Ventajas seleccionables
La interfaz y las indicaciones de esta página están traducidas al español; los nombres de los registros y las descripciones de las fuentes pueden seguir en inglés mientras se revisa la terminología.
| Imagen | Ventaja | Nivel del árbol | Efecto principal |
|---|---|---|---|
| Fast Adaptation | 1 | Each miss against a target adds 10% hit chance; a hit resets the bonus. | |
| Crippling Strikes | 1 | Lowers injury thresholds for melee and ranged attacks by 33%. | |
| Colossus | 1 | Raises hit points by 25% and reduces the chance of debilitating injuries. | |
| Nine Lives | 1 | Once per battle, survive a killing blow at low health and clear damage-over-time effects. | |
| Bags and Belts | 1 | Adds two bag slots; most stowed items no longer reduce maximum fatigue. | |
| Pathfinder | 1 | Reduces movement AP by 1 (minimum 2 per tile), halves movement fatigue, and removes extra AP for height changes. | |
| Adrenaline | 1 | Unlocks Adrenaline, which moves the character to the top of next round’s turn order. | |
| Recover | 1 | Unlocks Recover, which spends a turn to remove half of accumulated fatigue. | |
| Student | 1 | Grants 20% more battle experience; at level 11 it awards a perk point and becomes inactive. | |
| Executioner | 2 | Deals 20% extra damage to targets suffering an injury effect. | |
| Bullseye | 2 | Reduces the ranged accuracy penalty for blocked lines of fire from 75% to 50%. | |
| Dodge | 2 | Adds defense equal to 15% of current initiative to melee and ranged defense. | |
| Fortified Mind | 2 | Raises Resolve by 25%. | |
| Resilient | 2 | Limits finite negative status effects to one turn; weakening multi-turn effects start at their weakest state. | |
| Steel Brow | 2 | Head hits no longer deal critical damage and are less likely to cause severe head injuries. | |
| Quick Hands | 2 | Once per turn, switching any item except a shield costs no AP. | |
| Gifted | 2 | Immediately grants a level-up with maximum attribute rolls, without talent bonuses. | |
| Backstabber | 3 | Raises melee hit chance by 10% per adjacent ally distracting the target. | |
| Anticipation | 3 | Adds ranged defense based on attacker distance, with a minimum +10 bonus. | |
| Shield Expert | 3 | Increases shield defense by 25%, halves shield damage taken (minimum 1), and improves Knock Back accuracy. | |
| Brawny | 3 | Reduces armor and helmet penalties to fatigue and initiative by 30%. | |
| Relentless | 3 | Fatigue reduces initiative at half rate; Waiting no longer penalizes next-round initiative. | |
| Rotation | 3 | Unlocks a swap that moves an ally without provoking attacks of opportunity, if neither is disabled. | |
| Rally the Troops | 3 | Unlocks Rally, which can steady nearby allies and rally fleeing brothers; success improves with Resolve. | |
| Taunt | 3 | Unlocks Taunt, pressuring a target to take offensive actions and attack the taunting character. | |
| Mace Mastery | 4 | Mace skills cost 25% less fatigue; several mace attacks gain guaranteed stuns against non-immune targets. | |
| Flail Mastery | 4 | Flail skills cost 25% less fatigue; Lash and Hail bypass shield defense. | |
| Hammer Mastery | 4 | Hammer skills cost 25% less fatigue and improve armor-damaging attacks. | |
| Axe Mastery | 4 | Axe skills cost 25% less fatigue and improve shield damage from Split Shield. | |
| Cleaver Mastery | 4 | Cleaver skills cost 25% less fatigue; bleeding damage increases and Disarm is easier to land. | |
| Sword Mastery | 4 | Sword skills cost 25% less fatigue and improve Riposte, Gash, Split, and Swing. | |
| Dagger Mastery | 4 | Dagger skills cost 25% less fatigue; several thrusting attacks cost fewer AP. | |
| Polearm Mastery | 4 | Polearm skills cost 25% less fatigue, cost 5 AP, and avoid the adjacent-target penalty. | |
| Spear Mastery | 4 | Spear skills cost 25% less fatigue; Spearwall keeps working after an enemy passes through it. | |
| Crossbow & Firearms Mastery | 4 | Crossbow and firearm skills cost 25% less fatigue; crossbows ignore more armor and handgonnes reload faster. | |
| Bow Mastery | 4 | Bow skills cost 25% less fatigue; view and maximum firing range increase by 1. | |
| Throwing Mastery | 4 | Throwing skills cost 25% less fatigue and deal extra damage at 2–3 tiles. | |
| Reach Advantage | 5 | Each hit with a two-handed melee weapon grants +5 melee defense, stacking up to five times until the next turn. | |
| Overwhelm | 5 | Attacks against enemies who act later reduce their melee and ranged skill by 10% per hit for one turn. | |
| Lone Wolf | 5 | With no ally within 3 tiles, gain 15% melee skill, ranged skill, both defenses, and Resolve. | |
| Underdog | 5 | Removes the melee-defense penalty from being surrounded and counters Backstabber. | |
| Footwork | 5 | Unlocks Footwork, which leaves a Zone of Control without triggering free attacks. | |
| Berserk | 6 | Once per turn, a kill restores up to 4 AP, limited by the character’s AP maximum. | |
| Head Hunter | 6 | A head hit makes the next attack hit the head; that hit resets the effect. | |
| Nimble | 6 | Reduces hit-point damage by up to 60%, with heavier body and head armor weakening the benefit. | |
| Battle Forged | 6 | Reduces armor damage by 5% of current body and head armor combined. | |
| Fearsome | 7 | Any attack dealing at least 1 hit-point damage triggers a morale check with a penalty based on Resolve. | |
| Duelist | 7 | With a free offhand, buckler, or throwable tool, adds 25% armor-ignoring damage; not with two-handed weapons. | |
| Killing Frenzy | 7 | A kill raises damage by 25% for two turns; further kills refresh the duration. | |
| Indomitable | 7 | Unlocks one turn of 50% damage reduction and immunity to stun, knockback, and grabs. |
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Explora el árbol de ventajas seleccionables
Sección titulada «Explora el árbol de ventajas seleccionables»Esta tabla contiene las 50 ventajas enumeradas en la configuración del árbol de la versión 1.5.2.3, agrupadas por nivel. Es un catálogo de opciones, no una build recomendada. El texto de los efectos es un resumen redactado por la wiki a partir de los scripts correspondientes; comprueba las condiciones detalladas y las descripciones actuales dentro del juego.
El archivo incluye otros scripts de ventajas que no se pueden seleccionar en este árbol. Se excluyen del total de 50 para no presentar efectos internos como opciones para jugadores. Los nombres, la asignación de nivel y los iconos de todas las ventajas siguen pendientes de revisión de juego, terminología e ilustraciones.
Consulta la progresión de personajes y la guía de reclutamiento para saber cómo combinar trasfondos, atributos y ventajas.
Wiki de fans no oficial, sin afiliación con Overhype Studios. El contenido del juego pertenece a sus propietarios.
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