Steel Ingot | Paid NPC trade | Bishop | Pay 100 bronze | 1 | Choose Steel Ingot x1 | |
| Steel Ingot | Paid NPC trade | Bishop | Pay 1000 bronze | 10 | Choose Steel Ingot x10 | |
| Steel Ingot | Paid NPC trade | Bishop | Pay 5000 bronze | 50 | Choose Steel Ingot x50 | |
| Steel Ingot | Paid NPC trade | Bishop | Pay 10000 bronze | 100 | Choose Steel Ingot x100 | |
| Special Wood | Paid NPC trade | Harold | Pay 100 bronze | 1 | Choose Special Wood x1 | |
| Special Wood | Paid NPC trade | Harold | Pay 1000 bronze | 10 | Choose Special Wood x10 | |
| Special Wood | Paid NPC trade | Harold | Pay 5000 bronze | 50 | Choose Special Wood x50 | |
| Special Wood | Paid NPC trade | Harold | Pay 10000 bronze | 100 | Choose Special Wood x100 |
No matching entries.
Reading the entries
Section titled “Reading the entries”- A quest context can use a named quest, localized description, supported trigger, NPC, or nearest named
story stage. That context does not define a complete quest sequence. A named-quest finish-item reward is omitted here only when it is already linked from the quest reference. - Trade rows are limited to the traced
Special Wood and Steel dialogue purchases. They show the recorded bronze cost and choice only when the item, quantity and player-directed drop match the connected supplies-cost inputs. - Quest
Pricerequirements are shown as amounts to spend/pay;Lockrequirements are shown as amounts to have. Other requirements and conditions appear only when supported by the source fields; if a condition cannot be decoded, the row says so. A dash means no supported value was recorded; it does not mean unrestricted access. - Other item grants and purchase routes may be absent. In particular, the extractor leaves unresolved drops and inventory changes without a supported player-facing context out of this table. This is not an exhaustive acquisition list or a tested gameplay walkthrough.
The table comes from local game-data and visual-script extraction. See the extraction evidence for the snapshot hashes and the items reference for item facts. Gameplay review remains pending.
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