Perks and effects
Perks are permanent bonuses learned in the talent tree; the Keeper and zombie workers each have their own. Temporary effects are timed buffs. Learned by shows who can learn a perk in the talent tree; a dash means the tree does not list it.
| Artwork | Name | Type | Learned by | Description |
|---|---|---|---|---|
| Axeman | Perk | Keeper | The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing! | |
| Carpenter | Perk | Keeper | You know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing. | |
| Mason | Perk | Keeper | Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework. | |
| Jeweler | Perk | Keeper | You have a nose for gems, so you find them more often. You also know how to craft fine jewelry. | |
| Artist | Perk | Keeper | Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations. | |
| Glassworker | Perk | Keeper | You make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good. | |
| Belt Master | Perk | Keeper | You know how to keep things rolling. Your zombies produce more [gear]. | |
| Builder | Perk | Keeper | Who says cutting corners is a bad thing? You recover some resources when restoring buildings. | |
| Fissure Finder | Perk | Keeper | You've learned to spot natural flaws in the rock, before breaking your pickaxe on it. +2 [orange talent] when working with stone. | |
| Splinter Proof | Perk | Keeper | Your hands are so calloused, splinters break against your skin, not inside it. +2 [orange talent] when working with wood. | |
| Carrier | Perk | Keeper | Your neck was made for something, right? Carry more items on your head. | |
| Tool Belt | Perk | — | You’re not without skill... you just lack the tools. Increases available tool slots. | |
| Fireman | Perk | Keeper | The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load. | |
| Blacksmith | Perk | Keeper | You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails. | |
| Engineer | Perk | Keeper | You understand complex mechanisms. Sometimes you craft extra mechanical items. | |
| Miner | Perk | Keeper | You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not. | |
| Sword Master | Perk | Keeper | You skill with a blade makes you better at crafting them. Your swords are simply better. | |
| Gear Master | Perk | Keeper | As a child, you loved playing with gears. Now you craft extras just for fun. | |
| War Engineer | Perk | Keeper | You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage. | |
| War Supplier | Perk | Keeper | You like your towers and barricades strong! No surprise they're more durable. | |
| Deep Pockets | Perk | Keeper | One day, they may prove too deep even for you. Increases inventory size. | |
| Iron Will | Perk | Keeper | Mom always said insanity was for losers. Insanity can no longer rise above 70%. | |
| Gold Digger | Perk | Keeper | The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand. | |
| Heat Handler | Perk | Keeper | You can judge the temperature of metal by sight, rather than touch. +2 [red talent] when working with iron. | |
| Tempering Expert | Perk | Keeper | After ruining plenty of workpieces, you finally mastered the secrets of proper tempering. +2[red talent] when working with steel. | |
| Bell Master | Perk | — | The bell rings for the Keeper! You can restart fights on the same day. | |
| Master Forager | Perk | Keeper | You love nature, and nature loves you back. You can gather more resources. | |
| Farmer | Perk | Keeper | You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops. | |
| Farmer II | Perk | Keeper | You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better. | |
| Wine Master | Perk | Keeper | You enjoy alcohol — especially wine! You make more and better wine. | |
| Grape Master | Perk | Keeper | Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields. | |
| Brewer | Perk | Keeper | Brewing beer isn’t an addiction. You just make more of it. | |
| Cook | Perk | Keeper | It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes. | |
| Cook II | Perk | Keeper | How dare you cook so well? You create extra portions of complex dishes. | |
| Heat Saver | Perk | Keeper | You learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking. | |
| Fisherman | Perk | Keeper | You know how to handle your fishing rod. Now it’s stronger than ever. | |
| Fish Filleter | Perk | Keeper | There’s no such thing as a small fish... you just need to cut it right. You get more fillets. | |
| Seed Master | Perk | Keeper | Farming isn't about crops, it's about seeds. You obtain more seeds. | |
| Green Thumb | Perk | Keeper | You learned to plant seeds pointy side up. +2 [green talent] when planting and harvesting crops. | |
| Compost Chemist | Perk | Keeper | You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer. | |
| Master Brewer | Perk | Keeper | You mastered the proper balance of hops and honey. +2[green talent] when brewing beer and mead. | |
| Sommelier | Perk | Keeper | You've come to appreciate the wonders that come of a sealed barrel and a little patience. +3 [green talent] when making wine. | |
| Gourmet | Perk | — | There are five tastes, and you enjoy each of them. Food provides greater benefits. | |
| Whole New World | Perk | — | Sometimes you don’t need to cross an ocean to discover a new world. Just have another drink. | |
| Moonwalk | Perk | — | Not everything is about dancing. New nighttime resource nodes become available. | |
| Fertilizer | Perk | — | — | |
| Priest | Perk | Keeper | People believe in your words. Ceremonies grant extra faith. | |
| Cardinal | Perk | Keeper | The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money. | |
| Performer | Perk | Keeper | Successful ceremonies grant extra [Faith] and [silver]. | |
| Good fellow | Perk | Keeper | The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty. | |
| Happy supplier | Perk | Keeper | Happy customers are good customers. Town orders give more [happiness]. | |
| Sermon writer | Perk | Keeper | Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task. | |
| Voice of Faith | Perk | Keeper | A good sermon can save a soul. Or at least keep it awake. +4 [yellow talent] when writing sermons. | |
| Scribe | Perk | Keeper | The quill is mightier than the shovel. Sometimes. +4 [yellow talent] when working at the Writing Desk. | |
| Like a King | Perk | Keeper | Write everything faster: books, stories, newspapers... | |
| Paper maker | Perk | Keeper | You create more paper and newspapers. | |
| Good press | Perk | Keeper | Ink stains wash off. Reputations don't. +4 [yellow talent] when working at the Printing Press. | |
| Goldsmith | Perk | Keeper | Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less [Energy]. | |
| Talented jeweler | Perk | Keeper | Gold is surprisingly cooperative when it knows who's in charge. +4 [red talent] when working at the Jewelry Table. | |
| Telling tales | Perk | Keeper | Every good story starts with a little exaggeration. Creating stories becomes easier. | |
| Scientist | Perk | Keeper | You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points. | |
| Grave Builder | Perk | Keeper | Craft and install gravestones and grave fences faster, with less [Energy], and less [Insanity]. | |
| Monument builder | Perk | Keeper | Every masterpiece needs a lasting audience. +4 [orange talent] when crafting gravestones and grave fences. | |
| Cremator | Perk | Keeper | The hottest job in town. Receive more rewards for cremating corpses. | |
| Cube distillations | Perk | Keeper | The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube. | |
| Alchemist | Perk | Keeper | If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items. | |
| Surgeon | Perk | Keeper | The dead don't sue, but it's still good to be careful. Perform better autopsies. | |
| Son of a butcher | Perk | Keeper | You've been seeing things since childhood. Autopsies require less [Energy] and cause less [Insanity]. | |
| Treasure Hunter | Perk | Keeper | People keep their savings in the strangest places. Organs occasionally contain [silver] during an autopsy. | |
| Researcher | Perk | Keeper | Curiosity is surprisingly good exercise for the mind. Research items faster and with less [Energy]. | |
| Formula one | Perk | Keeper | Precision is optional. Results are not. +4 [blue talent] when working at the Formulation Bench. | |
| Expert anatomist | Perk | Keeper | You know exactly where everything used to be. +4 [blue talent] when working at an Autopsy Table. | |
| Lust and Envy | Perk | Keeper | Do things look a little strange, or does the red just make everything seem more sinister? | |
| Gluttony and Pride | Perk | Keeper | Sometimes things aren't what they seem... or is that just an illusion? | |
| Wraith and Sloth | Perk | Keeper | Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again? | |
| Marauder | Perk | Keeper | The best loot is the loot someone else was carrying. Receive more rewards after battles. | |
| Curious Mind | Perk | — | You like to dig deeper. You sometimes find special items while studying. | |
| Insanity | Perk | — | I'm not the one who’s insane... You're the insane one. Unlocks crafts that rapidly decrease sanity. | |
| Chimera | Perk | — | Anything can become a work of art. Your organ improvement crafting improves. | |
| Grim Keeper | Perk | — | It’s your job now to put them to rest. Unlocks corpses with dark organs. | |
| Quick Hands | Perk | — | One two three, and just a little twist. Speeds up operations. | |
| While No One is Looking | Perk | — | No body, no crime. Unlocks a place to dispose of bodies without penalty. | |
| Frankenstein | Perk | — | There's two secret ingredients — resurrection serum and love. Zombies start with experience. | |
| Good Cutter | Perk | — | One precise cut, and the flesh just falls away. More leather, fat, and meat from bodies. | |
| Butcher | Perk | — | You know how to handle meat. Non-critical failures leave organs intact. | |
| Motivator | Perk | — | A gentle voice and a firm hand is all it takes. Zombies gain +1 to all talents. | |
| Factory Operative | Perk | Zombies | The zombie works better under the punishing conditions of conveyor production. | |
| Magpie’s Eye | Perk | Zombies | The zombie notices the shiny things in the mine, and can recover gems. | |
| Apprentice Carpenter | Perk | Zombies | The zombie has learned the difference between a log and a plank. +2 [orange talent] when working with wood. | |
| Master Carpenter | Perk | Zombies | The zombie has learned to saw in a straight line. +4 [orange talent] when working with wood. | |
| Novice Stonemason | Perk | Zombies | The zombie realized the chisel is for the stone, not for gnawing. +2 [orange talent] when working with stone. | |
| Master Stonemason | Perk | Zombies | The zombie learned to control the force of its strikes. +4 [orange talent] when working with marble. | |
| Tailor | Perk | Zombies | The zombie has gotten better with fabric and thread: fewer scraps, more finished items. | |
| Quarryman | Perk | Zombies | The zombie has mastered the pickaxe. Quarrying speed increased. | |
| Logger | Perk | Zombies | The zombie figured out which end of the axe to hold. Woodcutting speed increased. | |
| Excavator | Perk | Zombies | The zombie has mastered the shovel. Increased speed when digging clay and sand. | |
| Zombie Miner | Perk | Zombies | The zombie works better in the poisonous fumes of the mine — unlike you. | |
| Puff Master | Perk | Zombies | The zombie puts what remains of its lungs to good use. +3 [red talent] when working with glass. | |
| Novice Blacksmith | Perk | Zombies | The zombie figured out which end of the hammer to hold. +2 [red talent] when working with bronze. | |
| Advanced Blacksmith | Perk | Zombies | The zombie stopped hammering its own fingers. +4 [red talent] when working with iron. | |
| Master Blacksmith | Perk | Zombies | The zombie figured out heat control. +6 [red talent] when working with steel. | |
| Impaler | Perk | Zombies | The zombie gets that the sharp end points toward the enemy: higher spear damage. | |
| Blindseye | Perk | Zombies | The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage. | |
| Tin Can | Perk | Zombies | The zombie sees that armor is for wearing, not rattling around in a bag: higher defense. | |
| Undead Resilience | Perk | Zombies | The zombie remembered it's already dead, and stopped noticing minor wounds: higher health. | |
| Novice Fisherman | Perk | Zombies | The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish. | |
| Veteran Fisherman | Perk | Zombies | The zombie learned to set the hook in time: higher chance to catch rare fish. | |
| Presser | Perk | Zombies | The zombie learned not to spill juice all over the floor. +4 [green talent] when pressing juice. | |
| Brewer | Perk | Zombies | The zombie learned to brew hops and honey without adding its own secret ingredients. +3 [green talent] at the brewery. | |
| Winemaker | Perk | Zombies | The zombie has learned the winemaking process. +5 [green talent] when making wine. | |
| Fertilizer Expert | Perk | Zombies | The zombie knows how to tell the different fertilizers apart. +3 [blue talent] when making fertilizer. | |
| Preserver | Perk | Zombies | The zombie learned to seal jars before their contents come alive. +4 [green talent] when making canned goods. | |
| Miller | Perk | Zombies | The zombie pours wheat between the millstones instead of all over the floor: yields more flour. | |
| Farmer I | Perk | Zombies | The zombie produces better seeds and bigger crops. | |
| Farmer II | Perk | Zombies | The zombie produces even better seeds and bigger crops. | |
| Novice Musician | Perk | Zombies | At least the rats seem to enjoy it. Slightly increases [church quality] when assigned to the choir or organ. | |
| Skilled Musician | Perk | Zombies | Not bad for someone without a pulse. Increases [church quality] when assigned to the choir or organ. | |
| Maestro | Perk | Zombies | Even the angels are taking notes. Greatly increases [church quality] when assigned to the choir or organ. | |
| Dead Shakespeare | Perk | Zombies | Every zombie has a story. Most end in tragedy. The zombie writes better stories. | |
| Dead printer | Perk | Zombies | The zombie produces more paper and newspapers. | |
| Dead King | Perk | Zombies | The zombie writes everything faster: books, stories, and newspapers. | |
| Dead jeweler | Perk | Zombies | Diamonds are forever. So is this employee. The zombie creates jewelry faster. | |
| Dead pen | Perk | Zombies | Writer's block isn't a problem if you don't have a brain. +4 [yellow talent] when working at the Writing Desk. | |
| Dead press | Perk | Zombies | Extra! Extra! Nobody's actually alive to read it. +4 [yellow talent] when working at the Printing Press. | |
| Corpse jeweler | Perk | Zombies | Zombie make a pretty! +4 [red talent] when working at the Jewelry Table. | |
| Dead tree society | Perk | Zombies | Dead tree, dead worker — a perfect match. +4 [yellow talent] when crafting paper. | |
| Ghostwriter | Perk | Zombies | Nobody remembers the author anyway. +4 [yellow talent] when writing stories. | |
| Dead distiller | Perk | Zombies | Even the cube seems impressed. The zombie gets more items from the Distillation Cube. | |
| Dead alchemist | Perk | Zombies | Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench. | |
| Dead grave builder | Perk | Zombies | A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly. | |
| Rotten distiller | Perk | Zombies | +4 [blue talent] when working at the Distillation Cube. | |
| Mad necrochemist | Perk | Zombies | If it's bubbling, don't stand too close. +4 [blue talent] when working at the Formulation Bench. | |
| Grave architect | Perk | Zombies | +4 [orange talent] when crafting gravestones and grave fences. | |
| Holy corpse | Perk | Zombies | Even the church can't complain about free labor. +4 [blue talent] when crafting church supplies. | |
| Zombie alchemist | Perk | Zombies | Some ingredients are fresher than others. +4 [blue talent] when crafting potions. | |
| Alchomaster | Temporary effect | — | — | |
| God of nature | Temporary effect | — | You farms work faster. | |
| God's fury | Temporary effect | — | You combatants inflict more damage during battles. | |
| Lack of sleep | Temporary effect | — | You're tired. Until you go to bed, any work will waste more energy, and your insanity will increase more quickly | |
| Steamed Up | Temporary effect | — | You feel refreshed after your sauna: food gives +10%[Energy]. | |
| God of dead | Temporary effect | — | You get better corpses. | |
| God of the storms | Temporary effect | — | You can resurrect zombies every time you need it. | |
| God of craftsmen | Temporary effect | — | You receive bonus talents [orange talent]/[red talent]/[green talent]/[yellow talent]/[blue talent]. | |
| God of delusions | Temporary effect | — | Your debuff for excessive zombies does not work anymore. | |
| God's protection | Temporary effect | — | Your combatants receive less damage during battles. | |
| Creative God | Temporary effect | — | You have a chance to get stories while working. | |
| God of insane | Temporary effect | — | You get more [Insanity]. | |
| God of sane | Temporary effect | — | You do not get [Insanity] at all. | |
| God of offer | Temporary effect | — | You get more [happiness] and [silver] from town orders. | |
| God of demand | Temporary effect | — | You urgent town orders are not so urgent. | |
| Running God | Temporary effect | — | You and you zombies move faster. | |
| God of the zombies | Temporary effect | — | You zombies work faster and you con use worse collars to create them. | |
| Peat | Perk | — | Adds +1[green talent] to the garden bed | |
| Excessive zombies | Temporary effect | — | You have too many zombies, and it's creeping people out. Your sermons are less effective. | |
| Beer thirst | Temporary effect | — | Beer tastes much better now! | |
| Building spirit I | Temporary effect | — | You temporarily have +1 [orange talent]. | |
| Building spirit II | Temporary effect | — | You temporarily have +2 [orange talent]. | |
| Building spirit III | Temporary effect | — | You temporarily have +3 [orange talent]. | |
| Smithing spirit I | Temporary effect | — | You temporarily have +1 [red talent]. | |
| Smithing spirit II | Temporary effect | — | You temporarily have +2 [red talent]. | |
| Smithing spirit III | Temporary effect | — | You temporarily have +3 [red talent]. | |
| Farming spirit I | Temporary effect | — | You temporarily have +1 [green talent]. | |
| Farming spirit II | Temporary effect | — | You temporarily have +2 [green talent]. | |
| Farming spirit III | Temporary effect | — | You temporarily have +3 [green talent]. | |
| Book writing spirit I | Temporary effect | — | You temporarily have +1 [yellow talent]. | |
| Book writing spirit II | Temporary effect | — | You temporarily have +2 [yellow talent]. | |
| Book writing spirit III | Temporary effect | — | You temporarily have +3 [yellow talent]. | |
| Anatomy spirit I | Temporary effect | — | You temporarily have +1 [blue talent]. | |
| Anatomy spirit II | Temporary effect | — | You temporarily have +2 [blue talent]. | |
| Anatomy spirit III | Temporary effect | — | You temporarily have +3 [blue talent]. | |
| Third Eye Salt | Temporary effect | — | — | |
| Fighter | Temporary effect | — | Your damage is slightly increased. | |
| Fighter II | Temporary effect | — | Your damage is increased. | |
| Fighter III | Temporary effect | — | Your damage is greatly increased. | |
| Berserk | Temporary effect | — | Your attacks no longer consume stamina. | |
| Berserk II | Temporary effect | — | Your attacks no longer consume stamina. | |
| Berserk III | Temporary effect | — | Your attacks no longer consume stamina. | |
| Zombie Motivation | Temporary effect | — | Allied fighters' attack speed is increased. | |
| Zombie Motivation II | Temporary effect | — | Allied fighters' attack speed is increased. | |
| Zombie Motivation III | Temporary effect | — | Allied fighters' attack speed is increased. |
No matching entries.
- Levels of one effect that read the same share a row. A few effects have no description in the game.
- An effect with no icon of its own shows the game’s default effect icon, as it does in the game.
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