Sword builds: nimble duelist and greatsword

One-handed swords hit reliably early but deal modest late damage, especially against armor. This duelist is an accessible low-armor flank option, not a top-damage build. The
Greatsword fills a separate crowd-control role.
Nimble sword duelist
Section titled “Nimble sword duelist”Choose strong melee attack and defense, then favor health and fatigue. Useful Initiative improves Dodge and Relentless. Wear
light armor; use an
Arming Sword early, then a
Noble Sword if available. Keep a shield while leveling; empty the off hand for Duelist. Nimble goals: about 15 combined body/helmet fatigue penalty, 90–100 HP after Colossus and 45–55 resolve. These are goals, not cutoffs.
Immediate combat
| Level | Perk |
|---|---|
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 |
For a recruit protected while leveling, use these changes. Keep other levels unchanged; at 11, spend the normal and returned points. Student and Gifted.
| Student route | Perk |
|---|---|
| 2 | |
| 4 | |
| 11 |
Close from a safe flank and use Slash for steady attacks. Riposte only retaliates when a melee attack is dodged or blocked. Sword Mastery removes its old hit penalty, but Riposte still costs 19 Fatigue, so use it when enemies are likely to attack into you. This duelist is less effective against heavy armor; switch to a mace, hammer, or another specialist when armor is the problem.
Nimble greatsword
Section titled “Nimble greatsword”Choose strong melee attack, defense, health and fatigue. Use light Nimble armor and a Greatsword; level with a shield until the recruit can safely hold the front. Aim for 50–60 Fatigue available after gear, as a practical goal rather than cutoff: Sword Mastery makes Split and Swing cost 23 each, so two attacks use 46 before movement. Berserk and area attacks make this a high-Fatigue role.
Immediate combat
| Level | Perk |
|---|---|
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 |
For a recruit protected while leveling, use these changes. Keep other levels unchanged; at 11, spend the normal and returned points. Student and Gifted.
| Student route | Perk |
|---|---|
| 2 | |
| 4 | |
| 11 |
Use Split when its 1–2 tile line is clear of allies. Use Swing only when its adjacent area will not hit allies; otherwise use a single-target attack. The Greatsword helps against lightly armored groups but performs poorly into thick armor. See the weapon-build index, Noble Sword, Greatsword, and combat guide.
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