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Map and places

The world of Graveyard Keeper 2 is one map that never changes: every place, door and milestone is in the same spot in every game, and so are the people. This is the game’s own map picture with 64 pins on it, each placed where the in-game map would draw it. Point at a pin, or tap it, to see its name. Untick a box to hide one kind of pin, and try the links in the table below: each one jumps to its pin.

Places
PlaceKindDoor fromWho is here
Alchemy LabInterior——
Astrologer's TowerInteriorPort AreaGunter
Royal FoundryInterior——
QuarryArea——
ChurchInteriorGraveyard—
CrossroadsArea——
ForestArea——
GraveyardArea——
HomeInteriorYard—
Port AreaArea——
Dockside ClubInteriorPort AreaLinda
Sluice AreaArea——
SquareArea—Herbert
Stilt HousesArea—Harold
Village TavernInteriorMailboxJanuarius · Nun
BarracksInteriorCrossroads—
VillageArea——
VineyardArea——
Town WarehouseInteriorPort Area, Warehouse CellarTrademaster
Jack's WorkshopInteriorSquareJack
YardArea——
Bandit CampArea——
Writing BasementInterior——
FactoryInteriorYard—
Supply StorageInterior——
Forest PostArea——
GardenArea——
Hangman's HouseArea——
Heart of the SwampArea——
Herm's StoreArea—Herm
Inquisition BaseArea——
Abandoned HouseInteriorSluice Area—
SewersInteriorSluice Area, Square—
MailboxArea——
Main PierArea——
Old MineInteriorQuarry—
MorgueInteriorGraveyard—
Plague Doctor's LabInterior—Albert
Inquisition DungeonInterior—Larry
Resurrection LabInterior——
RiversideArea——
SawmillArea——
SwampArea——
Twins’ LandArea—Jeffry · Heffry
Vineyard BasementInteriorVineyard—
Warehouse CellarInteriorTown Warehouse—
  • Green pins are the 24 named areas of the open world, each at its signpost. Brown pins are the doors of the 17 buildings and underground rooms you can find a way into from the map. Blue diamonds are the 11 milestones. Portraits are the 12 characters who have a fixed spot.
  • A room is pinned at its door, and a character inside a building is shown beside that door.
  • Door from names the place a room’s door opens onto. A room with a dash there is reached through another room, or its door is in a part of the map with no name.
  • Five underground rooms have no pin: you walk into them from a neighbouring room. They are listed without a link.
  • A character’s name in Who is here links to the characters page, which says when they appear.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

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