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Confirmed systems: quick reference

Graveyard Keeper 2 cover art

This reference records features described by the developers or on the official store page. It does not establish current in-game values, full unlock paths, or hands-on behavior.

System Developer-confirmed description Still unknown here
Graveyard and automation The official store presents graveyard work and automation as part of the game. Exact tasks, recipes, inputs, rates, and progression gates.
Technology and talents A technology tree and talent system were announced. Branches, point costs, effects, prerequisites, and reset rules.
Fast travel Milestones replace the Teleportstone for travel between unlocked places. Placement, costs, unlock order, and travel limits.
Character schedules Key characters usually stay at their locations; some mechanics remain day-specific. Complete schedules and exceptions.
Town restoration Reclaim a district, then restore housing, shops and cafes, and infrastructure. District requirements, building order, costs, and effects.
Town battles A battle occurs on a designated weekday. A Town Square battle can bring waves from multiple directions; central street battles involve advancing on several fronts and capturing control points. The announcement describes barricades and towers holding approaches, zombie squads positioned or led by a banner, and options such as archers, spiked barricades, and combat potions. Exact weekday, wave timing, objective rules, unit values, costs, and tested tactics.
Sewers The combat announcement says the sewers are open all six days. What opens or changes on each day and the in-game schedule details.

Unknown values are not estimated. All entries remain subject to release-build review.

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