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Perks and effects

Perks are permanent bonuses learned in the talent tree; the Keeper and zombie workers each have their own. Temporary effects are timed buffs. Learned by shows who can learn a perk in the talent tree; a dash means the tree does not list it.

Perks and effects
ArtworkNameTypeLearned byDescription
AxemanPerkKeeperThe axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing!
CarpenterPerkKeeperYou know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing.
MasonPerkKeeperStone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework.
JewelerPerkKeeperYou have a nose for gems, so you find them more often. You also know how to craft fine jewelry.
ArtistPerkKeeperIs it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations.
GlassworkerPerkKeeperYou make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good.
Belt MasterPerkKeeperYou know how to keep things rolling. Your zombies produce more [gear].
BuilderPerkKeeperWho says cutting corners is a bad thing? You recover some resources when restoring buildings.
Fissure FinderPerkKeeperYou've learned to spot natural flaws in the rock, before breaking your pickaxe on it. +2 [orange talent] when working with stone.
Splinter ProofPerkKeeperYour hands are so calloused, splinters break against your skin, not inside it. +2 [orange talent] when working with wood.
CarrierPerkKeeperYour neck was made for something, right? Carry more items on your head.
Tool BeltPerk—You’re not without skill... you just lack the tools. Increases available tool slots.
FiremanPerkKeeperThe dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load.
BlacksmithPerkKeeperYou enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails.
EngineerPerkKeeperYou understand complex mechanisms. Sometimes you craft extra mechanical items.
MinerPerkKeeperYou're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not.
Sword MasterPerkKeeperYou skill with a blade makes you better at crafting them. Your swords are simply better.
Gear MasterPerkKeeperAs a child, you loved playing with gears. Now you craft extras just for fun.
War EngineerPerkKeeperYou grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage.
War SupplierPerkKeeperYou like your towers and barricades strong! No surprise they're more durable.
Deep PocketsPerkKeeperOne day, they may prove too deep even for you. Increases inventory size.
Iron WillPerkKeeperMom always said insanity was for losers. Insanity can no longer rise above 70%.
Gold DiggerPerkKeeperThe guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand.
Heat HandlerPerkKeeperYou can judge the temperature of metal by sight, rather than touch. +2 [red talent] when working with iron.
Tempering ExpertPerkKeeperAfter ruining plenty of workpieces, you finally mastered the secrets of proper tempering. +2[red talent] when working with steel.
Bell MasterPerk—The bell rings for the Keeper! You can restart fights on the same day.
Master ForagerPerkKeeperYou love nature, and nature loves you back. You can gather more resources.
FarmerPerkKeeperYou're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops.
Farmer IIPerkKeeperYou aren’t afraid of getting the rest of your body dirty either. Your harvests are even better.
Wine MasterPerkKeeperYou enjoy alcohol — especially wine! You make more and better wine.
Grape MasterPerkKeeperSometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields.
BrewerPerkKeeperBrewing beer isn’t an addiction. You just make more of it.
CookPerkKeeperIt’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes.
Cook IIPerkKeeperHow dare you cook so well? You create extra portions of complex dishes.
Heat SaverPerkKeeperYou learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking.
FishermanPerkKeeperYou know how to handle your fishing rod. Now it’s stronger than ever.
Fish FilleterPerkKeeperThere’s no such thing as a small fish... you just need to cut it right. You get more fillets.
Seed MasterPerkKeeperFarming isn't about crops, it's about seeds. You obtain more seeds.
Green ThumbPerkKeeperYou learned to plant seeds pointy side up. +2 [green talent] when planting and harvesting crops.
Compost ChemistPerkKeeperYou overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer.
Master BrewerPerkKeeperYou mastered the proper balance of hops and honey. +2[green talent] when brewing beer and mead.
SommelierPerkKeeperYou've come to appreciate the wonders that come of a sealed barrel and a little patience. +3 [green talent] when making wine.
GourmetPerk—There are five tastes, and you enjoy each of them. Food provides greater benefits.
Whole New WorldPerk—Sometimes you don’t need to cross an ocean to discover a new world. Just have another drink.
MoonwalkPerk—Not everything is about dancing. New nighttime resource nodes become available.
FertilizerPerk——
PriestPerkKeeperPeople believe in your words. Ceremonies grant extra faith.
CardinalPerkKeeperThe church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money.
PerformerPerkKeeperSuccessful ceremonies grant extra [Faith] and [silver].
Good fellowPerkKeeperThe more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty.
Happy supplierPerkKeeperHappy customers are good customers. Town orders give more [happiness].
Sermon writerPerkKeeperHoly words are easier when someone else does the hard thinking. Writing sermons becomes an easier task.
Voice of FaithPerkKeeperA good sermon can save a soul. Or at least keep it awake. +4 [yellow talent] when writing sermons.
ScribePerkKeeperThe quill is mightier than the shovel. Sometimes. +4 [yellow talent] when working at the Writing Desk.
Like a KingPerkKeeperWrite everything faster: books, stories, newspapers...
Paper makerPerkKeeperYou create more paper and newspapers.
Good pressPerkKeeperInk stains wash off. Reputations don't. +4 [yellow talent] when working at the Printing Press.
GoldsmithPerkKeeperDiamonds may last forever. Your patience doesn't. Crafting jewelry requires less [Energy].
Talented jewelerPerkKeeperGold is surprisingly cooperative when it knows who's in charge. +4 [red talent] when working at the Jewelry Table.
Telling talesPerkKeeperEvery good story starts with a little exaggeration. Creating stories becomes easier.
ScientistPerkKeeperYou go deeper and explore the essence of things. Studying items may uncover stories or yield extra points.
Grave BuilderPerkKeeperCraft and install gravestones and grave fences faster, with less [Energy], and less [Insanity].
Monument builderPerkKeeperEvery masterpiece needs a lasting audience. +4 [orange talent] when crafting gravestones and grave fences.
CrematorPerkKeeperThe hottest job in town. Receive more rewards for cremating corpses.
Cube distillationsPerkKeeperThe laws of alchemy are more like suggestions. Receive more items from the Distillation Cube.
AlchemistPerkKeeperIf it smells disturbing, then you're on the right track. Sometimes alchemy yields more items.
SurgeonPerkKeeperThe dead don't sue, but it's still good to be careful. Perform better autopsies.
Son of a butcherPerkKeeperYou've been seeing things since childhood. Autopsies require less [Energy] and cause less [Insanity].
Treasure HunterPerkKeeperPeople keep their savings in the strangest places. Organs occasionally contain [silver] during an autopsy.
ResearcherPerkKeeperCuriosity is surprisingly good exercise for the mind. Research items faster and with less [Energy].
Formula onePerkKeeperPrecision is optional. Results are not. +4 [blue talent] when working at the Formulation Bench.
Expert anatomistPerkKeeperYou know exactly where everything used to be. +4 [blue talent] when working at an Autopsy Table.
Lust and EnvyPerkKeeperDo things look a little strange, or does the red just make everything seem more sinister?
Gluttony and PridePerkKeeperSometimes things aren't what they seem... or is that just an illusion?
Wraith and SlothPerkKeeperCalm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?
MarauderPerkKeeperThe best loot is the loot someone else was carrying. Receive more rewards after battles.
Curious MindPerk—You like to dig deeper. You sometimes find special items while studying.
InsanityPerk—I'm not the one who’s insane... You're the insane one. Unlocks crafts that rapidly decrease sanity.
ChimeraPerk—Anything can become a work of art. Your organ improvement crafting improves.
Grim KeeperPerk—It’s your job now to put them to rest. Unlocks corpses with dark organs.
Quick HandsPerk—One two three, and just a little twist. Speeds up operations.
While No One is LookingPerk—No body, no crime. Unlocks a place to dispose of bodies without penalty.
FrankensteinPerk—There's two secret ingredients — resurrection serum and love. Zombies start with experience.
Good CutterPerk—One precise cut, and the flesh just falls away. More leather, fat, and meat from bodies.
ButcherPerk—You know how to handle meat. Non-critical failures leave organs intact.
MotivatorPerk—A gentle voice and a firm hand is all it takes. Zombies gain +1 to all talents.
Factory OperativePerkZombiesThe zombie works better under the punishing conditions of conveyor production.
Magpie’s EyePerkZombiesThe zombie notices the shiny things in the mine, and can recover gems.
Apprentice CarpenterPerkZombiesThe zombie has learned the difference between a log and a plank. +2 [orange talent] when working with wood.
Master CarpenterPerkZombiesThe zombie has learned to saw in a straight line. +4 [orange talent] when working with wood.
Novice StonemasonPerkZombiesThe zombie realized the chisel is for the stone, not for gnawing. +2 [orange talent] when working with stone.
Master StonemasonPerkZombiesThe zombie learned to control the force of its strikes. +4 [orange talent] when working with marble.
TailorPerkZombiesThe zombie has gotten better with fabric and thread: fewer scraps, more finished items.
QuarrymanPerkZombiesThe zombie has mastered the pickaxe. Quarrying speed increased.
LoggerPerkZombiesThe zombie figured out which end of the axe to hold. Woodcutting speed increased.
ExcavatorPerkZombiesThe zombie has mastered the shovel. Increased speed when digging clay and sand.
Zombie MinerPerkZombiesThe zombie works better in the poisonous fumes of the mine — unlike you.
Puff MasterPerkZombiesThe zombie puts what remains of its lungs to good use. +3 [red talent] when working with glass.
Novice BlacksmithPerkZombiesThe zombie figured out which end of the hammer to hold. +2 [red talent] when working with bronze.
Advanced BlacksmithPerkZombiesThe zombie stopped hammering its own fingers. +4 [red talent] when working with iron.
Master BlacksmithPerkZombiesThe zombie figured out heat control. +6 [red talent] when working with steel.
ImpalerPerkZombiesThe zombie gets that the sharp end points toward the enemy: higher spear damage.
BlindseyePerkZombiesThe zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage.
Tin CanPerkZombiesThe zombie sees that armor is for wearing, not rattling around in a bag: higher defense.
Undead ResiliencePerkZombiesThe zombie remembered it's already dead, and stopped noticing minor wounds: higher health.
Novice FishermanPerkZombiesThe zombie learned that bobbers float and sinkers sink: higher chance to catch common fish.
Veteran FishermanPerkZombiesThe zombie learned to set the hook in time: higher chance to catch rare fish.
PresserPerkZombiesThe zombie learned not to spill juice all over the floor. +4 [green talent] when pressing juice.
BrewerPerkZombiesThe zombie learned to brew hops and honey without adding its own secret ingredients. +3 [green talent] at the brewery.
WinemakerPerkZombiesThe zombie has learned the winemaking process. +5 [green talent] when making wine.
Fertilizer ExpertPerkZombiesThe zombie knows how to tell the different fertilizers apart. +3 [blue talent] when making fertilizer.
PreserverPerkZombiesThe zombie learned to seal jars before their contents come alive. +4 [green talent] when making canned goods.
MillerPerkZombiesThe zombie pours wheat between the millstones instead of all over the floor: yields more flour.
Farmer IPerkZombiesThe zombie produces better seeds and bigger crops.
Farmer IIPerkZombiesThe zombie produces even better seeds and bigger crops.
Novice MusicianPerkZombiesAt least the rats seem to enjoy it. Slightly increases [church quality] when assigned to the choir or organ.
Skilled MusicianPerkZombiesNot bad for someone without a pulse. Increases [church quality] when assigned to the choir or organ.
MaestroPerkZombiesEven the angels are taking notes. Greatly increases [church quality] when assigned to the choir or organ.
Dead ShakespearePerkZombiesEvery zombie has a story. Most end in tragedy. The zombie writes better stories.
Dead printerPerkZombiesThe zombie produces more paper and newspapers.
Dead KingPerkZombiesThe zombie writes everything faster: books, stories, and newspapers.
Dead jewelerPerkZombiesDiamonds are forever. So is this employee. The zombie creates jewelry faster.
Dead penPerkZombiesWriter's block isn't a problem if you don't have a brain. +4 [yellow talent] when working at the Writing Desk.
Dead pressPerkZombiesExtra! Extra! Nobody's actually alive to read it. +4 [yellow talent] when working at the Printing Press.
Corpse jewelerPerkZombiesZombie make a pretty! +4 [red talent] when working at the Jewelry Table.
Dead tree societyPerkZombiesDead tree, dead worker — a perfect match. +4 [yellow talent] when crafting paper.
GhostwriterPerkZombiesNobody remembers the author anyway. +4 [yellow talent] when writing stories.
Dead distillerPerkZombiesEven the cube seems impressed. The zombie gets more items from the Distillation Cube.
Dead alchemistPerkZombiesSometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench.
Dead grave builderPerkZombiesA beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly.
Rotten distillerPerkZombies+4 [blue talent] when working at the Distillation Cube.
Mad necrochemistPerkZombiesIf it's bubbling, don't stand too close. +4 [blue talent] when working at the Formulation Bench.
Grave architectPerkZombies+4 [orange talent] when crafting gravestones and grave fences.
Holy corpsePerkZombiesEven the church can't complain about free labor. +4 [blue talent] when crafting church supplies.
Zombie alchemistPerkZombiesSome ingredients are fresher than others. +4 [blue talent] when crafting potions.
AlchomasterTemporary effect——
God of natureTemporary effect—You farms work faster.
God's furyTemporary effect—You combatants inflict more damage during battles.
Lack of sleepTemporary effect—You're tired. Until you go to bed, any work will waste more energy, and your insanity will increase more quickly
Steamed UpTemporary effect—You feel refreshed after your sauna: food gives +10%[Energy].
God of deadTemporary effect—You get better corpses.
God of the stormsTemporary effect—You can resurrect zombies every time you need it.
God of craftsmenTemporary effect—You receive bonus talents [orange talent]/[red talent]/[green talent]/[yellow talent]/[blue talent].
God of delusionsTemporary effect—Your debuff for excessive zombies does not work anymore.
God's protectionTemporary effect—Your combatants receive less damage during battles.
Creative GodTemporary effect—You have a chance to get stories while working.
God of insaneTemporary effect—You get more [Insanity].
God of saneTemporary effect—You do not get [Insanity] at all.
God of offerTemporary effect—You get more [happiness] and [silver] from town orders.
God of demandTemporary effect—You urgent town orders are not so urgent.
Running GodTemporary effect—You and you zombies move faster.
God of the zombiesTemporary effect—You zombies work faster and you con use worse collars to create them.
PeatPerk—Adds +1[green talent] to the garden bed
Excessive zombiesTemporary effect—You have too many zombies, and it's creeping people out. Your sermons are less effective.
Beer thirstTemporary effect—Beer tastes much better now!
Building spirit ITemporary effect—You temporarily have +1 [orange talent].
Building spirit IITemporary effect—You temporarily have +2 [orange talent].
Building spirit IIITemporary effect—You temporarily have +3 [orange talent].
Smithing spirit ITemporary effect—You temporarily have +1 [red talent].
Smithing spirit IITemporary effect—You temporarily have +2 [red talent].
Smithing spirit IIITemporary effect—You temporarily have +3 [red talent].
Farming spirit ITemporary effect—You temporarily have +1 [green talent].
Farming spirit IITemporary effect—You temporarily have +2 [green talent].
Farming spirit IIITemporary effect—You temporarily have +3 [green talent].
Book writing spirit ITemporary effect—You temporarily have +1 [yellow talent].
Book writing spirit IITemporary effect—You temporarily have +2 [yellow talent].
Book writing spirit IIITemporary effect—You temporarily have +3 [yellow talent].
Anatomy spirit ITemporary effect—You temporarily have +1 [blue talent].
Anatomy spirit IITemporary effect—You temporarily have +2 [blue talent].
Anatomy spirit IIITemporary effect—You temporarily have +3 [blue talent].
Third Eye SaltTemporary effect——
FighterTemporary effect—Your damage is slightly increased.
Fighter IITemporary effect—Your damage is increased.
Fighter IIITemporary effect—Your damage is greatly increased.
BerserkTemporary effect—Your attacks no longer consume stamina.
Berserk IITemporary effect—Your attacks no longer consume stamina.
Berserk IIITemporary effect—Your attacks no longer consume stamina.
Zombie MotivationTemporary effect—Allied fighters' attack speed is increased.
Zombie Motivation IITemporary effect—Allied fighters' attack speed is increased.
Zombie Motivation IIITemporary effect—Allied fighters' attack speed is increased.
  • Levels of one effect that read the same share a row. A few effects have no description in the game.
  • An effect with no icon of its own shows the game’s default effect icon, as it does in the game.

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