Quest reference
This is an index of named quest definitions found in the local game data, not a tested walkthrough or a complete list of progression prerequisites. Named earlier quests follow parent-stage links, which can pass through unnamed stages and do not prove that every listed quest must be completed before a row’s quest becomes available.
| Artwork | Quest | Character | Named earlier quests | What to do | Start trigger | Completion trigger | Dialogue requirements | Start and finish conditions | Known rewards and unlocks |
|---|---|---|---|---|---|---|---|---|---|
| Dust in the Kitchen | — | — | Figure out how to summon the Fairy | — | — | — | — | — | |
| What the Fairy? | Januarius | Dust in the Kitchen | Talk to the Head of the Village, collect the money for the Burial Certificate, and ask about fairies. Look for him in the Village Tavern. | — | Teleport via the Village Tavern exit | — | — | — | |
| What the Fairy? | Januarius | Dust in the Kitchen | — | — | Teleport via the Village Tavern exit | — | — | — | |
| What the Fairy? | Januarius | Dust in the Kitchen | — | Complete a control sequence. | Interact with Januarius: “Ah, the man of the hour! I'm glad someone finally took up the burial business...” | — | — | — | |
| Good Fellow | Januarius | Dust in the Kitchen | To find out more about fairies, I need to prove to the Head of the Village that I'm not an egoist. He stays at the Village Tavern. I just need to ask Januarius to call him. | — | Choose a dialogue answer: So... what can you tell me about fairies? | Have 10 village reputation | — | — | |
| Dungeons and... that's it, probably. | Albert | Good Fellow | Return Home and talk to Larry about what to do next. | — | Teleport via the Home exit | — | — | — | |
| Dungeons and... that's it, probably. | Albert | Good Fellow | Open the closed hatch in your new home. | — | — | — | — | — | |
| Dungeons and... that's it, probably. | Albert | Good Fellow | Go down into the dungeon under your house. | — | Teleport after the screen transition (target not identified). | — | — | — | |
| Dungeons and... that's it, probably. | Albert | Good Fellow | Get rid of the blockage in the dungeon under your house. | — | Finish a craft: Clear the blockage | — | — | — | |
| Dungeons and... that's it, probably. | Albert | Good Fellow | Open the prison bars into the Abandoned Tower. | — | Finish a craft: Open the door | — | — | village reputation +5 | |
| Dungeons and... that's it, probably. | Albert | Good Fellow | Enter the Abandoned Tower. | — | Teleport to the named destination (target not identified). | — | — | — | |
| Dungeons and... that's it, probably. | Albert | Good Fellow | Open the hatch and let the Plague Doctor into the tower. | — | A character or creature dies (target not identified). | — | — | — | |
| Dungeons and... that's it, probably. | Albert | Good Fellow | Ask the Plague Doctor in the Abandoned Tower how to make Dream Dust. | — | Choose a dialogue answer: Dream Dust. | — | — | Technology: Alchemy, Basic; Technology: Alchemy, Basic; Albert reputation +10 | |
| Sweet Dreams | Albert | Dungeons and... that's it, probably. | Bring the Dream Dust to the Plague Doctor in the Abandoned Tower. | — | Choose a dialogue answer: Check the Dream Dust. | Have 1 Dream Dust | — | Albert reputation +10; Story (1★) ×1; Alchemist's Clothes ×1 | |
| Sweet Dreams | Albert | Dungeons and... that's it, probably. | Follow Albert using the hatch in the Alchemy Lab. | — | Teleport to the named destination (target not identified). | — | — | — | |
| Chasing Fairy Lights | — | Sweet Dreams | Summon the Fairy in your home by the Kitchen table. But first find a way to Town with the help of Herbert. The Astrologer lives there, who sells Comet's Tails. | — | Finish a craft: Summon Fairy | — | — | — | |
| Supply and Demand | Herm | What the Fairy? | Ask the Merchant about helping supply the village. His name is Herm, just like the name of his store. | — | Enter a place (target not identified). | — | — | — | |
| Supply and Demand | Herm | What the Fairy? | — | Complete a control sequence. | Say a dialogue line: Could you go check on them? | — | — | — | |
| Planted and Delivered | Herm | Supply and Demand | I need to buy 16-20 wheat seeds from Herm, and grow them in my garden. After that, I'll show the results to Herm at his Store. | — | Choose a dialogue answer: Give free samples. | Spend 5 Wheat | — | village reputation +5; Story (1★) ×1; Town Gratitude ×1; Technology: Vegetable dishes; Farmer's Clothes ×1 | |
| The Quiet Art | Herm | Supply and Demand | Get a fishing rod from the Twin Brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land. | — | — | — | — | — | |
| The Quiet Art | Herm | Supply and Demand | Catch a fish and bring it to Herm at his store. There's a couple of fishing spots: one to the left of the house at the Inquisition Base, and another along the road to the Village. | — | Choose a dialogue answer: Give fish. | Spend 1 Roach, Spend 1 Gudgeon | — | Town Gratitude ×2; Story (1★) ×1; Technology: River fish dishes | |
| Two Peas in a Pod | Jeffry | Supply and Demand | Find the twin brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land. | — | Enter a place (target not identified). | — | — | — | |
| Two Peas in a Pod | Jeffry | Supply and Demand | Ask Heffry what happened. He's in Twin's Land. | Complete a control sequence. | Interact with Heffry: “While you're figuring out your... relationship issues...” | — | — | — | |
| Two Peas in a Pod | Jeffry | Supply and Demand | Talk to Jeffry and make peace between the twins. He's further along in the southern part of the village, near the Hangman's House. | — | Interact with Jeffry: “Hi... your brother told me you know where the fishing rod is.” | — | — | — | |
| Two Peas in a Pod | Jeffry | Supply and Demand | Bring pottery to the twins. They're in their land. | — | Choose a dialogue answer: Give pottery. | Spend 6 Clay Plate | — | Basic Rod ×1; village reputation +5; Town Gratitude ×1; Story (1★) ×1 | |
| Jack in a Boat | Jack | Supply and Demand | Jack needs wood to build a boat. He's staying in Twin's Land. | — | Choose a dialogue answer: Give materials | Spend 5 Wooden Plank | — | Jack reputation +10 | |
| Jack in a Boat | Jack | Supply and Demand | Jack needs tools to finish the boat. He's building it in Twin's Land. | — | Choose a dialogue answer: Here's your tools. | Spend 5 Bronze Detail | — | Blacksmith's Clothes ×1 | |
| Jack in a Boat | Jack | Supply and Demand | Persuade the brothers to take Jack to the port. They're near him in Twin's Land. | — | Choose a dialogue answer: Ask them to row. | Have 10 village reputation | — | — | |
| Jack in a Boat | Jack | Supply and Demand | Ask Jack if he's ready to set sail. He's in Twin's Land. | — | Choose a dialogue answer: So you're to set sail? | — | — | Jack reputation +10; Town Gratitude ×1; Story (1★) ×1 | |
| Jack in a Boat | Jack | Supply and Demand | — | — | After sleeping. | — | — | — | |
| Jack in a Boat | Jack | Supply and Demand | I need to wait for news from Jack. Some rest would help too. | — | After sleeping. | — | — | Craft: Magic bell | |
| Holy Moly! | Nun | Jack in a Boat | Go to the Village Tavern to meet the Nun. | — | Teleport via the Village Tavern exit | — | — | — | |
| Holy Moly! | Nun | Jack in a Boat | Time to meet the Nun. | Complete a control sequence. | Interact with Nun: “Hi, I'm the local Graveyard Keeper. I heard you were looking for me.” | — | — | Unlock the Theology tab; Technology: Church Cleaning | |
| Holy Moly! | Nun | Jack in a Boat | Upgrade the church so the Nun can deliver sermons there. She's already there waiting. | — | Choose a dialogue answer: Everything's ready. | Have 10 Church quality | — | Basic Prayer (1★) ×1; Town Gratitude ×1; Reveals technology: Writing Basic; Technology: Writing Basic | |
| Holy Moly! | Nun | Jack in a Boat | It turns out I'll need to give the sermons in the Church myself. | — | Close the prayer results | — | — | Reveals technology: Faith Prayer; Nun reputation +10; Town Gratitude ×1; Story (1★) ×1; Priest's Clothes ×1 | |
| Certificate, Please | Herbert | — | Bring a Burial Certificate to Herbert, head of the guards. He's at the Crossroads. | — | Choose a dialogue answer: Show the burial certificate | Have 1 Burial Certificate I | — | Building: Expand graveyard I; Herbert reputation +10; Story (1★) ×1; Town quality +10 | |
| Grave Expectations | Herbert | Certificate, Please | To raise the spirits of the city guards, the local graveyard needs to be improved. Report to Herbert at the Crossroads afterwards. | — | Choose a dialogue answer: The graveyard is looking better. | Have 10 Graveyard quality | — | Herbert reputation +10 | |
| Fighting Spirit Required | Herbert | Grave Expectations | Bring Faith to Herbert to boost the morale of the guards. He's at the Crossroads. | — | Choose a dialogue answer: Give Faith | Spend 3 Faith | — | Town Gratitude ×2; Story (1★) ×1 | |
| Swords and Bell | Herbert | Fighting Spirit Required | Prepare for the next battle: get enough [barracks] by building barricades and hiring mercenaries. When you're ready, speak to Herbert in the Barracks. | — | Choose a dialogue answer: We're ready. | Have 12 Barracks quality | — | Town Gratitude ×1 | |
| Swords and Bell | Herbert | Fighting Spirit Required | Make a magic bell, and bring it to Herbert in the Barracks. | — | Choose a dialogue answer: The Bell | Spend 1 Magic bell | — | Town Gratitude ×1; Pilgrim's Clothes ×1 | |
| Hooligans for Hire | — | Fighting Spirit Required | There's mercenaries in the Barracks. I need to make a deal with them. | — | Interact: “Hello.” | — | — | — | |
| Hooligans for Hire | — | Fighting Spirit Required | Pay the mercenaries in the Barracks to fight in the next battle. | — | Choose a dialogue answer: Pay for a battle. | — | — | — | |
| Inflation | — | Hooligans for Hire | Speak with the mercenaries in the Barracks about their high rates. | — | Choose a dialogue answer: Mercenary rates | — | — | — | |
| Inflation | — | Hooligans for Hire | Ask the mercenaries in the Barracks for a small discount. | — | Choose a dialogue answer: A small discount? | — | — | — | |
| Inflation | — | Hooligans for Hire | Bring wine to the mercenaries in the Barracks. | — | Choose a dialogue answer: Give wine. | Spend 3 Wine (1★) | — | — | |
| First... Sludge?Shared icon for this named quest family. | — | — | Speak with Herbert in front of the Barracks to begin the battle. | Complete a control sequence. | Interact with Herbert: “Everything seems ready...” | — | — | Reveals technology: Battle Potions I; Healing Potion ×2 | |
| First... Sludge? | Herbert | Swords and Bell, Hooligans for Hire | — | — | Win a fight: Break Through to the Port | — | — | — | |
| First... Sludge? | Herbert | Swords and Bell, Hooligans for Hire | Win my first battle against the zombies. | — | Win a fight: Break Through to the Port | — | — | — | |
| Yummies | — | — | I should bring some yummies to the guards by the fire. They gather every night near the Hangman's House. | — | Choose a dialogue answer: Here you go! | Spend 1 Berry Pie, Spend 2 Beer | — | Town Gratitude ×2; Technology: Soldier's food | |
| Comrade Donkey | Larry | — | Bring beer to Larry. He's normally at our home in the Inquisition Base. | — | Choose a dialogue answer: Give the beer. | Spend 2 Beer | — | — | |
| Docked and Found | Jack | Jack in a Boat | — | — | Enter a place (target not identified). | — | — | — | |
| Docked and Found | Jack | Jack in a Boat | — | — | Enter a place (target not identified). | — | — | Jack reputation +10; Town quality +10 | |
| Docked and Found | Jack | Jack in a Boat | Find Jack — he must be in the Port Area, in the liberated part of the Town. | — | Enter a place (target not identified). | — | — | Jack reputation +10; Town quality +10 | |
| Friendship Written in the StarsShared icon for this named quest family. | — | — | To summon the Fairy, I need the Astrologer. He's somewhere in the Town Port. So first I'll need to help Herbert liberate the Town. | — | — | — | — | — | |
| Friendship Written in the Stars | Gunter | Docked and Found | Find the Astrologer at the port, he's somewhere in the tower there. | — | Teleport via the Astrologer's Tower exit | — | — | — | |
| Friendship Written in the Stars | Gunter | Docked and Found | Bring the tarot cards to the Astrologer in his tower. To find the cards, I need to speak with Linda, the hostess of the Dockside Club at the Port. | — | Choose a dialogue answer: Deck of cards | Spend 1 Deck of Cards | — | Gunter reputation +10; Town Gratitude ×1; Story (1★) ×1 | |
| Friendship Written in the Stars | Gunter | Docked and Found | Get zombies from the Astrologer in his tower. | — | Choose a dialogue answer: Take zombies. | Have 10 Gunter reputation | — | — | |
| Friendship Written in the Stars | Gunter | Docked and Found | Gunter said his zombies will be waiting for me at home. Time to go check. | — | Teleport via the Home exit | — | — | — | |
| Congregation Trouble | Gunter | Friendship Written in the Stars | Meet Gunter after your next Ceremony. | — | Close the prayer results | — | — | — | |
| Congregation Trouble | Gunter | Friendship Written in the Stars | Ask the Astrologer why your parishioners are losing interest in the sermons. He can be found in the Astrologer's Tower. | — | Choose a dialogue answer: Problem at the Church | — | — | — | |
| Congregation Trouble | Gunter | Friendship Written in the Stars | Buy a Hypno-device from the Astrologer in his Tower, charge it in the Abandoned Tower, and return it to him. | — | Choose a dialogue answer: Give Hypno Devices | Spend 1 Charged hypno-device | — | Resurrection Lab quality +5 | |
| Congregation Trouble | Gunter | Friendship Written in the Stars | Hold a sermon to try out the new Hypno-device. | — | Close the prayer results | — | — | Gunter reputation +10 | |
| Rhyme and Printed | Gunter | Congregation Trouble | Print the Poetry Book and bring it to the Astrologer in his tower. | — | Choose a dialogue answer: Printed Poetry | Spend 1 Printed Poetry | — | Gunter reputation +10; Town Gratitude ×1; Story (2★) ×1 | |
| Stars, Lies, & Contracts | Gunter | Rhyme and Printed | Bring the signed agreement to the Astrologer in his Tower. | — | Choose a dialogue answer: New Frontman | Spend 1 Signed PR Agreement | — | Gunter reputation +10; Town Gratitude ×1 | |
| Safe Harbor | Linda | Friendship Written in the Stars | Meet Linda, the hostess of the Dockside Club at the Port. | — | Choose a dialogue answer: Deck of Cards | — | — | Reveals technology: Market Stalls I; Technology: Market Stalls I | |
| Safe Harbor | Linda | Friendship Written in the Stars | Restore the old shop at the Port near the Dockside Club. | — | Repair the named town area (target not identified). | — | — | — | |
| Safe Harbor | Linda | Friendship Written in the Stars | Tell Linda that you restored the old shop. | — | Choose a dialogue answer: The shop is open. | — | — | Linda reputation +10; Town Gratitude ×1; Story (1★) ×1 | |
| Safe Harbor | Linda | Friendship Written in the Stars | Bring Linda some paint to freshen up her Dockside Club at the Port. | — | Choose a dialogue answer: Here's some paint. | Spend 1 Paint | — | Linda reputation +10; Town Gratitude ×1; Story (1★) ×1 | |
| Varnish Before You Fiddle | Linda | Safe Harbor | Ask the Plague Doctor about his sister's violin for Linda. He's always in his Lab in the dungeon under my house. | — | Choose a dialogue answer: The Violin | — | — | — | |
| Varnish Before You Fiddle | Linda | Safe Harbor | Bring wood varnish for the violin to Plague Doctor, in his Lab in the dungeon under my house. | — | Choose a dialogue answer: Give the Lacquer | Spend 1 Lacquer | — | Violin ×1; Albert reputation +10 | |
| Strings and Sinners | Linda | Varnish Before You Fiddle | I have the violin. I just need to give it to Linda at her Dockside Club. | — | Choose a dialogue answer: Violin | Spend 1 Violin | — | Linda reputation +10 | |
| Strings and Sinners | Linda | Varnish Before You Fiddle | Bring some incense to Linda at her Dockside Club. | — | Choose a dialogue answer: Exotic incense | Spend 1 Simple Incense | — | Linda reputation +10 | |
| Concept for a Concert | Linda | Strings and Sinners | Everything is ready for the concert. Speak with Linda at her Dockside Club. | — | Choose a dialogue answer: Starting the concert? | Only on Lust day | — | — | |
| Book Broker | Linda | Concept for a Concert | Speak with Linda in Dockside Club after concert. | — | Interact with Linda: “It felt so good to play for an audience again...” | — | — | Linda reputation +10 | |
| Book Broker | Linda | Concept for a Concert | Bring a notebook to Linda at the Dockside Club. The best gift? | — | Choose a dialogue answer: Give the notebook. | Spend 1 Blank Softcover Notebook | — | Town Gratitude ×1 | |
| Plague Me Maybe | Linda | Book Broker | Ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house. | — | Choose a dialogue answer: Tell him about Linda. | — | — | — | |
| Plague Me Maybe | Linda | Book Broker | Again, ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house. | — | Choose a dialogue answer: Albert, it's about Linda again... | Have 50 Albert reputation | — | — | |
| Plague Me Maybe | Linda | Book Broker | Give Albert and Linda some time alone. | — | Complete a control sequence. | — | — | — | |
| Plague Me Maybe | Linda | Book Broker | After some time, visit Linda and Albert again. | — | After sleeping. | — | — | — | |
| Plague Me Maybe | Linda | Book Broker | Go see Albert in his Lab in the dungeon under my house. | — | Interact with Albert: “What a notebook! Did you make it?” | — | — | Albert reputation +10 | |
| Plague Me Maybe | Linda | Book Broker | Pay a visit to Linda at her Dockside Club at the Port. | — | Interact with Linda: “Sorry I followed you to Albert's laboratory...” | — | — | Linda reputation +10 | |
| Personal Zombie Zone | Albert | Concept for a Concert | I need to speak to Albert. He's always in his Lab in the dungeon under my house. | — | Choose a dialogue answer: Discuss zombies | — | — | — | |
| Personal Zombie Zone | Albert | Concept for a Concert | Albert needs a really good zombie. Like with 8 [red skulls]! I need to place it in a special spot in the Plague's Doctor Lab. | — | Place a zombie body in the autopsy table with the required skull count | — | — | Albert reputation +10 | |
| Sad Captain, No Action | Herbert | First... Sludge? | Herbert was sad. Speak with him in the Barracks. | Complete a control sequence. | Interact with Herbert: “I can't help but notice how grim you are all the time.” | — | — | — | |
| Wharf Rats | — | Sad Captain, No Action | Ask the mysterious person at the Dockside Club about a romance novel. | — | Interact: “I'm looking for the boss of the looters.” | — | — | — | |
| Wharf Rats | — | Sad Captain, No Action | Bring looter keys to Davy the Dagger at the Dockside Club. | — | Choose a dialogue answer: Love novel. | Spend 1 Keys for Looters | — | Love Novel ×1; Story (1★) ×1 | |
| Herbert and? | Herbert | Wharf Rats | Procure the Romance Novel through a mysterious person in the Dockside Club. Then bring it to Herbert in the Barracks. | — | Choose a dialogue answer: Give the romance novel. | Spend 1 Love Novel | — | Herbert reputation +10; Town Gratitude ×2 | |
| The Nun Also Reads | Nun | Herbert and? | Ask Agatha, the Nun, if she can read for Herbert. She lives at the Crossroads. | — | Choose a dialogue answer: Read for my friend | Have 20 Nun reputation | — | — | |
| The Nun Also Reads | Nun | Herbert and? | — | — | Build Choir | — | — | — | |
| The Nun Also Reads | Nun | Herbert and? | Assemble a Choir at the Church, and then tell Agatha at the Crossroads. | — | Choose a dialogue answer: The choir is ready | — | — | — | |
| The Nun Also Reads | Nun | Herbert and? | Hold a ceremony at the Church. | — | Close the prayer results | — | To complete: if the choir was active during the last sermon | Nun reputation +10; Town Gratitude ×2 | |
| Reader for a Warrior | Herbert | The Nun Also Reads | Tell Herbert that Agatha will read for him. He's in the Barracks. | — | Choose a dialogue answer: Novel reading. | — | — | Herbert reputation +10 | |
| Into the Forest (Eventually)The game's localized directions disagree: English says west of the Village; Chinese says east. The event-zone location is not confirmed here. | — | Docked and Found | Jack says there's iron in the forest. I guess it's time to take a look. The forest is West of the Village. | — | Enter a place (target not identified). | — | — | — | |
| Into the Forest | Januarius | Into the Forest (Eventually) | The guards won't let me into the forest. I should ask Jully in the Village Tavern about it. | — | Choose a dialogue answer: Ask about the forest. | — | — | — | |
| Into the Forest | Januarius | Into the Forest (Eventually) | Jully asked me to fix the village's Royal Postbox. It's by the Village Tavern. | — | Choose a dialogue answer: Repair the box... | — | — | Town Gratitude ×1 | |
| Collect Head of the Village certificate. | Januarius | Into the Forest (Eventually) | Get the Head of Village Certificate from the Royal Postbox. | — | Choose a dialogue answer: Collect Head of the Village certificate. | — | — | Temporary Head of the Village Certificate ×1 | |
| Into the Forest | Januarius | Into the Forest (Eventually) | Deliver the Temporary Head of Village Certificate to Jully in the Village Tavern. | — | Choose a dialogue answer: Ask about papers. | Spend 1 Temporary Head of the Village Certificate | — | Town Gratitude ×1; Story (2★) ×1 | |
| Into the Forest | Januarius | Into the Forest (Eventually) | Get a Forest Pass from Jully. He stays at the Village Tavern. I just need to ask Januarius to call him. | — | Choose a dialogue answer: Forest Pass | — | — | — | |
| Forest Pass | — | Into the Forest | Show the Forest Pass to the guards at the Forest Outpost. | — | Choose a dialogue answer: Show the pass. | Spend 1 Forest Pass | — | — | |
| Forest Pass | — | Into the Forest | Explore the Forest. | — | Interact: “Hi, are you Hans?” | — | — | — | |
| Can't See The Forest for the Iron | — | Forest Pass | Persuade Larry the skull to impersonate Robert the skeleton. Larry is probably at home, or somewhere in the Inquisition Base. | — | Choose a dialogue answer: The Miners' Treasure | — | — | — | |
| Can't See The Forest for the Iron | — | Forest Pass | Give Larry a candle. He's probably at home, or somewhere in the Inquisition Base. | — | Choose a dialogue answer: Put a candle inside. | Spend 1 Simple Candle | — | — | |
| Can't See The Forest for the Iron | — | Forest Pass | Get the explosives from the Bandits. They're at their camp in the Forest. | — | Enter a place (target not identified). | — | — | — | |
| Go Wild in the Wild Lands | — | Forest Pass | Get a Royal Pardon from the Mailbox in the Village. | — | Choose a dialogue answer: Get Royal Pardon | — | — | — | |
| Go Wild in the Wild Lands | — | Forest Pass | Pay the fine to the Village Mailbox. | — | Choose a dialogue answer: Pay the fine | Pay 500 money | — | — | |
| Go Wild in the Wild Lands | — | Forest Pass | Refill the ink in the Village Mailbox. | — | Choose a dialogue answer: Refill the ink. | Spend 3 Ink | — | Royal Pardon ×1 | |
| Go Wild in the Wild Lands | — | Forest Pass | Bring the royal pardon to the Bandits at their Forest Camp. | — | Choose a dialogue answer: Give the Royal Pardon | Spend 1 Royal Pardon, Spend 1 Fairy's Swamp Map | — | Town Gratitude ×1; Story (2★) ×1 | |
| Workshop Hours | Jack | Docked and Found | I need to fulfill Orders, and then talk to Jack in the Town Warehouse. | — | Choose a dialogue answer: Town Supplied | Complete the order to deliver 1 Supply: Iron | — | Jack reputation +10; Town Gratitude ×1 | |
| Jack's Back in Business | Jack | Workshop Hours | I need to clear the zombies around Jack's workshop, and then bring him the good news. He's staying at the Town Warehouse. | — | Teleport to the named destination (target not identified). | — | — | Jack reputation +10; Town Gratitude ×2; Story (1★) ×1 | |
| Give materials | Jack | Jack's Back in Business | Provide Jack with materials to help him to restore his workshop. He's normally there. | — | Choose a dialogue answer: Give materials | Spend 5 Building Kit I | — | — | |
| Give materials | Jack | Jack's Back in Business | — | — | Choose a dialogue answer: Give materials | Spend 5 Wooden Kit I | — | — | |
| Stars, Lies, & Contracts | Gunter | Rhyme and Printed | Ask Jack to be frontman for the Restore the Town campaign. He's probably in the Town Warehouse or Town Workshop. | — | Choose a dialogue answer: About PR | Spend 1 PR Agreement | — | — | |
| Stars, Lies, & Contracts | Gunter | Rhyme and Printed | — | — | Choose a dialogue answer: Get a PR contract | Have 60 Jack reputation | — | Signed PR Agreement ×1 | |
| The Nun with the Hairy Ass | Nun | Holy Moly! | Ask Agatha what her problem is with the Donkey. She lives at the Crossroads. | — | Choose a dialogue answer: Corpse delivery. | Have 10 Nun reputation | — | — | |
| Nun of Your Business | Nun | Holy Moly! | Bring writing supplies to Agatha, the Nun. She lives at the Crossroads. | — | Choose a dialogue answer: Here are your writing supplies... | Spend 5 Clean Paper, Spend 2 Ink | — | Nun reputation +10 | |
| The Nun with the Hairy Ass | Nun | Holy Moly! | Improve the Graveyard and return to Agatha at the Crossroads. | — | Choose a dialogue answer: I fixed up the graveyard. | Have 20 Graveyard quality | — | — | |
| The Nun with the Hairy Ass | Nun | Holy Moly! | — | — | Finish the Underground well repair | — | — | — | |
| The Nun with the Hairy Ass | Nun | Holy Moly! | Fix the Manhole at the Crossroad, and report to Agatha at her nearby residence. | — | Choose a dialogue answer: Underground path | — | — | Nun reputation +10; Town Gratitude ×2 | |
| The Nun with the Hairy Ass | Nun | Holy Moly! | Speak with Agatha at the Crossroads to restore corpse delivery. | — | Choose a dialogue answer: Corpse Delivery | — | — | — | |
| Brawns and Brains | Nun | The Nun with the Hairy Ass | Ask Agatha about better corpses. | — | Choose a dialogue answer: Better Corpse | Have 30 Nun reputation | — | — | |
| Brawns and Brains | Nun | The Nun with the Hairy Ass | I need to improve the Crossroads by bringing materials to Agatha. | — | Choose a dialogue answer: Better corpses | Spend 2 Wooden Kit I, Spend 2 Stone Kit | — | Nun reputation +10; Town Gratitude ×1; Inspiration progress: Agatha’s Guest +1 | |
| Brawns and Brains | Nun | The Nun with the Hairy Ass | Speak with Agatha at the Crossroads to get better corpses. | — | Choose a dialogue answer: Better corpses | Have 40 Nun reputation | — | — | |
| The Ingenious Gentleman Don Keyote | — | The Nun with the Hairy Ass | Tell Donkey that he can continue bringing corpses. He's likely by the Graveyard, in front of the Morgue. | — | Enter a place (target not identified). | — | — | — | |
| The Ingenious Gentleman Don Keyote | — | The Nun with the Hairy Ass | Speak with the Astrologer in his tower about the Necronomicon. | — | Choose a dialogue answer: Necronomicon | Have 20 Gunter reputation | — | — | |
| The Ingenious Gentleman Don Keyote | — | The Nun with the Hairy Ass | Return to the Astrologer's Tower and ask him about the Necronomicon again. | — | Choose a dialogue answer: Necronomicon | Have 30 Gunter reputation | — | Reveals technology: Reanimation Liquid | |
| Heart of the Swamp | — | Go Wild in the Wild Lands | I need to find a way to the Swamp. Apparently I need to enter the Forest, and then head south. | — | — | — | — | — | |
| Heart of the Swamp | — | Go Wild in the Wild Lands | — | — | Enter a place (target not identified). | — | — | — | |
| Heart of the Swamp | — | Go Wild in the Wild Lands | Go to the Heart of the Swamp and meet the Goddess. | — | Enter a place (target not identified). | — | — | — | |
| First... Sludge? | Herbert | Swords and Bell, Hooligans for Hire | I should tell Herbert that the first region of Town is clear and secured. | — | Choose a dialogue answer: Our Military Plan | — | — | Herbert reputation +10; Town Gratitude ×1 | |
| Safe zone. | Herbert | First... Sludge? | Win every battle on this side of the river. | — | — | — | — | — | |
| Battles in the Sewers | — | Wharf Rats | — | — | Interact: “Hey guys. You notice anything strange down there?” | — | — | — | |
| Battles in the Sewers | — | Wharf Rats | Win the battle: Sewer Brawl I | — | Win a fight: Sewer Brawl I | — | — | — | |
| Battles in the Sewers | — | Wharf Rats | Win the battle: Sewer Brawl II | — | Win a fight: Sewer Brawl II | — | — | — | |
| Plenty of Fish in the Sea | Jeffry | — | Bring the fishing line to the Twin Brothers. They have their own land in the Village. | — | Choose a dialogue answer: Here's a new fishing line. | Spend 3 Flax Thread | — | Town Gratitude ×1; Story (1★) ×1; Technology: Fishing IV | |
| The Frill of the Chase | Herm | — | Bring Herm some lace. He's at his store in the Village. | — | Choose a dialogue answer: Here you go, your new lace. | Spend 1 Lace | — | — | |
| Crystal Clear | Trademaster | — | Bring the optic glass to the Manager at the Main Pier. | Complete a control sequence. | Choose a dialogue answer: Give lenses. | Spend 3 Lens | — | — | |
| Election Fever | Januarius | Heart of the Swamp | Ask Jully to help with the ritual for the Goddess in the Swamp. He's staying at the Village Tavern. I just need to ask Januarius to call him. | — | Interact: “Jully, I need your help.” | — | — | — | |
| Election Fever | Januarius | Heart of the Swamp | Speak with Januarius about candidates for the Village election. He's in the Tavern. | — | Choose a dialogue answer: About the election. | — | — | — | |
| Security Checkpoint: Democracy | Herbert | Election Fever | Speak with Herbert in Barracks about security during the elections. | — | Choose a dialogue answer: About Security measures | Have 55 Herbert reputation | — | — | |
| Security Checkpoint: Democracy | Herbert | Election Fever | Convince Herbert in the Barracks to handle security for the elections. | — | Choose a dialogue answer: Election security. | Have 60 Herbert reputation | — | — | |
| Vote Early, Vote Naughty | Linda | Election Fever | Ask Linda at her Dockside Club for permission to use her place as a voting site. | — | Choose a dialogue answer: Voting location. | Have 55 Linda reputation | — | — | |
| Vote Early, Vote Naughty | Linda | Election Fever | Convince Linda at her Dockside Club to allow her place to be used as a voting site. | — | Choose a dialogue answer: Alternate voting location. | Have 60 Linda reputation | — | — | |
| Destiny Polls | Gunter | Election Fever | Speak with the Astrologer in his Tower about a PR campaign for the elections. | — | Choose a dialogue answer: PR campaign | Have 45 Gunter reputation | — | — | |
| Destiny Polls | Gunter | Election Fever | Convince the Astrologer in his Tower about a PR campaign for the elections. | — | Choose a dialogue answer: Election campaign. | Have 50 Gunter reputation | — | — | |
| Campaign of Thrones | Januarius | Security Checkpoint: Democracy, Vote Early, Vote Naughty, Destiny Polls | Go to the Village Tavern for the election. Who will win — Jeffry or Heffry? | — | Choose a dialogue answer: Ready for the Election. | — | — | Town Gratitude ×1; Story (2★) ×1 | |
| Any Portal in a Storm | Larry | Heart of the Swamp | Ask Larry about the portal. He must be at home. | — | Choose a dialogue answer: About the portal... | — | — | — | |
| Any Portal in a Storm | Larry | Heart of the Swamp | Ask Gunter about the portal. He lives in his Astrologer's Tower. | — | Choose a dialogue answer: Ask about the portal. | — | — | Story (2★) ×1 | |
| Magic Mirror | Bishop | Steamy Royal | Ask the Bishop at the Royal Foundry about the magic portal. | — | Choose a dialogue answer: The Magic Portal | — | — | — | |
| Man of Steel | Jack | Steamy Royal | Ask the Bishop at the Royal Foundry about high quality steel. | — | Choose a dialogue answer: High-quality steel. | — | — | — | |
| Magic Mirror | Bishop | Steamy Royal | Bring Zombie Power to the Bishop at the Royal Foundry. | — | Choose a dialogue answer: Zombie power. | Spend 3 Zombie Power | — | Portal fragment Sloth ×1 | |
| The Hungry Cosmos | Gunter | Magic Mirror | Speak with Gunter in the Astrologer's Tower about the portal fragments | — | Choose a dialogue answer: Piece of a portal | — | — | — | |
| High Price | Trademaster | The Hungry Cosmos | The third fragment was sold to the Trade Master. I need to speak to him, at the Main Pier. | — | Choose a dialogue answer: Piece of the portal | — | — | — | |
| High Price | Trademaster | The Hungry Cosmos | I need to buy the third portal fragment from the Trade Master at the Main Pier. The ship with the fragment comes every [Lust day] | — | Choose a dialogue answer: Buy the portal fragment. | Only on Lust day, Pay 10000 money | — | Portal fragment Lust ×1 | |
| High PriceShared icon for this named quest family. | — | — | Place the third portal fragment in the Astrologer's Tower. | — | Choose a dialogue answer: Insert Lust fragment | Spend 1 Portal fragment Lust | — | Gunter reputation +10; Story (1★) ×1 | |
| Green Fragment | Larry | High Price | Find the fourth portal fragment somewhere in the Sluice Area. It must first be cleared of zombies. | — | A character or creature dies (target not identified). | — | — | Portal fragment Envy ×1 | |
| Green FragmentShared icon for this named quest family. | — | — | Install the fourth portal fragment in the Astrologer's Tower in the Port Area. | — | Choose a dialogue answer: Insert Envy fragment | Spend 1 Portal fragment Envy | — | Story (1★) ×1 | |
| More Portal Parts | Jack | High Price | Ask Jack at his Town Workshop about the portal fragment. | — | Choose a dialogue answer: Portal fragment. | Have 60 Jack reputation | — | — | |
| More Portal Parts | Jack | High Price | Convince Jack to give up his portal fragment. He's normally at his Town Workshop. | — | Choose a dialogue answer: Incoming data | Have 80 Jack reputation | — | — | |
| More Portal PartsShared icon for this named quest family. | — | — | Place the fifth portal fragment in the Astrologer's Tower. | — | Choose a dialogue answer: Insert Pride fragment | Spend 1 Portal fragment Pride | — | Story (1★) ×1 | |
| Even More Portal Parts | Larry | Green Fragment, More Portal Parts | Find the sixth portal fragment. It is somewhere in the debris in the Inquisition Base. | — | A character or creature dies (target not identified). | — | — | Portal fragment Wrath ×1 | |
| Palace Politics | — | Even More Portal Parts | Speak with Davy the Dagger at the Dockside Club. | — | Choose a dialogue answer: About the Palace... | — | — | — | |
| Palace Politics | — | Even More Portal Parts | Pay Davy the Dagger for the intel about the Palace. He frequents the Dockside Club. | — | Choose a dialogue answer: Pay the amount. | Pay 5000 money | — | — | |
| Palace Politics | — | Even More Portal Parts | Go home and wait for Davy the Dagger to provide information about the Palace. | — | Teleport via the Home exit | — | — | — | |
| Front-of-the-Envelope Calculation | Jack | Campaign of Thrones | I need to ask Jack about his calculations. He's always at his Town Workshop. | — | Choose a dialogue answer: Look at the calculation. | Have 60 Jack reputation | — | — | |
| Front-of-the-Envelope Calculation | Jack | Campaign of Thrones | Ask Jack about the Water Tunnel. | — | Choose a dialogue answer: Ask about the water tunnel. | — | — | — | |
| Man of Steel | Jack | Steamy Royal | Get high quality steel from Royal Foundry and bring it to Jack in the Town Workshop. | — | Choose a dialogue answer: High-quality steel. | Spend 3 Steel Ingot | — | Jack reputation +10; Town Gratitude ×3 | |
| Factory Tour | Jack | Man of Steel | I need to show Jack my Factory. First I need to get my Factory ready, and then invite him. He's always in his Workshop in Town. | — | Choose a dialogue answer: Show my factory. | Have 20 Factory quality | — | Jack reputation +10 | |
| Why don't you like me? | Gunter | High Price | Bring lots of [happiness] to Gunter in his Astrologer's Tower | — | Choose a dialogue answer: PR campaign target. | Have 100 happiness | — | Gunter reputation +10 | |
| I Love You, Man | Gunter | Why don't you like me?, More Portal Parts | Visit Jack and Gunter in the Port Area near the Main Pier. | After sleeping. | Enter a place (target not identified). | — | — | — | |
| I Love You, Man | Gunter | Why don't you like me?, More Portal Parts | Bring the Prosthetic Hand to Jack. He's with his friend at the Port by the Main Pier. | — | Choose a dialogue answer: Prosthetic hand | Spend 1 Prosthetic Hand | — | Jack reputation +10; Town Gratitude ×3 | |
| I Love You, Man | Gunter | Why don't you like me?, More Portal Parts | Give the Small Printing Press to Gunter in the Port Area near the Main Pier. | — | Choose a dialogue answer: Small printing press | Spend 1 Small Printing Press | — | Gunter reputation +10; Town Gratitude ×3 | |
| Gluttony and Pride | Gunter | Eye, Red Eye | Ask Jack and Gunter to help you restore the portal. They're in the Port Area near the Main Pier. | — | Choose a dialogue answer: I need your help | Have 90 Jack reputation, Have 90 Gunter reputation | — | — | |
| Gluttony and Pride | Gunter | Eye, Red Eye | — | — | Choose a dialogue answer: I need your help | Have 100 Jack reputation, Have 100 Gunter reputation | — | — | |
| Gluttony and Pride | Gunter | Eye, Red Eye | Something strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier. | — | Enter a place (target not identified). | — | — | — | |
| Gluttony and Pride | Gunter | Eye, Red Eye | Bring an Elegant Hand to Jack in the Port Area near the Main Pier. | — | Choose a dialogue answer: Elegant hand | Spend 1 Elegant Prosthetic Hand | — | Jack reputation +10; Gunter reputation +10 | |
| Goddess in the Swamp | — | Campaign of Thrones | Bring Faith to Jully, so he can perform the ritual for the Goddess in the Swamp. He's at the Village Tavern. | — | Choose a dialogue answer: Give faith | Spend 100 Faith | — | — | |
| Finding Old God | — | Goddess in the Swamp | Speak with Davy the Dagger at the Dockside Club. | — | Teleport via the Dockside Club exit | — | — | — | |
| Finding Old God | — | Goddess in the Swamp | It seems that Davy the Dagger is near the sewer entrance, by the west gate. I need to speak to him. | — | Enter a place (target not identified). | — | — | — | |
| Finding Old God | — | Goddess in the Swamp | Speak with the looters in the Sewers. They're looking for Mauritzio’s cheese cellar. | — | Teleport to the named destination (target not identified). | — | — | — | |
| Friend or Foe | — | Finding Old God | Continue restoring the portal, and wait for new developments. Also, I mustn't forget to rest at home from time to time. | — | After sleeping. | — | — | — | |
| Friend or Foe | — | Finding Old God | I have the Red Eye, and it should help me to get through the wall to Mauritzio’s cheese cellar in the Sewers. | — | Choose a dialogue answer: Unlock | Have 1 Red Eye | — | Story (3★) ×1 | |
| Eye, Red Eye | — | Finding Old God | I need to hold a special sermon in my Church dedicated to the Old God. | — | Close the prayer results | — | To complete: after performing Prayer for Old God | — | |
| Eye, Red Eye | — | Finding Old God | I need to build an attic in my home for the Old God. | — | Build Fix the Attic | — | — | — | |
| Eye, Red Eye | — | Finding Old God | It seems I cannot convince the six. It's time to ask the Old God in the attic what to do. | — | Choose a dialogue answer: Six characters | — | — | — | |
| Notorious Nun | Nun | Campaign of Thrones | I should find out more from Agatha about the precarious state of her reputation. She lives at the Crossroads. | — | Choose a dialogue answer: Talk about Herbert. | — | — | Nun reputation +10 | |
| See You in Church | Nun | Notorious Nun | Improve the Church one more time, and speak with Agatha at the Crossroads. | — | Choose a dialogue answer: The church quality. | Have 50 Church quality | — | Nun reputation +10 | |
| The House at the Crossroads | Nun | See You in Church | Ask Agatha about her delicate matter. | — | Choose a dialogue answer: Delicate favor | — | — | — | |
| The House at the Crossroads | Nun | See You in Church | Bring materials for the Nun to improve her residence at the Crossroads | — | Choose a dialogue answer: A proper home for two. | Spend 2 Wooden Kit II, Spend 2 Furniture Kit II | — | Inspiration progress: Agatha’s Guest +1 | |
| Organic Music | Harold | Still Standing on Stilts | Find the woodcarvers in the Stilt Houses. | — | Choose a dialogue answer: Special wood. | — | — | — | |
| Organic Music | Harold | Still Standing on Stilts | Bring materials to Harold in the Stilt Houses, so he can fix his wood-catching machine. | — | Choose a dialogue answer: Give the materials. | Spend 2 Building Kit I, Spend 1 Iron Kit II | — | — | |
| Organic Music | Harold | Still Standing on Stilts | Build an Organ for the Church. I'll need special wood from the Stilt Houses. | — | Build Organ | — | — | — | |
| Organic Music | Harold | Still Standing on Stilts | I should speak with Agatha at the Crossroads about the new organ at the church. | — | Choose a dialogue answer: The church organ. | — | — | Town Gratitude ×3 | |
| Organic Music | Harold | Still Standing on Stilts | I tell Herbert in the Barracks that I finished the organ. | — | Choose a dialogue answer: The church organ | — | — | Town Gratitude ×3 | |
| A Good Example is the Best Sermon | Nun | The House at the Crossroads, Organic Music | Hold a sermon at the Church for Agatha and Herbert. They want to listen to the organ. | — | Close the prayer results | — | To complete: if the organ was active during the last sermon | Nun reputation +10; Herbert reputation +10; Story (2★) ×1 | |
| Not in Shining Armor Yet | Herbert | Still Standing on Stilts | Bring the best armor to Herbert and his guards in the Barracks. | — | Choose a dialogue answer: The best armor. | Spend 5 Steel Armor | — | Herbert reputation +10; Town Gratitude ×3 | |
| Well-Deserved Rest | Nun | Not in Shining Armor Yet, A Good Example is the Best Sermon | Visit Agatha and Herbert at the Crossroads. | After sleeping. | Teleport after the screen transition (target not identified). | — | — | — | |
| Well-Deserved Rest | Nun | Not in Shining Armor Yet, A Good Example is the Best Sermon | Bring the Trilogy to Herbert at the Crossroads. | — | Choose a dialogue answer: Trilogy | Spend 1 Trilogy | — | Nun reputation +10; Town Gratitude ×3 | |
| Well-Deserved Rest | Nun | Not in Shining Armor Yet, A Good Example is the Best Sermon | Bring the Automatic Writing Device to Agatha at the Crossroads. | — | Choose a dialogue answer: Writing device | Spend 1 Speech Writing Device | — | Herbert reputation +10; Town Gratitude ×3 | |
| Wrath and Sloth | Nun | Eye, Red Eye | Ask Agatha and Herbert to help you restore the portal. They live at the Crossroads. | — | Choose a dialogue answer: I need your help | Have 90 Nun reputation, Have 90 Herbert reputation | — | — | |
| Wrath and Sloth | Nun | Eye, Red Eye | — | — | Choose a dialogue answer: I need your help | Have 100 Nun reputation, Have 100 Herbert reputation | — | — | |
| Wrath and Sloth | Nun | Eye, Red Eye | Something strange is happening. Visit Agatha and Herbert at the Crossroads. | — | Teleport after the screen transition (target not identified). | — | — | — | |
| Wrath and Sloth | Nun | Eye, Red Eye | Bring a Comfortable Chair to Agatha at the Crossroads. | — | Choose a dialogue answer: Comfortable chair | Spend 1 Comfortable Chair | — | Nun reputation +10; Herbert reputation +10 | |
| A Cure for Wellness | Linda | Campaign of Thrones | Speak with Linda about Albert's health. She's always at her Dockside Club. | — | Choose a dialogue answer: Albert's health. | — | — | — | |
| Wealthy Clients | Linda | A Cure for Wellness | Complete orders, and return to Linda at her Dockside Club. | — | Choose a dialogue answer: Wealthy townspeople | Have 100 Town quality | — | Linda reputation +10; Town Gratitude ×2 | |
| Green Men From Far Lands | — | Dirt Rights | Speak with the refugees in the Sluice Area to grant them new lands. | — | Choose a dialogue answer: This land can be yours. | — | — | Town Gratitude ×2 | |
| Green Men From Far Lands | — | Dirt Rights | Bring high quality tools to the refugees in the Sluice Area. | — | Choose a dialogue answer: Give the tools. | Spend 3 Steel Shovel | — | Town Gratitude ×2 | |
| Hot Potato Delivery | Linda | Green Men From Far Lands | Bring the po-ta-to to Linda in her Dockside Club. It should help Albert's cough. | — | Choose a dialogue answer: Give the plant. | Spend 3 Po-ta-to | — | Linda reputation +10 | |
| Coughing it Up! | Albert | Finding Old God | Speak with Albert about his health. He's normally at his Lab. | — | Choose a dialogue answer: Your health | — | — | Albert reputation +10 | |
| Heal the Healer | Albert | Coughing it Up!, Hot Potato Delivery | It seems we found a remedy for Albert's cough. I should speak with him in his Lab. | — | Choose a dialogue answer: We found a cure. | — | — | Albert reputation +10 | |
| Love Story | Linda | Heal the Healer | Visit Linda and Albert at the Dockside Club. | After sleeping. | Enter a place (target not identified). | — | — | — | |
| Love Story | Linda | Heal the Healer | Bring Bottles to Albert at the Dockside Club. | — | Choose a dialogue answer: Bottles | Spend 10 Alchemy Flasks II | — | Albert reputation +10; Town Gratitude ×3 | |
| Love Story | Linda | Heal the Healer | Bring Chocolate to Linda at the Dockside Club. | — | Choose a dialogue answer: Chocolate | Spend 1 Chocolate | — | Linda reputation +10; Town Gratitude ×3 | |
| Lust and Envy | Linda | Eye, Red Eye | Ask Linda and Albert to help you restore the portal. They're at the Dockside Club. | — | Choose a dialogue answer: I need your help | Have 90 Albert reputation, Have 90 Linda reputation | — | — | |
| Lust and Envy | Linda | Eye, Red Eye | — | — | Choose a dialogue answer: I need your help | Have 100 Albert reputation, Have 100 Linda reputation | — | — | |
| Lust and Envy | Linda | Eye, Red Eye | Something strange is happening. Visit Linda and Albert at the Dockside Club. | — | Enter a place (target not identified). | — | — | — | |
| Lust and Envy | Linda | Eye, Red Eye | Bring Luxury Drapes to Albert at the Dockside Club. | — | Choose a dialogue answer: Luxury drapes. | Spend 1 Luxury Drapes | — | Albert reputation +10; Linda reputation +10; Town Gratitude ×2 | |
| Water Locked | Herbert | Front-of-the-Envelope Calculation, A Cure for Wellness | Speak with Herbert in the Barracks about the ship lock gate in the zombie-infected part of Town. | — | Choose a dialogue answer: Water lock gate | — | — | — | |
| Water Locked | Herbert | Front-of-the-Envelope Calculation, A Cure for Wellness | Talk to the guard to start the battle and lock the gate. I really need to win this one. | — | Choose a dialogue answer: About the lock gate... | — | — | — | |
| Water Locked | Herbert | Front-of-the-Envelope Calculation, A Cure for Wellness | Win the battle: Closing the Western Floodgate | — | Win a fight: Closing the Western Floodgate | — | — | — | |
| Steamy Royal | Herbert | Water Locked | Speak with Herbert in the Barracks to prepare the foray into the water tunnel. | — | Choose a dialogue answer: The water tunnel | — | — | — | |
| Steamy Royal | Herbert | Water Locked | Speak with the guards at the post to commence the foray into the water tunnel. I need to win this one. | — | Use an interaction (target not identified). | — | — | — | |
| Steamy Royal | Herbert | Water Locked | Win the battle: Closing the Eastern Floodgate: Part II | — | Win a fight: Closing the Eastern Floodgate: Part I | — | — | — | |
| Steamy Royal | Herbert | Water Locked | Win the battle: Closing the Eastern Floodgate: Part I | — | Win a fight: Closing the Eastern Floodgate: Part II | — | — | — | |
| Steamy Royal | Herbert | Water Locked | — | — | Use an interaction (target not identified). | — | — | — | |
| Steamy Royal | Herbert | Water Locked | Win the battle: Break Through to the Bathhouse Basement | — | Win a fight: Break Through to the Bathhouse Basement | — | — | — | |
| Dirt Rights | Herbert | Water Locked | Speak with Herbert in the Barracks about securing the bottom of the lock. | — | Choose a dialogue answer: Bottom of the lock | — | — | — | |
| Dirt Rights | Herbert | Water Locked | Speak with the guards to secure the bottom of the lock. I need to win this battle. | — | Choose a dialogue answer: The bottom of the lock | — | — | — | |
| Dirt Rights | Herbert | Water Locked | Win the battle: Operation POTATO: Part I | — | Win a fight: Operation POTATO: Part I | — | — | — | |
| Dirt Rights | Herbert | Water Locked | Win the battle: Operation POTATO: Part II | — | Win a fight: Operation POTATO: Part II | — | — | — | |
| Still Standing on Stilts | Herbert | Notorious Nun | Speak with Herbert in the Barracks about the plan to fight through to the woodcarvers. | — | Choose a dialogue answer: Bridge to the Lake. | — | — | — | |
| Still Standing on Stilts | Herbert | Notorious Nun | Speak with the guards to get to the western lake and the Stilt Houses. I need to win this battle. | — | Choose a dialogue answer: The western lake | — | — | — | |
| Still Standing on Stilts | Herbert | Notorious Nun | Win the battle: Battle at the Lake | — | Win a fight: Battle at the Lake | — | — | — | |
| The Last Battle | — | Palace Politics, Gluttony and Pride, Wrath and Sloth, Lust and Envy | Prepare for the last battle. Speak with the guards at the post, and win. | — | Enter a place (target not identified). | — | — | — | |
| The Last Battle | — | Palace Politics, Gluttony and Pride, Wrath and Sloth, Lust and Envy | Win the battle: Final Battle | — | Win a fight: Final Battle | — | — | — | |
| The Last Battle | — | Palace Politics, Gluttony and Pride, Wrath and Sloth, Lust and Envy | Restore the portal at the Astrologer's Tower. | — | Choose a dialogue answer: Insert Greed fragment | Spend 1 Portal fragment Greed | — | Inventory capacity may decrease by 1 when current contents fit | |
| Tales for Ales | — | — | I need to bring some drinks to the Captain at the Dockside Club. | — | Choose a dialogue answer: Here’s your beer. | Spend 2 Beer | — | — | |
| Tales for Ales | — | — | I need to bring some Faith to the Captain at the Dockside Club. | — | Say a dialogue line: Heh... telling these stories just makes me sad... | — | — | Town Gratitude ×3 | |
| Press for Cash | Jeffry | — | Speak with Januarius about the town's budget problems. He owns the tavern in the Village. | — | Choose a dialogue answer: Budget problems | — | — | — | |
| Press for Cash | Jeffry | — | Bring paper money to Januarius in his tavern in the Village. | — | Choose a dialogue answer: Paper money. | Spend 20 Printed Money | — | — | |
| Press for Cash | Jeffry | — | Bring paper money to the twins. They're in Twin's Land. | — | Choose a dialogue answer: Crafted money. | Spend 10 Signed Printed Money | — | — | |
| The Lord's Vintage | — | — | Bring wine to the monk in the Royal Foundry. | — | Choose a dialogue answer: Give wine. | Spend 2 Wine (3★) | — | Town Gratitude ×3 | |
| Fish for the Fisher | Fisherman | — | I need to bring good fish to the Fisherman. | — | Choose a dialogue answer: A decent fish. | Spend 5 River fish fillet | — | Town Gratitude ×1; Technology: Sea fish dishes | |
| Fish for the Fisher | Fisherman | — | I need to bring sea fish to the Fisherman. | — | Choose a dialogue answer: A sea fish. | Spend 5 Sea fish fillet | — | Town Gratitude ×2; Technology: Mysterious fish dishes | |
| Fish for the Fisher | Fisherman | — | I need to bring mysterious fish to the Fisherman. | — | Choose a dialogue answer: A mysterious fish! | Spend 5 Mysterious fish fillet | — | Town Gratitude ×3; Pro Rod ×1 | |
| Homobonus I | Homobonus | — | Bring bottles to Homobonus. His house is near the Town Warehouse. | — | Choose a dialogue answer: Give bottles. | Spend 10 Empty Bottle | — | Town Gratitude ×2; Story (1★) ×1 | |
| Homobonus II | Homobonus | — | Bring Faith to Homobonus. His house is near the Town Warehouse. | — | Choose a dialogue answer: Sell faith | — | — | — |
No matching entries.
Reading the table
Section titled “Reading the table”- A dialogue requirement marked “Spend” corresponds to a source
Pricerequirement; “Have” corresponds to aLockrequirement. A held item or resource is not described as spent unless the source marks it as a price. - A dash means the source fields used here supplied no value the extractor could summarize; it does not prove that the game has no condition, trigger, requirement or reward. “Unnamed stage in parent chain” flags a row where unnamed parent stages were found but no named earlier quest could be shown.
- “Condition not decoded,” “Target not identified,” “Requirements not decoded,” and “Some effects not decoded” flag source details the extractor could not interpret. Other unsupported conditions, dialogue requirements, triggers and player-facing effects may also be omitted, so an unmarked dash is not proof that none exist.
- Where the source identifies them, trigger labels name the dialogue choice, mapped exit or staged building. Other triggers can still be unrecognized or have an unresolved target, and the labels do not form a complete route.
- The supported reward summaries include effects beyond items: inspiration increases goal progress, not an item or currency payout; a capacity reduction applies only if current inventory contents fit and removes no items; unlocking the Theology tab opens that tech-tree tab; zone-quality changes apply to the named zone, such as Resurrection Lab. These rows describe the recorded effect, not a broader gameplay result.
- Start and completion triggers are those identified by the quest definition. Conditions and rewards include only expressions the extractor can identify.
- “What to do” uses named dialogue or quest text where it can be connected to the record. It is not an ordered set of player instructions.
Use Getting started for a cautious opening checklist, and morgue workflow for the body-delivery and autopsy questions the tutorial calls out. These guides also remain based on extracted text pending gameplay review.
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