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Quest reference

This is an index of named quest definitions found in the local game data, not a tested walkthrough or a complete list of progression prerequisites. Named earlier quests follow parent-stage links, which can pass through unnamed stages and do not prove that every listed quest must be completed before a row’s quest becomes available.

Quest reference
ArtworkQuestCharacterNamed earlier questsWhat to doStart triggerCompletion triggerDialogue requirementsStart and finish conditionsKnown rewards and unlocks
Dust in the Kitchen——Figure out how to summon the Fairy—————
What the Fairy?JanuariusDust in the KitchenTalk to the Head of the Village, collect the money for the Burial Certificate, and ask about fairies. Look for him in the Village Tavern.—Teleport via the Village Tavern exit———
What the Fairy?JanuariusDust in the Kitchen——Teleport via the Village Tavern exit———
What the Fairy?JanuariusDust in the Kitchen—Complete a control sequence.Interact with Januarius: “Ah, the man of the hour! I'm glad someone finally took up the burial business...”———
Good FellowJanuariusDust in the KitchenTo find out more about fairies, I need to prove to the Head of the Village that I'm not an egoist. He stays at the Village Tavern. I just need to ask Januarius to call him.—Choose a dialogue answer: So... what can you tell me about fairies?Have 10 village reputation——
Dungeons and... that's it, probably.AlbertGood FellowReturn Home and talk to Larry about what to do next.—Teleport via the Home exit———
Dungeons and... that's it, probably.AlbertGood FellowOpen the closed hatch in your new home.—————
Dungeons and... that's it, probably.AlbertGood FellowGo down into the dungeon under your house.—Teleport after the screen transition (target not identified).———
Dungeons and... that's it, probably.AlbertGood FellowGet rid of the blockage in the dungeon under your house.—Finish a craft: Clear the blockage———
Dungeons and... that's it, probably.AlbertGood FellowOpen the prison bars into the Abandoned Tower.—Finish a craft: Open the door——village reputation +5
Dungeons and... that's it, probably.AlbertGood FellowEnter the Abandoned Tower.—Teleport to the named destination (target not identified).———
Dungeons and... that's it, probably.AlbertGood FellowOpen the hatch and let the Plague Doctor into the tower.—A character or creature dies (target not identified).———
Dungeons and... that's it, probably.AlbertGood FellowAsk the Plague Doctor in the Abandoned Tower how to make Dream Dust.—Choose a dialogue answer: Dream Dust.——Technology: Alchemy, Basic; Technology: Alchemy, Basic; Albert reputation +10
Sweet DreamsAlbertDungeons and... that's it, probably.Bring the Dream Dust to the Plague Doctor in the Abandoned Tower.—Choose a dialogue answer: Check the Dream Dust.Have 1 Dream Dust—Albert reputation +10; Story (1★) ×1; Alchemist's Clothes ×1
Sweet DreamsAlbertDungeons and... that's it, probably.Follow Albert using the hatch in the Alchemy Lab.—Teleport to the named destination (target not identified).———
Chasing Fairy Lights—Sweet DreamsSummon the Fairy in your home by the Kitchen table. But first find a way to Town with the help of Herbert. The Astrologer lives there, who sells Comet's Tails.—Finish a craft: Summon Fairy———
Supply and DemandHermWhat the Fairy?Ask the Merchant about helping supply the village. His name is Herm, just like the name of his store.—Enter a place (target not identified).———
Supply and DemandHermWhat the Fairy?—Complete a control sequence.Say a dialogue line: Could you go check on them?———
Planted and DeliveredHermSupply and DemandI need to buy 16-20 wheat seeds from Herm, and grow them in my garden. After that, I'll show the results to Herm at his Store.—Choose a dialogue answer: Give free samples.Spend 5 Wheat—village reputation +5; Story (1★) ×1; Town Gratitude ×1; Technology: Vegetable dishes; Farmer's Clothes ×1
The Quiet ArtHermSupply and DemandGet a fishing rod from the Twin Brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.—————
The Quiet ArtHermSupply and DemandCatch a fish and bring it to Herm at his store. There's a couple of fishing spots: one to the left of the house at the Inquisition Base, and another along the road to the Village.—Choose a dialogue answer: Give fish.Spend 1 Roach, Spend 1 Gudgeon—Town Gratitude ×2; Story (1★) ×1; Technology: River fish dishes
Two Peas in a PodJeffrySupply and DemandFind the twin brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.—Enter a place (target not identified).———
Two Peas in a PodJeffrySupply and DemandAsk Heffry what happened. He's in Twin's Land.Complete a control sequence.Interact with Heffry: “While you're figuring out your... relationship issues...”———
Two Peas in a PodJeffrySupply and DemandTalk to Jeffry and make peace between the twins. He's further along in the southern part of the village, near the Hangman's House.—Interact with Jeffry: “Hi... your brother told me you know where the fishing rod is.”———
Two Peas in a PodJeffrySupply and DemandBring pottery to the twins. They're in their land.—Choose a dialogue answer: Give pottery.Spend 6 Clay Plate—Basic Rod ×1; village reputation +5; Town Gratitude ×1; Story (1★) ×1
Jack in a BoatJackSupply and DemandJack needs wood to build a boat. He's staying in Twin's Land.—Choose a dialogue answer: Give materialsSpend 5 Wooden Plank—Jack reputation +10
Jack in a BoatJackSupply and DemandJack needs tools to finish the boat. He's building it in Twin's Land.—Choose a dialogue answer: Here's your tools.Spend 5 Bronze Detail—Blacksmith's Clothes ×1
Jack in a BoatJackSupply and DemandPersuade the brothers to take Jack to the port. They're near him in Twin's Land.—Choose a dialogue answer: Ask them to row.Have 10 village reputation——
Jack in a BoatJackSupply and DemandAsk Jack if he's ready to set sail. He's in Twin's Land.—Choose a dialogue answer: So you're to set sail?——Jack reputation +10; Town Gratitude ×1; Story (1★) ×1
Jack in a BoatJackSupply and Demand——After sleeping.———
Jack in a BoatJackSupply and DemandI need to wait for news from Jack. Some rest would help too.—After sleeping.——Craft: Magic bell
Holy Moly!NunJack in a BoatGo to the Village Tavern to meet the Nun.—Teleport via the Village Tavern exit———
Holy Moly!NunJack in a BoatTime to meet the Nun.Complete a control sequence.Interact with Nun: “Hi, I'm the local Graveyard Keeper. I heard you were looking for me.”——Unlock the Theology tab; Technology: Church Cleaning
Holy Moly!NunJack in a BoatUpgrade the church so the Nun can deliver sermons there. She's already there waiting.—Choose a dialogue answer: Everything's ready.Have 10 Church quality—Basic Prayer (1★) ×1; Town Gratitude ×1; Reveals technology: Writing Basic; Technology: Writing Basic
Holy Moly!NunJack in a BoatIt turns out I'll need to give the sermons in the Church myself.—Close the prayer results——Reveals technology: Faith Prayer; Nun reputation +10; Town Gratitude ×1; Story (1★) ×1; Priest's Clothes ×1
Certificate, PleaseHerbert—Bring a Burial Certificate to Herbert, head of the guards. He's at the Crossroads.—Choose a dialogue answer: Show the burial certificateHave 1 Burial Certificate I—Building: Expand graveyard I; Herbert reputation +10; Story (1★) ×1; Town quality +10
Grave ExpectationsHerbertCertificate, PleaseTo raise the spirits of the city guards, the local graveyard needs to be improved. Report to Herbert at the Crossroads afterwards.—Choose a dialogue answer: The graveyard is looking better.Have 10 Graveyard quality—Herbert reputation +10
Fighting Spirit RequiredHerbertGrave ExpectationsBring Faith to Herbert to boost the morale of the guards. He's at the Crossroads.—Choose a dialogue answer: Give FaithSpend 3 Faith—Town Gratitude ×2; Story (1★) ×1
Swords and BellHerbertFighting Spirit RequiredPrepare for the next battle: get enough [barracks] by building barricades and hiring mercenaries. When you're ready, speak to Herbert in the Barracks.—Choose a dialogue answer: We're ready.Have 12 Barracks quality—Town Gratitude ×1
Swords and BellHerbertFighting Spirit RequiredMake a magic bell, and bring it to Herbert in the Barracks.—Choose a dialogue answer: The BellSpend 1 Magic bell—Town Gratitude ×1; Pilgrim's Clothes ×1
Hooligans for Hire—Fighting Spirit RequiredThere's mercenaries in the Barracks. I need to make a deal with them.—Interact: “Hello.”———
Hooligans for Hire—Fighting Spirit RequiredPay the mercenaries in the Barracks to fight in the next battle.—Choose a dialogue answer: Pay for a battle.———
Inflation—Hooligans for HireSpeak with the mercenaries in the Barracks about their high rates.—Choose a dialogue answer: Mercenary rates———
Inflation—Hooligans for HireAsk the mercenaries in the Barracks for a small discount.—Choose a dialogue answer: A small discount?———
Inflation—Hooligans for HireBring wine to the mercenaries in the Barracks.—Choose a dialogue answer: Give wine.Spend 3 Wine (1★)——
First... Sludge?Shared icon for this named quest family.——Speak with Herbert in front of the Barracks to begin the battle.Complete a control sequence.Interact with Herbert: “Everything seems ready...”——Reveals technology: Battle Potions I; Healing Potion ×2
First... Sludge?HerbertSwords and Bell, Hooligans for Hire——Win a fight: Break Through to the Port———
First... Sludge?HerbertSwords and Bell, Hooligans for HireWin my first battle against the zombies.—Win a fight: Break Through to the Port———
Yummies——I should bring some yummies to the guards by the fire. They gather every night near the Hangman's House.—Choose a dialogue answer: Here you go!Spend 1 Berry Pie, Spend 2 Beer—Town Gratitude ×2; Technology: Soldier's food
Comrade DonkeyLarry—Bring beer to Larry. He's normally at our home in the Inquisition Base.—Choose a dialogue answer: Give the beer.Spend 2 Beer——
Docked and FoundJackJack in a Boat——Enter a place (target not identified).———
Docked and FoundJackJack in a Boat——Enter a place (target not identified).——Jack reputation +10; Town quality +10
Docked and FoundJackJack in a BoatFind Jack — he must be in the Port Area, in the liberated part of the Town.—Enter a place (target not identified).——Jack reputation +10; Town quality +10
Friendship Written in the StarsShared icon for this named quest family.——To summon the Fairy, I need the Astrologer. He's somewhere in the Town Port. So first I'll need to help Herbert liberate the Town.—————
Friendship Written in the StarsGunterDocked and FoundFind the Astrologer at the port, he's somewhere in the tower there.—Teleport via the Astrologer's Tower exit———
Friendship Written in the StarsGunterDocked and FoundBring the tarot cards to the Astrologer in his tower. To find the cards, I need to speak with Linda, the hostess of the Dockside Club at the Port.—Choose a dialogue answer: Deck of cardsSpend 1 Deck of Cards—Gunter reputation +10; Town Gratitude ×1; Story (1★) ×1
Friendship Written in the StarsGunterDocked and FoundGet zombies from the Astrologer in his tower.—Choose a dialogue answer: Take zombies.Have 10 Gunter reputation——
Friendship Written in the StarsGunterDocked and FoundGunter said his zombies will be waiting for me at home. Time to go check.—Teleport via the Home exit———
Congregation TroubleGunterFriendship Written in the StarsMeet Gunter after your next Ceremony.—Close the prayer results———
Congregation TroubleGunterFriendship Written in the StarsAsk the Astrologer why your parishioners are losing interest in the sermons. He can be found in the Astrologer's Tower.—Choose a dialogue answer: Problem at the Church———
Congregation TroubleGunterFriendship Written in the StarsBuy a Hypno-device from the Astrologer in his Tower, charge it in the Abandoned Tower, and return it to him.—Choose a dialogue answer: Give Hypno DevicesSpend 1 Charged hypno-device—Resurrection Lab quality +5
Congregation TroubleGunterFriendship Written in the StarsHold a sermon to try out the new Hypno-device.—Close the prayer results——Gunter reputation +10
Rhyme and PrintedGunterCongregation TroublePrint the Poetry Book and bring it to the Astrologer in his tower.—Choose a dialogue answer: Printed PoetrySpend 1 Printed Poetry—Gunter reputation +10; Town Gratitude ×1; Story (2★) ×1
Stars, Lies, & ContractsGunterRhyme and PrintedBring the signed agreement to the Astrologer in his Tower.—Choose a dialogue answer: New FrontmanSpend 1 Signed PR Agreement—Gunter reputation +10; Town Gratitude ×1
Safe HarborLindaFriendship Written in the StarsMeet Linda, the hostess of the Dockside Club at the Port.—Choose a dialogue answer: Deck of Cards——Reveals technology: Market Stalls I; Technology: Market Stalls I
Safe HarborLindaFriendship Written in the StarsRestore the old shop at the Port near the Dockside Club.—Repair the named town area (target not identified).———
Safe HarborLindaFriendship Written in the StarsTell Linda that you restored the old shop.—Choose a dialogue answer: The shop is open.——Linda reputation +10; Town Gratitude ×1; Story (1★) ×1
Safe HarborLindaFriendship Written in the StarsBring Linda some paint to freshen up her Dockside Club at the Port.—Choose a dialogue answer: Here's some paint.Spend 1 Paint—Linda reputation +10; Town Gratitude ×1; Story (1★) ×1
Varnish Before You FiddleLindaSafe HarborAsk the Plague Doctor about his sister's violin for Linda. He's always in his Lab in the dungeon under my house.—Choose a dialogue answer: The Violin———
Varnish Before You FiddleLindaSafe HarborBring wood varnish for the violin to Plague Doctor, in his Lab in the dungeon under my house.—Choose a dialogue answer: Give the LacquerSpend 1 Lacquer—Violin ×1; Albert reputation +10
Strings and SinnersLindaVarnish Before You FiddleI have the violin. I just need to give it to Linda at her Dockside Club.—Choose a dialogue answer: ViolinSpend 1 Violin—Linda reputation +10
Strings and SinnersLindaVarnish Before You FiddleBring some incense to Linda at her Dockside Club.—Choose a dialogue answer: Exotic incenseSpend 1 Simple Incense—Linda reputation +10
Concept for a ConcertLindaStrings and SinnersEverything is ready for the concert. Speak with Linda at her Dockside Club.—Choose a dialogue answer: Starting the concert?Only on Lust day——
Book BrokerLindaConcept for a ConcertSpeak with Linda in Dockside Club after concert.—Interact with Linda: “It felt so good to play for an audience again...”——Linda reputation +10
Book BrokerLindaConcept for a ConcertBring a notebook to Linda at the Dockside Club. The best gift?—Choose a dialogue answer: Give the notebook.Spend 1 Blank Softcover Notebook—Town Gratitude ×1
Plague Me MaybeLindaBook BrokerAsk Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house.—Choose a dialogue answer: Tell him about Linda.———
Plague Me MaybeLindaBook BrokerAgain, ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house.—Choose a dialogue answer: Albert, it's about Linda again...Have 50 Albert reputation——
Plague Me MaybeLindaBook BrokerGive Albert and Linda some time alone.—Complete a control sequence.———
Plague Me MaybeLindaBook BrokerAfter some time, visit Linda and Albert again.—After sleeping.———
Plague Me MaybeLindaBook BrokerGo see Albert in his Lab in the dungeon under my house.—Interact with Albert: “What a notebook! Did you make it?”——Albert reputation +10
Plague Me MaybeLindaBook BrokerPay a visit to Linda at her Dockside Club at the Port.—Interact with Linda: “Sorry I followed you to Albert's laboratory...”——Linda reputation +10
Personal Zombie ZoneAlbertConcept for a ConcertI need to speak to Albert. He's always in his Lab in the dungeon under my house.—Choose a dialogue answer: Discuss zombies———
Personal Zombie ZoneAlbertConcept for a ConcertAlbert needs a really good zombie. Like with 8 [red skulls]! I need to place it in a special spot in the Plague's Doctor Lab.—Place a zombie body in the autopsy table with the required skull count——Albert reputation +10
Sad Captain, No ActionHerbertFirst... Sludge?Herbert was sad. Speak with him in the Barracks.Complete a control sequence.Interact with Herbert: “I can't help but notice how grim you are all the time.”———
Wharf Rats—Sad Captain, No ActionAsk the mysterious person at the Dockside Club about a romance novel.—Interact: “I'm looking for the boss of the looters.”———
Wharf Rats—Sad Captain, No ActionBring looter keys to Davy the Dagger at the Dockside Club.—Choose a dialogue answer: Love novel.Spend 1 Keys for Looters—Love Novel ×1; Story (1★) ×1
Herbert and?HerbertWharf RatsProcure the Romance Novel through a mysterious person in the Dockside Club. Then bring it to Herbert in the Barracks.—Choose a dialogue answer: Give the romance novel.Spend 1 Love Novel—Herbert reputation +10; Town Gratitude ×2
The Nun Also ReadsNunHerbert and?Ask Agatha, the Nun, if she can read for Herbert. She lives at the Crossroads.—Choose a dialogue answer: Read for my friendHave 20 Nun reputation——
The Nun Also ReadsNunHerbert and?——Build Choir———
The Nun Also ReadsNunHerbert and?Assemble a Choir at the Church, and then tell Agatha at the Crossroads.—Choose a dialogue answer: The choir is ready———
The Nun Also ReadsNunHerbert and?Hold a ceremony at the Church.—Close the prayer results—To complete: if the choir was active during the last sermonNun reputation +10; Town Gratitude ×2
Reader for a WarriorHerbertThe Nun Also ReadsTell Herbert that Agatha will read for him. He's in the Barracks.—Choose a dialogue answer: Novel reading.——Herbert reputation +10
Into the Forest (Eventually)The game's localized directions disagree: English says west of the Village; Chinese says east. The event-zone location is not confirmed here.—Docked and FoundJack says there's iron in the forest. I guess it's time to take a look. The forest is West of the Village.—Enter a place (target not identified).———
Into the ForestJanuariusInto the Forest (Eventually)The guards won't let me into the forest. I should ask Jully in the Village Tavern about it.—Choose a dialogue answer: Ask about the forest.———
Into the ForestJanuariusInto the Forest (Eventually)Jully asked me to fix the village's Royal Postbox. It's by the Village Tavern.—Choose a dialogue answer: Repair the box...——Town Gratitude ×1
Collect Head of the Village certificate.JanuariusInto the Forest (Eventually)Get the Head of Village Certificate from the Royal Postbox.—Choose a dialogue answer: Collect Head of the Village certificate.——Temporary Head of the Village Certificate ×1
Into the ForestJanuariusInto the Forest (Eventually)Deliver the Temporary Head of Village Certificate to Jully in the Village Tavern.—Choose a dialogue answer: Ask about papers.Spend 1 Temporary Head of the Village Certificate—Town Gratitude ×1; Story (2★) ×1
Into the ForestJanuariusInto the Forest (Eventually)Get a Forest Pass from Jully. He stays at the Village Tavern. I just need to ask Januarius to call him.—Choose a dialogue answer: Forest Pass———
Forest Pass—Into the ForestShow the Forest Pass to the guards at the Forest Outpost.—Choose a dialogue answer: Show the pass.Spend 1 Forest Pass——
Forest Pass—Into the ForestExplore the Forest.—Interact: “Hi, are you Hans?”———
Can't See The Forest for the Iron—Forest PassPersuade Larry the skull to impersonate Robert the skeleton. Larry is probably at home, or somewhere in the Inquisition Base.—Choose a dialogue answer: The Miners' Treasure———
Can't See The Forest for the Iron—Forest PassGive Larry a candle. He's probably at home, or somewhere in the Inquisition Base.—Choose a dialogue answer: Put a candle inside.Spend 1 Simple Candle——
Can't See The Forest for the Iron—Forest PassGet the explosives from the Bandits. They're at their camp in the Forest.—Enter a place (target not identified).———
Go Wild in the Wild Lands—Forest PassGet a Royal Pardon from the Mailbox in the Village.—Choose a dialogue answer: Get Royal Pardon———
Go Wild in the Wild Lands—Forest PassPay the fine to the Village Mailbox.—Choose a dialogue answer: Pay the finePay 500 money——
Go Wild in the Wild Lands—Forest PassRefill the ink in the Village Mailbox.—Choose a dialogue answer: Refill the ink.Spend 3 Ink—Royal Pardon ×1
Go Wild in the Wild Lands—Forest PassBring the royal pardon to the Bandits at their Forest Camp.—Choose a dialogue answer: Give the Royal PardonSpend 1 Royal Pardon, Spend 1 Fairy's Swamp Map—Town Gratitude ×1; Story (2★) ×1
Workshop HoursJackDocked and FoundI need to fulfill Orders, and then talk to Jack in the Town Warehouse.—Choose a dialogue answer: Town SuppliedComplete the order to deliver 1 Supply: Iron—Jack reputation +10; Town Gratitude ×1
Jack's Back in BusinessJackWorkshop HoursI need to clear the zombies around Jack's workshop, and then bring him the good news. He's staying at the Town Warehouse.—Teleport to the named destination (target not identified).——Jack reputation +10; Town Gratitude ×2; Story (1★) ×1
Give materialsJackJack's Back in BusinessProvide Jack with materials to help him to restore his workshop. He's normally there.—Choose a dialogue answer: Give materialsSpend 5 Building Kit I——
Give materialsJackJack's Back in Business——Choose a dialogue answer: Give materialsSpend 5 Wooden Kit I——
Stars, Lies, & ContractsGunterRhyme and PrintedAsk Jack to be frontman for the Restore the Town campaign. He's probably in the Town Warehouse or Town Workshop.—Choose a dialogue answer: About PRSpend 1 PR Agreement——
Stars, Lies, & ContractsGunterRhyme and Printed——Choose a dialogue answer: Get a PR contractHave 60 Jack reputation—Signed PR Agreement ×1
The Nun with the Hairy AssNunHoly Moly!Ask Agatha what her problem is with the Donkey. She lives at the Crossroads.—Choose a dialogue answer: Corpse delivery.Have 10 Nun reputation——
Nun of Your BusinessNunHoly Moly!Bring writing supplies to Agatha, the Nun. She lives at the Crossroads.—Choose a dialogue answer: Here are your writing supplies...Spend 5 Clean Paper, Spend 2 Ink—Nun reputation +10
The Nun with the Hairy AssNunHoly Moly!Improve the Graveyard and return to Agatha at the Crossroads.—Choose a dialogue answer: I fixed up the graveyard.Have 20 Graveyard quality——
The Nun with the Hairy AssNunHoly Moly!——Finish the Underground well repair———
The Nun with the Hairy AssNunHoly Moly!Fix the Manhole at the Crossroad, and report to Agatha at her nearby residence.—Choose a dialogue answer: Underground path——Nun reputation +10; Town Gratitude ×2
The Nun with the Hairy AssNunHoly Moly!Speak with Agatha at the Crossroads to restore corpse delivery.—Choose a dialogue answer: Corpse Delivery———
Brawns and BrainsNunThe Nun with the Hairy AssAsk Agatha about better corpses.—Choose a dialogue answer: Better CorpseHave 30 Nun reputation——
Brawns and BrainsNunThe Nun with the Hairy AssI need to improve the Crossroads by bringing materials to Agatha.—Choose a dialogue answer: Better corpsesSpend 2 Wooden Kit I, Spend 2 Stone Kit—Nun reputation +10; Town Gratitude ×1; Inspiration progress: Agatha’s Guest +1
Brawns and BrainsNunThe Nun with the Hairy AssSpeak with Agatha at the Crossroads to get better corpses.—Choose a dialogue answer: Better corpsesHave 40 Nun reputation——
The Ingenious Gentleman Don Keyote—The Nun with the Hairy AssTell Donkey that he can continue bringing corpses. He's likely by the Graveyard, in front of the Morgue.—Enter a place (target not identified).———
The Ingenious Gentleman Don Keyote—The Nun with the Hairy AssSpeak with the Astrologer in his tower about the Necronomicon.—Choose a dialogue answer: NecronomiconHave 20 Gunter reputation——
The Ingenious Gentleman Don Keyote—The Nun with the Hairy AssReturn to the Astrologer's Tower and ask him about the Necronomicon again.—Choose a dialogue answer: NecronomiconHave 30 Gunter reputation—Reveals technology: Reanimation Liquid
Heart of the Swamp—Go Wild in the Wild LandsI need to find a way to the Swamp. Apparently I need to enter the Forest, and then head south.—————
Heart of the Swamp—Go Wild in the Wild Lands——Enter a place (target not identified).———
Heart of the Swamp—Go Wild in the Wild LandsGo to the Heart of the Swamp and meet the Goddess.—Enter a place (target not identified).———
First... Sludge?HerbertSwords and Bell, Hooligans for HireI should tell Herbert that the first region of Town is clear and secured.—Choose a dialogue answer: Our Military Plan——Herbert reputation +10; Town Gratitude ×1
Safe zone.HerbertFirst... Sludge?Win every battle on this side of the river.—————
Battles in the Sewers—Wharf Rats——Interact: “Hey guys. You notice anything strange down there?”———
Battles in the Sewers—Wharf RatsWin the battle: Sewer Brawl I—Win a fight: Sewer Brawl I———
Battles in the Sewers—Wharf RatsWin the battle: Sewer Brawl II—Win a fight: Sewer Brawl II———
Plenty of Fish in the SeaJeffry—Bring the fishing line to the Twin Brothers. They have their own land in the Village.—Choose a dialogue answer: Here's a new fishing line.Spend 3 Flax Thread—Town Gratitude ×1; Story (1★) ×1; Technology: Fishing IV
The Frill of the ChaseHerm—Bring Herm some lace. He's at his store in the Village.—Choose a dialogue answer: Here you go, your new lace.Spend 1 Lace——
Crystal ClearTrademaster—Bring the optic glass to the Manager at the Main Pier.Complete a control sequence.Choose a dialogue answer: Give lenses.Spend 3 Lens——
Election FeverJanuariusHeart of the SwampAsk Jully to help with the ritual for the Goddess in the Swamp. He's staying at the Village Tavern. I just need to ask Januarius to call him.—Interact: “Jully, I need your help.”———
Election FeverJanuariusHeart of the SwampSpeak with Januarius about candidates for the Village election. He's in the Tavern.—Choose a dialogue answer: About the election.———
Security Checkpoint: DemocracyHerbertElection FeverSpeak with Herbert in Barracks about security during the elections.—Choose a dialogue answer: About Security measuresHave 55 Herbert reputation——
Security Checkpoint: DemocracyHerbertElection FeverConvince Herbert in the Barracks to handle security for the elections.—Choose a dialogue answer: Election security.Have 60 Herbert reputation——
Vote Early, Vote NaughtyLindaElection FeverAsk Linda at her Dockside Club for permission to use her place as a voting site.—Choose a dialogue answer: Voting location.Have 55 Linda reputation——
Vote Early, Vote NaughtyLindaElection FeverConvince Linda at her Dockside Club to allow her place to be used as a voting site.—Choose a dialogue answer: Alternate voting location.Have 60 Linda reputation——
Destiny PollsGunterElection FeverSpeak with the Astrologer in his Tower about a PR campaign for the elections.—Choose a dialogue answer: PR campaignHave 45 Gunter reputation——
Destiny PollsGunterElection FeverConvince the Astrologer in his Tower about a PR campaign for the elections.—Choose a dialogue answer: Election campaign.Have 50 Gunter reputation——
Campaign of ThronesJanuariusSecurity Checkpoint: Democracy, Vote Early, Vote Naughty, Destiny PollsGo to the Village Tavern for the election. Who will win — Jeffry or Heffry?—Choose a dialogue answer: Ready for the Election.——Town Gratitude ×1; Story (2★) ×1
Any Portal in a StormLarryHeart of the SwampAsk Larry about the portal. He must be at home.—Choose a dialogue answer: About the portal...———
Any Portal in a StormLarryHeart of the SwampAsk Gunter about the portal. He lives in his Astrologer's Tower.—Choose a dialogue answer: Ask about the portal.——Story (2★) ×1
Magic MirrorBishopSteamy RoyalAsk the Bishop at the Royal Foundry about the magic portal.—Choose a dialogue answer: The Magic Portal———
Man of SteelJackSteamy RoyalAsk the Bishop at the Royal Foundry about high quality steel.—Choose a dialogue answer: High-quality steel.———
Magic MirrorBishopSteamy RoyalBring Zombie Power to the Bishop at the Royal Foundry.—Choose a dialogue answer: Zombie power.Spend 3 Zombie Power—Portal fragment Sloth ×1
The Hungry CosmosGunterMagic MirrorSpeak with Gunter in the Astrologer's Tower about the portal fragments—Choose a dialogue answer: Piece of a portal———
High PriceTrademasterThe Hungry CosmosThe third fragment was sold to the Trade Master. I need to speak to him, at the Main Pier.—Choose a dialogue answer: Piece of the portal———
High PriceTrademasterThe Hungry CosmosI need to buy the third portal fragment from the Trade Master at the Main Pier. The ship with the fragment comes every [Lust day]—Choose a dialogue answer: Buy the portal fragment.Only on Lust day, Pay 10000 money—Portal fragment Lust ×1
High PriceShared icon for this named quest family.——Place the third portal fragment in the Astrologer's Tower.—Choose a dialogue answer: Insert Lust fragmentSpend 1 Portal fragment Lust—Gunter reputation +10; Story (1★) ×1
Green FragmentLarryHigh PriceFind the fourth portal fragment somewhere in the Sluice Area. It must first be cleared of zombies.—A character or creature dies (target not identified).——Portal fragment Envy ×1
Green FragmentShared icon for this named quest family.——Install the fourth portal fragment in the Astrologer's Tower in the Port Area.—Choose a dialogue answer: Insert Envy fragmentSpend 1 Portal fragment Envy—Story (1★) ×1
More Portal PartsJackHigh PriceAsk Jack at his Town Workshop about the portal fragment.—Choose a dialogue answer: Portal fragment.Have 60 Jack reputation——
More Portal PartsJackHigh PriceConvince Jack to give up his portal fragment. He's normally at his Town Workshop.—Choose a dialogue answer: Incoming dataHave 80 Jack reputation——
More Portal PartsShared icon for this named quest family.——Place the fifth portal fragment in the Astrologer's Tower.—Choose a dialogue answer: Insert Pride fragmentSpend 1 Portal fragment Pride—Story (1★) ×1
Even More Portal PartsLarryGreen Fragment, More Portal PartsFind the sixth portal fragment. It is somewhere in the debris in the Inquisition Base.—A character or creature dies (target not identified).——Portal fragment Wrath ×1
Palace Politics—Even More Portal PartsSpeak with Davy the Dagger at the Dockside Club.—Choose a dialogue answer: About the Palace...———
Palace Politics—Even More Portal PartsPay Davy the Dagger for the intel about the Palace. He frequents the Dockside Club.—Choose a dialogue answer: Pay the amount.Pay 5000 money——
Palace Politics—Even More Portal PartsGo home and wait for Davy the Dagger to provide information about the Palace.—Teleport via the Home exit———
Front-of-the-Envelope CalculationJackCampaign of ThronesI need to ask Jack about his calculations. He's always at his Town Workshop.—Choose a dialogue answer: Look at the calculation.Have 60 Jack reputation——
Front-of-the-Envelope CalculationJackCampaign of ThronesAsk Jack about the Water Tunnel.—Choose a dialogue answer: Ask about the water tunnel.———
Man of SteelJackSteamy RoyalGet high quality steel from Royal Foundry and bring it to Jack in the Town Workshop.—Choose a dialogue answer: High-quality steel.Spend 3 Steel Ingot—Jack reputation +10; Town Gratitude ×3
Factory TourJackMan of SteelI need to show Jack my Factory. First I need to get my Factory ready, and then invite him. He's always in his Workshop in Town.—Choose a dialogue answer: Show my factory.Have 20 Factory quality—Jack reputation +10
Why don't you like me?GunterHigh PriceBring lots of [happiness] to Gunter in his Astrologer's Tower—Choose a dialogue answer: PR campaign target.Have 100 happiness—Gunter reputation +10
I Love You, ManGunterWhy don't you like me?, More Portal PartsVisit Jack and Gunter in the Port Area near the Main Pier.After sleeping.Enter a place (target not identified).———
I Love You, ManGunterWhy don't you like me?, More Portal PartsBring the Prosthetic Hand to Jack. He's with his friend at the Port by the Main Pier.—Choose a dialogue answer: Prosthetic handSpend 1 Prosthetic Hand—Jack reputation +10; Town Gratitude ×3
I Love You, ManGunterWhy don't you like me?, More Portal PartsGive the Small Printing Press to Gunter in the Port Area near the Main Pier.—Choose a dialogue answer: Small printing pressSpend 1 Small Printing Press—Gunter reputation +10; Town Gratitude ×3
Gluttony and PrideGunterEye, Red EyeAsk Jack and Gunter to help you restore the portal. They're in the Port Area near the Main Pier.—Choose a dialogue answer: I need your helpHave 90 Jack reputation, Have 90 Gunter reputation——
Gluttony and PrideGunterEye, Red Eye——Choose a dialogue answer: I need your helpHave 100 Jack reputation, Have 100 Gunter reputation——
Gluttony and PrideGunterEye, Red EyeSomething strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier.—Enter a place (target not identified).———
Gluttony and PrideGunterEye, Red EyeBring an Elegant Hand to Jack in the Port Area near the Main Pier.—Choose a dialogue answer: Elegant handSpend 1 Elegant Prosthetic Hand—Jack reputation +10; Gunter reputation +10
Goddess in the Swamp—Campaign of ThronesBring Faith to Jully, so he can perform the ritual for the Goddess in the Swamp. He's at the Village Tavern.—Choose a dialogue answer: Give faithSpend 100 Faith——
Finding Old God—Goddess in the SwampSpeak with Davy the Dagger at the Dockside Club.—Teleport via the Dockside Club exit———
Finding Old God—Goddess in the SwampIt seems that Davy the Dagger is near the sewer entrance, by the west gate. I need to speak to him.—Enter a place (target not identified).———
Finding Old God—Goddess in the SwampSpeak with the looters in the Sewers. They're looking for Mauritzio’s cheese cellar.—Teleport to the named destination (target not identified).———
Friend or Foe—Finding Old GodContinue restoring the portal, and wait for new developments. Also, I mustn't forget to rest at home from time to time.—After sleeping.———
Friend or Foe—Finding Old GodI have the Red Eye, and it should help me to get through the wall to Mauritzio’s cheese cellar in the Sewers.—Choose a dialogue answer: UnlockHave 1 Red Eye—Story (3★) ×1
Eye, Red Eye—Finding Old GodI need to hold a special sermon in my Church dedicated to the Old God.—Close the prayer results—To complete: after performing Prayer for Old God—
Eye, Red Eye—Finding Old GodI need to build an attic in my home for the Old God.—Build Fix the Attic———
Eye, Red Eye—Finding Old GodIt seems I cannot convince the six. It's time to ask the Old God in the attic what to do.—Choose a dialogue answer: Six characters———
Notorious NunNunCampaign of ThronesI should find out more from Agatha about the precarious state of her reputation. She lives at the Crossroads.—Choose a dialogue answer: Talk about Herbert.——Nun reputation +10
See You in ChurchNunNotorious NunImprove the Church one more time, and speak with Agatha at the Crossroads.—Choose a dialogue answer: The church quality.Have 50 Church quality—Nun reputation +10
The House at the CrossroadsNunSee You in ChurchAsk Agatha about her delicate matter.—Choose a dialogue answer: Delicate favor———
The House at the CrossroadsNunSee You in ChurchBring materials for the Nun to improve her residence at the Crossroads—Choose a dialogue answer: A proper home for two.Spend 2 Wooden Kit II, Spend 2 Furniture Kit II—Inspiration progress: Agatha’s Guest +1
Organic MusicHaroldStill Standing on StiltsFind the woodcarvers in the Stilt Houses.—Choose a dialogue answer: Special wood.———
Organic MusicHaroldStill Standing on StiltsBring materials to Harold in the Stilt Houses, so he can fix his wood-catching machine.—Choose a dialogue answer: Give the materials.Spend 2 Building Kit I, Spend 1 Iron Kit II——
Organic MusicHaroldStill Standing on StiltsBuild an Organ for the Church. I'll need special wood from the Stilt Houses.—Build Organ———
Organic MusicHaroldStill Standing on StiltsI should speak with Agatha at the Crossroads about the new organ at the church.—Choose a dialogue answer: The church organ.——Town Gratitude ×3
Organic MusicHaroldStill Standing on StiltsI tell Herbert in the Barracks that I finished the organ.—Choose a dialogue answer: The church organ——Town Gratitude ×3
A Good Example is the Best SermonNunThe House at the Crossroads, Organic MusicHold a sermon at the Church for Agatha and Herbert. They want to listen to the organ.—Close the prayer results—To complete: if the organ was active during the last sermonNun reputation +10; Herbert reputation +10; Story (2★) ×1
Not in Shining Armor YetHerbertStill Standing on StiltsBring the best armor to Herbert and his guards in the Barracks.—Choose a dialogue answer: The best armor.Spend 5 Steel Armor—Herbert reputation +10; Town Gratitude ×3
Well-Deserved RestNunNot in Shining Armor Yet, A Good Example is the Best SermonVisit Agatha and Herbert at the Crossroads.After sleeping.Teleport after the screen transition (target not identified).———
Well-Deserved RestNunNot in Shining Armor Yet, A Good Example is the Best SermonBring the Trilogy to Herbert at the Crossroads.—Choose a dialogue answer: TrilogySpend 1 Trilogy—Nun reputation +10; Town Gratitude ×3
Well-Deserved RestNunNot in Shining Armor Yet, A Good Example is the Best SermonBring the Automatic Writing Device to Agatha at the Crossroads.—Choose a dialogue answer: Writing deviceSpend 1 Speech Writing Device—Herbert reputation +10; Town Gratitude ×3
Wrath and SlothNunEye, Red EyeAsk Agatha and Herbert to help you restore the portal. They live at the Crossroads.—Choose a dialogue answer: I need your helpHave 90 Nun reputation, Have 90 Herbert reputation——
Wrath and SlothNunEye, Red Eye——Choose a dialogue answer: I need your helpHave 100 Nun reputation, Have 100 Herbert reputation——
Wrath and SlothNunEye, Red EyeSomething strange is happening. Visit Agatha and Herbert at the Crossroads.—Teleport after the screen transition (target not identified).———
Wrath and SlothNunEye, Red EyeBring a Comfortable Chair to Agatha at the Crossroads.—Choose a dialogue answer: Comfortable chairSpend 1 Comfortable Chair—Nun reputation +10; Herbert reputation +10
A Cure for WellnessLindaCampaign of ThronesSpeak with Linda about Albert's health. She's always at her Dockside Club.—Choose a dialogue answer: Albert's health.———
Wealthy ClientsLindaA Cure for WellnessComplete orders, and return to Linda at her Dockside Club.—Choose a dialogue answer: Wealthy townspeopleHave 100 Town quality—Linda reputation +10; Town Gratitude ×2
Green Men From Far Lands—Dirt RightsSpeak with the refugees in the Sluice Area to grant them new lands.—Choose a dialogue answer: This land can be yours.——Town Gratitude ×2
Green Men From Far Lands—Dirt RightsBring high quality tools to the refugees in the Sluice Area.—Choose a dialogue answer: Give the tools.Spend 3 Steel Shovel—Town Gratitude ×2
Hot Potato DeliveryLindaGreen Men From Far LandsBring the po-ta-to to Linda in her Dockside Club. It should help Albert's cough.—Choose a dialogue answer: Give the plant.Spend 3 Po-ta-to—Linda reputation +10
Coughing it Up!AlbertFinding Old GodSpeak with Albert about his health. He's normally at his Lab.—Choose a dialogue answer: Your health——Albert reputation +10
Heal the HealerAlbertCoughing it Up!, Hot Potato DeliveryIt seems we found a remedy for Albert's cough. I should speak with him in his Lab.—Choose a dialogue answer: We found a cure.——Albert reputation +10
Love StoryLindaHeal the HealerVisit Linda and Albert at the Dockside Club.After sleeping.Enter a place (target not identified).———
Love StoryLindaHeal the HealerBring Bottles to Albert at the Dockside Club.—Choose a dialogue answer: BottlesSpend 10 Alchemy Flasks II—Albert reputation +10; Town Gratitude ×3
Love StoryLindaHeal the HealerBring Chocolate to Linda at the Dockside Club.—Choose a dialogue answer: ChocolateSpend 1 Chocolate—Linda reputation +10; Town Gratitude ×3
Lust and EnvyLindaEye, Red EyeAsk Linda and Albert to help you restore the portal. They're at the Dockside Club.—Choose a dialogue answer: I need your helpHave 90 Albert reputation, Have 90 Linda reputation——
Lust and EnvyLindaEye, Red Eye——Choose a dialogue answer: I need your helpHave 100 Albert reputation, Have 100 Linda reputation——
Lust and EnvyLindaEye, Red EyeSomething strange is happening. Visit Linda and Albert at the Dockside Club.—Enter a place (target not identified).———
Lust and EnvyLindaEye, Red EyeBring Luxury Drapes to Albert at the Dockside Club.—Choose a dialogue answer: Luxury drapes.Spend 1 Luxury Drapes—Albert reputation +10; Linda reputation +10; Town Gratitude ×2
Water LockedHerbertFront-of-the-Envelope Calculation, A Cure for WellnessSpeak with Herbert in the Barracks about the ship lock gate in the zombie-infected part of Town.—Choose a dialogue answer: Water lock gate———
Water LockedHerbertFront-of-the-Envelope Calculation, A Cure for WellnessTalk to the guard to start the battle and lock the gate. I really need to win this one.—Choose a dialogue answer: About the lock gate...———
Water LockedHerbertFront-of-the-Envelope Calculation, A Cure for WellnessWin the battle: Closing the Western Floodgate—Win a fight: Closing the Western Floodgate———
Steamy RoyalHerbertWater LockedSpeak with Herbert in the Barracks to prepare the foray into the water tunnel.—Choose a dialogue answer: The water tunnel———
Steamy RoyalHerbertWater LockedSpeak with the guards at the post to commence the foray into the water tunnel. I need to win this one.—Use an interaction (target not identified).———
Steamy RoyalHerbertWater LockedWin the battle: Closing the Eastern Floodgate: Part II—Win a fight: Closing the Eastern Floodgate: Part I———
Steamy RoyalHerbertWater LockedWin the battle: Closing the Eastern Floodgate: Part I—Win a fight: Closing the Eastern Floodgate: Part II———
Steamy RoyalHerbertWater Locked——Use an interaction (target not identified).———
Steamy RoyalHerbertWater LockedWin the battle: Break Through to the Bathhouse Basement—Win a fight: Break Through to the Bathhouse Basement———
Dirt RightsHerbertWater LockedSpeak with Herbert in the Barracks about securing the bottom of the lock.—Choose a dialogue answer: Bottom of the lock———
Dirt RightsHerbertWater LockedSpeak with the guards to secure the bottom of the lock. I need to win this battle.—Choose a dialogue answer: The bottom of the lock———
Dirt RightsHerbertWater LockedWin the battle: Operation POTATO: Part I—Win a fight: Operation POTATO: Part I———
Dirt RightsHerbertWater LockedWin the battle: Operation POTATO: Part II—Win a fight: Operation POTATO: Part II———
Still Standing on StiltsHerbertNotorious NunSpeak with Herbert in the Barracks about the plan to fight through to the woodcarvers.—Choose a dialogue answer: Bridge to the Lake.———
Still Standing on StiltsHerbertNotorious NunSpeak with the guards to get to the western lake and the Stilt Houses. I need to win this battle.—Choose a dialogue answer: The western lake———
Still Standing on StiltsHerbertNotorious NunWin the battle: Battle at the Lake—Win a fight: Battle at the Lake———
The Last Battle—Palace Politics, Gluttony and Pride, Wrath and Sloth, Lust and EnvyPrepare for the last battle. Speak with the guards at the post, and win.—Enter a place (target not identified).———
The Last Battle—Palace Politics, Gluttony and Pride, Wrath and Sloth, Lust and EnvyWin the battle: Final Battle—Win a fight: Final Battle———
The Last Battle—Palace Politics, Gluttony and Pride, Wrath and Sloth, Lust and EnvyRestore the portal at the Astrologer's Tower.—Choose a dialogue answer: Insert Greed fragmentSpend 1 Portal fragment Greed—Inventory capacity may decrease by 1 when current contents fit
Tales for Ales——I need to bring some drinks to the Captain at the Dockside Club.—Choose a dialogue answer: Here’s your beer.Spend 2 Beer——
Tales for Ales——I need to bring some Faith to the Captain at the Dockside Club.—Say a dialogue line: Heh... telling these stories just makes me sad...——Town Gratitude ×3
Press for CashJeffry—Speak with Januarius about the town's budget problems. He owns the tavern in the Village.—Choose a dialogue answer: Budget problems———
Press for CashJeffry—Bring paper money to Januarius in his tavern in the Village.—Choose a dialogue answer: Paper money.Spend 20 Printed Money——
Press for CashJeffry—Bring paper money to the twins. They're in Twin's Land.—Choose a dialogue answer: Crafted money.Spend 10 Signed Printed Money——
The Lord's Vintage——Bring wine to the monk in the Royal Foundry.—Choose a dialogue answer: Give wine.Spend 2 Wine (3★)—Town Gratitude ×3
Fish for the FisherFisherman—I need to bring good fish to the Fisherman.—Choose a dialogue answer: A decent fish.Spend 5 River fish fillet—Town Gratitude ×1; Technology: Sea fish dishes
Fish for the FisherFisherman—I need to bring sea fish to the Fisherman.—Choose a dialogue answer: A sea fish.Spend 5 Sea fish fillet—Town Gratitude ×2; Technology: Mysterious fish dishes
Fish for the FisherFisherman—I need to bring mysterious fish to the Fisherman.—Choose a dialogue answer: A mysterious fish!Spend 5 Mysterious fish fillet—Town Gratitude ×3; Pro Rod ×1
Homobonus IHomobonus—Bring bottles to Homobonus. His house is near the Town Warehouse.—Choose a dialogue answer: Give bottles.Spend 10 Empty Bottle—Town Gratitude ×2; Story (1★) ×1
Homobonus IIHomobonus—Bring Faith to Homobonus. His house is near the Town Warehouse.—Choose a dialogue answer: Sell faith———
  • A dialogue requirement marked “Spend” corresponds to a source Price requirement; “Have” corresponds to a Lock requirement. A held item or resource is not described as spent unless the source marks it as a price.
  • A dash means the source fields used here supplied no value the extractor could summarize; it does not prove that the game has no condition, trigger, requirement or reward. “Unnamed stage in parent chain” flags a row where unnamed parent stages were found but no named earlier quest could be shown.
  • “Condition not decoded,” “Target not identified,” “Requirements not decoded,” and “Some effects not decoded” flag source details the extractor could not interpret. Other unsupported conditions, dialogue requirements, triggers and player-facing effects may also be omitted, so an unmarked dash is not proof that none exist.
  • Where the source identifies them, trigger labels name the dialogue choice, mapped exit or staged building. Other triggers can still be unrecognized or have an unresolved target, and the labels do not form a complete route.
  • The supported reward summaries include effects beyond items: inspiration increases goal progress, not an item or currency payout; a capacity reduction applies only if current inventory contents fit and removes no items; unlocking the Theology tab opens that tech-tree tab; zone-quality changes apply to the named zone, such as Resurrection Lab. These rows describe the recorded effect, not a broader gameplay result.
  • Start and completion triggers are those identified by the quest definition. Conditions and rewards include only expressions the extractor can identify.
  • “What to do” uses named dialogue or quest text where it can be connected to the record. It is not an ordered set of player instructions.

Use Getting started for a cautious opening checklist, and morgue workflow for the body-delivery and autopsy questions the tutorial calls out. These guides also remain based on extracted text pending gameplay review.

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