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Game database

Graveyard Keeper 2 cover art

This database brings together facts extracted from a local copy of the game files. The English and Chinese names are the game’s text where available; the tables are structured indexes, not a substitute for current-build gameplay review.

  • Map and places: the map and its named places, doors, milestones and character locations.
  • Characters: named characters, their locations and the appearance or trade details represented in the local definitions.
  • Resources and gathering: mapped harvest, loot and starting-inventory routes for illustrated items, with supported tools and source chances.
  • Items: item names, categories, stack limits, base prices and linked acquisition rows.
  • Item origins: supported literal quest-stage grants and proven Special Wood/Steel dialogue purchases; this supplement is not exhaustive.
  • Crafting recipes and factory recipes: ingredients, outputs, work locations and supported unlock links.
  • Alchemy and fishing: formulas, ingredients, catches, spots and equipment.
  • World actions: supported repair, planting, fueling and related interactions; a world action is not automatically an item-producing recipe.
  • Buildings and town buildings: construction and town-repair definitions with the source fields represented in each table.
  • Merchants and shops and town orders: listed shop inventory and order requirements, rewards and providers.
  • Porter routes: configured station item lists and destinations. An allowed-item list does not establish carrying capacity.
  • Technologies, perks and the talent tree: unlocks, effects, levels and costs where represented.
  • Inspiration goals and achievements: listed progression goals and achievement definitions.
  • Quest reference: named quest definitions with supported triggers, requirements, conditions and effects. It is an index, not a verified walkthrough or complete prerequisite graph.
  • Bodies and parts and morgue procedures: illustrated body definitions and supported autopsy, embalming and related operations.
  • Study and science: illustrated study subjects and Science-production definitions.
  • Sermons: ceremony definitions, thresholds, base reward coefficients and explicit success rewards.
  • Combat equipment: illustrated equipment definitions with source formulas and stored combat fields.
  • Battles and defence units: named battle entries and a separate illustrated subset of named defensive structures. This is not a full enemy roster or a combat strategy guide.
  • Mercenary payments: payment definitions, bronze amounts, requested items and supported follow-up effects; it is not a character list.
  • Filter a table by any text to find rows. Where an item has its own row, linked item names point there so item facts stay in one place.
  • Artwork appears only when a row has an identity-matched game image. Some references, including battles and payment schedules, do not have source-backed row art; no substitute artwork is used.
  • Formula strings and chance expressions remain expressions. They are not evaluated into guaranteed yields, final quality or reward totals. Unknown units and unsupported fields stay unresolved.
  • The units and formulas reference records a few code-confirmed units and calculations, alongside what remains unknown. Its code findings are limited to the reviewed methods and do not verify the release build.
  • Square-bracket labels in copied game text may stand for an in-game icon. When the game provides no Chinese wording for that icon, its English label is retained.
  • Identical displayed entries may share a row. A table can omit definitions that lack a localized name, a verified matching icon, a supported field or a linkable item record; consult its notes for its specific limits.

The reference tables were extracted from local game files built with Unity 6000.3.9f1. The Steam build id is unavailable. The extraction record lists the file hashes used, so a matching copy can be compared. Every reference page remains marked as needing review; extraction checks do not verify current-release behavior.

Remaining work includes gameplay review, resolving unsupported or unmapped source fields, and checking that mapped routes and interactions match the released game. The sources and coverage page explains the wider documentation scope.

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