Black Market & Underground Exchange

The Underground Exchange trades goods through the janitorial service. After it is unlocked, put the required goods in the trash bin and use the service; the exchange returns goods by morning. It is separate from ordinary Black Market customers buying and selling at your counter.
See
Sawyer and the Black Market for the introduction and reputation rules. At −40 Black Market standing, the Blacklisted penalty bars you from the Exchange.
Regular trades
Section titled “Regular trades”In demo build 049-Rev3-L, counts mean distinct matching item objects. “Two ammunition items” does not mean two loose rounds inside one ammunition item. Item condition is also checked; a matching name alone may not make damaged or otherwise invalid goods eligible.
- Give:
Water Filter×3Possible return:
Water Filter×1New / replacementLimit: Once per night - Give: Modules×2Possible return: Random module×1Limit: Once per night
- Give:
Vial of "Dream Dust"×2Possible return: Dream Dust suppliesLimit: Once per night - Possible return:Limit: Once per night
- Give: Poison×2Possible return:
Energy Cell×1charge depends on the inputsLimit: Once per night - Give: Ammunition×2Possible return: Food or drinkLimit: Once per night
- Possible return:
Smuggler's Bay (Modified)×1Limit: Once per night
Promotional trades (reset Monday)
Section titled “Promotional trades (reset Monday)”These seven recipes are registered as promotional. The screenshot labels this section as resetting Monday. This page catalogs all seven possible promotions; only recipes currently offered are active.
- Give:
Vial of "Dream Dust"×1Possible return: Dream Dust medical rewardsLimit: Once per night - Possible return:
Security Department Supply Crate×1Limit: Once per night - Possible return:
Medical Bay Supply Crate×1Limit: Once per night - Possible return:
Engineering Foundry Supply Crate×1Limit: Once per night - Give: Seed×1Possible return:
Energy Cell×1100 chargeLimit: Once per night - Give:
Scavenger's Token×1Possible return: +25 Black Market reputationLimit: Once per night - Give:
Oxymore Injector×1Possible return:
Immunivax Injector×1GenuineLimit: Once per night
Screenshot-observed quantities: Command Keycard rewards ×2, eight
Oxymore Injectors for
the Smuggler’s Bay trade, and four matching keycards for each Medical and Engineering crate trade. The Monday reset is also screenshot-observed; the game build is unknown. Other quantities follow demo build 049-Rev3-L.
Every recipe has a one-acceptance-per-night limit. Bringing twice the inputs is not a promise of two uses of the same recipe. Overlapping recipes compete for physical items, so check the active list before leaving supplies for the cleaners.
Module reward pool
Section titled “Module reward pool”These are possibilities, not seven rewards for a single exchange. Generated module properties can vary.
Eco Module
Efficiency Module
Neural Core Module (Capped)
Overclock Module
Performance Module
Quality Module
Refinement Module
Regular
Dream Dust reward pool
Section titled “Regular Dream Dust reward pool”The reward routine reads the input’s purity and uses random branches. These are all named item possibilities and prepared-item outputs in that routine; they are not one guaranteed bundle.
Birth Control Pill
Blood Bag
Box of REX Condoms
Electronic Parts (Common)
Energy Cell
Food Stamp
Kitchen Knife
Meat Cleaver
Medical Supplies (Common)
Metal Ingot
Peat
Raw Meat (Small)
Scavenger's Token
Self Charging Energy Cell
Water Filter
Promotional Dream Dust reward pool
Section titled “Promotional Dream Dust reward pool”This is a separate, medical-focused recipe. Its Immunivax branches include both genuine and expired prepared variants. Inspect what you receive; do not assume every injector in this pool is fresh.
Bag of "Blue Blood"
Blood Bag
Immunivax Injector
Medical Supplies (Common)
Oxymore Injector
Synaprest Injector
Ammunition reward pool
Section titled “Ammunition reward pool”Crates are containers, not fixed bundles
Section titled “Crates are containers, not fixed bundles”A crate exchange gives the specified crate. Its contents are generated by a separate loot-crate factory, so the recipe is not a guarantee of a particular gun, drug or module inside. Keycard exchanges and opening a locked crate are different actions.
Thief stock and locked crates
The visiting Thief can offer these items, including five kinds of filled, locked crates. Open a crate entry to see its possible contents.
Possible offers at your counter. Stock varies with random rolls, reputation and training unlocks; the visitor and every listed item are not guaranteed each day.
Advanced Turbo Booster
Advanced Water Filter
Bottle of Spring Water
Chemical Supplies (Common)
Cryptographic Desequencer Chip (Command)
Cryptographic Desequencer Chip (Engineering)
Cryptographic Desequencer Chip (Medical)
Cryptographic Desequencer Chip (Security)
Cryptographic Desequencer Chip (Service)
Disposable Keycard (Command)
Disposable Keycard (Engineering)
Disposable Keycard (Medical)
Disposable Keycard (Security)
Disposable Keycard (Service)
Eco Module (random variant)
Efficiency Module (random variant)
Engineering Foundry Supply Crate
ETERNAL Rejuvenation Serum
HydraTech Micro Water Purifier
Immunivax Injector
L'ESSENCE Pheromone Perfume
Medical Bay Supply Crate
Medical Supplies (Common)
Overclock Module (random variant)
Performance Module (random variant)
Quality Module (random variant)
Refinement Module (random variant)
Security Department Evidence Locker
Security Department Supply Crate
Service Department Supply Crate
Stack of Scratcher Tickets (5)
SYNC Neuroactive Perfume
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