What has been described so far

The developers have described a technology tree, a talent system, milestone-based fast travel, and a weekly town-battle schedule. These are announcement details; this page has not been checked against the released game.
What is confirmed in the announcements?
Section titled “What is confirmed in the announcements?”- Progression: a technology tree and a talent system are part of the announced design. Their exact branches, costs, and unlock order are not established here.
- Fast travel: Milestones replace the Teleportstone for traveling quickly between places you have unlocked. Exact placement and unlock requirements still need a game check.
- Characters and schedules: key characters usually remain at their locations, while some mechanics still depend on the day. The announcements do not specify every character or schedule.
- Town combat: battles take place on a designated weekday. The exact day and the full calendar need checking in game.
Questions for returning players
Section titled “Questions for returning players”The sources do not document which Graveyard Keeper routines, items, or progression rules carry over from the first game. Treat familiar names or assumptions as unverified until checked in the release build.
The same boundary applies to exact resource costs, talent effects, technology prerequisites, milestone locations, and which town services operate on each day.
Sources
Section titled “Sources”- The developers’ Old World — New
Story announcement describes the technology tree, talents, Milestones, and character scheduling. - The developers’ combat announcement describes the weekly battle cadence.
- Official announcement trailer (video; no timestamp).
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