Talent tree
Doing things in the game completes inspiration goals, which award inspiration points in one of five colours. You spend them in the talent tree on talent levels and perks. The five lines are Building (orange), Smithing (red), Farming (green), Book writing (yellow) and Anatomy (blue). Zombie workers have their own talent levels and perks, priced in tech points; the game’s tutorial says zombies earn tech points while crafting.
| Artwork | Perk or level | Talent | For | Cost | Requires | Effect |
|---|---|---|---|---|---|---|
| Building mastery +1 | Building | Keeper | 1 inspiration point | — | Talent level +1 | |
| Building mastery +1 | Building | Keeper | 1 inspiration point | Building mastery +1 | Talent level +1 | |
| Mason | Building | Keeper | 1 inspiration point | Building mastery +1 | Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework. | |
| Axeman | Building | Keeper | 1 inspiration point | Building mastery +1 | The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing! | |
| Splinter Proof | Building | Keeper | 1 inspiration point | Axeman | Your hands are so calloused, splinters break against your skin, not inside it. +2 [orange talent] when working with wood. | |
| Carpenter | Building | Keeper | 1 inspiration point | Splinter Proof | You know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing. | |
| Building mastery +1 | Building | Keeper | 1 inspiration point | Splinter Proof | Talent level +1 | |
| Builder | Building | Keeper | 1 inspiration point | Building mastery +1, Carpenter | Who says cutting corners is a bad thing? You recover some resources when restoring buildings. | |
| Fissure Finder | Building | Keeper | 1 inspiration point | Building mastery +1 | You've learned to spot natural flaws in the rock, before breaking your pickaxe on it. +2 [orange talent] when working with stone. | |
| Artist | Building | Keeper | 1 inspiration point | Fissure Finder | Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations. | |
| Building mastery +1 | Building | Keeper | 1 inspiration point | Artist | Talent level +1 | |
| Jeweler | Building | Keeper | 1 inspiration point | Building mastery +1 | You have a nose for gems, so you find them more often. You also know how to craft fine jewelry. | |
| Glassworker | Building | Keeper | 1 inspiration point | Fissure Finder | You make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good. | |
| Building mastery +1 | Building | Keeper | 1 inspiration point | Glassworker | Talent level +1 | |
| Belt Master | Building | Keeper | 1 inspiration point | Building mastery +1 | You know how to keep things rolling. Your zombies produce more [gear]. | |
| Carrier | Building | Keeper | 1 inspiration point | Building mastery +1 | Your neck was made for something, right? Carry more items on your head. | |
| Building mastery +1 | Building | Zombies | 50 red tech points | — | Talent level +1 | |
| Building mastery +12 levels like this, each at this cost. | Building | Zombies | 100 red tech points | Building mastery +1 | Talent level +1 | |
| Excavator | Building | Zombies | 50 red tech points | Building mastery +1 | The zombie has mastered the shovel. Increased speed when digging clay and sand. | |
| Tailor | Building | Zombies | 100 red tech points | Building mastery +1 | The zombie has gotten better with fabric and thread: fewer scraps, more finished items. | |
| Apprentice Carpenter | Building | Zombies | 200 red tech points | Building mastery +1 | The zombie has learned the difference between a log and a plank. +2 [orange talent] when working with wood. | |
| Building mastery +12 levels like this, each at this cost. | Building | Zombies | 200 red tech points | Building mastery +1 | Talent level +1 | |
| Logger | Building | Zombies | 200 red tech points | Building mastery +1 | The zombie figured out which end of the axe to hold. Woodcutting speed increased. | |
| Quarryman | Building | Zombies | 200 red tech points | Building mastery +1 | The zombie has mastered the pickaxe. Quarrying speed increased. | |
| Novice Stonemason | Building | Zombies | 200 red tech points | Building mastery +1 | The zombie realized the chisel is for the stone, not for gnawing. +2 [orange talent] when working with stone. | |
| Master Carpenter | Building | Zombies | 500 red tech points | Building mastery +1 | The zombie has learned to saw in a straight line. +4 [orange talent] when working with wood. | |
| Building mastery +22 levels like this, each at this cost. | Building | Zombies | 500 red tech points | Building mastery +1 | Talent level +2 | |
| Magpie’s Eye | Building | Zombies | 500 red tech points | Building mastery +1 | The zombie notices the shiny things in the mine, and can recover gems. | |
| Factory Operative | Building | Zombies | 500 red tech points | Building mastery +1 | The zombie works better under the punishing conditions of conveyor production. | |
| Master Stonemason | Building | Zombies | 500 red tech points | Building mastery +1 | The zombie learned to control the force of its strikes. +4 [orange talent] when working with marble. | |
| Smithing mastery +1 | Smithing | Keeper | 1 inspiration point | — | Talent level +1 | |
| Fireman | Smithing | Keeper | 1 inspiration point | Smithing mastery +1 | The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load. | |
| Smithing mastery +1 | Smithing | Keeper | 1 inspiration point | Fireman | Talent level +1 | |
| Blacksmith | Smithing | Keeper | 1 inspiration point | Smithing mastery +1 | You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails. | |
| Heat Handler | Smithing | Keeper | 1 inspiration point | Smithing mastery +1 | You can judge the temperature of metal by sight, rather than touch. +2 [red talent] when working with iron. | |
| Engineer | Smithing | Keeper | 1 inspiration point | Blacksmith | You understand complex mechanisms. Sometimes you craft extra mechanical items. | |
| Gear Master | Smithing | Keeper | 1 inspiration point | Heat Handler | As a child, you loved playing with gears. Now you craft extras just for fun. | |
| Deep Pockets | Smithing | Keeper | 1 inspiration point | Engineer, Gear Master | One day, they may prove too deep even for you. Increases inventory size. | |
| Miner | Smithing | Keeper | 1 inspiration point | Smithing mastery +1 | You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not. | |
| Gold Digger | Smithing | Keeper | 1 inspiration point | Miner | The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand. | |
| Smithing mastery +1 | Smithing | Keeper | 1 inspiration point | Gold Digger | Talent level +1 | |
| Iron Will | Smithing | Keeper | 1 inspiration point | Smithing mastery +1 | Mom always said insanity was for losers. Insanity can no longer rise above 70%. | |
| Tempering Expert | Smithing | Keeper | 1 inspiration point | Smithing mastery +1 | After ruining plenty of workpieces, you finally mastered the secrets of proper tempering. +2[red talent] when working with steel. | |
| Smithing mastery +1 | Smithing | Keeper | 1 inspiration point | Smithing mastery +1 | Talent level +1 | |
| Sword Master | Smithing | Keeper | 1 inspiration point | Smithing mastery +1 | You skill with a blade makes you better at crafting them. Your swords are simply better. | |
| War Engineer | Smithing | Keeper | 1 inspiration point | Sword Master | You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage. | |
| Smithing mastery +1 | Smithing | Keeper | 1 inspiration point | War Engineer | Talent level +1 | |
| War Supplier | Smithing | Keeper | 1 inspiration point | Smithing mastery +1 | You like your towers and barricades strong! No surprise they're more durable. | |
| Smithing mastery +1 | Smithing | Zombies | 50 red tech points | — | Talent level +1 | |
| Smithing mastery +12 levels like this, each at this cost. | Smithing | Zombies | 100 red tech points | Smithing mastery +1 | Talent level +1 | |
| Smithing mastery +12 levels like this, each at this cost. | Smithing | Zombies | 200 red tech points | Smithing mastery +1 | Talent level +1 | |
| Smithing mastery +22 levels like this, each at this cost. | Smithing | Zombies | 500 red tech points | Smithing mastery +1 | Talent level +2 | |
| Zombie Miner | Smithing | Zombies | 100 red tech points | Smithing mastery +1 | The zombie works better in the poisonous fumes of the mine — unlike you. | |
| Puff Master | Smithing | Zombies | 200 red tech points | Smithing mastery +1 | The zombie puts what remains of its lungs to good use. +3 [red talent] when working with glass. | |
| Novice Blacksmith | Smithing | Zombies | 100 red tech points | Smithing mastery +1 | The zombie figured out which end of the hammer to hold. +2 [red talent] when working with bronze. | |
| Advanced Blacksmith | Smithing | Zombies | 200 red tech points | Smithing mastery +1 | The zombie stopped hammering its own fingers. +4 [red talent] when working with iron. | |
| Master Blacksmith | Smithing | Zombies | 500 red tech points | Smithing mastery +1 | The zombie figured out heat control. +6 [red talent] when working with steel. | |
| Factory Operative | Smithing | Zombies | 500 red tech points | Smithing mastery +1 | The zombie works better under the punishing conditions of conveyor production. | |
| Impaler | Smithing | Zombies | 200 red tech points | Smithing mastery +1 | The zombie gets that the sharp end points toward the enemy: higher spear damage. | |
| Blindseye | Smithing | Zombies | 200 red tech points | Smithing mastery +1 | The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage. | |
| Tin Can | Smithing | Zombies | 400 red tech points | Smithing mastery +1 | The zombie sees that armor is for wearing, not rattling around in a bag: higher defense. | |
| Undead Resilience | Smithing | Zombies | 400 red tech points | Smithing mastery +1 | The zombie remembered it's already dead, and stopped noticing minor wounds: higher health. | |
| Farming mastery +1 | Farming | Keeper | 1 inspiration point | — | Talent level +1 | |
| Master Forager | Farming | Keeper | 1 inspiration point | Farming mastery +1 | You love nature, and nature loves you back. You can gather more resources. | |
| Farming mastery +1 | Farming | Keeper | 1 inspiration point | Master Forager | Talent level +1 | |
| Green Thumb | Farming | Keeper | 1 inspiration point | Farming mastery +1 | You learned to plant seeds pointy side up. +2 [green talent] when planting and harvesting crops. | |
| Farmer | Farming | Keeper | 1 inspiration point | Green Thumb | You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops. | |
| Compost Chemist | Farming | Keeper | 1 inspiration point | Green Thumb | You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer. | |
| Farming mastery +1 | Farming | Keeper | 1 inspiration point | Farmer, Compost Chemist | Talent level +1 | |
| Farmer II | Farming | Keeper | 1 inspiration point | Farming mastery +1 | You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better. | |
| Seed Master | Farming | Keeper | 1 inspiration point | Farming mastery +1 | Farming isn't about crops, it's about seeds. You obtain more seeds. | |
| Farming mastery +1 | Farming | Keeper | 1 inspiration point | Farming mastery +1 | Talent level +1 | |
| Cook | Farming | Keeper | 1 inspiration point | Farming mastery +1 | It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes. | |
| Heat Saver | Farming | Keeper | 1 inspiration point | Cook | You learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking. | |
| Farming mastery +1 | Farming | Keeper | 1 inspiration point | Heat Saver | Talent level +1 | |
| Cook II | Farming | Keeper | 1 inspiration point | Farming mastery +1 | How dare you cook so well? You create extra portions of complex dishes. | |
| Fisherman | Farming | Keeper | 1 inspiration point | Farming mastery +1 | You know how to handle your fishing rod. Now it’s stronger than ever. | |
| Fish Filleter | Farming | Keeper | 1 inspiration point | Fisherman | There’s no such thing as a small fish... you just need to cut it right. You get more fillets. | |
| Master Brewer | Farming | Keeper | 1 inspiration point | Farming mastery +1 | You mastered the proper balance of hops and honey. +2[green talent] when brewing beer and mead. | |
| Brewer | Farming | Keeper | 1 inspiration point | Master Brewer | Brewing beer isn’t an addiction. You just make more of it. | |
| Grape Master | Farming | Keeper | 1 inspiration point | Brewer | Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields. | |
| Wine Master | Farming | Keeper | 1 inspiration point | Grape Master | You enjoy alcohol — especially wine! You make more and better wine. | |
| Sommelier | Farming | Keeper | 1 inspiration point | Grape Master | You've come to appreciate the wonders that come of a sealed barrel and a little patience. +3 [green talent] when making wine. | |
| Novice Fisherman | Farming | Zombies | 200 green tech points | — | The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish. | |
| Veteran Fisherman | Farming | Zombies | 500 green tech points | — | The zombie learned to set the hook in time: higher chance to catch rare fish. | |
| Presser | Farming | Zombies | 200 green tech points | — | The zombie learned not to spill juice all over the floor. +4 [green talent] when pressing juice. | |
| Brewer | Farming | Zombies | 200 green tech points | — | The zombie learned to brew hops and honey without adding its own secret ingredients. +3 [green talent] at the brewery. | |
| Winemaker | Farming | Zombies | 500 green tech points | — | The zombie has learned the winemaking process. +5 [green talent] when making wine. | |
| Fertilizer Expert | Farming | Zombies | 200 green tech points | — | The zombie knows how to tell the different fertilizers apart. +3 [blue talent] when making fertilizer. | |
| Preserver | Farming | Zombies | 500 green tech points | — | The zombie learned to seal jars before their contents come alive. +4 [green talent] when making canned goods. | |
| Miller | Farming | Zombies | 100 green tech points | — | The zombie pours wheat between the millstones instead of all over the floor: yields more flour. | |
| Farmer I | Farming | Zombies | 100 green tech points | — | The zombie produces better seeds and bigger crops. | |
| Farmer II | Farming | Zombies | 500 green tech points | — | The zombie produces even better seeds and bigger crops. | |
| Book writing mastery +1 | Book writing | Keeper | 1 inspiration point | — | Talent level +1 | |
| Priest | Book writing | Keeper | 1 inspiration point | Book writing mastery +1 | People believe in your words. Ceremonies grant extra faith. | |
| Cardinal | Book writing | Keeper | 1 inspiration point | Book writing mastery +1 | The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money. | |
| Book writing mastery +1 | Book writing | Keeper | 1 inspiration point | Priest, Cardinal | Talent level +1 | |
| Performer | Book writing | Keeper | 1 inspiration point | Book writing mastery +1 | Successful ceremonies grant extra [Faith] and [silver]. | |
| Paper maker | Book writing | Keeper | 1 inspiration point | Book writing mastery +1 | You create more paper and newspapers. | |
| Scribe | Book writing | Keeper | 1 inspiration point | Paper maker | The quill is mightier than the shovel. Sometimes. +4 [yellow talent] when working at the Writing Desk. | |
| Like a King | Book writing | Keeper | 1 inspiration point | Scribe | Write everything faster: books, stories, newspapers... | |
| Sermon writer | Book writing | Keeper | 1 inspiration point | Scribe | Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task. | |
| Good press | Book writing | Keeper | 1 inspiration point | Like a King | Ink stains wash off. Reputations don't. +4 [yellow talent] when working at the Printing Press. | |
| Voice of Faith | Book writing | Keeper | 1 inspiration point | Sermon writer | A good sermon can save a soul. Or at least keep it awake. +4 [yellow talent] when writing sermons. | |
| Book writing mastery +1 | Book writing | Keeper | 1 inspiration point | Good press, Voice of Faith | Talent level +1 | |
| Book writing mastery +1 | Book writing | Keeper | 1 inspiration point | Book writing mastery +1 | Talent level +1 | |
| Good fellow | Book writing | Keeper | 1 inspiration point | Book writing mastery +1 | The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty. | |
| Happy supplier | Book writing | Keeper | 1 inspiration point | Good fellow | Happy customers are good customers. Town orders give more [happiness]. | |
| Talented jeweler | Book writing | Keeper | 1 inspiration point | Book writing mastery +1 | Gold is surprisingly cooperative when it knows who's in charge. +4 [red talent] when working at the Jewelry Table. | |
| Book writing mastery +1 | Book writing | Keeper | 1 inspiration point | Talented jeweler | Talent level +1 | |
| Goldsmith | Book writing | Keeper | 1 inspiration point | Book writing mastery +1 | Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less [Energy]. | |
| Telling tales | Book writing | Keeper | 1 inspiration point | — | Every good story starts with a little exaggeration. Creating stories becomes easier. | |
| Book writing mastery +1 | Book writing | Zombies | 25 blue tech points | — | Talent level +1 | |
| Book writing mastery +1 | Book writing | Zombies | 50 blue tech points | Book writing mastery +1 | Talent level +1 | |
| Book writing mastery +1 | Book writing | Zombies | 100 red tech points | Book writing mastery +1 | Talent level +1 | |
| Book writing mastery +1 | Book writing | Zombies | 100 blue tech points | Book writing mastery +1 | Talent level +1 | |
| Book writing mastery +1 | Book writing | Zombies | 200 red tech points | Book writing mastery +1 | Talent level +1 | |
| Book writing mastery +2 | Book writing | Zombies | 200 blue tech points | Book writing mastery +1 | Talent level +2 | |
| Book writing mastery +2 | Book writing | Zombies | 500 red tech points | Book writing mastery +1 | Talent level +2 | |
| Novice Musician | Book writing | Zombies | 10 blue tech points | — | At least the rats seem to enjoy it. Slightly increases [church quality] when assigned to the choir or organ. | |
| Skilled Musician | Book writing | Zombies | 25 blue tech points | Novice Musician | Not bad for someone without a pulse. Increases [church quality] when assigned to the choir or organ. | |
| Maestro | Book writing | Zombies | 50 blue tech points | Skilled Musician | Even the angels are taking notes. Greatly increases [church quality] when assigned to the choir or organ. | |
| Dead Shakespeare | Book writing | Zombies | 25 blue tech points | Book writing mastery +1 | Every zombie has a story. Most end in tragedy. The zombie writes better stories. | |
| Ghostwriter | Book writing | Zombies | 50 blue tech points | Book writing mastery +1 | Nobody remembers the author anyway. +4 [yellow talent] when writing stories. | |
| Dead pen | Book writing | Zombies | 100 blue tech points | Book writing mastery +1 | Writer's block isn't a problem if you don't have a brain. +4 [yellow talent] when working at the Writing Desk. | |
| Dead printer | Book writing | Zombies | 25 blue tech points | Book writing mastery +1 | The zombie produces more paper and newspapers. | |
| Dead tree society | Book writing | Zombies | 50 blue tech points | Book writing mastery +1 | Dead tree, dead worker — a perfect match. +4 [yellow talent] when crafting paper. | |
| Dead press | Book writing | Zombies | 100 blue tech points | Book writing mastery +1 | Extra! Extra! Nobody's actually alive to read it. +4 [yellow talent] when working at the Printing Press. | |
| Dead King | Book writing | Zombies | 25 blue tech points | Book writing mastery +1 | The zombie writes everything faster: books, stories, and newspapers. | |
| Dead jeweler | Book writing | Zombies | 200 red tech points | Book writing mastery +1 | Diamonds are forever. So is this employee. The zombie creates jewelry faster. | |
| Corpse jeweler | Book writing | Zombies | 500 red tech points | Book writing mastery +1 | Zombie make a pretty! +4 [red talent] when working at the Jewelry Table. | |
| Anatomy mastery +1 | Anatomy | Keeper | 1 inspiration point | — | Talent level +1 | |
| Researcher | Anatomy | Keeper | 1 inspiration point | Anatomy mastery +1 | Curiosity is surprisingly good exercise for the mind. Research items faster and with less [Energy]. | |
| Anatomy mastery +1 | Anatomy | Keeper | 1 inspiration point | Researcher | Talent level +1 | |
| Scientist | Anatomy | Keeper | 1 inspiration point | Anatomy mastery +1 | You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points. | |
| Anatomy mastery +1 | Anatomy | Keeper | 1 inspiration point | Anatomy mastery +1 | Talent level +1 | |
| Cube distillations | Anatomy | Keeper | 1 inspiration point | Anatomy mastery +1 | The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube. | |
| Formula one | Anatomy | Keeper | 1 inspiration point | Cube distillations | Precision is optional. Results are not. +4 [blue talent] when working at the Formulation Bench. | |
| Alchemist | Anatomy | Keeper | 1 inspiration point | Formula one | If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items. | |
| Son of a butcher | Anatomy | Keeper | 1 inspiration point | Anatomy mastery +1 | You've been seeing things since childhood. Autopsies require less [Energy] and cause less [Insanity]. | |
| Anatomy mastery +1 | Anatomy | Keeper | 1 inspiration point | Son of a butcher | Talent level +1 | |
| Treasure Hunter | Anatomy | Keeper | 1 inspiration point | Anatomy mastery +1 | People keep their savings in the strangest places. Organs occasionally contain [silver] during an autopsy. | |
| Surgeon | Anatomy | Keeper | 1 inspiration point | Anatomy mastery +1 | The dead don't sue, but it's still good to be careful. Perform better autopsies. | |
| Expert anatomist | Anatomy | Keeper | 1 inspiration point | Surgeon | You know exactly where everything used to be. +4 [blue talent] when working at an Autopsy Table. | |
| Monument builder | Anatomy | Keeper | 1 inspiration point | Anatomy mastery +1 | Every masterpiece needs a lasting audience. +4 [orange talent] when crafting gravestones and grave fences. | |
| Anatomy mastery +1 | Anatomy | Keeper | 1 inspiration point | Monument builder | Talent level +1 | |
| Grave Builder | Anatomy | Keeper | 1 inspiration point | Monument builder | Craft and install gravestones and grave fences faster, with less [Energy], and less [Insanity]. | |
| Cremator | Anatomy | Keeper | 1 inspiration point | Anatomy mastery +1, Grave Builder | The hottest job in town. Receive more rewards for cremating corpses. | |
| Lust and Envy | Anatomy | Keeper | 1 inspiration point | — | Do things look a little strange, or does the red just make everything seem more sinister? | |
| Gluttony and Pride | Anatomy | Keeper | 1 inspiration point | — | Sometimes things aren't what they seem... or is that just an illusion? | |
| Wraith and Sloth | Anatomy | Keeper | 1 inspiration point | — | Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again? | |
| Marauder | Anatomy | Keeper | 1 inspiration point | — | The best loot is the loot someone else was carrying. Receive more rewards after battles. | |
| Anatomy mastery +1 | Anatomy | Zombies | 25 blue tech points | — | Talent level +1 | |
| Anatomy mastery +1 | Anatomy | Zombies | 50 blue tech points | Anatomy mastery +1 | Talent level +1 | |
| Anatomy mastery +1 | Anatomy | Zombies | 100 red tech points | Anatomy mastery +1 | Talent level +1 | |
| Anatomy mastery +1 | Anatomy | Zombies | 100 blue tech points | Anatomy mastery +1 | Talent level +1 | |
| Anatomy mastery +1 | Anatomy | Zombies | 200 red tech points | Anatomy mastery +1 | Talent level +1 | |
| Anatomy mastery +2 | Anatomy | Zombies | 200 blue tech points | Anatomy mastery +1 | Talent level +2 | |
| Anatomy mastery +2 | Anatomy | Zombies | 500 red tech points | Anatomy mastery +1 | Talent level +2 | |
| Dead distiller | Anatomy | Zombies | 50 blue tech points | Anatomy mastery +1 | Even the cube seems impressed. The zombie gets more items from the Distillation Cube. | |
| Holy corpse | Anatomy | Zombies | 100 blue tech points | Anatomy mastery +1 | Even the church can't complain about free labor. +4 [blue talent] when crafting church supplies. | |
| Rotten distiller | Anatomy | Zombies | 200 blue tech points | Anatomy mastery +1 | +4 [blue talent] when working at the Distillation Cube. | |
| Dead alchemist | Anatomy | Zombies | 50 blue tech points | Anatomy mastery +1 | Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench. | |
| Zombie alchemist | Anatomy | Zombies | 100 blue tech points | Anatomy mastery +1 | Some ingredients are fresher than others. +4 [blue talent] when crafting potions. | |
| Mad necrochemist | Anatomy | Zombies | 200 blue tech points | Anatomy mastery +1 | If it's bubbling, don't stand too close. +4 [blue talent] when working at the Formulation Bench. | |
| Dead grave builder | Anatomy | Zombies | 200 red tech points | Anatomy mastery +1 | A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly. | |
| Grave architect | Anatomy | Zombies | 500 red tech points | Anatomy mastery +1 | +4 [orange talent] when crafting gravestones and grave fences. |
No matching entries.
- Cost is in inspiration points for the Keeper and in tech points for zombies.
- Requires lists the levels and perks that must all be learned first.
- A row that says “2 levels like this” stands for two levels with the same name, cost and effect. Both have to be bought.
- The inspiration goals are where the points come from.
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