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Talent tree

Doing things in the game completes inspiration goals, which award inspiration points in one of five colours. You spend them in the talent tree on talent levels and perks. The five lines are Building (orange), Smithing (red), Farming (green), Book writing (yellow) and Anatomy (blue). Zombie workers have their own talent levels and perks, priced in tech points; the game’s tutorial says zombies earn tech points while crafting.

Talent tree
ArtworkPerk or levelTalentForCostRequiresEffect
Building mastery +1BuildingKeeper1 inspiration point—Talent level +1
Building mastery +1BuildingKeeper1 inspiration pointBuilding mastery +1Talent level +1
MasonBuildingKeeper1 inspiration pointBuilding mastery +1Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework.
AxemanBuildingKeeper1 inspiration pointBuilding mastery +1The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing!
Splinter ProofBuildingKeeper1 inspiration pointAxemanYour hands are so calloused, splinters break against your skin, not inside it. +2 [orange talent] when working with wood.
CarpenterBuildingKeeper1 inspiration pointSplinter ProofYou know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing.
Building mastery +1BuildingKeeper1 inspiration pointSplinter ProofTalent level +1
BuilderBuildingKeeper1 inspiration pointBuilding mastery +1, CarpenterWho says cutting corners is a bad thing? You recover some resources when restoring buildings.
Fissure FinderBuildingKeeper1 inspiration pointBuilding mastery +1You've learned to spot natural flaws in the rock, before breaking your pickaxe on it. +2 [orange talent] when working with stone.
ArtistBuildingKeeper1 inspiration pointFissure FinderIs it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations.
Building mastery +1BuildingKeeper1 inspiration pointArtistTalent level +1
JewelerBuildingKeeper1 inspiration pointBuilding mastery +1You have a nose for gems, so you find them more often. You also know how to craft fine jewelry.
GlassworkerBuildingKeeper1 inspiration pointFissure FinderYou make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good.
Building mastery +1BuildingKeeper1 inspiration pointGlassworkerTalent level +1
Belt MasterBuildingKeeper1 inspiration pointBuilding mastery +1You know how to keep things rolling. Your zombies produce more [gear].
CarrierBuildingKeeper1 inspiration pointBuilding mastery +1Your neck was made for something, right? Carry more items on your head.
Building mastery +1BuildingZombies50 red tech points—Talent level +1
Building mastery +12 levels like this, each at this cost.BuildingZombies100 red tech pointsBuilding mastery +1Talent level +1
ExcavatorBuildingZombies50 red tech pointsBuilding mastery +1The zombie has mastered the shovel. Increased speed when digging clay and sand.
TailorBuildingZombies100 red tech pointsBuilding mastery +1The zombie has gotten better with fabric and thread: fewer scraps, more finished items.
Apprentice CarpenterBuildingZombies200 red tech pointsBuilding mastery +1The zombie has learned the difference between a log and a plank. +2 [orange talent] when working with wood.
Building mastery +12 levels like this, each at this cost.BuildingZombies200 red tech pointsBuilding mastery +1Talent level +1
LoggerBuildingZombies200 red tech pointsBuilding mastery +1The zombie figured out which end of the axe to hold. Woodcutting speed increased.
QuarrymanBuildingZombies200 red tech pointsBuilding mastery +1The zombie has mastered the pickaxe. Quarrying speed increased.
Novice StonemasonBuildingZombies200 red tech pointsBuilding mastery +1The zombie realized the chisel is for the stone, not for gnawing. +2 [orange talent] when working with stone.
Master CarpenterBuildingZombies500 red tech pointsBuilding mastery +1The zombie has learned to saw in a straight line. +4 [orange talent] when working with wood.
Building mastery +22 levels like this, each at this cost.BuildingZombies500 red tech pointsBuilding mastery +1Talent level +2
Magpie’s EyeBuildingZombies500 red tech pointsBuilding mastery +1The zombie notices the shiny things in the mine, and can recover gems.
Factory OperativeBuildingZombies500 red tech pointsBuilding mastery +1The zombie works better under the punishing conditions of conveyor production.
Master StonemasonBuildingZombies500 red tech pointsBuilding mastery +1The zombie learned to control the force of its strikes. +4 [orange talent] when working with marble.
Smithing mastery +1SmithingKeeper1 inspiration point—Talent level +1
FiremanSmithingKeeper1 inspiration pointSmithing mastery +1The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load.
Smithing mastery +1SmithingKeeper1 inspiration pointFiremanTalent level +1
BlacksmithSmithingKeeper1 inspiration pointSmithing mastery +1You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails.
Heat HandlerSmithingKeeper1 inspiration pointSmithing mastery +1You can judge the temperature of metal by sight, rather than touch. +2 [red talent] when working with iron.
EngineerSmithingKeeper1 inspiration pointBlacksmithYou understand complex mechanisms. Sometimes you craft extra mechanical items.
Gear MasterSmithingKeeper1 inspiration pointHeat HandlerAs a child, you loved playing with gears. Now you craft extras just for fun.
Deep PocketsSmithingKeeper1 inspiration pointEngineer, Gear MasterOne day, they may prove too deep even for you. Increases inventory size.
MinerSmithingKeeper1 inspiration pointSmithing mastery +1You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not.
Gold DiggerSmithingKeeper1 inspiration pointMinerThe guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand.
Smithing mastery +1SmithingKeeper1 inspiration pointGold DiggerTalent level +1
Iron WillSmithingKeeper1 inspiration pointSmithing mastery +1Mom always said insanity was for losers. Insanity can no longer rise above 70%.
Tempering ExpertSmithingKeeper1 inspiration pointSmithing mastery +1After ruining plenty of workpieces, you finally mastered the secrets of proper tempering. +2[red talent] when working with steel.
Smithing mastery +1SmithingKeeper1 inspiration pointSmithing mastery +1Talent level +1
Sword MasterSmithingKeeper1 inspiration pointSmithing mastery +1You skill with a blade makes you better at crafting them. Your swords are simply better.
War EngineerSmithingKeeper1 inspiration pointSword MasterYou grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage.
Smithing mastery +1SmithingKeeper1 inspiration pointWar EngineerTalent level +1
War SupplierSmithingKeeper1 inspiration pointSmithing mastery +1You like your towers and barricades strong! No surprise they're more durable.
Smithing mastery +1SmithingZombies50 red tech points—Talent level +1
Smithing mastery +12 levels like this, each at this cost.SmithingZombies100 red tech pointsSmithing mastery +1Talent level +1
Smithing mastery +12 levels like this, each at this cost.SmithingZombies200 red tech pointsSmithing mastery +1Talent level +1
Smithing mastery +22 levels like this, each at this cost.SmithingZombies500 red tech pointsSmithing mastery +1Talent level +2
Zombie MinerSmithingZombies100 red tech pointsSmithing mastery +1The zombie works better in the poisonous fumes of the mine — unlike you.
Puff MasterSmithingZombies200 red tech pointsSmithing mastery +1The zombie puts what remains of its lungs to good use. +3 [red talent] when working with glass.
Novice BlacksmithSmithingZombies100 red tech pointsSmithing mastery +1The zombie figured out which end of the hammer to hold. +2 [red talent] when working with bronze.
Advanced BlacksmithSmithingZombies200 red tech pointsSmithing mastery +1The zombie stopped hammering its own fingers. +4 [red talent] when working with iron.
Master BlacksmithSmithingZombies500 red tech pointsSmithing mastery +1The zombie figured out heat control. +6 [red talent] when working with steel.
Factory OperativeSmithingZombies500 red tech pointsSmithing mastery +1The zombie works better under the punishing conditions of conveyor production.
ImpalerSmithingZombies200 red tech pointsSmithing mastery +1The zombie gets that the sharp end points toward the enemy: higher spear damage.
BlindseyeSmithingZombies200 red tech pointsSmithing mastery +1The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage.
Tin CanSmithingZombies400 red tech pointsSmithing mastery +1The zombie sees that armor is for wearing, not rattling around in a bag: higher defense.
Undead ResilienceSmithingZombies400 red tech pointsSmithing mastery +1The zombie remembered it's already dead, and stopped noticing minor wounds: higher health.
Farming mastery +1FarmingKeeper1 inspiration point—Talent level +1
Master ForagerFarmingKeeper1 inspiration pointFarming mastery +1You love nature, and nature loves you back. You can gather more resources.
Farming mastery +1FarmingKeeper1 inspiration pointMaster ForagerTalent level +1
Green ThumbFarmingKeeper1 inspiration pointFarming mastery +1You learned to plant seeds pointy side up. +2 [green talent] when planting and harvesting crops.
FarmerFarmingKeeper1 inspiration pointGreen ThumbYou're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops.
Compost ChemistFarmingKeeper1 inspiration pointGreen ThumbYou overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer.
Farming mastery +1FarmingKeeper1 inspiration pointFarmer, Compost ChemistTalent level +1
Farmer IIFarmingKeeper1 inspiration pointFarming mastery +1You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better.
Seed MasterFarmingKeeper1 inspiration pointFarming mastery +1Farming isn't about crops, it's about seeds. You obtain more seeds.
Farming mastery +1FarmingKeeper1 inspiration pointFarming mastery +1Talent level +1
CookFarmingKeeper1 inspiration pointFarming mastery +1It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes.
Heat SaverFarmingKeeper1 inspiration pointCookYou learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking.
Farming mastery +1FarmingKeeper1 inspiration pointHeat SaverTalent level +1
Cook IIFarmingKeeper1 inspiration pointFarming mastery +1How dare you cook so well? You create extra portions of complex dishes.
FishermanFarmingKeeper1 inspiration pointFarming mastery +1You know how to handle your fishing rod. Now it’s stronger than ever.
Fish FilleterFarmingKeeper1 inspiration pointFishermanThere’s no such thing as a small fish... you just need to cut it right. You get more fillets.
Master BrewerFarmingKeeper1 inspiration pointFarming mastery +1You mastered the proper balance of hops and honey. +2[green talent] when brewing beer and mead.
BrewerFarmingKeeper1 inspiration pointMaster BrewerBrewing beer isn’t an addiction. You just make more of it.
Grape MasterFarmingKeeper1 inspiration pointBrewerSometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields.
Wine MasterFarmingKeeper1 inspiration pointGrape MasterYou enjoy alcohol — especially wine! You make more and better wine.
SommelierFarmingKeeper1 inspiration pointGrape MasterYou've come to appreciate the wonders that come of a sealed barrel and a little patience. +3 [green talent] when making wine.
Novice FishermanFarmingZombies200 green tech points—The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish.
Veteran FishermanFarmingZombies500 green tech points—The zombie learned to set the hook in time: higher chance to catch rare fish.
PresserFarmingZombies200 green tech points—The zombie learned not to spill juice all over the floor. +4 [green talent] when pressing juice.
BrewerFarmingZombies200 green tech points—The zombie learned to brew hops and honey without adding its own secret ingredients. +3 [green talent] at the brewery.
WinemakerFarmingZombies500 green tech points—The zombie has learned the winemaking process. +5 [green talent] when making wine.
Fertilizer ExpertFarmingZombies200 green tech points—The zombie knows how to tell the different fertilizers apart. +3 [blue talent] when making fertilizer.
PreserverFarmingZombies500 green tech points—The zombie learned to seal jars before their contents come alive. +4 [green talent] when making canned goods.
MillerFarmingZombies100 green tech points—The zombie pours wheat between the millstones instead of all over the floor: yields more flour.
Farmer IFarmingZombies100 green tech points—The zombie produces better seeds and bigger crops.
Farmer IIFarmingZombies500 green tech points—The zombie produces even better seeds and bigger crops.
Book writing mastery +1Book writingKeeper1 inspiration point—Talent level +1
PriestBook writingKeeper1 inspiration pointBook writing mastery +1People believe in your words. Ceremonies grant extra faith.
CardinalBook writingKeeper1 inspiration pointBook writing mastery +1The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money.
Book writing mastery +1Book writingKeeper1 inspiration pointPriest, CardinalTalent level +1
PerformerBook writingKeeper1 inspiration pointBook writing mastery +1Successful ceremonies grant extra [Faith] and [silver].
Paper makerBook writingKeeper1 inspiration pointBook writing mastery +1You create more paper and newspapers.
ScribeBook writingKeeper1 inspiration pointPaper makerThe quill is mightier than the shovel. Sometimes. +4 [yellow talent] when working at the Writing Desk.
Like a KingBook writingKeeper1 inspiration pointScribeWrite everything faster: books, stories, newspapers...
Sermon writerBook writingKeeper1 inspiration pointScribeHoly words are easier when someone else does the hard thinking. Writing sermons becomes an easier task.
Good pressBook writingKeeper1 inspiration pointLike a KingInk stains wash off. Reputations don't. +4 [yellow talent] when working at the Printing Press.
Voice of FaithBook writingKeeper1 inspiration pointSermon writerA good sermon can save a soul. Or at least keep it awake. +4 [yellow talent] when writing sermons.
Book writing mastery +1Book writingKeeper1 inspiration pointGood press, Voice of FaithTalent level +1
Book writing mastery +1Book writingKeeper1 inspiration pointBook writing mastery +1Talent level +1
Good fellowBook writingKeeper1 inspiration pointBook writing mastery +1The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty.
Happy supplierBook writingKeeper1 inspiration pointGood fellowHappy customers are good customers. Town orders give more [happiness].
Talented jewelerBook writingKeeper1 inspiration pointBook writing mastery +1Gold is surprisingly cooperative when it knows who's in charge. +4 [red talent] when working at the Jewelry Table.
Book writing mastery +1Book writingKeeper1 inspiration pointTalented jewelerTalent level +1
GoldsmithBook writingKeeper1 inspiration pointBook writing mastery +1Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less [Energy].
Telling talesBook writingKeeper1 inspiration point—Every good story starts with a little exaggeration. Creating stories becomes easier.
Book writing mastery +1Book writingZombies25 blue tech points—Talent level +1
Book writing mastery +1Book writingZombies50 blue tech pointsBook writing mastery +1Talent level +1
Book writing mastery +1Book writingZombies100 red tech pointsBook writing mastery +1Talent level +1
Book writing mastery +1Book writingZombies100 blue tech pointsBook writing mastery +1Talent level +1
Book writing mastery +1Book writingZombies200 red tech pointsBook writing mastery +1Talent level +1
Book writing mastery +2Book writingZombies200 blue tech pointsBook writing mastery +1Talent level +2
Book writing mastery +2Book writingZombies500 red tech pointsBook writing mastery +1Talent level +2
Novice MusicianBook writingZombies10 blue tech points—At least the rats seem to enjoy it. Slightly increases [church quality] when assigned to the choir or organ.
Skilled MusicianBook writingZombies25 blue tech pointsNovice MusicianNot bad for someone without a pulse. Increases [church quality] when assigned to the choir or organ.
MaestroBook writingZombies50 blue tech pointsSkilled MusicianEven the angels are taking notes. Greatly increases [church quality] when assigned to the choir or organ.
Dead ShakespeareBook writingZombies25 blue tech pointsBook writing mastery +1Every zombie has a story. Most end in tragedy. The zombie writes better stories.
GhostwriterBook writingZombies50 blue tech pointsBook writing mastery +1Nobody remembers the author anyway. +4 [yellow talent] when writing stories.
Dead penBook writingZombies100 blue tech pointsBook writing mastery +1Writer's block isn't a problem if you don't have a brain. +4 [yellow talent] when working at the Writing Desk.
Dead printerBook writingZombies25 blue tech pointsBook writing mastery +1The zombie produces more paper and newspapers.
Dead tree societyBook writingZombies50 blue tech pointsBook writing mastery +1Dead tree, dead worker — a perfect match. +4 [yellow talent] when crafting paper.
Dead pressBook writingZombies100 blue tech pointsBook writing mastery +1Extra! Extra! Nobody's actually alive to read it. +4 [yellow talent] when working at the Printing Press.
Dead KingBook writingZombies25 blue tech pointsBook writing mastery +1The zombie writes everything faster: books, stories, and newspapers.
Dead jewelerBook writingZombies200 red tech pointsBook writing mastery +1Diamonds are forever. So is this employee. The zombie creates jewelry faster.
Corpse jewelerBook writingZombies500 red tech pointsBook writing mastery +1Zombie make a pretty! +4 [red talent] when working at the Jewelry Table.
Anatomy mastery +1AnatomyKeeper1 inspiration point—Talent level +1
ResearcherAnatomyKeeper1 inspiration pointAnatomy mastery +1Curiosity is surprisingly good exercise for the mind. Research items faster and with less [Energy].
Anatomy mastery +1AnatomyKeeper1 inspiration pointResearcherTalent level +1
ScientistAnatomyKeeper1 inspiration pointAnatomy mastery +1You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points.
Anatomy mastery +1AnatomyKeeper1 inspiration pointAnatomy mastery +1Talent level +1
Cube distillationsAnatomyKeeper1 inspiration pointAnatomy mastery +1The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube.
Formula oneAnatomyKeeper1 inspiration pointCube distillationsPrecision is optional. Results are not. +4 [blue talent] when working at the Formulation Bench.
AlchemistAnatomyKeeper1 inspiration pointFormula oneIf it smells disturbing, then you're on the right track. Sometimes alchemy yields more items.
Son of a butcherAnatomyKeeper1 inspiration pointAnatomy mastery +1You've been seeing things since childhood. Autopsies require less [Energy] and cause less [Insanity].
Anatomy mastery +1AnatomyKeeper1 inspiration pointSon of a butcherTalent level +1
Treasure HunterAnatomyKeeper1 inspiration pointAnatomy mastery +1People keep their savings in the strangest places. Organs occasionally contain [silver] during an autopsy.
SurgeonAnatomyKeeper1 inspiration pointAnatomy mastery +1The dead don't sue, but it's still good to be careful. Perform better autopsies.
Expert anatomistAnatomyKeeper1 inspiration pointSurgeonYou know exactly where everything used to be. +4 [blue talent] when working at an Autopsy Table.
Monument builderAnatomyKeeper1 inspiration pointAnatomy mastery +1Every masterpiece needs a lasting audience. +4 [orange talent] when crafting gravestones and grave fences.
Anatomy mastery +1AnatomyKeeper1 inspiration pointMonument builderTalent level +1
Grave BuilderAnatomyKeeper1 inspiration pointMonument builderCraft and install gravestones and grave fences faster, with less [Energy], and less [Insanity].
CrematorAnatomyKeeper1 inspiration pointAnatomy mastery +1, Grave BuilderThe hottest job in town. Receive more rewards for cremating corpses.
Lust and EnvyAnatomyKeeper1 inspiration point—Do things look a little strange, or does the red just make everything seem more sinister?
Gluttony and PrideAnatomyKeeper1 inspiration point—Sometimes things aren't what they seem... or is that just an illusion?
Wraith and SlothAnatomyKeeper1 inspiration point—Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?
MarauderAnatomyKeeper1 inspiration point—The best loot is the loot someone else was carrying. Receive more rewards after battles.
Anatomy mastery +1AnatomyZombies25 blue tech points—Talent level +1
Anatomy mastery +1AnatomyZombies50 blue tech pointsAnatomy mastery +1Talent level +1
Anatomy mastery +1AnatomyZombies100 red tech pointsAnatomy mastery +1Talent level +1
Anatomy mastery +1AnatomyZombies100 blue tech pointsAnatomy mastery +1Talent level +1
Anatomy mastery +1AnatomyZombies200 red tech pointsAnatomy mastery +1Talent level +1
Anatomy mastery +2AnatomyZombies200 blue tech pointsAnatomy mastery +1Talent level +2
Anatomy mastery +2AnatomyZombies500 red tech pointsAnatomy mastery +1Talent level +2
Dead distillerAnatomyZombies50 blue tech pointsAnatomy mastery +1Even the cube seems impressed. The zombie gets more items from the Distillation Cube.
Holy corpseAnatomyZombies100 blue tech pointsAnatomy mastery +1Even the church can't complain about free labor. +4 [blue talent] when crafting church supplies.
Rotten distillerAnatomyZombies200 blue tech pointsAnatomy mastery +1+4 [blue talent] when working at the Distillation Cube.
Dead alchemistAnatomyZombies50 blue tech pointsAnatomy mastery +1Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench.
Zombie alchemistAnatomyZombies100 blue tech pointsAnatomy mastery +1Some ingredients are fresher than others. +4 [blue talent] when crafting potions.
Mad necrochemistAnatomyZombies200 blue tech pointsAnatomy mastery +1If it's bubbling, don't stand too close. +4 [blue talent] when working at the Formulation Bench.
Dead grave builderAnatomyZombies200 red tech pointsAnatomy mastery +1A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly.
Grave architectAnatomyZombies500 red tech pointsAnatomy mastery +1+4 [orange talent] when crafting gravestones and grave fences.
  • Cost is in inspiration points for the Keeper and in tech points for zombies.
  • Requires lists the levels and perks that must all be learned first.
  • A row that says “2 levels like this” stands for two levels with the same name, cost and effect. Both have to be bought.
  • The inspiration goals are where the points come from.

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