GAMEWIKISTATION · Guides
Guides
Practical guides from every listed, published wiki. New guides join this collection when they are published.

Bard gate challenges
Two Bard-led Heroes 3 gate rooms: a four-pad cluster and a two-Dragon puzzle.

Bard puzzles
Five Heroes 3 routes for guiding Goblins, keeping gates open, preserving crystals and lining a Dragon up with a Goblin lane.

Bard team puzzles
Eight Heroes 3 team rooms pairing Bard charm with Warrior, Thief, Wizard, Druid and Priestess abilities.

Beams, Mirrorably selected layouts
This guide covers five matched room layouts from the article’s five numbered Beams, Mirrorably stills. Article puzzle numbers are separate from internal level-set positions.

Beams Reflected selected layouts
This guide covers eight matched room layouts from the article’s nine numbered Beams Reflected stills. Puzzle 8 remains unassigned. Article puzzle numbers are separate from internal level-set positions.

Cart and Rod: selected layouts
Selected article layouts with bilingual puzzle hints.

Crystal bridges
Guide the Warrior across four islands by settling three crystals on their water targets.

Development-room layouts
Fifteen selected room views with brief hints.

Dimensional trial and first 3D rooms
Nine selected views: one dimensional trial room and eight introductory 3D rooms.

Early Dragon puzzles
Five early Dragon puzzles with controllable screenshots and short route instructions.

Dragons Squeezed: selected layouts
Selected article layouts with bilingual puzzle hints.

drop_tool: starting layout
A matched opening frame with language-neutral markers; the route and finish remain unverified.

Druid puzzles
Five early Heroes 3 routes featuring the Druid and changing plants.

Druid teamwork
Four Heroes 3 team routes featuring Druid freezing and transmutation.

Endgame High: selected design puzzles
Twenty-seven numbered Endgame High rooms matched to the r67121 package, with selected P43/P44 layouts and source-reported solution summaries.

Endgame Low: selected design puzzles
Eighteen Endgame Low rooms matched to the local r67121 package, with bilingual selected layouts and source-reported notes.

Getting started
A practical first session: learn movement, test undo, and make checkpoints part of your recovery plan.

Gold Rooms: selected layouts
Selected article layouts with bilingual puzzle hints.

Heroes 2: final puzzles
Six late Heroes 2 routes with the Wizard, Thief, Priestess and Warrior.

Heroes 3: six heroes together
A six-hero route through the central gate ring, with crystals, switches and six exits.

Heroes and Artifacts: more rooms
Selected views and short hints for seven Heroes and Artifacts rooms.

Heroes and Artifacts: wand puzzles
Five Heroes and Artifacts rooms: Wizard, shared wand, Thief, five-Dragon Warrior and Bard/P1 four-switch routes.

Heroes and Light: Advanced
13 matched rooms: 13 board cards and 0 text-only hints.

Heroes and Light
Bilingual selected-layout cards for 38 matched puzzles, with separate article numbers, internal set positions, and source-reported notes.

Heroes and Mirrors: additional rooms
Selected article layouts with bilingual puzzle hints.

Heroes and Mirrors: Part 1 starting layouts
Eight bilingual P1 starting-layout references matched against local room textures; no route or finish is verified.

Heroes and Mirrors: Part 2 starting layouts
Five bilingual P2 chapter-start frames matched against local room textures; routes and finishes remain unverified.

Heroes and Mirrors: Part 3 starting layouts
Eleven selected P3 chapter-start views with visible room landmarks.

Heroes and Mirrors: starting layouts and clear-state checkpoints
Five launch-room layouts with P11 checkpoints; clear emblems are observed for three rooms, while exact input routes remain unresolved.

Heroes and Stones East
Fourteen numbered East stills and one unnumbered Extra room matched to local source layouts, with concise source-reported summaries.

Heroes and Stones West
18 matched rooms: 18 board cards and 0 text-only hints.

Heroes and Water: selected room layouts
Thirty-three Heroes and Water article stills matched to pinned local native textures, with bilingual source-reported ideas.

Heroes Duplicated
9 matched rooms: 9 board cards and 0 text-only hints.

Heroes working together
Nine opening two- and three-hero rooms with screenshot steps, short instructions and folded actor-by-actor routes.

High Beamcasters: selected room layouts
Fifty-three numbered article-room stills matched, plus four unnumbered selected video layouts.

High Heroes: selected room layouts
Sixty-six High Heroes article stills matched to local native textures, with bilingual selected layouts and short source-reported ideas.

High Mirrors: additional rooms
Selected article layouts with bilingual puzzle hints.

High Mirrors: selected room layouts
Twenty-two High Mirrors Vertical Mirrors article stills matched to local native textures, with short bilingual source-reported ideas.

High Skipping Stones: selected room layouts
Twenty-seven numbered High Skipping Stones sections with bilingual hints and selected layouts.

Sailor: six island crossings
Prepare crystals and stones, then use moving Lilies to cross the Sailor’s island chain.

Low Beamcasters: selected layouts
Ninety-six bilingual room views with source-reported hints; seven article stills remain unassigned.

Low Heroes
Twenty-one Low Heroes rooms with article-reported hints and selected layouts.

Low Mirrors: selected layouts
Thirty-eight numbered Low Mirrors article layouts with source-reported hints and selected views.

Low Skipping Stones
Eighteen matched rooms with bilingual selected views and article-reported hints.

Mirror Isles (East): selected room layouts
Twenty-seven Mirror Isles layouts with bilingual article-reported ideas and selected views.

Mirrors and Stones: selected room layouts
Forty-nine numbered Mirrors and Stones article sections with selected layouts and bilingual source-reported ideas.

Mirrors in Mirrors
8 matched rooms: 8 board cards and 0 text-only hints.

Monster-gate puzzles
Six monster-gate rooms featuring Goblin collisions, Dragon lanes and a three-pad Wizard puzzle.

First Goblin puzzles
Four early Goblin puzzles with controllable screenshots and short route instructions.

Monster tactics
Three later rooms that combine Goblin, Dragon, crystal and gate interactions.

Opening Heroes puzzles
Twelve spoiler-folded screenshot walkthroughs for the first four solo rooms of each hero.

Priestess puzzles
Six Heroes 2 routes for the Priestess, her allies, Goblins, Dragons and switches.

Reflected Beams selected layouts
This guide covers 24 matched room layouts from the article’s 25 numbered Reflected Beams stills. Puzzle 1 remains unassigned. Article puzzle numbers are separate from internal level-set positions.

Shifting Beams: selected layouts
Selected article layouts with bilingual puzzle hints.

Sideways gate puzzles
Four gate routes: shift Dragons, move a six-crystal train, and relay the Thief through five switches.

Skipping Stones: selected sections
Selected article layouts with bilingual puzzle hints.

Stone crossings
Guide the Warrior across four islands by setting three stones on their bridge targets.

Stones Illuminated: selected room layouts
Twenty-six article stills matched to pinned Beams and Stones source layouts, with short bilingual article-reported ideas.

Torc: selected layouts
Selected article layouts with bilingual puzzle hints.

Vault of the Beamcasters: article sections
Selected article layouts with bilingual puzzle hints.

When you get stuck
A spoiler-light routine for undoing dead ends, checking candidate moves and recording a useful question.

Workshop layouts
Twenty-two selected views from the puzzle-design workshop.

Weapon builds
Complete level 2–11 Battle Brothers perk orders for every weapon family.

Two-handed axe build
Build a Battle Forged axe brother for steady single-target damage and a two-tile backup strike.

Bow sniper
A long-range bow build for exposed, lightly armored targets.

Two-handed cleaver build
A complete nimble two-handed cleaver build with level order, gear and fatigue advice.

Crossbow and throwing hybrid
A crossbow opening shot followed by close-range throwing damage.

Qatal dagger build
A complete Nimble Qatal build with mace setup, level order and early-game equipment.

Estoc builds: Skewer or Perforate
Two complete two-handed Estoc builds for initiative scaling or injury follow-up, with perk orders and equipment.

Fencing Sword build: the Nimble Lunge specialist
A complete Nimble Fencing Sword build with recruit priorities, equipment, Lunge tactics and perk order.

Handgonne gunner
A Handgonne support build focused on area pressure and morale.

Nimble two-handed flail build
Build a high-fatigue flail damage dealer around Head Hunter, Berserk, and Killing Frenzy.

Fatigue-neutral two-handed hammer build
Build a Battle Forged hammer brother to break armor with a steady strike and use area attacks only when fatigue allows.

Two-handed mace build
Build a Battle Forged mace brother to daze priority targets and support nearby Qatal users.

Polearm build: Nimble reach utility
A Nimble Battle Brothers polearm build for 5-AP reach and Quick Hands flexibility, with Billhook or Swordlance options.

Sling control support
A niche sling build for control and support.

Spear build: shielded control flank
A complete Battle Brothers shielded spear build for flank control, with perk order and early equipment advice.

Sword builds: nimble duelist and greatsword
Two complete sword builds, level-up order, gear and early-game advice for Battle Brothers.

Nimble throwing specialist
A Nimble thrower built for heavy damage at close range.

Whip bannerman build
A complete banner and whip support build with level order, gear and disarm tactics.

Make Pure Water using rat feces
Use feces to lower a water batch below the portable purifier’s cutoff, then remove microbes and filter what the pitcher can handle.

Story walkthrough and endings (spoilers)
The whole of Red Walker’s case: the town leads, Eddie’s choice and the three endings.

Aquafarming
Start fish farming through Wild’s Network, manage the tank habitat, and choose fish-meat or sturgeon-caviar harvesting.

Real-Time Shop: player guide
Install Real-Time Shop 1.0.1 on either supported Windows Demo build, opt in on a new run, serve customers and roll back saves safely.

Rebuilding a Company: tutorial checklist
Choose the tutorial origin, follow its recruitment and city objectives, and check when the opening contract is complete.

Getting started
Confirm Eddie’s motel lead, read the guest ledger and use the payphone save checklist.

Locked routes: plan a return
Record locks, check matching items and understand the Cat Collar story prerequisites.

Choosing early contracts
Compare common contract jobs by route, combat exposure and possible branches.

Positioning around weapon skills
Positioning around weapon skills — GameWikiStation

Recruiting and progression
Recruiting and progression — GameWikiStation

Demo saves and pre-order bonuses
Official steps for moving a demo save to the full game, fixing missing pre-order content, and equipping the pre-order outfit.

Farming: plant, grow and collect
A routine for planting crops, tending a ready plot and collecting its world drops.

Getting started: follow the first systems
A flexible opening checklist for the morgue, study table, sermons, town orders, and zombie work, based on tutorial and quest text.

Morgue workflow: autopsy, burial, and resurrection
Prepare a body for burial or resurrection, use the autopsy tutorial safely, and check the requirements shown by the Resurrection Device.

Study and sermons: a weekly faith routine
Turn Science into Tech Points at the Study Table, then match a sermon to your available Happiness and Church quality.

Town restoration: the announced loop
What the developers have said about reclaiming and restoring town districts.

What has been described so far
The new systems the developers announced for Graveyard Keeper 2.

Getting started
What Probably Stolen is, how to play the demo, the October 28 release date, system requirements, and how a day behind the counter works.

Cybernetic hand appraisal
Calculate a Bionic Hand appraisal from material, interface, condition, add-ons and set bonuses.

Happy-water trading — trial batches & returning customers
Understand the in-game repeat-purchase strategy, batch testing, customer budgets and toxicity trade-offs before expanding.

Metallurgy manual
Use the Metallurgy Manual to turn ore or scrap into a metal ingot in the furnace.

Plasma Cartridge appraisal
Calculate a Plasma Cartridge's appraisal value from its exact quality, condition and manufacturer rules.

Raising rats — feeding, breeding & harvesting
Establish a manageable rat colony, keep it fed, select breeding stock and decide when to harvest.

Ribwich appraisal
Determine whether a packaged Ribwich is genuine and calculate its guide value from the date, facility and packaging.

Water trading — buying, cleaning & selling
Start a water business with a practical walkthrough of checking purchases, filtering, treating dirty water and expanding your supply.

BloomBerry winemaking — choosing fruit, fermenting & aging
Make a first batch, compare fruit and water, and decide when better yeast or an aging setup is worth buying.

Reputation & factions
The six factions of the station, how standing is earned and lost, what each action is worth, and where to read every perk.

Codes and puzzles (spoilers)
Keypad codes and the cable-station bell sequence, with where to use them.