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Resources and gathering

This table connects illustrated items to harvest, loot and starting-inventory sources that the local world definitions place in a mapped location. Source rows may include chance expressions, accepted tools and item links; a listed route does not make a chance-based drop guaranteed.

Resources
ArtworkItemSourceWhereMethodTool
BeeswaxBeehive (grown into Beehive) at Vineyard: Beeswax ×1–2; Unnamed source at Forest: Beeswax ×1 (chance: 0.25); Unnamed source at Graveyard: Beeswax ×1 (chance: 0.25); Unnamed source at Quarry: Beeswax ×1 (chance: 0.25); Unnamed source at Riverside: Beeswax ×1 (chance: 0.25)Forest, Graveyard, Quarry, Riverside, VineyardHarvestHand
BeetGarden crop at Garden (grown after planting Beet Seed ×4): Beet ×stored crop count + your Farmer perk + your Farmer II perk (may be zero; varies with stored plot values)GardenHarvestHand
Beet SeedGarden crop at Garden (grown after planting Beet Seed ×4): Beet Seed ×stored seed count + your Seed Master perk (may be zero; varies with stored plot values)GardenHarvestHand
BerryUnnamed source at Crossroads: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Crossroads: Berry ×2–4; Unnamed source at Forest: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Forest: Berry ×2–4; Unnamed source at Garden: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Garden: Berry ×2–4; Unnamed source at Graveyard: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Graveyard: Berry ×2–4; Unnamed source at Hangman's House: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Hangman's House: Berry ×2–4; Unnamed source at Herm's Store: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Herm's Store: Berry ×2–4; Unnamed source at Mailbox: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Mailbox: Berry ×2–4; Unnamed source at Quarry: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Quarry: Berry ×2–4; Unnamed source at Riverside: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Riverside: Berry ×2–4; Unnamed source at Sluice Area: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Sluice Area: Berry ×2–4; Unnamed source at Village: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Village: Berry ×2–4; Unnamed source at Yard: Berry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Yard: Berry ×2–4Crossroads, Forest, Garden, Graveyard, Hangman's House, Herm's Store, Mailbox, Quarry, Riverside, Sluice Area, Village, YardHarvestHand
BlueberryUnnamed source at Heart of the Swamp: Blueberry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Heart of the Swamp: Blueberry ×2–4; Unnamed source at Swamp: Blueberry ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Swamp: Blueberry ×2–4Heart of the Swamp, SwampHarvestHand
BoardUnnamed source at Alchemy Lab: Board ×2–4; Unnamed source at Factory: Board ×1–2; Unnamed source at Garden: Board ×1 (chance: 0.25); Unnamed source at Garden: Board ×1–2; Unnamed source at Hangman's House: Board ×1 (chance: 0.25); Unnamed source at Hangman's House: Board ×1–2; Unnamed source at Morgue: Board ×2–4; Unnamed source at Old Mine: Board ×1–2; Unnamed source at Resurrection Lab: Board ×2–4; Unnamed source at Sluice Area: Board ×1 (chance: 0.25); Unnamed source at Sluice Area: Board ×1–2; Unnamed source at Vineyard Basement: Board ×1–2; Unnamed source at Writing Basement: Board ×2–4; Unnamed source at Yard: Board ×1 (chance: 0.25); Unnamed source at Yard: Board ×1–2Alchemy Lab, Factory, Garden, Hangman's House, Morgue, Old Mine, Resurrection Lab, Sluice Area, Vineyard Basement, Writing Basement, YardHarvestAxe, Hand
Bronze NailsUnnamed source at Alchemy Lab: Bronze Nails ×2–3; Unnamed source at Factory: Bronze Nails ×1–2; Unnamed source at Garden: Bronze Nails ×1–2; Unnamed source at Hangman's House: Bronze Nails ×1–2; Unnamed source at Morgue: Bronze Nails ×2–3; Unnamed source at Old Mine: Bronze Nails ×1–2; Unnamed source at Resurrection Lab: Bronze Nails ×2–3; Unnamed source at Sluice Area: Bronze Nails ×1–2; Unnamed source at Vineyard Basement: Bronze Nails ×1–2; Unnamed source at Writing Basement: Bronze Nails ×2–3; Unnamed source at Yard: Bronze Nails ×1–2Alchemy Lab, Factory, Garden, Hangman's House, Morgue, Old Mine, Resurrection Lab, Sluice Area, Vineyard Basement, Writing Basement, YardHarvestAxe, Hand, Pickaxe
Bronze ScrapUnnamed source at Alchemy Lab: Bronze Scrap ×2–3; Unnamed source at Factory: Bronze Scrap ×1–2; Unnamed source at Factory: Bronze Scrap ×1–3; Unnamed source at Garden: Bronze Scrap ×1–2; Unnamed source at Garden: Bronze Scrap ×1–3; Unnamed source at Hangman's House: Bronze Scrap ×1–2; Unnamed source at Hangman's House: Bronze Scrap ×1–3; Unnamed source at Morgue: Bronze Scrap ×2–3; Unnamed source at Old Mine: Bronze Scrap ×1–3; Unnamed source at Resurrection Lab: Bronze Scrap ×2–3; Unnamed source at Sluice Area: Bronze Scrap ×1–2; Unnamed source at Sluice Area: Bronze Scrap ×1–3; Unnamed source at Vineyard Basement: Bronze Scrap ×1–3; Unnamed source at Writing Basement: Bronze Scrap ×2–3; Unnamed source at Yard: Bronze Scrap ×1–2; Unnamed source at Yard: Bronze Scrap ×1–3Alchemy Lab, Factory, Garden, Hangman's House, Morgue, Old Mine, Resurrection Lab, Sluice Area, Vineyard Basement, Writing Basement, YardHarvestAxe, Hand, Pickaxe
Brown MushroomUnnamed source at Forest: Brown Mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Forest: Brown Mushroom ×2–3; Unnamed source at Garden: Brown Mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Garden: Brown Mushroom ×2–3; Unnamed source at Inquisition Dungeon: Brown Mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Inquisition Dungeon: Brown Mushroom ×2–3; Unnamed source at Quarry: Brown Mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Quarry: Brown Mushroom ×2–3; Unnamed source at Riverside: Brown Mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Riverside: Brown Mushroom ×2–3; Unnamed source at Sawmill: Brown Mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Sawmill: Brown Mushroom ×2–3; Unnamed source at Yard: Brown Mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Yard: Brown Mushroom ×2–3Forest, Garden, Inquisition Dungeon, Quarry, Riverside, Sawmill, YardHarvestHand
Brown Mushroom (3★)Unnamed source at Inquisition Dungeon: Brown Mushroom (3★) ×2Inquisition DungeonHarvestHand
Cabbage (1★)Garden crop at Garden (grown after planting Cabbage seed (1★) ×4): Cabbage (1★) ×stored 1★ crop count + your Farmer perk (may be zero; varies with stored plot values)GardenHarvestHand
Cabbage (2★)Garden crop at Garden (grown after planting Cabbage seed (1★) ×4): Cabbage (2★) ×stored 2★ crop count + your Farmer II perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Cabbage seed (2★) ×4): Cabbage (2★) ×stored 2★ crop count + your Farmer perk (may be zero; varies with stored plot values)GardenHarvestHand
Cabbage (3★)Garden crop at Garden (grown after planting Cabbage seed (2★) ×4): Cabbage (3★) ×stored 3★ crop count + your Farmer II perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Cabbage seed (3★) ×4): Cabbage (3★) ×stored 3★ crop count + your Farmer perk + your Farmer II perk (may be zero; varies with stored plot values)GardenHarvestHand
Cabbage seed (1★)Garden crop at Garden (grown after planting Cabbage seed (1★) ×4): Cabbage seed (1★) ×stored 1★ seed count (may be zero; varies with stored plot values)GardenHarvestHand
Cabbage seed (2★)Garden crop at Garden (grown after planting Cabbage seed (1★) ×4): Cabbage seed (2★) ×stored 2★ seed count + your Seed Master perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Cabbage seed (2★) ×4): Cabbage seed (2★) ×stored 2★ seed count (may be zero; varies with stored plot values)GardenHarvestHand
Cabbage seed (3★)Garden crop at Garden (grown after planting Cabbage seed (2★) ×4): Cabbage seed (3★) ×stored 3★ seed count + your Seed Master perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Cabbage seed (3★) ×4): Cabbage seed (3★) ×stored 3★ seed count + your Seed Master perk (may be zero; varies with stored plot values)GardenHarvestHand
CarrotGarden crop at Garden (grown after planting Carrot seed ×4): Carrot ×stored crop count + your Farmer perk + your Farmer II perk (may be zero; varies with stored plot values)GardenHarvestHand
Carrot seedGarden crop at Garden (grown after planting Carrot seed ×4): Carrot seed ×stored seed count + your Seed Master perk (may be zero; varies with stored plot values)GardenHarvestHand
ClayUnnamed source at Graveyard: Clay ×4; Unnamed source at Riverside: Clay ×4; Unnamed source at Square: Clay ×4; Unnamed source at Yard: Clay ×4Graveyard, Riverside, Square, YardHarvestShovel
Copper NuggetUnnamed source at Garden: Copper Nugget ×(3 + 1 × your Miner perk)GardenHarvestPickaxe
FireflyNight flower at Heart of the Swamp: Firefly ×1; Night flower at Swamp: Firefly ×1; Unnamed source at Garden: Firefly ×1 (chance: 0.4); Unnamed source at Graveyard: Firefly ×1 (chance: 0.4); Unnamed source at Riverside: Firefly ×1 (chance: 0.4); Unnamed source at Sawmill: Firefly ×1 (chance: 0.4)Garden, Graveyard, Heart of the Swamp, Riverside, Sawmill, SwampHarvestHand
FlaxGarden crop at Garden (grown after planting Flax Seed ×4): Flax ×stored crop count + your Farmer perk + your Farmer II perk (may be zero; varies with stored plot values)GardenHarvestHand
Flax SeedGarden crop at Garden (grown after planting Flax Seed ×4): Flax Seed ×stored seed count + your Seed Master perk (may be zero; varies with stored plot values)GardenHarvestHand
GemUnnamed source at Garden: Gem ×1 (chance 0.2 × your Jeweler perk); Unnamed source at Garden: Gem ×1 (chance 0.2 × your Miner perk)GardenHarvestPickaxe
Grape Seeds (1★)Garden crop at Vineyard (grown after planting Grape Seeds (1★) ×4): Grape Seeds (1★) ×stored 1★ seed count (may be zero; varies with stored plot values)VineyardHarvestHand
Grape Seeds (2★)Garden crop at Vineyard (grown after planting Grape Seeds (1★) ×4): Grape Seeds (2★) ×stored 2★ seed count + your Seed Master perk (may be zero; varies with stored plot values); Garden crop at Vineyard (grown after planting Grape Seeds (2★) ×4): Grape Seeds (2★) ×stored 2★ seed count (may be zero; varies with stored plot values)VineyardHarvestHand
Grape Seeds (3★)Garden crop at Vineyard (grown after planting Grape Seeds (2★) ×4): Grape Seeds (3★) ×stored 3★ seed count + your Seed Master perk (may be zero; varies with stored plot values); Garden crop at Vineyard (grown after planting Grape Seeds (3★) ×4): Grape Seeds (3★) ×stored 3★ seed count + your Seed Master perk (may be zero; varies with stored plot values)VineyardHarvestHand
Grapes (1★)Garden crop at Vineyard (grown after planting Grape Seeds (1★) ×4): Grapes (1★) ×stored 1★ crop count + your Farmer perk (may be zero; varies with stored plot values)VineyardHarvestHand
Grapes (2★)Garden crop at Vineyard (grown after planting Grape Seeds (1★) ×4): Grapes (2★) ×stored 2★ crop count + your Farmer II perk + your Grape Master perk (may be zero; varies with stored plot values); Garden crop at Vineyard (grown after planting Grape Seeds (2★) ×4): Grapes (2★) ×stored 2★ crop count + your Farmer perk (may be zero; varies with stored plot values)VineyardHarvestHand
Grapes (3★)Garden crop at Vineyard (grown after planting Grape Seeds (2★) ×4): Grapes (3★) ×stored 3★ crop count + your Farmer II perk + your Grape Master perk (may be zero; varies with stored plot values); Garden crop at Vineyard (grown after planting Grape Seeds (3★) ×4): Grapes (3★) ×stored 3★ crop count + your Farmer perk + your Farmer II perk + your Grape Master perk (may be zero; varies with stored plot values)VineyardHarvestHand
HoneyBeehive (grown into Beehive) at Vineyard: Honey ×3–6; Unnamed source at Forest: Honey ×1–2; Unnamed source at Graveyard: Honey ×1–2; Unnamed source at Quarry: Honey ×1–2; Unnamed source at Riverside: Honey ×1–2Forest, Graveyard, Quarry, Riverside, VineyardHarvestHand
Hop SeedsGarden crop at Vineyard (grown after planting Hop Seeds ×4): Hop Seeds ×stored seed count + your Seed Master perk (may be zero; varies with stored plot values)VineyardHarvestHand
HopsGarden crop at Vineyard (grown after planting Hop Seeds ×4): Hops ×stored crop count + your Farmer perk + your Farmer II perk (may be zero; varies with stored plot values)VineyardHarvestHand
Inquisitor’s medallionLocked door at Garden: Inquisitor’s medallion ×1 (after Open the door); requires Inquisitor’s medallion ×1, Secret combination ×1GardenCraft completion—
Iron OreUnnamed source at Forest: Iron Ore ×(3 + 1 × your Miner perk); Unnamed source at Graveyard: Iron Ore ×(3 + 1 × your Miner perk); Unnamed source at Heart of the Swamp: Iron Ore ×(3 + 1 × your Miner perk); Unnamed source at Mailbox: Iron Ore ×(3 + 1 × your Miner perk); Unnamed source at Quarry: Iron Ore ×(3 + 1 × your Miner perk); Unnamed source at Swamp: Iron Ore ×(3 + 1 × your Miner perk); Unnamed source at Vineyard: Iron Ore ×(3 + 1 × your Miner perk)Forest, Graveyard, Heart of the Swamp, Mailbox, Quarry, Swamp, VineyardHarvestPickaxe
LeafGarden crop at Garden (grown after planting Beet Seed ×4): Leaf ×2; Garden crop at Garden (grown after planting Cabbage seed (1★) ×4): Leaf ×2; Garden crop at Garden (grown after planting Cabbage seed (2★) ×4): Leaf ×2; Garden crop at Garden (grown after planting Cabbage seed (3★) ×4): Leaf ×2; Garden crop at Garden (grown after planting Carrot seed ×4): Leaf ×2; Garden crop at Garden (grown after planting Flax Seed ×4): Leaf ×2; Garden crop at Garden (grown after planting Onion seed (1★) ×4): Leaf ×2; Garden crop at Garden (grown after planting Onion seed (2★) ×4): Leaf ×2; Garden crop at Garden (grown after planting Onion seed (3★) ×4): Leaf ×2; Garden crop at Garden (grown after planting Pumpkin Seeds (1★) ×4): Leaf ×2; Garden crop at Garden (grown after planting Pumpkin Seeds (2★) ×4): Leaf ×2; Garden crop at Garden (grown after planting Pumpkin Seeds (3★) ×4): Leaf ×2; Garden crop at Garden (grown after planting Wheat seed ×4): Leaf ×2; Garden crop at Vineyard (grown after planting Grape Seeds (1★) ×4): Leaf ×2; Garden crop at Vineyard (grown after planting Grape Seeds (2★) ×4): Leaf ×2; Garden crop at Vineyard (grown after planting Grape Seeds (3★) ×4): Leaf ×2; Garden crop at Vineyard (grown after planting Hop Seeds ×4): Leaf ×2Garden, VineyardHarvestHand
LogUnnamed source at Crossroads: Log ×1 (chance: PPar("perk_axeman")); Unnamed source at Crossroads: Log ×2; Unnamed source at Forest Post: Log ×1; Unnamed source at Forest Post: Log ×1 (chance: PPar("perk_axeman")); Unnamed source at Forest Post: Log ×2; Unnamed source at Garden: Log ×1; Unnamed source at Garden: Log ×1 (chance: PPar("perk_axeman")); Unnamed source at Garden: Log ×1–2 (chance: PPar("perk_axeman")); Unnamed source at Garden: Log ×2; Unnamed source at Garden: Log ×3–4; Unnamed source at Graveyard: Log ×1; Unnamed source at Graveyard: Log ×1 (chance: PPar("perk_axeman")); Unnamed source at Graveyard: Log ×1–2 (chance: PPar("perk_axeman")); Unnamed source at Graveyard: Log ×2; Unnamed source at Graveyard: Log ×3–4; Unnamed source at Mailbox: Log ×1 (chance: PPar("perk_axeman")); Unnamed source at Mailbox: Log ×2; Unnamed source at Quarry: Log ×1; Unnamed source at Quarry: Log ×1 (chance: PPar("perk_axeman")); Unnamed source at Quarry: Log ×1–2 (chance: PPar("perk_axeman")); Unnamed source at Quarry: Log ×2; Unnamed source at Quarry: Log ×3–4; Unnamed source at Riverside: Log ×1 (chance: PPar("perk_axeman")); Unnamed source at Riverside: Log ×2; Unnamed source at Vineyard: Log ×1; Unnamed source at Vineyard: Log ×1 (chance: PPar("perk_axeman")); Unnamed source at Vineyard: Log ×1–2 (chance: PPar("perk_axeman")); Unnamed source at Vineyard: Log ×2; Unnamed source at Vineyard: Log ×3–4; Unnamed source at Yard: Log ×1; Unnamed source at Yard: Log ×1 (chance: PPar("perk_axeman")); Unnamed source at Yard: Log ×1–2 (chance: PPar("perk_axeman")); Unnamed source at Yard: Log ×2; Unnamed source at Yard: Log ×3–4Crossroads, Forest Post, Garden, Graveyard, Mailbox, Quarry, Riverside, Vineyard, YardHarvestAxe
MarbleUnnamed source at Old Mine: Marble ×4; Unnamed source at Quarry: Marble ×4Old Mine, QuarryHarvestPickaxe
Night flowerNight flower at Heart of the Swamp: Night flower ×2–3; Night flower at Swamp: Night flower ×2–3Heart of the Swamp, SwampHarvestHand
Onion (1★)Garden crop at Garden (grown after planting Onion seed (1★) ×4): Onion (1★) ×stored 1★ crop count + your Farmer perk (may be zero; varies with stored plot values)GardenHarvestHand
Onion (2★)Garden crop at Garden (grown after planting Onion seed (1★) ×4): Onion (2★) ×stored 2★ crop count + your Farmer II perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Onion seed (2★) ×4): Onion (2★) ×stored 2★ crop count + your Farmer perk (may be zero; varies with stored plot values)GardenHarvestHand
Onion (3★)Garden crop at Garden (grown after planting Onion seed (2★) ×4): Onion (3★) ×stored 3★ crop count + your Farmer II perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Onion seed (3★) ×4): Onion (3★) ×stored 3★ crop count + your Farmer perk + your Farmer II perk (may be zero; varies with stored plot values)GardenHarvestHand
Onion seed (1★)Garden crop at Garden (grown after planting Onion seed (1★) ×4): Onion seed (1★) ×stored 1★ seed count (may be zero; varies with stored plot values)GardenHarvestHand
Onion seed (2★)Garden crop at Garden (grown after planting Onion seed (1★) ×4): Onion seed (2★) ×stored 2★ seed count + your Seed Master perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Onion seed (2★) ×4): Onion seed (2★) ×stored 2★ seed count (may be zero; varies with stored plot values)GardenHarvestHand
Onion seed (3★)Garden crop at Garden (grown after planting Onion seed (2★) ×4): Onion seed (3★) ×stored 3★ seed count + your Seed Master perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Onion seed (3★) ×4): Onion seed (3★) ×stored 3★ seed count + your Seed Master perk (may be zero; varies with stored plot values)GardenHarvestHand
Pumpkin (1★)Garden crop at Garden (grown after planting Pumpkin Seeds (1★) ×4): Pumpkin (1★) ×stored 1★ crop count + your Farmer perk (may be zero; varies with stored plot values)GardenHarvestHand
Pumpkin (2★)Garden crop at Garden (grown after planting Pumpkin Seeds (1★) ×4): Pumpkin (2★) ×stored 2★ crop count + your Farmer II perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Pumpkin Seeds (2★) ×4): Pumpkin (2★) ×stored 2★ crop count + your Farmer perk (may be zero; varies with stored plot values)GardenHarvestHand
Pumpkin (3★)Garden crop at Garden (grown after planting Pumpkin Seeds (2★) ×4): Pumpkin (3★) ×stored 3★ crop count + your Farmer II perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Pumpkin Seeds (3★) ×4): Pumpkin (3★) ×stored 3★ crop count + your Farmer perk + your Farmer II perk (may be zero; varies with stored plot values)GardenHarvestHand
Pumpkin Seeds (1★)Garden crop at Garden (grown after planting Pumpkin Seeds (1★) ×4): Pumpkin Seeds (1★) ×stored 1★ seed count (may be zero; varies with stored plot values)GardenHarvestHand
Pumpkin Seeds (2★)Garden crop at Garden (grown after planting Pumpkin Seeds (1★) ×4): Pumpkin Seeds (2★) ×stored 2★ seed count + your Seed Master perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Pumpkin Seeds (2★) ×4): Pumpkin Seeds (2★) ×stored 2★ seed count (may be zero; varies with stored plot values)GardenHarvestHand
Pumpkin Seeds (3★)Garden crop at Garden (grown after planting Pumpkin Seeds (2★) ×4): Pumpkin Seeds (3★) ×stored 3★ seed count + your Seed Master perk (may be zero; varies with stored plot values); Garden crop at Garden (grown after planting Pumpkin Seeds (3★) ×4): Pumpkin Seeds (3★) ×stored 3★ seed count + your Seed Master perk (may be zero; varies with stored plot values)GardenHarvestHand
Red MushroomUnnamed source at Forest: Red Mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Forest: Red Mushroom ×2–3; Unnamed source at Vineyard: Red Mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Vineyard: Red Mushroom ×2–3Forest, VineyardHarvestHand
RhododendronUnnamed source at Garden: Rhododendron ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Garden: Rhododendron ×2–4; Unnamed source at Graveyard: Rhododendron ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Graveyard: Rhododendron ×2–4; Unnamed source at Riverside: Rhododendron ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Riverside: Rhododendron ×2–4; Unnamed source at Sawmill: Rhododendron ×2 (chance: PPar("perk_mastergatherer")); Unnamed source at Sawmill: Rhododendron ×2–4Garden, Graveyard, Riverside, SawmillHarvestHand
SandUnnamed source at Riverside: Sand ×4; Unnamed source at Vineyard: Sand ×4Riverside, VineyardHarvestShovel
Short LogUnnamed source at Crossroads: Short Log ×2; Unnamed source at Forest Post: Short Log ×1; Unnamed source at Forest Post: Short Log ×2; Unnamed source at Garden: Short Log ×1; Unnamed source at Garden: Short Log ×2; Unnamed source at Garden: Short Log ×3; Unnamed source at Graveyard: Short Log ×1; Unnamed source at Graveyard: Short Log ×2; Unnamed source at Graveyard: Short Log ×3; Unnamed source at Mailbox: Short Log ×2; Unnamed source at Quarry: Short Log ×1; Unnamed source at Quarry: Short Log ×2; Unnamed source at Quarry: Short Log ×3; Unnamed source at Riverside: Short Log ×2; Unnamed source at Vineyard: Short Log ×1; Unnamed source at Vineyard: Short Log ×2; Unnamed source at Vineyard: Short Log ×3; Unnamed source at Yard: Short Log ×1; Unnamed source at Yard: Short Log ×2; Unnamed source at Yard: Short Log ×3Crossroads, Forest Post, Garden, Graveyard, Mailbox, Quarry, Riverside, Vineyard, YardHarvestShovel
StickUnnamed source at Crossroads: Stick ×2; Unnamed source at Crossroads: Stick ×2–4; Unnamed source at Forest Post: Stick ×1–2; Unnamed source at Forest Post: Stick ×2; Unnamed source at Forest Post: Stick ×2–4; Unnamed source at Garden: Stick ×1; Unnamed source at Garden: Stick ×1–2; Unnamed source at Garden: Stick ×2; Unnamed source at Garden: Stick ×2–4; Unnamed source at Garden: Stick ×3; Unnamed source at Graveyard: Stick ×1; Unnamed source at Graveyard: Stick ×1–2; Unnamed source at Graveyard: Stick ×2; Unnamed source at Graveyard: Stick ×2–4; Unnamed source at Graveyard: Stick ×3; Unnamed source at Mailbox: Stick ×2; Unnamed source at Mailbox: Stick ×2–4; Unnamed source at Quarry: Stick ×1–2; Unnamed source at Quarry: Stick ×2; Unnamed source at Quarry: Stick ×2–4; Unnamed source at Quarry: Stick ×3; Unnamed source at Riverside: Stick ×2; Unnamed source at Riverside: Stick ×2–4; Unnamed source at Vineyard: Stick ×1–2; Unnamed source at Vineyard: Stick ×2; Unnamed source at Vineyard: Stick ×2–4; Unnamed source at Vineyard: Stick ×3; Unnamed source at Yard: Stick ×1; Unnamed source at Yard: Stick ×2; Unnamed source at Yard: Stick ×2–4; Unnamed source at Yard: Stick ×3Crossroads, Forest Post, Garden, Graveyard, Mailbox, Quarry, Riverside, Vineyard, YardHarvestAxe, Shovel
StoneUnnamed source at Factory: Stone ×1–2; Unnamed source at Forest Post: Stone ×1; Unnamed source at Forest Post: Stone ×3; Unnamed source at Forest: Stone ×1; Unnamed source at Garden: Stone ×1; Unnamed source at Garden: Stone ×2; Unnamed source at Garden: Stone ×3; Unnamed source at Garden: Stone ×4; Unnamed source at Graveyard: Stone ×1; Unnamed source at Graveyard: Stone ×2; Unnamed source at Graveyard: Stone ×3; Unnamed source at Graveyard: Stone ×4; Unnamed source at Quarry: Stone ×1; Unnamed source at Quarry: Stone ×2; Unnamed source at Quarry: Stone ×4; Unnamed source at Riverside: Stone ×1; Unnamed source at Riverside: Stone ×2; Unnamed source at Sawmill: Stone ×2; Unnamed source at Vineyard: Stone ×2; Unnamed source at Vineyard: Stone ×4; Unnamed source at Yard: Stone ×1; Unnamed source at Yard: Stone ×2; Unnamed source at Yard: Stone ×3; Unnamed source at Yard: Stone ×4Factory, Forest, Forest Post, Garden, Graveyard, Quarry, Riverside, Sawmill, Vineyard, YardHarvestPickaxe
Swamp mushroomUnnamed source at Heart of the Swamp: Swamp mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Heart of the Swamp: Swamp mushroom ×2–3; Unnamed source at Swamp: Swamp mushroom ×1–2 (chance: PPar("perk_mastergatherer")); Unnamed source at Swamp: Swamp mushroom ×2–3Heart of the Swamp, SwampHarvestHand
WaterWater well at Garden: Water ×10GardenHarvestHand
WheatGarden crop at Garden (grown after planting Wheat seed ×4): Wheat ×stored crop count + your Farmer perk + your Farmer II perk (may be zero; varies with stored plot values)GardenHarvestHand
Wheat seedGarden crop at Garden (grown after planting Wheat seed ×4): Wheat seed ×stored seed count + your Seed Master perk (may be zero; varies with stored plot values)GardenHarvestHand
  • This is the located, illustrated subset of resource routes found through reachable world objects. It does not claim to list every source of an item or every object in the world.
  • A source may be a loot container rather than a harvest node. “Tool” is shown only where the object defines a supported tool action.
  • Output chances and counts follow the source fields; they are not evaluated into a guaranteed yield. A location may be unresolved when the scene data does not map the object to a named place.
  • Garden growth chains store recorded crop or seed outputs on the growing plant; when a ready plant is worked by hand, those outputs drop into the world for pickup. One recorded example is Leaf ×2. All nine ready garden stages now have a recorded output route, but crop and seed counts can depend on stored plot values and applicable perks, and a variable count can be zero.
  • For planting and processing context, see Farming, crafting recipes, factory recipes, perks and items.

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