Confirmed systems: quick reference

This reference records features described by the developers or on the official store page. It does not establish current in-game values, full unlock paths, or
hands-on behavior.
| System | Developer-confirmed description | Still unknown here |
|---|---|---|
| Graveyard and automation | The official store presents graveyard work and automation as part of the game. | Exact tasks, recipes, inputs, rates, and progression gates. |
| Technology and talents | A technology tree and talent system were announced. | Branches, point costs, effects, prerequisites, and reset rules. |
| Fast travel | Milestones replace the Teleportstone for travel between unlocked places. | Placement, costs, unlock order, and travel limits. |
| Character schedules | Key characters usually stay at their locations; some mechanics remain day-specific. | Complete schedules and exceptions. |
| Town restoration | Reclaim a district, then restore housing, shops and cafes, and infrastructure. | District requirements, building order, costs, and effects. |
| Town battles | A battle occurs on a designated weekday. A Town Square battle can bring waves from multiple directions; central street battles involve advancing on several fronts and capturing control points. The announcement describes barricades and towers holding approaches, zombie squads positioned or led by a banner, and options such as archers, spiked barricades, and combat potions. | Exact weekday, wave timing, objective rules, unit values, costs, and tested tactics. |
| Sewers | The combat announcement says the sewers are open all six days. | What opens or changes on each day and the in-game schedule details. |
Unknown values are not estimated. All entries remain subject to release-build review.
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