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Choose these mods when you want different decisions during a run: another starting perk, daily survival needs, or more ways to develop the shop. This category describes their scope, not a promise that they preserve the original difficulty. Extra capacity, stronger machines and changed output can affect progression and the economy.

For current file labels, author requirements and dated conflict reports, use the Mods directory. Features are as their authors describe them. For interface, information and automation tools, see Enhancements; read Installation & troubleshooting before changing a save.

  • More choices at the start: compare ExtraPerks with Wage’s Perks. ExtraPerks focuses on starting perks; Wage’s Perks also describes random events and configurable systems. Plan a new run for new starting perks.
  • Eating, drinking and daily needs: look at Wage Survival. It is a separate download from Wage’s Perks, and its older and newer coexistence instructions disagree.
  • Several shop systems in one package: consider More Features, but read its save/import and removal warnings before experimenting.
  • Larger containers or stronger production: consider Container Upgrade. Storage colors do not expand capacity; the appearance-focused alternative is on Enhancements.

These are choices, not a recommended mod pack. Two authors changing the same perk, machine or container does not establish that their mods work together.

Container Upgrade 1.3.4 — author reply rechecked October 24, 2026. In response to a report about animal-cage space, the author says animal-cage upgrades have not been implemented and are planned for the full release. Treat cage upgrades as unsupported in this recorded version. A released fix and a universal save-breaking fault are unverified; keep the existing build, conflict and backup precautions. Author reply.

jingdizhiwa123’s Wage’s Perks adds starting perks, random events and configurable systems, with Chinese and English text. It is the broader option if you want more than additions to the opening perk picker.

The author moved Robinson survival systems into Wage Survival. Do not assume the Perks download still contains the complete survival setup. New starting perks require a new run, and whether older saves still work is not known. The directory retains the author’s update and item-consumption caveats; remove the old DLL when following an upgrade instruction that requires replacement, rather than leaving two copies to load.

igonzalezprs’s ExtraPerks adds starting perks to the normal picker. Choose it for a narrower change to run selection rather than a package of shop and survival systems. Start a new run to use the perks. Its MelonLoader requirement does not establish compatibility with your current demo build or another perk mod.

jingdizhiwa123’s Wage Survival adds eating, drinking and daily survival needs for any starting profession; the author also includes a Space Station Robinson start. This changes what you must manage during a day, rather than only providing a convenience panel.

Newer author notes assign the Robinson systems to Survival and name coexistence with Wage’s Perks; older text still describes handing those systems to Perks. Check the directory’s dated conflict notes and ask the author which instructions apply before combining them. This guide cannot confirm a safe upgrade or save migration between the two arrangements.

ywdxiaowo’s More Features combines starting perks, shop/container changes, save management with backups and financial reports. It has Chinese and English UI. Choose it only if you want that broader collection of changes and can test on a separate save.

Its own backup feature is not a substitute for an external copy: the author warns that backups omit other mods’ separate data. Updating the DLL cannot repair a bad import. Upgraded equipment in older saves may appear at its initial level, and custom perks can remain in saves after removal. Do not overwrite a save that shows those problems. The directory preserves unresolved author replies about crash/conflict reports; a new file label is not proof that those reports are fixed.

Overlord1958’s Container Upgrade lets you spend materials to increase storage and supported machine capacity or stats, with options to increase output. These are balance changes even when the goal is reducing inventory friction.

Machine upgrades, output boosts and experimental detection of modded containers/machines are off by default in the recorded author guidance. Decide whether you want capacity alone before enabling more. Avoid overlapping machine-upgrade mods, restart after changing the relevant toggles and back up before trying output changes on modded machines. A toggle being available does not prove that a particular third-party machine is supported.

Start with one change you can identify and test on a separate run. Record your game build, installed files and settings; keep a backup outside any mod’s own backup feature. If you want a mostly familiar economy, capacity/output changes need the same scrutiny as new survival rules. Removing the DLL is not a promise to reverse changes already saved.

Use game update history to identify game changes. Mod releases and compatibility reports remain in the Mods directory; a game patch and a mod upload are different events.

Sources and credits

Author descriptions: Wage’s Perks, ExtraPerks, Wage Survival, More Features and Container Upgrade. This page groups the source-backed facts and limitations recorded in the dated directory review, rather than maintaining a second version table. No binary, combined-mod or gameplay test is claimed.

Main cover: Probably Stolen by Questing Goose Studio and tinyBuild, from the official Steam page.

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