Water & purifier reference
Use this page to look up water and purifier numbers. For a practical walkthrough, start with the water-trading guide.
1. Test firstUse testing strips before trusting the seller’s label.
2. Choose treatmentA pitcher and a purifier do different jobs; dirty water may need pretreatment.
3. Choose the useOrdinary water sales, wine and in-game happy-water trading are different routes.
For the new tutorial’s returning-customer strategy, see the happy-water trading guide. The water and machine figures below remain available for reference.
The six contaminants
Section titled “The six contaminants”The water system defines these six contaminant types:
- Organic waste
- Microbes
- Physical contaminants
- Chemical contaminants
- Minerals
- Heavy metals
For drinking water, minerals count against the purity figure like the others.
The purifier
Section titled “The purifier”The purifier’s Quality bonus lowers each contaminant’s minimum remaining concentration. Performance contributes to how much can be removed per run.
Lower multipliers permit lower contamination limits. They are neither final water purity nor the percentage removed per run. Below 15 Quality, the multiplier is 1: the purifier can still remove contamination above its default limit. At 200 it becomes 0, but removal per run is still bounded.
| Contamination limit multiplier (lower is better) | |
| Next step |
This is not the resulting water purity. Removal per run also depends on Performance, starting contamination and volume; repeated runs may be needed.
The full curve
| Machine Quality bonus | Contamination limit multiplier (lower is better) |
|---|---|
| 200 | 0 |
| 100 | 0.1 |
| 75 | 0.2 |
| 50 | 0.35 |
| 25 | 0.65 |
| 15 | 0.85 |
Quality 75 and 99 have the same limit multiplier. Whether more Quality is worth fitting depends on the water, Performance and other module effects; the thresholds alone do not establish a universal best-value build.
Wear and repeat runs
Section titled “Wear and repeat runs”Portable purifier: in demo 049-Rev3-L, one use costs one durability unit per started 100 ml of the whole batch, rounded up: 750 ml costs 8, and 1 litre costs 10. Water already at 98% purity or better is rejected without this charge. The tool also refuses a batch if its remaining durability cannot cover the whole charge.
Ordinary filters: wear depends on the contaminants actually handled, not a flat cost per bottle. For each matching contaminant, the filter’s pore size must be small enough. It removes the amounts below in steps, paying durability for each step, until it reaches that contaminant’s filter limit or runs out of durability. A final partial step still costs a full step. UV filtration follows a separate branch.
| Contaminant | Removed per filter step (ml) | Durability used per step |
|---|---|---|
| Organic waste | 1 | 1 |
| Microbes | 1 | 2 |
| Physical contaminants | 1.5 | 2 |
| Chemical contaminants | 1 | 2 |
| Minerals | 2 | 1 |
| Heavy metals | 1 | 2 |
Powered purifier: an eligible nonempty batch spends battery power and triggers the installed modules’ on-use effects. This cycle does not deduct the portable tool’s volume-based durability charge. All installed module stats, including placement bonuses, contribute to the totals; the purifier reads the full Quality and Performance totals. Repeating a configuration cannot lower its contamination floor, and a cycle can still consume power when nothing is removed.
Source: game data for demo build 049-Rev3-L; the purifier’s Quality curve is unchanged from playtest Beta 048D. Results may differ in later versions.Unofficial fan wiki, not affiliated with Questing Goose Studio or tinyBuild. Game content belongs to its owners.
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