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Starting perks

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Positive costs spend perk points; negative costs grant points. These perks modify your starting setup independently of your starting scenario.

Perk Point cost Effect
Savings +1 Start with an additional 150 Credits.
Bad Lease -1 Your starting rent is increased by 40 Credits.
Convict -1 Start with an additional -30 Security Reputation and will receive 25% less reward for reporting customers on the Wanted List.
Model Citizen +1 Start with an additional +30 Security Reputation and will receive 50% more reward for reporting customers on the Wanted List.
Well Connected +2 Start with an additional 15 Reputation with all factions.
Vigilant +2 You will never get robbed during the night.
Sawyer's Crew +1 The Underground Exchange is available from the start. Janitorial Service is always free, unless the Store is vandalized. Vandalism clean up cost is significantly reduced.
Diplomatic +2 Reputation generated from trade is increased by 33%.
Intimidating +2 All committed crimes generate 33% less available evidence.
Side Street -1 You get one less random customer per day.
Nicotine Addiction -1 You will suffer a trade penalty of 8% if you don’t consume nicotine regularly. The addiction can be cured.
Narcotic Addiction -1 You will suffer a trade penalty of 8% if you don’t consume narcotics regularly. The addiction can be cured.
Alcohol Addiction -1 You will suffer a trade penalty of 8% if you don’t consume alcohol regularly. The addiction can be cured.
Secret Admirer +1 You will occasionally receive random items from a secret admirer when opening the Store.
Colorful Character +1 Allows you to have 3 additional starting perk slots.
Blackmail -2 You have a questionable past and a blackmailer is threatening to expose your secret. You will have to pay them a small weekly fee or they will expose you, leading to a major one-time loss to your reputation across most factions.
Blabbermouth -2 All committed crimes generate 33% more available evidence. You will gain 50% less reputation with the Black Market and the Revolution.
Minimalist -3 Your main inventory is reduced 20x10 instead of 24x10.
Sentinel Collapse Disorder -3 You suffer from a deadly, incurable auto-immune condition and must take a weekly Immunivax injection to stay alive. Start the game with 1 Immunivax Injector.
Welfare Program +1 The Commissary is available from the start. On Mondays, you may receive Food Stamps depending on your total wealth.
Proficient Scavenger +1 You can perform up to 2 additional Search actions in the Dumping Grounds every time you visit.
Gambling Addiction -1 You will always buy some Lottery Tickets when possible. All lottery content is unlocked from the start. The addiction can be cured.
Tapehead +1 You start with all music cassettes available inside the cassette player.
Degenerative Osteoarthritis -1 Scavenging in the dumping ground works normally for the first week. After that, you lose 1 max scavenging attempt every week that passes. Once your max attempts fall below 3, you can no longer scavenge at all. Normal shopkeepers start with 5 daily max attempts. Start with 2 additional topical bandages.
Known Snitch -2 Customers from the wanted poster will never visit your store. Start with -10 reputation with the Revolution and the Black Market.

Convict and Model Citizen cannot be selected together. Colorful Character adds three perk slots.

The official Update 049 notes (September 14, 2026) add these details beyond the extracted descriptions above:

  • Addiction perks give you one item related to the addiction at the start. Withdrawal begins immediately, so you can use that item straight away or keep it for later.
  • Gambling Addiction automatically buys scratch tickets too, including a stack when possible.

Sources: September 14 demo, PerkTable localization and StartingPerkList / StartingPerk code. Only the 25 registered perks are listed; unused localization entries are excluded. The table’s descriptions are the game’s own text; the Update 049 section is a separate summary of the official patch notes.

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