World actions
This table collects illustrated, non-item-producing craft actions such as repairs, planting and fueling when their requirements and effects can be represented from the local definitions. It distinguishes an action performed on a worksite from a recipe that produces an inventory item.
| Artwork | Action | Where | Action mode | Ingredients | Effect | Tech points (red / green / blue) |
|---|---|---|---|---|---|---|
| Repair Bridge | Vineyard Bridge | — | Wooden Plank ×4, Polished Bronze ×1, Piece of stone ×4 | Runs a scripted game action | 2 / — / — | |
| Zombie Carousel Repairing | Broken Zombie Carousel | — | Bronze Gear ×6, Bronze Detail ×4, Wooden Plank ×4 | Runs a scripted game action | 5 / — / — | |
| Repair Table | Broken Kitchen Table | — | Wooden Plank ×2 | Runs a scripted game action | 3 / — / — | |
| Repair Oven | Broken Oven | — | Piece of stone ×2 | Runs a scripted game action | 3 / — / — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Remove | — | Hammer | — | Runs a scripted game action | — | |
| Place | Flask shelf | — | Alchemy Flasks I ×1 | Adds to worksite: Alchemy Flasks ×5 | — | |
| Place | Flask shelf | — | Alchemy Flasks II ×1 | Adds to worksite: Alchemy Flasks ×10 | — | |
| Red training I | — | — | — | — | — | |
| Red training II | — | — | — | — | — | |
| Green training I | — | — | — | — | — | |
| Green training II | — | — | — | — | — | |
| Blue training I | — | — | — | — | — | |
| Blue training II | — | — | — | — | — | |
| Healing Potion Scroll | — | Hand | Ink ×1, Clean Paper ×1, Faith ×1 | Runs a scripted game action | — / 10 / — | |
| Energy Potion Scroll | — | Hand | Ink ×1, Clean Paper ×1, Faith ×1 | Runs a scripted game action | — / 10 / 5 | |
| Speed Potion Scroll | — | Hand | Ink ×1, Clean Paper ×1, Faith ×1 | Runs a scripted game action | 5 / 5 / 10 | |
| Krotowuha Scroll | — | Hand | Ink ×1, Clean Paper ×1, Faith ×1 | Runs a scripted game action | 20 / 20 / 20 | |
| Remove flesh | Autopsy Table I, Autopsy Table II | — | — | — | — | |
| Remove blood | Autopsy Table I, Autopsy Table II | — | — | — | — | |
| Remove fat | Autopsy Table I, Autopsy Table II | — | — | — | — | |
| 10 [panic] for 1 week | PR Machine I, PR Machine II, PR Machine III, PR Machine IV, PR Machine V | — | Charged hypno-device ×2 | Runs a scripted game action | — | |
| 20 [panic] for 2 weeks | PR Machine II, PR Machine III, PR Machine IV, PR Machine V | — | Newspaper (any kind) ×10, Charged hypno-device ×3 | Runs a scripted game action | — | |
| 30 [panic] for 3 weeks | PR Machine III, PR Machine IV, PR Machine V | — | Newspaper (any kind) ×20, Charged hypno-device ×5 | Runs a scripted game action | — | |
| 50 [panic] for 4 weeks | PR Machine IV, PR Machine V | — | Newspaper (any kind) ×100 | Runs a scripted game action | — | |
| 80 [panic] for 5 weeks | PR Machine V | — | Newspaper (3★) ×100 | Runs a scripted game action | — | |
| Upgrade PR Machine I | PR Machine I | — | Oiled Plank ×10, Iron Detail ×8 | Runs a scripted game action | — | |
| Upgrade PR Machine II | PR Machine II | — | Wooden beam ×6, Advanced Detail ×8 | Runs a scripted game action | — | |
| Upgrade PR Machine III | PR Machine III | — | Wooden Joint ×6, Steel Detail ×8 | Runs a scripted game action | — | |
| Upgrade PR Machine IV | PR Machine IV | — | Carved Wood ×10, Engineering Details ×8 | Runs a scripted game action | — | |
| Open the hatch | Locked hatch | — | Bronze Detail ×1, Board ×2 | Runs a scripted game action | 1 / — / — | |
| Clear the blockage | Blockage | — | Bronze Detail ×3, Wooden Plank ×3 | Runs a scripted game action | 2 / — / — | |
| Summon Fairy | Kitchen Table, Kitchen Table II | — | Dream Dust ×1, Comet's Tail ×1, Tooth ×1 | — | — / 2 / — | |
| Blockage | Blockage | — | Dynamite ×1 | Runs a scripted game action | 8 / 2 / 2 | |
| Blockage | Blockage | — | Building Kit I ×4, Reinforced Beam ×1 | Runs a scripted game action | 8 / 2 / 2 | |
| Blockage | Blockage | — | Iron Detail ×4, Reinforced Beam ×1 | Runs a scripted game action | 2 / — / — | |
| Blockage | Blockage | — | Iron Detail ×4, Reinforced Beam ×1 | Runs a scripted game action | 8 / 2 / 2 | |
| Blockage | Blockage | — | Bronze Detail ×1, Board ×1 | — | 2 / — / — | |
| Repair | Resurrection device | — | Bronze Detail ×1, Wooden Plank ×2 | Runs a scripted game action | 5 / — / — |
No matching entries.
Reading the entries
Section titled “Reading the entries”- The effect column can describe items added to or removed from a worksite. That is not an inventory output: repairing, planting or fueling an object does not by itself mean the action creates a new item for the player.
- The table reflects supported source fields, not a complete interaction walkthrough or a guarantee that each interaction is available in every save.
- Where a requirement, output or effect is not represented, treat it as unknown rather than assuming it is absent. See resources and gathering for object drops and buildings for construction definitions.
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