Battles and defence units
These tables summarize named battle definitions and named defensive structures that have matching placement art. Battle entries show source-defined squad and defence settings, whether barricades or towers are allowed, listed rewards, technology expressions and linked next entries. They do not describe enemy rosters or a tested combat strategy.
| Battle | Squads | Defence power lock | Barricades | Towers | Red tech | Green tech | Blue tech | Rewards | Next battle |
|---|---|---|---|---|---|---|---|---|---|
| Break Through to the Port | 1 | 12 | Allowed | Allowed | 50 | — | — | Defender's Emblem ×1 · Zombie goo ×6 · Town Gratitude ×4 | — |
| Eastern Districts: Active Scouting | 1 | 12 | Allowed | Allowed | 50 | — | — | Defender's Emblem ×1 · Zombie goo ×6 · Town Gratitude ×4 | — |
| Eastern Districts Purge | 2 | 20 | Allowed | Allowed | 100 | — | — | Victory Banner ×1 · Zombie goo ×6 · Town Gratitude ×4 | — |
| Market Square Purge | 2 | 22 | Allowed | Allowed | 100 | — | — | Zombie goo ×6 · Town Gratitude ×4 | — |
| Central Districts Purge: Part I | 2 | 36 | Allowed | Allowed | 150 | — | — | Defender's Emblem ×1 · Zombie goo ×6 · Town Gratitude ×4 | — |
| Central Districts Purge: Part II | 3 | 56 | Allowed | Allowed | 150 | — | — | Victory Banner ×1 · Zombie goo ×6 · Town Gratitude ×4 | — |
| Closing the Western Floodgate | 3 | 56 | Allowed | Allowed | 150 | — | — | Zombie goo ×10 · Town Gratitude ×8 | — |
| Closing the Eastern Floodgate: Part I | 3 | 80 | Allowed | Allowed | — | — | — | Zombie goo ×10 · Town Gratitude ×8 | Closing the Eastern Floodgate: Part II |
| Closing the Eastern Floodgate: Part II | 3 | 0 | Allowed | Allowed | 200 | — | — | Zombie goo ×10 · Town Gratitude ×8 | — |
| Battle at the Lake | 3 | 64 | Allowed | Allowed | 200 | — | — | Zombie goo ×10 · Town Gratitude ×8 | — |
| Operation POTATO: Part I | 3 | 72 | Allowed | Allowed | — | — | — | Zombie goo ×10 · Town Gratitude ×8 | Operation POTATO: Part II |
| Operation POTATO: Part II | 3 | 0 | Allowed | Allowed | 200 | — | — | Zombie goo ×10 · Town Gratitude ×8 | — |
| Break Through to the Bathhouse Basement | 3 | 96 | Allowed | Allowed | 200 | — | — | Keys for Looters ×3 · Victory Banner ×1 · Zombie goo ×4 · Defender's Emblem ×1 | — |
| Final Battle | 4 | 144 | Allowed | Allowed | 200 | — | — | Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3 | — |
| Sewer Brawl I | 1 | 8 | Unavailable | Unavailable | 50 | — | — | Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3 | — |
| Sewer Brawl II | 2 | 24 | Unavailable | Unavailable | 100 | — | — | Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3 | — |
| Sewer Cleanup I | 1 | 6 | Allowed | Allowed | — | — | — | Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3 | — |
| Sewerena (The Sewer Arena) — Arena entry 1 | 2 | 36 | Allowed | Allowed | 150 | — | — | Keys for Looters ×4 · Zombie goo ×5 · Town Gratitude ×4 | — |
| Sewerena (The Sewer Arena) — Arena entry 2 | 2 | 48 | Allowed | Allowed | 150 | — | — | Keys for Looters ×4 · Zombie goo ×5 · Town Gratitude ×4 | — |
| Sewerena (The Sewer Arena) — Arena entry 4 | 3 | 64 | Allowed | Allowed | 150 | — | — | Keys for Looters ×5 · Zombie goo ×4 · Town Gratitude ×4 | — |
| Sewerena (The Sewer Arena) — Arena entry 5 | 3 | 76 | Allowed | Allowed | 150 | — | — | Keys for Looters ×5 · Zombie goo ×5 · Town Gratitude ×4 | — |
| Sewerena (The Sewer Arena) — Arena entry 6 | 3 | 88 | Allowed | Allowed | 200 | — | — | Keys for Looters ×7 · Zombie goo ×8 · Town Gratitude ×4 | — |
| Sewerena (The Sewer Arena) — Arena entry 7 | 3 | 104 | Allowed | Allowed | 200 | — | — | Keys for Looters ×7 · Zombie goo ×7 · Town Gratitude ×7 | — |
| Sewerena (The Sewer Arena) — Arena entry 10 | 4 | 116 | Allowed | Allowed | 200 | — | — | Keys for Looters ×10 · Zombie goo ×10 · Town Gratitude ×8 | — |
No matching entries.
Defensive structures
Section titled “Defensive structures”These entries describe named structures prepared from constructed Military Base objects and used by the temporary fight-building inventory. They are not collectible items carried by the player. The Materials column gives each structure’s recorded base cost; placing a prepared structure on the battlefield is a separate use of that entry, so do not count the materials cost again as another placement cost.
| Artwork | Defensive structure | Health formula | Attack damage formula | Attack range | Attack interval | Armor formula | Military-base preparation materials | Battlefield requirement |
|---|---|---|---|---|---|---|---|---|
| Archer Tower I | 150 + 50 × your War Supplier | 8 + 4 × your War Engineer | 7 | 0.6 | — | Bronze Nails ×6 · Reinforced Plank ×2 · Reinforced Bow ×1 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Archer Tower II | 300 + 100 × your War Supplier | 16 + 4 × your War Engineer | 7 | 0.6 | — | Iron Nails ×8 · Reinforced Beam ×2 · Reinforced Bow ×1 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Archer Tower III | 450 + 100 × your War Supplier | 24 + 6 × your War Engineer | 7 | 0.6 | — | Steel Screws ×8 · Wooden Joint ×2 · Battle Bow ×1 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Barricade I | 400 + 40 × your War Supplier | — | — | — | — | Bronze Nails ×6 · Short Log ×2 · Reinforced Plank ×2 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Barricade II | 600 + 60 × your War Supplier | — | — | — | — | Iron Nails ×8 · Iron Detail ×4 · Reinforced Beam ×2 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Barricade III | 800 + 80 × your War Supplier | — | — | — | — | Steel Screws ×8 · Steel Detail ×4 · Wooden Joint ×2 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Spiked Barricade I | 250 + 25 × your War Supplier | — | — | — | — | Bronze Nails ×6 · Short Log ×2 · Reinforced Plank ×2 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Spiked Barricade II | 450 + 45 × your War Supplier | — | — | — | — | Iron Nails ×8 · Iron Detail ×4 · Reinforced Beam ×2 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Spiked Barricade III | 600 + 60 × your War Supplier | — | — | — | — | Steel Screws ×8 · Steel Detail ×4 · Wooden Joint ×2 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Fortified Barricade I | 600 + 60 × your War Supplier | — | — | — | — | Bronze Nails ×6 · Short Log ×2 · Reinforced Plank ×2 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Fortified Barricade II | 800 + 80 × your War Supplier | — | — | — | — | Iron Nails ×8 · Iron Detail ×4 · Reinforced Beam ×2 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. | |
| Fortified Barricade III | 1000 + 100 × your War Supplier | — | — | — | — | Steel Screws ×8 · Steel Detail ×4 · Wooden Joint ×2 | A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player. |
No matching entries.
The defence-unit table is limited to named structures present in the game’s
fighter definitions with a verified placement icon. It is not a roster of every enemy or combatant. Health, damage, range, interval and armor may remain formulas; this page does not infer battle tactics from defence flags or thresholds. For the system explanation, see Town combat.
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