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World actions

This table collects illustrated, non-item-producing craft actions such as repairs, planting and fueling when their requirements and effects can be represented from the local definitions. It distinguishes an action performed on a worksite from a recipe that produces an inventory item.

Repairs and worksite actions
ArtworkActionWhereAction modeIngredientsEffectTech points (red / green / blue)
Repair BridgeVineyard Bridge—Wooden Plank ×4, Polished Bronze ×1, Piece of stone ×4Runs a scripted game action2 / — / —
Zombie Carousel RepairingBroken Zombie Carousel—Bronze Gear ×6, Bronze Detail ×4, Wooden Plank ×4Runs a scripted game action5 / — / —
Repair TableBroken Kitchen Table—Wooden Plank ×2Runs a scripted game action3 / — / —
Repair OvenBroken Oven—Piece of stone ×2Runs a scripted game action3 / — / —
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
Remove—Hammer—Runs a scripted game action—
PlaceFlask shelf—Alchemy Flasks I ×1Adds to worksite: Alchemy Flasks ×5—
PlaceFlask shelf—Alchemy Flasks II ×1Adds to worksite: Alchemy Flasks ×10—
Red training I—————
Red training II—————
Green training I—————
Green training II—————
Blue training I—————
Blue training II—————
Healing Potion Scroll—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / —
Energy Potion Scroll—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action— / 10 / 5
Speed Potion Scroll—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action5 / 5 / 10
Krotowuha Scroll—HandInk ×1, Clean Paper ×1, Faith ×1Runs a scripted game action20 / 20 / 20
Remove fleshAutopsy Table I, Autopsy Table II————
Remove bloodAutopsy Table I, Autopsy Table II————
Remove fatAutopsy Table I, Autopsy Table II————
10 [panic] for 1 weekPR Machine I, PR Machine II, PR Machine III, PR Machine IV, PR Machine V—Charged hypno-device ×2Runs a scripted game action—
20 [panic] for 2 weeksPR Machine II, PR Machine III, PR Machine IV, PR Machine V—Newspaper (any kind) ×10, Charged hypno-device ×3Runs a scripted game action—
30 [panic] for 3 weeksPR Machine III, PR Machine IV, PR Machine V—Newspaper (any kind) ×20, Charged hypno-device ×5Runs a scripted game action—
50 [panic] for 4 weeksPR Machine IV, PR Machine V—Newspaper (any kind) ×100Runs a scripted game action—
80 [panic] for 5 weeksPR Machine V—Newspaper (3★) ×100Runs a scripted game action—
Upgrade PR Machine IPR Machine I—Oiled Plank ×10, Iron Detail ×8Runs a scripted game action—
Upgrade PR Machine IIPR Machine II—Wooden beam ×6, Advanced Detail ×8Runs a scripted game action—
Upgrade PR Machine IIIPR Machine III—Wooden Joint ×6, Steel Detail ×8Runs a scripted game action—
Upgrade PR Machine IVPR Machine IV—Carved Wood ×10, Engineering Details ×8Runs a scripted game action—
Open the hatchLocked hatch—Bronze Detail ×1, Board ×2Runs a scripted game action1 / — / —
Clear the blockageBlockage—Bronze Detail ×3, Wooden Plank ×3Runs a scripted game action2 / — / —
Summon FairyKitchen Table, Kitchen Table II—Dream Dust ×1, Comet's Tail ×1, Tooth ×1—— / 2 / —
BlockageBlockage—Dynamite ×1Runs a scripted game action8 / 2 / 2
BlockageBlockage—Building Kit I ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
BlockageBlockage—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action2 / — / —
BlockageBlockage—Iron Detail ×4, Reinforced Beam ×1Runs a scripted game action8 / 2 / 2
BlockageBlockage—Bronze Detail ×1, Board ×1—2 / — / —
RepairResurrection device—Bronze Detail ×1, Wooden Plank ×2Runs a scripted game action5 / — / —
  • The effect column can describe items added to or removed from a worksite. That is not an inventory output: repairing, planting or fueling an object does not by itself mean the action creates a new item for the player.
  • The table reflects supported source fields, not a complete interaction walkthrough or a guarantee that each interaction is available in every save.
  • Where a requirement, output or effect is not represented, treat it as unknown rather than assuming it is absent. See resources and gathering for object drops and buildings for construction definitions.

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