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Battles and defence units

These tables summarize named battle definitions and named defensive structures that have matching placement art. Battle entries show source-defined squad and defence settings, whether barricades or towers are allowed, listed rewards, technology expressions and linked next entries. They do not describe enemy rosters or a tested combat strategy.

Battles
BattleSquadsDefence power lockBarricadesTowersRed techGreen techBlue techRewardsNext battle
Break Through to the Port112AllowedAllowed50——Defender's Emblem ×1 · Zombie goo ×6 · Town Gratitude ×4—
Eastern Districts: Active Scouting112AllowedAllowed50——Defender's Emblem ×1 · Zombie goo ×6 · Town Gratitude ×4—
Eastern Districts Purge220AllowedAllowed100——Victory Banner ×1 · Zombie goo ×6 · Town Gratitude ×4—
Market Square Purge222AllowedAllowed100——Zombie goo ×6 · Town Gratitude ×4—
Central Districts Purge: Part I236AllowedAllowed150——Defender's Emblem ×1 · Zombie goo ×6 · Town Gratitude ×4—
Central Districts Purge: Part II356AllowedAllowed150——Victory Banner ×1 · Zombie goo ×6 · Town Gratitude ×4—
Closing the Western Floodgate356AllowedAllowed150——Zombie goo ×10 · Town Gratitude ×8—
Closing the Eastern Floodgate: Part I380AllowedAllowed———Zombie goo ×10 · Town Gratitude ×8Closing the Eastern Floodgate: Part II
Closing the Eastern Floodgate: Part II30AllowedAllowed200——Zombie goo ×10 · Town Gratitude ×8—
Battle at the Lake364AllowedAllowed200——Zombie goo ×10 · Town Gratitude ×8—
Operation POTATO: Part I372AllowedAllowed———Zombie goo ×10 · Town Gratitude ×8Operation POTATO: Part II
Operation POTATO: Part II30AllowedAllowed200——Zombie goo ×10 · Town Gratitude ×8—
Break Through to the Bathhouse Basement396AllowedAllowed200——Keys for Looters ×3 · Victory Banner ×1 · Zombie goo ×4 · Defender's Emblem ×1—
Final Battle4144AllowedAllowed200——Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3—
Sewer Brawl I18UnavailableUnavailable50——Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3—
Sewer Brawl II224UnavailableUnavailable100——Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3—
Sewer Cleanup I16AllowedAllowed———Keys for Looters ×3 · Zombie goo ×4 · Town Gratitude ×3—
Sewerena (The Sewer Arena) — Arena entry 1236AllowedAllowed150——Keys for Looters ×4 · Zombie goo ×5 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 2248AllowedAllowed150——Keys for Looters ×4 · Zombie goo ×5 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 4364AllowedAllowed150——Keys for Looters ×5 · Zombie goo ×4 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 5376AllowedAllowed150——Keys for Looters ×5 · Zombie goo ×5 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 6388AllowedAllowed200——Keys for Looters ×7 · Zombie goo ×8 · Town Gratitude ×4—
Sewerena (The Sewer Arena) — Arena entry 73104AllowedAllowed200——Keys for Looters ×7 · Zombie goo ×7 · Town Gratitude ×7—
Sewerena (The Sewer Arena) — Arena entry 104116AllowedAllowed200——Keys for Looters ×10 · Zombie goo ×10 · Town Gratitude ×8—

These entries describe named structures prepared from constructed Military Base objects and used by the temporary fight-building inventory. They are not collectible items carried by the player. The Materials column gives each structure’s recorded base cost; placing a prepared structure on the battlefield is a separate use of that entry, so do not count the materials cost again as another placement cost.

Defence units
ArtworkDefensive structureHealth formulaAttack damage formulaAttack rangeAttack intervalArmor formulaMilitary-base preparation materialsBattlefield requirement
Archer Tower I150 + 50 × your War Supplier8 + 4 × your War Engineer70.6—Bronze Nails ×6 · Reinforced Plank ×2 · Reinforced Bow ×1A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Archer Tower II300 + 100 × your War Supplier16 + 4 × your War Engineer70.6—Iron Nails ×8 · Reinforced Beam ×2 · Reinforced Bow ×1A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Archer Tower III450 + 100 × your War Supplier24 + 6 × your War Engineer70.6—Steel Screws ×8 · Wooden Joint ×2 · Battle Bow ×1A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Barricade I400 + 40 × your War Supplier————Bronze Nails ×6 · Short Log ×2 · Reinforced Plank ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Barricade II600 + 60 × your War Supplier————Iron Nails ×8 · Iron Detail ×4 · Reinforced Beam ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Barricade III800 + 80 × your War Supplier————Steel Screws ×8 · Steel Detail ×4 · Wooden Joint ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Spiked Barricade I250 + 25 × your War Supplier————Bronze Nails ×6 · Short Log ×2 · Reinforced Plank ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Spiked Barricade II450 + 45 × your War Supplier————Iron Nails ×8 · Iron Detail ×4 · Reinforced Beam ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Spiked Barricade III600 + 60 × your War Supplier————Steel Screws ×8 · Steel Detail ×4 · Wooden Joint ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Fortified Barricade I600 + 60 × your War Supplier————Bronze Nails ×6 · Short Log ×2 · Reinforced Plank ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Fortified Barricade II800 + 80 × your War Supplier————Iron Nails ×8 · Iron Detail ×4 · Reinforced Beam ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.
Fortified Barricade III1000 + 100 × your War Supplier————Steel Screws ×8 · Steel Detail ×4 · Wooden Joint ×2A prepared structure entry is used for temporary battle placement; this is not a physical item carried by the player.

The defence-unit table is limited to named structures present in the game’s fighter definitions with a verified placement icon. It is not a roster of every enemy or combatant. Health, damage, range, interval and armor may remain formulas; this page does not infer battle tactics from defence flags or thresholds. For the system explanation, see Town combat.

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