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Weapon browser

Combine the filters, or search a skill, seller or enemy name. Open View details for attack costs, mastery and acquisition. The 128 illustrated rows include ordinary weapons and fixed rewards. For every item family, start at the item database.

128 weapons and fixed rewards with matching game art
ArtworkWeaponFamilyQualityBase damage (HP)
Ancient Spear
View details
Hands
One-handed
Worth (crowns)
150
Reach (tiles)
1
Durability
36
Applicable mastery
Spear Mastery
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Spearwall: 4 AP / 30 fatigue
Damage to armor (%)
100%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Possible loot: Ancient Auxiliary
DLC / availability
Not verified
Script category and handedness
Spear, One-Handed
SpearStandard20–35
Ancient Sword
View details
Hands
One-handed
Worth (crowns)
850
Durability
42
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Damage to armor (%)
80%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Possible loot / Event: Ancient Legionary, Ancient Honor Guard, Treasure in Rock, Obtain Item
DLC / availability
Not verified
Script category and handedness
Sword, One-Handed
SwordStandard38–43
Ancient Bladed Pike
View details
Hands
Two-handed
Worth (crowns)
600
Reach (tiles)
1–2
Durability
30
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Impale: 6 AP / 15 fatigue Repel: 6 AP / 25 fatigue · stagger, shield interaction
Damage to armor (%)
125%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Possible loot: Ancient Legionary, Ancient Honor Guard, Obtain Item
DLC / availability
Not verified
Script category and handedness
Polearm, Two-Handed
PolearmStandard55–80
Broken Ancient Sword
View details
Hands
One-handed
Worth (crowns)
200
Reach (tiles)
1
Durability
24
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-3
Where to buy / loot / unlock
Possible loot / Starting gear: Ancient Auxiliary, Ancient Legionary, Graverobber
DLC / availability
Not verified
Script category and handedness
Sword, One-Handed
SwordStandard30–35
Broken Ancient Bladed Pike
View details
Hands
Two-handed
Worth (crowns)
350
Reach (tiles)
1–2
Durability
26
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Impale: 6 AP / 15 fatigue Repel: 6 AP / 25 fatigue · stagger, shield interaction
Damage to armor (%)
80%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-12
Where to buy / loot / unlock
Possible loot: Ancient Legionary
DLC / availability
Not verified
Script category and handedness
Polearm, Two-Handed
PolearmStandard35–55
Crypt Cleaver
View details
Hands
Two-handed
Worth (crowns)
2000
Reach (tiles)
1
Durability
48
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
120%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-16
Where to buy / loot / unlock
Possible loot: Ancient Honor Guard, Obtain Item, The Conqueror
DLC / availability
Not verified
Script category and handedness
Cleaver, Two-Handed
Cleaver / whipStandard60–80
Falx
View details
Hands
One-handed
Worth (crowns)
350
Reach (tiles)
1
Durability
30
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Damage to armor (%)
80%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Possible loot: Ancient Auxiliary
DLC / availability
Not verified
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard25–35
Khopesh
View details
Hands
One-handed
Worth (crowns)
1300
Reach (tiles)
1
Durability
42
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Damage to armor (%)
120%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Possible loot: Necrosavant, Ancient Honor Guard, Obtain Item
DLC / availability
Not verified
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard35–55
Rhomphaia
View details
Hands
Two-handed
Worth (crowns)
1300
Reach (tiles)
1 (1) Slash 1–2 (2) Split 1 (3) Swing
Durability
42
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 13 fatigue Split: 5 AP / 30 fatigue · line attack Swing: 5 AP / 30 fatigue
Damage to armor (%)
105%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Possible loot: Ancient Honor Guard, Obtain Item
DLC / availability
Not verified
Script category and handedness
Sword, Two-Handed
SwordStandard45–65
Warscythe
View details
Hands
Two-handed
Worth (crowns)
700
Reach (tiles)
1–2
Durability
36
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Reap: 6 AP / 30 fatigue
Damage to armor (%)
105%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-16
Where to buy / loot / unlock
Possible loot: Ancient Honor Guard, Obtain Item
DLC / availability
Not verified
Script category and handedness
Polearm, Two-Handed
PolearmStandard55–80
Arming Sword
View details
Hands
One-handed
Worth (crowns)
1250
Reach (tiles)
1
Durability
56
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Damage to armor (%)
80%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Surface Iron Vein, Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Caravan Guard, Militia Captain, Hedge Knight, Swordmaster, Footman, Sergeant, Fallen Hero, Anatomist Dead Knight, Anatomist Old Patient, Anatomist Exhumes Hero, Civilwar Ambush (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Sword, One-Handed
SwordStandard40–45
Antler Cleaver
View details
Hands
One-handed
Worth (crowns)
120
Reach (tiles)
1
Durability
48
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Possible loot: Barbarian Thrall, Barbarian Drummer
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 25%. Community item table: 35%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard20–30
Axehammer
View details
Hands
One-handed
Worth (crowns)
800
Reach (tiles)
1
Durability
96
Applicable mastery
Hammer Mastery
Skills: base AP / fatigue (before perks)
Batter: 4 AP / 14 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Damage to armor (%)
200%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Possible loot / Starting gear: Barbarian Reaver, Barbarian, Northern Raiders
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 50%. Community item table: 60%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Hammer/Axe, One-Handed
HammerStandard20–30
Blunt Cleaver
View details
Hands
One-handed
Worth (crowns)
600
Reach (tiles)
1
Durability
66
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Damage to armor (%)
80%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Possible loot / Starting gear: Barbarian Reaver, Barbarian, Northern Raiders
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 25%. Community item table: 35%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard30–40
Claw Club
View details
Hands
One-handed
Worth (crowns)
100
Reach (tiles)
1
Durability
76
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
75%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Possible loot: Barbarian Thrall, Barbarian Drummer
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 40%. Community item table: 50%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Mace, One-Handed
MaceStandard20–30
Crude Axe
View details
Hands
One-handed
Worth (crowns)
800
Reach (tiles)
1
Durability
82
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Chop: 4 AP / 13 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Damage to armor (%)
120%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-12
Where to buy / loot / unlock
Possible loot / Starting gear: Barbarian Reaver, Barbarian, Northern Raiders
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 30%. Community item table: 40%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Axe, One-Handed
AxeStandard30–40
Drum
View details
Hands
One-handed
Worth (crowns)
0
Durability
0
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Drums of War: 6 AP / 15 fatigue · NPC ability
Damage to armor (%)
0%
Armor ignoring damage (%)
0%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Barbarian Drummer equipment. This script disables loot drops; no shop or event route to the exact item is documented.
DLC / availability
Not verified
Caveats
NPC or special script item; the listed base value does not establish a usable player attack or acquisition.
Script category and handedness
Weapon
NPC / specialStandard5–5
Bundle of Heavy Javelins
View details
Hands
One-handed
Worth (crowns)
300
Reach (tiles)
4
Applicable mastery
Throwing Mastery
Skills: base AP / fatigue (before perks)
Throw Javelin: 4 AP / 15 fatigue
Damage to armor (%)
80%
Armor ignoring damage (%)
45%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Possible loot: Barbarian Reaver
DLC / availability
Not verified
Script category and handedness
Throwing Weapon, One-Handed
ThrowingStandard35–50
Heavy Rusty Axe
View details
Hands
Two-handed
Worth (crowns)
2000
Reach (tiles)
1/1 (Split Man) 1/6 (Round Swing)
Durability
96
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Round Swing: 6 AP / 35 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
150%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-16
Where to buy / loot / unlock
Possible loot: Barbarian Chosen, Barbarian King
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 40%. Community item table: 50%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Axe, Two-Handed
AxeStandard75–90
Bundle of Heavy Throwing Axes
View details
Hands
One-handed
Worth (crowns)
300
Reach (tiles)
4
Applicable mastery
Throwing Mastery
Skills: base AP / fatigue (before perks)
Throw Axe: 4 AP / 15 fatigue
Damage to armor (%)
115%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Possible loot: Barbarian Reaver
DLC / availability
Not verified
Script category and handedness
Throwing Weapon, One-Handed
ThrowingStandard30–50
Rusty Warblade
View details
Hands
Two-handed
Worth (crowns)
1600
Reach (tiles)
1
Durability
52
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
110%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-18
Where to buy / loot / unlock
Possible loot: Barbarian Chosen, Barbarian King
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 25%. Community item table: 35%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Cleaver, Two-Handed
Cleaver / whipStandard60–80
Two-Handed Skull Hammer
View details
Hands
Two-handed
Worth (crowns)
1300
Reach (tiles)
1
Durability
120
Applicable mastery
Hammer Mastery
Skills: base AP / fatigue (before perks)
Smite: 6 AP / 15 fatigue · stagger Shatter: 6 AP / 30 fatigue · stagger, knockback Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
180%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-16
Where to buy / loot / unlock
Possible loot: Barbarian Reaver, Barbarian Chosen
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 50%. Community item table: 60%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Hammer, Two-Handed
HammerStandard45–65
Thorned Whip
View details
Hands
One-handed
Worth (crowns)
400
Reach (tiles)
1–3
Durability
40
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Whip: 4 AP / 15 fatigue · bleeding Disarm: 5 AP / 30 fatigue · disarm
Damage to armor (%)
30%
Armor ignoring damage (%)
10%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Possible loot: Barbarian Beastmaster
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 10%. Community item table: 20%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard15–25
Two-Handed Spiked Mace
View details
Hands
Two-handed
Worth (crowns)
900
Reach (tiles)
1
Durability
72
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Cudgel: 6 AP / 15 fatigue · daze Strike Down: 6 AP / 30 fatigue · stun Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
115%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Possible loot: Barbarian Reaver, Barbarian Chosen
DLC / availability
Not verified
Caveats
Script base direct-damage multiplier: 50%. Community item table: 60%; the attack skill may apply an extra modifier. Compare the actual skill tooltip.
Script category and handedness
Mace, Two-Handed
MaceStandard50–70
Bardiche
View details
Hands
Two-handed
Worth (crowns)
2200
Reach (tiles)
1/1 (Split Man) 1–2/2 (Split)
Durability
64
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Split: 6 AP / 30 fatigue · line attack Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
130%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-16
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Hedge Knight, Mercenary, Nomad Executioner, Executioner, Gladiator, Oathtaker, Arena, Gladiators
DLC / availability
Not verified
Script category and handedness
Axe, Two-Handed
AxeStandard75–95
Battle Whip
View details
Hands
One-handed
Worth (crowns)
450
Reach (tiles)
1–3
Durability
40
Applicable mastery
Cleaver Mastery
Skills: base AP / fatigue (before perks)
Whip: 4 AP / 15 fatigue · bleeding Disarm: 5 AP / 30 fatigue · disarm
Damage to armor (%)
25%
Armor ignoring damage (%)
10%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Bounty Hunter, Nomad Outlaw, Manhunter, Davkul Cultists, Manhunters
DLC / availability
Not verified
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard15–30
Billhook
View details
Hands
Two-handed
Worth (crowns)
1400
Reach (tiles)
1–2
Durability
72
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Hook: 6 AP / 25 fatigue · stagger, shield interaction
Damage to armor (%)
140%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Stone Watchtower, Barracks, Weaponsmith, Ore Smelters, Disguised Bandit, Mercenary, Bounty Hunter, Billman, Militia Captain, Oathtaker, Sellsword, Civilwar Ambush, Free Greenskin Prisoners
DLC / availability
Not verified
Script category and handedness
Polearm, Two-Handed
PolearmStandard55–85
Bludgeon
View details
Hands
One-handed
Worth (crowns)
90
Reach (tiles)
1
Durability
64
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
75%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Goat Pens, Gatherer's Hut, Brigand Thug, Nomad Cutthroat, Caravan Hand, Militia, Militia Veteran, Wiederganger, Armored Wiederganger, Brigand Marksman, Mercenary Marksman, Bounty Hunter Marksman, Militia Marksman, Graverobber Finds Item, Hidden Cache Forest, Pimp and Harlots, Deserter (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard20–35
Boar Spear
View details
Hands
One-handed
Worth (crowns)
750
Reach (tiles)
1
Durability
64
Applicable mastery
Spear Mastery
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Spearwall: 4 AP / 30 fatigue
Damage to armor (%)
95%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Stone Watchtower, Barracks, Militia Barracks, Weaponsmith, Brigand Raider, Disguised Bandit, Nomad Outlaw, Mercenary, Bounty Hunter, Caravan Guard, Militia Veteran, Militia Captain, Beast Slayer, Raider, Retired Soldier, Sellsword, Squire (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Spear, One-Handed
SpearStandard30–35
Butcher's Cleaver
View details
Hands
One-handed
Worth (crowns)
110
Reach (tiles)
1
Durability
40
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Pig Farm, Brigand Thug, Nomad Cutthroat, Indebted, Peasant, Militia, Wiederganger, Necromancer, Butcher
DLC / availability
Not verified
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard20–35
Crossbow
View details
Hands
Two-handed
Worth (crowns)
750
Reach (tiles)
6
Durability
48
Applicable mastery
Crossbow Mastery
Skills: base AP / fatigue (before perks)
Shoot Bolt: 3 AP / 5 fatigue Reload: 4 AP / 20 fatigue
Damage to armor (%)
70%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Stone Watchtower, Barracks, Fletcher, Brigand Marksman, Bounty Hunter Marksman, Mercenary Marksman, Arbalester, Witchhunter, Sellsword
DLC / availability
Not verified
Script category and handedness
Crossbow, Two-Handed
CrossbowStandard40–60
Dagger
View details
Hands
One-handed
Worth (crowns)
180
Reach (tiles)
1
Durability
40
Applicable mastery
Dagger Mastery
Skills: base AP / fatigue (before perks)
Stab: 4 AP / 7 fatigue Puncture: 4 AP / 20 fatigue
Damage to armor (%)
60%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Militia Barracks, Barracks, Weaponsmith, Ore Smelters, Brigand Thug, Bounty Hunter, Caravan Hand, Militia, Cultist, Necromancer, Brigand Marksman, Master Archer, Mercenary Marksman, Bounty Hunter Marksman, Militia Marksman, Arbalester, Desert Stalker (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Dagger, One-Handed
DaggerStandard15–35
Estoc
View details
Hands
Two-handed
Worth (crowns)
2600
Reach (tiles)
1
Durability
64
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Stab: 5 AP / 11 fatigue Perforate: 6 AP / 25 fatigue Skewer: 6 AP / 25 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
45%
Maximum fatigue modifier when equipped
-9
Where to buy / loot / unlock
Buy: Weaponsmith
DLC / availability
Base-game update 1.5.2.2
Caveats
The developer calls it a two-handed dagger-like sword; applicable mastery is not established by this item page.
Script category and handedness
Dagger, Two-Handed
DaggerStandard35–50
Executioner's Sword
View details
Hands
Two-handed
Worth (crowns)
2900
Reach (tiles)
1
Durability
72
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Execute: 6 AP / 15 fatigue · head targeting Decapitate: 6 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
90%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-12
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Public Executions, Weaponsmith, Brigand Marauder, Executioner
DLC / availability
Base-game update 1.5.2.2
Script category and handedness
Sword, Two-Handed
SwordStandard95–110
Falchion
View details
Hands
One-handed
Worth (crowns)
500
Reach (tiles)
1
Durability
48
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Damage to armor (%)
70%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Surface Iron Vein, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Caravan Guard, Militia Veteran, Militia Captain, Footman, Anatomist Wants Skull, Civilwar Refugees, Graverobber Finds Item, Hidden Cache Forest, Bastard, Nomad, Raider, Retired Soldier (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Sword, One-Handed
SwordStandard35–45
Fencing Sword
View details
Hands
One-handed
Worth (crowns)
1550
Reach (tiles)
1
Durability
48
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Lunge: 4 AP / 25 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Buy / Event / Starting gear: Weaponsmith, Sword Eater, Swordmaster
DLC / availability
Beasts & Exploration
Script category and handedness
Sword, One-Handed
SwordStandard35–50
Fighting Axe
View details
Hands
One-handed
Worth (crowns)
2800
Reach (tiles)
1
Durability
80
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Chop: 4 AP / 13 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Damage to armor (%)
130%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-12
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Hedge Knight, Sergeant, Knight, Fallen Hero, Gladiator, Oathtaker, Anatomist Old Patient, Disowned Noble Welcomed Back, Hunting Scrats, Arena, Gladiators
DLC / availability
Not verified
Script category and handedness
Axe, One-Handed
AxeStandard35–55
Fighting Spear
View details
Hands
One-handed
Worth (crowns)
2250
Reach (tiles)
1
Durability
72
Applicable mastery
Spear Mastery
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Spearwall: 4 AP / 30 fatigue
Damage to armor (%)
100%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Brigand Leader, Mercenary, Nomad Leader, Gladiator, Lindwurm Slayer, Anatomist Old Patient, Disowned Noble Welcomed Back, Arena, Gladiators
DLC / availability
Not verified
Script category and handedness
Spear, One-Handed
SpearStandard35–40
Flail
View details
Hands
One-handed
Worth (crowns)
1300
Reach (tiles)
1
Durability
72
Applicable mastery
Flail Mastery
Skills: base AP / fatigue (before perks)
Flail: 4 AP / 13 fatigue · shield interaction Lash: 4 AP / 25 fatigue
Damage to armor (%)
100%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Ore Smelters, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Fallen Hero, Raider, Sellsword
DLC / availability
Not verified
Script category and handedness
Flail, One-Handed
FlailStandard25–55
Goedendag
View details
Hands
Two-handed
Worth (crowns)
600
Reach (tiles)
1
Durability
64
Applicable mastery
Spear Mastery; verify Knock Out interaction
Skills: base AP / fatigue (before perks)
Thrust: 6 AP / 15 fatigue Knock Out: 6 AP / 30 fatigue · stun
Damage to armor (%)
110%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Event: Marketplace, Militia Barracks, Weaponsmith, Brigand Thug, Militia, Militia Veteran, Something in Barn
DLC / availability
Beasts & Exploration
Caveats
Update 1.5.2 raised Knock Out damage to 75% of normal.
Script category and handedness
Spear/Mace, Two-Handed
HybridStandard45–75
Cleaver and Hammer
View details
Hands
One-handed
Worth (crowns)
0
Durability
0
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · NPC ability Decapitate: 4 AP / 20 fatigue · NPC ability Batter: 4 AP / 14 fatigue · NPC ability
Damage to armor (%)
0%
Armor ignoring damage (%)
0%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Lesser Flesh Golem equipment. This script disables loot drops; no shop or event route to the exact item is documented.
DLC / availability
Not verified
Caveats
Lesser Flesh Golem-only armament. The item’s zero base damage is not the attack’s damage: its scripted skills add damage. The weapon does not drop.
Script category and handedness
Weapon
NPC / specialStandard0–0
Mace and Flail
View details
Hands
One-handed
Worth (crowns)
0
Durability
0
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue · NPC ability Knock Out: 4 AP / 25 fatigue · NPC ability Lash: 4 AP / 25 fatigue · NPC ability
Damage to armor (%)
0%
Armor ignoring damage (%)
0%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Lesser Flesh Golem equipment. This script disables loot drops; no shop or event route to the exact item is documented.
DLC / availability
Not verified
Caveats
Lesser Flesh Golem-only armament. The item’s zero base damage is not the attack’s damage: its scripted skills add damage. The weapon does not drop.
Script category and handedness
Weapon
NPC / specialStandard0–0
Mace and Hammer
View details
Hands
One-handed
Worth (crowns)
0
Durability
0
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue · NPC ability Knock Out: 4 AP / 25 fatigue · NPC ability Batter: 4 AP / 14 fatigue · NPC ability
Damage to armor (%)
0%
Armor ignoring damage (%)
0%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Lesser Flesh Golem equipment. This script disables loot drops; no shop or event route to the exact item is documented.
DLC / availability
Not verified
Caveats
Lesser Flesh Golem-only armament. The item’s zero base damage is not the attack’s damage: its scripted skills add damage. The weapon does not drop.
Script category and handedness
Weapon
NPC / specialStandard0–0
Spear and Sword
View details
Hands
One-handed
Worth (crowns)
0
Durability
0
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue · NPC ability Thrust: 4 AP / 10 fatigue · NPC ability
Damage to armor (%)
0%
Armor ignoring damage (%)
0%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Lesser Flesh Golem equipment. This script disables loot drops; no shop or event route to the exact item is documented.
DLC / availability
Not verified
Caveats
Lesser Flesh Golem-only armament. The item’s zero base damage is not the attack’s damage: its scripted skills add damage. The weapon does not drop.
Script category and handedness
Weapon
NPC / specialStandard0–0
Greataxe
View details
Hands
Two-handed
Worth (crowns)
2400
Reach (tiles)
1/1 (Split Man) 1/6 (Round Swing)
Durability
80
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Round Swing: 6 AP / 35 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
150%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-16
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Hedge Knight, Fallen Hero, Oathtaker, Sellsword, Hunting Scrats, Free Greenskin Prisoners, Arena, Gladiators
DLC / availability
Not verified
Script category and handedness
Axe, Two-Handed
AxeStandard80–100
Greatsword
View details
Hands
Two-handed
Worth (crowns)
3200
Reach (tiles)
1 (1) Slash 1–2 (2) Split 1 (3) Swing
Durability
72
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Overhead Strike: 6 AP / 15 fatigue Split: 6 AP / 30 fatigue · line attack Swing: 6 AP / 30 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
100%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-12
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Hedge Knight, Zweihander, Undead Frozen Pond, Free Greenskin Prisoners, Oathtaker, Crusader
DLC / availability
Base game
Script category and handedness
Sword, Two-Handed
SwordStandard85–100
Boondock Bow
View details
Hands
Two-handed
Worth (crowns)
250
Reach (tiles)
6
Durability
52
Applicable mastery
Bow Mastery
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Damage to armor (%)
55%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-3
Where to buy / loot / unlock
Possible loot: Goblin Ambusher
DLC / availability
Not verified
Script category and handedness
Bow, Two-Handed
BowStandard25–40
Spiked Impaler
View details
Hands
Two-handed
Worth (crowns)
2000
Reach (tiles)
6
Durability
72
Applicable mastery
Crossbow Mastery
Skills: base AP / fatigue (before perks)
Shoot Heavy Bolt: 3 AP / 5 fatigue Reload: 4 AP / 20 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Possible loot: Goblin Overseer
DLC / availability
Not verified
Script category and handedness
Crossbow, Two-Handed
CrossbowStandard50–70
Cruel Falchion
View details
Hands
One-handed
Worth (crowns)
900
Reach (tiles)
1
Durability
52
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Damage to armor (%)
70%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Possible loot: Goblin Skirmisher, Goblin Wolfrider, Orc Young, Goblin Overseer
DLC / availability
Not verified
Script category and handedness
Sword, One-Handed
SwordStandard35–45
Reinforced Boondock Bow
View details
Hands
Two-handed
Worth (crowns)
500
Reach (tiles)
7
Durability
62
Applicable mastery
Bow Mastery
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Damage to armor (%)
60%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Possible loot: Goblin Ambusher
DLC / availability
Not verified
Script category and handedness
Bow, Two-Handed
BowStandard30–50
Notched Blade
View details
Hands
One-handed
Worth (crowns)
350
Reach (tiles)
1
Durability
44
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Puncture: 4 AP / 20 fatigue
Damage to armor (%)
60%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-3
Where to buy / loot / unlock
Possible loot: Goblin Skirmisher, Goblin Ambusher
DLC / availability
Not verified
Script category and handedness
Sword/Dagger, One-Handed
SwordStandard20–30
Jagged Pike
View details
Hands
Two-handed
Worth (crowns)
800
Reach (tiles)
1–2
Durability
40
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Rupture: 5 AP / 12 fatigue · bleeding Repel: 6 AP / 25 fatigue · stagger, shield interaction
Damage to armor (%)
90%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Possible loot: Goblin Skirmisher
DLC / availability
Not verified
Script category and handedness
Polearm, Two-Handed
PolearmStandard50–70
Goblin Skewer
View details
Hands
One-handed
Worth (crowns)
300
Reach (tiles)
1
Durability
36
Applicable mastery
Spear Mastery
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Spearwall: 4 AP / 30 fatigue
Damage to armor (%)
70%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-3
Where to buy / loot / unlock
Possible loot: Goblin Skirmisher, Goblin Wolfrider
DLC / availability
Not verified
Script category and handedness
Spear, One-Handed
SpearStandard25–35
Bundle of Spiked Bolas
View details
Hands
One-handed
Worth (crowns)
200
Reach (tiles)
4
Applicable mastery
Throwing Mastery
Skills: base AP / fatigue (before perks)
Throw Bola: 4 AP / 15 fatigue
Damage to armor (%)
70%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-3
Where to buy / loot / unlock
Possible loot: Goblin Skirmisher
DLC / availability
Not verified
Script category and handedness
Throwing Weapon, One-Handed
ThrowingStandard20–35
Gnarly Staff
View details
Hands
One-handed
Worth (crowns)
1000
Reach (tiles)
1
Durability
56
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
70%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Possible loot: Goblin Shaman
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard25–35
Head Splitter
View details
Hands
One-handed
Worth (crowns)
1100
Reach (tiles)
1
Durability
64
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Chop: 4 AP / 13 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Damage to armor (%)
130%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-22
Where to buy / loot / unlock
Possible loot: Orc Young, Orc Warrior, Orc Berserker, Orc Warlord
DLC / availability
Not verified
Script category and handedness
Axe, One-Handed
AxeStandard35–65
Man Splitter
View details
Hands
Two-handed
Worth (crowns)
1500
Reach (tiles)
1/1 (Split Man) 1/6 (Round Swing)
Durability
64
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Round Swing: 6 AP / 35 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
160%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-34
Where to buy / loot / unlock
Possible loot / Event: Orc Berserker, Orc Warlord, Free Greenskin Prisoners
DLC / availability
Not verified
Script category and handedness
Axe, Two-Handed
AxeStandard90–120
Head Chopper
View details
Hands
One-handed
Worth (crowns)
1100
Reach (tiles)
1
Durability
52
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Damage to armor (%)
110%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-18
Where to buy / loot / unlock
Possible loot / Event: Orc Young, Orc Warrior, Orc Berserker, Orc Warlord, Free Greenskin Prisoners
DLC / availability
Not verified
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard40–70
Berserk Chain
View details
Hands
Two-handed
Worth (crowns)
1300
Reach (tiles)
1
Durability
64
Applicable mastery
Flail Mastery
Skills: base AP / fatigue (before perks)
Pound: 6 AP / 15 fatigue · stun, shield interaction Thresh: 6 AP / 35 fatigue · stun
Damage to armor (%)
125%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-30
Where to buy / loot / unlock
Possible loot: Orc Berserker
DLC / availability
Not verified
Script category and handedness
Flail, Two-Handed
FlailStandard50–100
Bundle of Crude Javelins
View details
Hands
One-handed
Worth (crowns)
150
Reach (tiles)
4
Applicable mastery
Throwing Mastery
Skills: base AP / fatigue (before perks)
Throw Javelin: 4 AP / 15 fatigue
Damage to armor (%)
70%
Armor ignoring damage (%)
45%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Possible loot: Barbarian Thrall, Orc Young
DLC / availability
Not verified
Script category and handedness
Throwing Weapon, One-Handed
ThrowingStandard30–40
Cudgel
View details
Hands
One-handed
Worth (crowns)
300
Reach (tiles)
1
Durability
68
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
90%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-20
Where to buy / loot / unlock
Possible loot / Starting gear: Orc Young, Wildman
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard30–50
Tree Limb
View details
Hands
One-handed
Worth (crowns)
150
Reach (tiles)
1
Durability
44
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
75%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-20
Where to buy / loot / unlock
Possible loot / Starting gear: Orc Young, Wildman
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard25–40
Handaxe
View details
Hands
One-handed
Worth (crowns)
900
Reach (tiles)
1
Durability
68
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Chop: 4 AP / 13 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Damage to armor (%)
120%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Lumber Camp, Weaponsmith, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Caravan Guard, Militia Veteran, Militia Captain, Armored Wiederganger, Fallen Hero, Anatomist Exhumes Hero, Dead Lumberjack, Hidden Cache Forest, Graverobber Finds Item, Hunting Scrats, Adventurous Noble (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Axe, One-Handed
AxeStandard30–45
Hatchet
View details
Hands
One-handed
Worth (crowns)
210
Reach (tiles)
1
Durability
52
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Chop: 4 AP / 13 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Damage to armor (%)
110%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Lumber Camp, Weaponsmith, Brigand Thug, Caravan Hand, Militia, Orc Young, Armored Wiederganger, Brigand Marksman, Militia Marksman, Mercenary, Bounty Hunter, Master Archer, Lucky Finds Something, Deserter, Disowned Noble, Executioner, Juggler (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Axe, One-Handed
AxeStandard25–40
Heavy Crossbow
View details
Hands
Two-handed
Worth (crowns)
3200
Reach (tiles)
6
Durability
64
Applicable mastery
Crossbow Mastery
Skills: base AP / fatigue (before perks)
Shoot Bolt: 3 AP / 5 fatigue Reload: 4 AP / 20 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-12
Where to buy / loot / unlock
Buy / Possible loot: Fletcher, Master Archer, Arbalester
DLC / availability
Not verified
Script category and handedness
Crossbow, Two-Handed
CrossbowStandard50–70
Hooked Blade
View details
Hands
Two-handed
Worth (crowns)
700
Reach (tiles)
1–2
Durability
55
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Hook: 6 AP / 25 fatigue · stagger, shield interaction
Damage to armor (%)
110%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-12
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Militia Barracks, Lumber Camp, Wheat Fields, Weaponsmith, Brigand Raider, Militia, Militia Veteran, Something in Barn
DLC / availability
Not verified
Script category and handedness
Polearm, Two-Handed
PolearmStandard40–70
Hunting Bow
View details
Hands
Two-handed
Worth (crowns)
600
Reach (tiles)
7
Durability
80
Applicable mastery
Bow Mastery
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Damage to armor (%)
55%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Hunter's Cabin, Trapper, Fletcher, Arrow Maker's Shed, Brigand Marksman, Mercenary Marksman, Bounty Hunter Marksman, Civilwar Ambush, Bowyer, Beast Slayer, Hunter, Beast Slayers
DLC / availability
Not verified
Script category and handedness
Bow, Two-Handed
BowStandard40–60
Bundle of Javelins
View details
Hands
One-handed
Worth (crowns)
200
Reach (tiles)
4
Applicable mastery
Throwing Mastery
Skills: base AP / fatigue (before perks)
Throw Javelin: 4 AP / 15 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
45%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Weaponsmith, Fletcher, Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Caravan Guard, Gladiator, Nomad Leader, Barbarian Thrall, Beast Slayer
DLC / availability
Not verified
Script category and handedness
Throwing Weapon, One-Handed
ThrowingStandard30–45
Knife
View details
Hands
One-handed
Worth (crowns)
30
Reach (tiles)
1
Durability
32
Applicable mastery
Dagger Mastery
Skills: base AP / fatigue (before perks)
Stab: 4 AP / 7 fatigue Puncture: 4 AP / 20 fatigue
Damage to armor (%)
50%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Caravan Hand, Militia, Peasant, Armed Peasant, Indebted, Wiederganger, Necromancer, Brigand Poacher, Brigand Marksman, Nomad Slinger, Nomad Archer, Militia Marksman, Arbalester, Engineer, Greenskins Pet Goblin, Greenskins Trapped Goblin, Lucky Finds Something (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Dagger, One-Handed
DaggerStandard15–25
Reproach of the Old Gods
View details
Hands
One-handed
Worth (crowns)
20000
Durability
90
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Lightbringer: 4 AP / 10 fatigue; additional lightning on attacks. Riposte: 2 AP / 25 fatigue; lightning does not trigger on ripostes or opportunity attacks.
Damage to armor (%)
90%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Complete Stone Pillars/Kraken, then the Watermill fight against the Rachegeist.
DLC / availability
Not verified
Script category and handedness
Sword, One-Handed
SwordLegendary50–55
Censer of the Diviner
View details
Hands
Two-handed
Worth (crowns)
14000
Durability
120
Applicable mastery
Flail Mastery
Skills: base AP / fatigue (before perks)
Censer Strike: 6 AP / 15 fatigue. Castigate: 6 / 30, arc attack. Creates miasma; Flail Mastery removes adjacent accuracy/shield-defense penalties.
Damage to armor (%)
110%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-16
Where to buy / loot / unlock
Artifact Reliquary victory event, NOT the Grand Diviner’s corpse. New campaign with update 1.5.1 required for this location chain.
DLC / availability
Not verified
Script category and handedness
Flail, Two-Handed
FlailLegendary60–110
Obsidian Dagger
View details
Hands
One-handed
Worth (crowns)
5000
Durability
1
Applicable mastery
Dagger Mastery
Skills: base AP / fatigue (before perks)
Stab: 4 AP / 7 fatigue. Puncture: 4 / 20. Humans killed with it rise as allied wiedergangers.
Damage to armor (%)
70%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Complete the Witch Hut battle; both documented closing choices award the dagger.
DLC / availability
Not verified
Script category and handedness
Dagger, One-Handed
DaggerLegendary25–45
Light Crossbow
View details
Hands
Two-handed
Worth (crowns)
300
Reach (tiles)
6
Durability
40
Applicable mastery
Crossbow Mastery
Skills: base AP / fatigue (before perks)
Shoot Bolt: 3 AP / 5 fatigue Reload: 4 AP / 20 fatigue
Damage to armor (%)
60%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Barracks, Fletcher, Arrow Maker's Shed, Brigand Marksman, Anatomist Wants Skull, Greenskins Pet Goblin, Witchhunter, Companion (Ranged), Deserters
DLC / availability
Not verified
Script category and handedness
Crossbow, Two-Handed
CrossbowStandard30–50
Longaxe
View details
Hands
Two-handed
Worth (crowns)
1200
Reach (tiles)
1–2
Durability
72
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Split Shield: 6 AP / 25 fatigue · shield interaction
Damage to armor (%)
110%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Surface Iron Vein, Ore Smelters, Brigand Raider, Oathtaker
DLC / availability
Not verified
Script category and handedness
Axe, Two-Handed
AxeStandard70–95
Longsword
View details
Hands
Two-handed
Worth (crowns)
1700
Reach (tiles)
1 (1) Slash 1–2 (2) Split 1 (3) Swing
Durability
60
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Overhead Strike: 6 AP / 15 fatigue Split: 6 AP / 30 fatigue · line attack Swing: 6 AP / 30 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
100%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Barracks, Weaponsmith, Brigand Raider, Mercenary, Fallen Hero, Come Across Burial, Oathtaker, Sellsword, Lone Wolf
DLC / availability
Beasts & Exploration
Caveats
A source conflict was resolved for the archived 1.5.2.3 item: the script gives 25% base direct damage. Skill outcomes still await gameplay review.
Script category and handedness
Sword, Two-Handed
SwordStandard65–85
Lute
View details
Hands
One-handed
Worth (crowns)
120
Reach (tiles)
1
Durability
2
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
10%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Event / Starting gear: Lucky Finds Something, Traveling Troupe, Minstrel, Peasant Militia
DLC / availability
Not verified
Script category and handedness
Musical Instrument, Two-Handed
MaceStandard5–10
Masterwork Bow
View details
Hands
Two-handed
Worth (crowns)
3500
Reach (tiles)
7
Durability
110
Applicable mastery
Bow Mastery
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Damage to armor (%)
65%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Event / Craft: Bowyer Crafts Masterwork, bowyer, Quality Wood
DLC / availability
Not verified
Script category and handedness
Bow, Two-Handed
BowEvent unique50–75
Military Cleaver
View details
Hands
One-handed
Worth (crowns)
1900
Reach (tiles)
1
Durability
80
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Damage to armor (%)
90%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-12
Where to buy / loot / unlock
Buy / Possible loot / Event: Marketplace, Stone Watchtower, Barracks, Weaponsmith, Surface Iron Vein, Brigand Leader, Sergeant, Militia Captain, Fallen Hero, Anatomist Old Patient
DLC / availability
Not verified
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard40–60
Military Pick
View details
Hands
One-handed
Worth (crowns)
900
Reach (tiles)
1
Durability
80
Applicable mastery
Hammer Mastery
Skills: base AP / fatigue (before perks)
Batter: 4 AP / 14 fatigue Destroy Armor: 4 AP / 25 fatigue
Damage to armor (%)
200%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Barracks, Gem Mine, Weaponsmith, Brigand Raider, Mercenary, Footman, Oathtaker, Raider, Anatomist Exhumes Hero, Civilwar Ambush, Civilwar Wounded Soldier
DLC / availability
Not verified
Script category and handedness
Hammer, One-Handed
HammerStandard20–35
Militia Spear
View details
Hands
One-handed
Worth (crowns)
180
Reach (tiles)
1
Durability
48
Applicable mastery
Spear Mastery
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Spearwall: 4 AP / 30 fatigue
Damage to armor (%)
90%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Fishing Huts, Weaponsmith, Brigand Thug, Nomad Cutthroat, Barbarian Thrall, Indebted, Caravan Hand, Militia, Militia Veteran, Wiederganger, Armored Wiederganger, Anatomist Wants Skull, Children's Crusade, Civilwar Ambush, Lucky Finds Something, Sacrificed Man, Wildman Finds Something (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Spear, One-Handed
SpearStandard25–30
Morning Star
View details
Hands
One-handed
Worth (crowns)
650
Reach (tiles)
1
Durability
72
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
100%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Surface Iron Vein, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Footman, Orc Young, Fallen Hero, Civilwar Ambush, Civilwar Wounded Soldier, Corpses in Forest, Raider
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard30–45
Noble Sword
View details
Hands
One-handed
Worth (crowns)
3200
Reach (tiles)
1
Durability
72
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Damage to armor (%)
85%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Hedge Knight, Swordmaster, Knight, Free Greenskin Prisoners
DLC / availability
Not verified
Script category and handedness
Sword, One-Handed
SwordStandard45–50
Composite Bow
View details
Hands
Two-handed
Worth (crowns)
400
Reach (tiles)
6
Durability
80
Applicable mastery
Bow Mastery
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Damage to armor (%)
70%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Weaponsmith, Nomad Archer, Nomad (Ranged), Companion (Ranged; southern)
DLC / availability
Not verified
Script category and handedness
Bow, Two-Handed
BowStandard40–55
Fire Lance
View details
Hands
One-handed
Worth (crowns)
750
Reach (tiles)
1 (1) Thrust 1–2 (2) Ignite
Durability
48
Applicable mastery
Spear Mastery
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Ignite: 4 AP / 5 fatigue
Damage to armor (%)
110%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-12
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Alchemist, Conscript, Gunpowder Wagon, Companion (1Hand southern)
DLC / availability
Not verified
Script category and handedness
Spear/Firearm, One-Handed
SpearStandard30–35
Handgonne
View details
Hands
Two-handed
Worth (crowns)
3000
Reach (tiles)
2–2
Durability
60
Applicable mastery
Crossbow Mastery
Skills: base AP / fatigue (before perks)
Fire Handgonne: 3 AP / 5 fatigue · line attack Reload Handgonne: 9 AP / 20 fatigue
Damage to armor (%)
90%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Event: Gunner, Gunpowder Wagon
DLC / availability
Not verified
Script category and handedness
Firearm, Two-Handed
FirearmStandard35–75
Heavy Southern Mace
View details
Hands
One-handed
Worth (crowns)
2000
Reach (tiles)
1
Durability
80
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
120%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Leader, Officer, Lost Treasure Hunter, Gladiator, Gladiators, Arena
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard35–50
Light Southern Mace
View details
Hands
One-handed
Worth (crowns)
400
Reach (tiles)
1
Durability
72
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
110%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Militia Barracks, Stone Watchtower, Weaponsmith, Nomad Outlaw, Conscript, Gunner, Caravan Hand (southern), Nomad, Manhunters
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard30–40
Nomad Mace
View details
Hands
One-handed
Worth (crowns)
100
Reach (tiles)
1
Durability
64
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
90%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Possible loot / Starting gear: Nomad Cutthroat, Nomad Outlaw, Nomad Archer, Desert Stalker, Nomad
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard25–35
Nomad Sling
View details
Hands
One-handed
Worth (crowns)
300
Reach (tiles)
2–6
Durability
56
Applicable mastery
Throwing Mastery
Skills: base AP / fatigue (before perks)
Sling Stone: 4 AP / 15 fatigue · daze, head targeting
Damage to armor (%)
60%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Slinger, Nomad (Ranged), Shepherd (southern)
DLC / availability
Blazing Deserts
Script category and handedness
Throwing Weapon, Two-Handed
SlingStandard35–50
Polemace
View details
Hands
Two-handed
Worth (crowns)
1400
Reach (tiles)
1–2
Durability
64
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Crumble: 6 AP / 15 fatigue Knock Over: 6 AP / 30 fatigue · stun
Damage to armor (%)
120%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Outlaw, Conscript, Gladiator, Arena, Gladiators
DLC / availability
Blazing Deserts
Script category and handedness
Mace, Two-Handed
MaceStandard60–75
Qatal Dagger
View details
Hands
One-handed
Worth (crowns)
1000
Reach (tiles)
1
Durability
60
Applicable mastery
Dagger Mastery
Skills: base AP / fatigue (before perks)
Stab: 4 AP / 7 fatigue Deathblow: 4 AP / 10 fatigue · daze, stun
Damage to armor (%)
70%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Assassin, Desert Stalker, Holywar Neutral Nomads, Cultish Arrangement, Assassin (southern), Gladiators
DLC / availability
Blazing Deserts
Caveats
Equipment-fatigue value is absent from the cited page; absence is not recorded as zero.
Script category and handedness
Dagger, One-Handed
DaggerStandard30–45
Saif
View details
Hands
One-handed
Worth (crowns)
350
Durability
48
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Gash: 4 AP / 20 fatigue
Damage to armor (%)
65%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Militia Barracks, Stone Watchtower, Weaponsmith, Nomad Cutthroat, Conscript, Nomad Archer, Gunner, Caravan Hand, Manhunter, Nomad
DLC / availability
Blazing Deserts
Script category and handedness
Sword, One-Handed
SwordStandard35–40
Swordlance
View details
Hands
Two-handed
Worth (crowns)
1300
Reach (tiles)
1–2
Durability
52
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Reap: 6 AP / 30 fatigue
Damage to armor (%)
90%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Conscript, Blade Dancer, Gladiator, Arena, Gladiators
DLC / availability
Not verified
Script category and handedness
Polearm, Two-Handed
PolearmStandard60–80
Two-Handed Saif
View details
Hands
Two-handed
Worth (crowns)
1800
Reach (tiles)
1
Durability
54
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Damage to armor (%)
90%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Outlaw, Wiederganger Nomad, Executioner (southern)
DLC / availability
Not verified
Script category and handedness
Cleaver, Two-Handed
Cleaver / whipStandard50–70
Two-Handed Scimitar
View details
Hands
Two-handed
Worth (crowns)
2400
Reach (tiles)
1
Durability
64
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
110%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Leader, Nomad Executioner, Officer, Lost Treasure Hunter, Executioner (southern), Gladiator, Arena, Gladiators
DLC / availability
Not verified
Script category and handedness
Cleaver, Two-Handed
Cleaver / whipStandard65–85
Pickaxe
View details
Hands
One-handed
Worth (crowns)
120
Reach (tiles)
1
Durability
56
Applicable mastery
Hammer Mastery
Skills: base AP / fatigue (before perks)
Batter: 4 AP / 14 fatigue Destroy Armor: 4 AP / 25 fatigue
Damage to armor (%)
150%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Gem Mine, Salt Mine, Surface Copper Vein, Surface Iron Vein, Brigand Thug, Caravan Hand, Peasant, Armed Peasant, Indebted, Miner
DLC / availability
Not verified
Script category and handedness
Hammer, One-Handed
HammerStandard15–30
Pike
View details
Hands
Two-handed
Worth (crowns)
900
Reach (tiles)
1–2
Durability
64
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Impale: 6 AP / 15 fatigue Repel: 6 AP / 25 fatigue · stagger, shield interaction
Damage to armor (%)
100%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot: Marketplace, Barracks, Weaponsmith, Surface Iron Vein, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Billman, Militia Veteran
DLC / availability
Not verified
Script category and handedness
Polearm, Two-Handed
PolearmStandard60–80
Pitchfork
View details
Hands
Two-handed
Worth (crowns)
150
Reach (tiles)
1–2
Durability
40
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Impale: 6 AP / 15 fatigue Repel: 6 AP / 25 fatigue · stagger, shield interaction
Damage to armor (%)
75%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Wheat Fields, Brigand Thug, Indebted, Wiederganger, Peasant, Armed Peasant, Militia, Farmhand, Civilwar Ambush, Greenskins Caravan Ambush, Raid Farmstead, Peasant Militia
DLC / availability
Not verified
Script category and handedness
Polearm, Two-Handed
PolearmStandard30–50
Pollaxe
View details
Hands
Two-handed
Worth (crowns)
3000
Reach (tiles)
1
Durability
72
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Assault: 6 AP / 15 fatigue · stagger Smite: 6 AP / 15 fatigue · stagger Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
110%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-13
Where to buy / loot / unlock
Buy / Possible loot: Weaponsmith, Man at Arms, Knight
DLC / availability
Base-game update 1.5.2.2
Caveats
Its short haft gives reach 1; the applicable mastery needs gameplay/source resolution.
Script category and handedness
Polearm, Two-Handed
PolearmStandard50–75
Polehammer
View details
Hands
Two-handed
Worth (crowns)
1500
Reach (tiles)
1–2
Durability
100
Applicable mastery
Hammer Mastery, NOT Polearm Mastery
Skills: base AP / fatigue (before perks)
Batter: 6 AP / 15 fatigue Demolish Armor: 6 AP / 35 fatigue
Damage to armor (%)
185%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Barracks, Weaponsmith, Mercenary, Billman, Oathtaker
DLC / availability
Beasts & Exploration
Script category and handedness
Hammer, Two-Handed
HammerStandard50–75
Reinforced Wooden Flail
View details
Hands
One-handed
Worth (crowns)
300
Reach (tiles)
1
Durability
40
Applicable mastery
Flail Mastery
Skills: base AP / fatigue (before perks)
Flail: 4 AP / 13 fatigue · shield interaction Lash: 4 AP / 25 fatigue
Damage to armor (%)
80%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-7
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Surface Iron Vein, Brigand Thug, Militia, Cultist, Flagellant
DLC / availability
Not verified
Script category and handedness
Flail, One-Handed
FlailStandard20–45
Rondel Dagger
View details
Hands
One-handed
Worth (crowns)
400
Reach (tiles)
1
Durability
50
Applicable mastery
Dagger Mastery
Skills: base AP / fatigue (before perks)
Stab: 4 AP / 7 fatigue Puncture: 4 AP / 20 fatigue
Damage to armor (%)
70%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
0
Where to buy / loot / unlock
Buy / Event / Starting gear: Weaponsmith, Kid Blacksmith, Greenskins Trapped Goblin, Strange Scribe, Assassin
DLC / availability
Not verified
Script category and handedness
Dagger, One-Handed
DaggerStandard20–40
Scimitar
View details
Hands
One-handed
Worth (crowns)
1000
Reach (tiles)
1
Durability
48
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Gash: 4 AP / 20 fatigue
Damage to armor (%)
70%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Marketplace, Militia Barracks, Stone Watchtower, Mercenary, Nomad Outlaw, Conscript, Gladiators, Trading Caravan
DLC / availability
Warriors of the North
Script category and handedness
Sword, One-Handed
SwordStandard40–45
Scramasax
View details
Hands
One-handed
Worth (crowns)
700
Reach (tiles)
1
Durability
56
Applicable mastery
Cleaver / whip Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Damage to armor (%)
80%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Militia Barracks, Orchard, Brigand Raider, Armored Wiederganger, Necromancer, Caravan Hand, Militia, Cultist, Mercenary Marksman, Bounty Hunter Marksman, Master Archer, Hidden Cache Forest, Graverobber Finds Item, Davkul Cultists, Peasant Militia
DLC / availability
Not verified
Script category and handedness
Cleaver, One-Handed
Cleaver / whipStandard30–45
Shamshir
View details
Hands
One-handed
Worth (crowns)
2900
Reach (tiles)
1
Durability
72
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Gash: 4 AP / 20 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Swordmaster, Nomad Leader, Blade Dancer, Officer, Assassin, Lost Treasure Hunter, Gladiator, Arena, Gladiators
DLC / availability
Warriors of the North
Script category and handedness
Sword, One-Handed
SwordStandard45–50
Short Bow
View details
Hands
Two-handed
Worth (crowns)
200
Reach (tiles)
7
Durability
60
Applicable mastery
Bow Mastery
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Damage to armor (%)
50%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Hunter's Cabin, Arrow Maker's Shed, Fletcher, Brigand Poacher, Brigand Marksman, Militia Marksman, Civilwar Ambush, Bowyer, Poacher, Deserter, Band of Poachers
DLC / availability
Not verified
Script category and handedness
Bow, Two-Handed
BowStandard30–50
Shortsword
View details
Hands
One-handed
Worth (crowns)
350
Durability
48
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Brigand Thug, Brigand Raider, Disguised Bandit, Caravan Hand, Caravan Guard, Militia, Militia Veteran, Militia Captain, Armored Wiederganger, Anatomist Wants Skull, Graverobber Finds Item, Hidden Cache Forest, Bastard, Disowned Noble, Retired Soldier, Squire, Deserters
DLC / availability
Not verified
Script category and handedness
Sword, One-Handed
SwordStandard30–40
Spetum
View details
Hands
Two-handed
Worth (crowns)
750
Reach (tiles)
1–2
Durability
60
Applicable mastery
Spear Mastery
Skills: base AP / fatigue (before perks)
Prong: 6 AP / 15 fatigue Spearwall: 6 AP / 35 fatigue
Damage to armor (%)
100%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Hunter's Cabin, Weaponsmith, Bounty Hunter, Something in Barn, Beast Slayer, Beast Slayers
DLC / availability
Beasts & Exploration
Script category and handedness
Spear, Two-Handed
SpearStandard55–75
Staff Sling
View details
Hands
One-handed
Worth (crowns)
150
Reach (tiles)
2–6
Durability
50
Applicable mastery
Throwing Mastery
Skills: base AP / fatigue (before perks)
Sling Stone: 4 AP / 15 fatigue · daze, head targeting
Damage to armor (%)
50%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Goat Pens (southern), Brigand Poacher, Poacher, Shepherd, Band of Poachers, Peasant Militia
DLC / availability
Not verified
Script category and handedness
Throwing Weapon, Two-Handed
ThrowingStandard25–40
Three-Headed Flail
View details
Hands
One-handed
Worth (crowns)
1500
Reach (tiles)
1
Durability
60
Applicable mastery
Flail Mastery
Skills: base AP / fatigue (before perks)
Cascade: 4 AP / 13 fatigue · shield interaction Hail: 4 AP / 25 fatigue · head targeting
Damage to armor (%)
100%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot: Weaponsmith, Mercenary, Nomad Outlaw
DLC / availability
Beasts & Exploration
Script category and handedness
Flail, One-Handed
FlailStandard30–75
Bundle of Throwing Axes
View details
Hands
One-handed
Worth (crowns)
200
Reach (tiles)
4
Applicable mastery
Throwing Mastery
Skills: base AP / fatigue (before perks)
Throw Axe: 4 AP / 15 fatigue
Damage to armor (%)
110%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Buy / Possible loot: Weaponsmith, Fletcher, Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Caravan Guard, Gladiator, Barbarian Thrall
DLC / availability
Not verified
Script category and handedness
Throwing Weapon, One-Handed
ThrowingStandard25–40
Throwing Spear
View details
Hands
One-handed
Worth (crowns)
80
Reach (tiles)
4
Applicable mastery
Throwing Mastery
Skills: base AP / fatigue (before perks)
Throw Spear: 4 AP / 15 fatigue · shield interaction
Damage to armor (%)
110%
Armor ignoring damage (%)
45%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot / Event: Marketplace, Stone Watchtower, Barracks, Militia Barracks, military type settlements, Weaponsmith, Fletcher, Brigand Raider, Mercenary, Barbarian Reaver, Nomad Leader, Gladiator, Lucky Finds Something
DLC / availability
Beasts & Exploration
Script category and handedness
Throwing Weapon, One-Handed
ThrowingStandard45–70
Two-handed Flail
View details
Hands
Two-handed
Worth (crowns)
1400
Reach (tiles)
1
Durability
80
Applicable mastery
Flail Mastery
Skills: base AP / fatigue (before perks)
Pound: 6 AP / 15 fatigue · stun, shield interaction Thresh: 6 AP / 35 fatigue · stun
Damage to armor (%)
115%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-16
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Hedge Knight, Nomad Executioner, Fallen Hero, Gladiator, Oathtaker, Arena, Gladiators
DLC / availability
Not verified
Script category and handedness
Flail, Two-Handed
FlailStandard45–90
Two-Handed Flanged Mace
View details
Hands
Two-handed
Worth (crowns)
1900
Reach (tiles)
1
Durability
120
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Cudgel: 6 AP / 15 fatigue · daze Strike Down: 6 AP / 30 fatigue · stun Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
125%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-16
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Weaponsmith, Hedge Knight, Nomad Executioner, Gladiator, Oathtaker, Arena, Gladiators
DLC / availability
Not verified
Script category and handedness
Mace, Two-Handed
MaceStandard75–95
Two-Handed Hammer
View details
Hands
Two-handed
Worth (crowns)
2000
Reach (tiles)
1
Durability
120
Applicable mastery
Hammer Mastery
Skills: base AP / fatigue (before perks)
Smite: 6 AP / 15 fatigue · stagger Shatter: 6 AP / 30 fatigue · stagger, knockback Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
200%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-18
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Hedge Knight, Nomad Executioner, Orc Slayer, Free Greenskin Prisoners, Arena, Gladiators
DLC / availability
Not verified
Script category and handedness
Hammer, Two-Handed
HammerStandard60–90
Two-Handed Mace
View details
Hands
Two-handed
Worth (crowns)
1100
Reach (tiles)
1
Durability
80
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Cudgel: 6 AP / 15 fatigue · daze Strike Down: 6 AP / 30 fatigue · stun Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
115%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot: Weaponsmith, Brigand Raider
DLC / availability
Not verified
Script category and handedness
Mace, Two-Handed
MaceStandard50–75
Two-handed Wooden Flail
View details
Hands
Two-handed
Worth (crowns)
500
Reach (tiles)
1
Durability
56
Applicable mastery
Flail Mastery
Skills: base AP / fatigue (before perks)
Pound: 6 AP / 15 fatigue · stun, shield interaction Thresh: 6 AP / 35 fatigue · stun
Damage to armor (%)
80%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Stone Watchtower, Barracks, Weaponsmith, Brigand Raider, Something in Barn, Wildman, Davkul Cultists
DLC / availability
Not verified
Script category and handedness
Flail, Two-Handed
FlailStandard30–60
Two-Handed Mallet
View details
Hands
Two-handed
Worth (crowns)
500
Reach (tiles)
1
Durability
50
Applicable mastery
Hammer Mastery
Skills: base AP / fatigue (before perks)
Smite: 6 AP / 15 fatigue · stagger Shatter: 6 AP / 30 fatigue · stagger, knockback Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
150%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Militia Barracks, Weaponsmith, Surface Iron Vein, Brigand Raider, Nomad Outlaw, Something in Barn, Wildman, Companion (2Hand, southern)
DLC / availability
Beasts & Exploration
Script category and handedness
Hammer, Two-Handed
HammerStandard40–70
War Bow
View details
Hands
Two-handed
Worth (crowns)
2900
Reach (tiles)
7
Durability
100
Applicable mastery
Bow Mastery
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Damage to armor (%)
60%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Buy / Possible loot: Fletcher, Mercenary Marksman, Master Archer, Desert Stalker
DLC / availability
Not verified
Script category and handedness
Bow, Two-Handed
BowStandard50–70
Warbrand
View details
Hands
Two-handed
Worth (crowns)
1600
Reach (tiles)
1 (1) Slash 1–2 (2) Split 1 (3) Swing
Durability
64
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 13 fatigue Split: 5 AP / 30 fatigue · line attack Swing: 5 AP / 30 fatigue
Damage to armor (%)
75%
Armor ignoring damage (%)
20%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Event: Weaponsmith, Ore Smelters, Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Hedge Knight, Civilwar Wounded Soldier, Disowned Noble Welcomed Back, Something in Barn, Free Greenskin Prisoners
DLC / availability
Not verified
Script category and handedness
Sword, Two-Handed
SwordStandard50–75
Warfork
View details
Hands
Two-handed
Worth (crowns)
400
Reach (tiles)
1–2
Durability
50
Applicable mastery
Spear Mastery
Skills: base AP / fatigue (before perks)
Prong: 6 AP / 15 fatigue Spearwall: 6 AP / 35 fatigue
Damage to armor (%)
100%
Armor ignoring damage (%)
25%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Starting gear: Marketplace, Weaponsmith, Militia Veteran, Militia, Peasant Militia
DLC / availability
Not verified
Script category and handedness
Spear, Two-Handed
SpearStandard40–60
Warhammer
View details
Hands
One-handed
Worth (crowns)
2300
Reach (tiles)
1
Durability
100
Applicable mastery
Hammer Mastery
Skills: base AP / fatigue (before perks)
Batter: 4 AP / 14 fatigue Destroy Armor: 4 AP / 25 fatigue
Damage to armor (%)
225%
Armor ignoring damage (%)
50%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Sergeant, Knight, Oathtaker, Sellsword, Anatomist Old Patient, Disowned Noble Welcomed Back
DLC / availability
Not verified
Script category and handedness
Hammer, One-Handed
HammerStandard30–40
Winged Mace
View details
Hands
One-handed
Worth (crowns)
2000
Reach (tiles)
1
Durability
80
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
110%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-10
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Weaponsmith, Surface Iron Vein, Brigand Leader, Sergeant, Fallen Hero, Adventurous Noble, Oathtaker, Sellsword, Squire, Anatomist Old Patient, Disowned Noble Welcomed Back
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard35–55
Wonky Bow
View details
Hands
Two-handed
Worth (crowns)
100
Reach (tiles)
7
Durability
48
Applicable mastery
Bow Mastery
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Damage to armor (%)
50%
Armor ignoring damage (%)
35%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Event / Starting gear / Craft: Poacher, event, bowyer, Quality Wood
DLC / availability
Not verified
Script category and handedness
Bow, Two-Handed
BowStandard30–50
Woodcutter's Axe
View details
Hands
Two-handed
Worth (crowns)
400
Reach (tiles)
1/1 (Split Man) 1/6 (Round Swing)
Durability
48
Applicable mastery
Axe Mastery
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Round Swing: 6 AP / 35 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Damage to armor (%)
125%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-14
Where to buy / loot / unlock
Buy / Possible loot / Event / Starting gear: Marketplace, Lumber Camp, Weaponsmith, Brigand Thug, Brigand Raider, Disguised Bandit, Nomad Outlaw, Militia, Militia Veteran, Wiederganger Nomad, Civilwar Refugees, Dead Lumberjack, Graverobber Finds Item, Hidden Cache Forest, Something in Barn, Wildman Finds Something, Hunting Scrats, Executioner (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Axe, Two-Handed
AxeStandard35–70
Wooden Flail
View details
Hands
One-handed
Worth (crowns)
40
Reach (tiles)
1
Durability
32
Applicable mastery
Flail Mastery
Skills: base AP / fatigue (before perks)
Flail: 4 AP / 13 fatigue · shield interaction Lash: 4 AP / 25 fatigue
Damage to armor (%)
50%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Possible loot / Starting gear: Brigand Thug, Militia, Farmhand, Flagellant
DLC / availability
Not verified
Script category and handedness
Flail, One-Handed
FlailStandard10–25
Wooden Stick
View details
Hands
One-handed
Worth (crowns)
35
Reach (tiles)
1
Durability
32
Applicable mastery
Mace Mastery
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Damage to armor (%)
50%
Armor ignoring damage (%)
40%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Possible loot / Event / Starting gear: Brigand Thug, Nomad Cutthroat, Caravan Hand, Militia, Peasant, Armed Peasant, Indebted, Wiederganger, Brigand Poacher, Nomad Slinger, Nomad Archer, Engineer, Civilwar Refugees, Dogs Dig up Loot, Wildman Finds Something, Beggar, Cripple, Daytaler (more possible carriers/routes in source)
DLC / availability
Not verified
Script category and handedness
Mace, One-Handed
MaceStandard15–25
Battle Standard
View details
Hands
Two-handed
Worth (crowns)
1500
Reach (tiles)
1–2
Durability
64
Applicable mastery
Polearm Mastery
Skills: base AP / fatigue (before perks)
Impale: 6 AP / 15 fatigue
Damage to armor (%)
100%
Armor ignoring damage (%)
30%
Maximum fatigue modifier when equipped
-15
Where to buy / loot / unlock
Starting gear: Player Banner, Oathtakers
DLC / availability
Base game
PolearmStandard50–70

These 50 named models now show a script-matched example icon and possible stat rolls. The icon is one valid variant; inspect the actual item in your campaign before choosing it. They are also grouped in the item database.

50 named weapon models with example game icons; actual rolls vary
ArtworkWeaponFamilyQualityBase damage (HP)
Named Greatsword
View details
Hands
Two-handed
Worth (crowns)
4600
Durability
65–101
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Overhead Strike: 6 AP / 15 fatigue Split: 6 AP / 30 fatigue · line attack Swing: 6 AP / 30 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Base game
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed85(111) - 100(130)
Named Polehammer
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
90–140
Applicable mastery
Hammer Mastery, NOT Polearm Mastery
Skills: base AP / fatigue (before perks)
Batter: 6 AP / 15 fatigue Demolish Armor: 6 AP / 35 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
185% - 215%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Beasts & Exploration
Caveats
Possible generated roll, not a guaranteed single item.
HammerNamed50(65) - 75(98)
Named Rusty Warblade
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
47–73
Applicable mastery
Cleaver Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
35% - 51%
Maximum fatigue modifier when equipped
-9 to -18
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Warriors of the North
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed60(78) - 80(104)
Named Axe
View details
Hands
One-handed
Worth (crowns)
4000
Durability
72–112
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Chop: 4 AP / 13 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
130% - 160%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed35(46) - 55(72)
Named Orc Axe
View details
Hands
One-handed
Worth (crowns)
2400
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Chop: 4 AP / 13 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
130% - 160%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-11 to -22
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed35(46) - 65(85)
Named Battle Whip
View details
Hands
One-handed
Worth (crowns)
2200
Durability
36–56
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Whip: 4 AP / 15 fatigue · bleeding Disarm: 5 AP / 30 fatigue · disarm
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
25% - 55%
Armor ignoring damage (%)
10% - 26%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed15(20) - 30(39)
Named Cleaver
View details
Hands
One-handed
Worth (crowns)
3800
Durability
72–112
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed40(52) - 60(78)
Named Khopesh
View details
Hands
One-handed
Worth (crowns)
3200
Durability
38–59
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
120% - 150%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-5 to -10
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed35(46) - 55(72)
Named Orc Cleaver
View details
Hands
One-handed
Worth (crowns)
2400
Durability
47–73
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-9 to -18
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed40(52) - 70(91)
Named Dagger
View details
Hands
One-handed
Worth (crowns)
1500
Durability
45–70
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Stab: 4 AP / 7 fatigue Puncture: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
70% - 100%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
Not verified
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
DaggerNamed20(26) - 40(52)
Named Qatal Dagger
View details
Hands
One-handed
Worth (crowns)
3000
Durability
54–84
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Stab: 4 AP / 7 fatigue Deathblow: 4 AP / 10 fatigue · daze, stun
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
70% - 100%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
Not verified
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
DaggerNamed30(39) - 45(59)
Named Flail
View details
Hands
One-handed
Worth (crowns)
3400
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Flail: 4 AP / 13 fatigue · shield interaction Lash: 4 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
FlailNamed25(33) - 55(72)
Named Three-Headed Flail
View details
Hands
One-handed
Worth (crowns)
3400
Durability
54–84
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cascade: 4 AP / 13 fatigue · shield interaction Hail: 4 AP / 25 fatigue · head targeting
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-10 to -5
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
FlailNamed30(39) - 75(98)
Named Warhammer
View details
Hands
One-handed
Worth (crowns)
4200
Durability
90–140
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Batter: 4 AP / 14 fatigue Destroy Armor: 4 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
225% - 255%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
HammerNamed30(39) - 40(52)
Named Mace
View details
Hands
One-handed
Worth (crowns)
4000
Durability
72–112
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-5 to -10
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
MaceNamed35(46) - 55(72)
Named Goblin Skewer
View details
Hands
One-handed
Worth (crowns)
2000
Durability
32–50
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Spearwall: 4 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
70% - 100%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-2
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SpearNamed25(33) - 35(46)
Named Spear
View details
Hands
One-handed
Worth (crowns)
3200
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Spearwall: 4 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-5 to -10
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SpearNamed35(46) - 40(52)
Named Cruel Falchion
View details
Hands
One-handed
Worth (crowns)
2600
Durability
47–73
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
70% - 100%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-2
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed35(46) - 45(59)
Named Fencing Sword
View details
Hands
One-handed
Worth (crowns)
4000
Durability
43–67
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Lunge: 4 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed35(46) - 50(65)
Named Shamshir
View details
Hands
One-handed
Worth (crowns)
4000
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Gash: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed45(59) - 50(65)
Named Sword
View details
Hands
One-handed
Worth (crowns)
4200
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
85% - 115%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed45(59) - 50(65)
Named Bardiche
View details
Hands
Two-handed
Worth (crowns)
4600
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Split in two: 6 AP / 30 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
130% - 160%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed75(98) - 95(124)
Named Greataxe
View details
Hands
Two-handed
Worth (crowns)
4600
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Round Swing: 6 AP / 35 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
150% - 180%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed80(104) - 100(130)
Named Heavy Rusty Axe
View details
Hands
Two-handed
Worth (crowns)
3400
Durability
86–134
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Round Swing: 6 AP / 35 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
150% - 180%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed75(98) - 90(117)
Named Longaxe
View details
Hands
Two-handed
Worth (crowns)
3000
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Split Shield: 6 AP / 25 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed70(91) - 95(124)
Named Crypt Cleaver
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
43–67
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
120% - 150%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed60(78) - 80(104)
Named Two-Handed Scimitar
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed65(85) - 85(111)
Named Two-Handed Flail
View details
Hands
Two-handed
Worth (crowns)
2800
Durability
72–112
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Pound: 6 AP / 15 fatigue · stun, shield interaction Thresh: 6 AP / 35 fatigue · stun
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
115% - 145%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
FlailNamed45(59) - 90(117)
Named Two-Handed Hammer
View details
Hands
Two-handed
Worth (crowns)
4000
Durability
108–168
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Smite: 6 AP / 15 fatigue · stagger Shatter: 6 AP / 30 fatigue · stagger, knockback Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
200% - 230%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-9 to -18
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
HammerNamed60(78) - 90(117)
Named Two-Handed Skull Hammer
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
108–168
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Smite: 6 AP / 15 fatigue · stagger Shatter: 6 AP / 30 fatigue · stagger, knockback Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
180% - 210%
Armor ignoring damage (%)
60% - 76%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
HammerNamed45(59) - 65(85)
Named Polemace
View details
Hands
Two-handed
Worth (crowns)
2600
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Crumble: 6 AP / 15 fatigue Knock Over: 6 AP / 30 fatigue · stun
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
120% - 150%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
MaceNamed60(78) - 75(98)
Named Two-Handed Mace
View details
Hands
Two-handed
Worth (crowns)
3600
Durability
108–168
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cudgel: 6 AP / 15 fatigue · daze Strike Down: 6 AP / 30 fatigue · stun Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
125% - 155%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
MaceNamed75(98) - 95(124)
Named Two-Handed Spiked Mace
View details
Hands
Two-handed
Worth (crowns)
3000
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cudgel: 6 AP / 15 fatigue · daze Strike Down: 6 AP / 30 fatigue · stun Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
115% - 145%
Armor ignoring damage (%)
60% - 76%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
MaceNamed50(65) - 70(91)
Named Billhook
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Hook: 6 AP / 25 fatigue · stagger, shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
140% - 170%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed55(72) - 85(111)
Named Bladed Pike
View details
Hands
Two-handed
Worth (crowns)
2200
Durability
27–42
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Impale: 6 AP / 15 fatigue Repel: 6 AP / 25 fatigue · stagger, shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
125% - 155%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed55(72) - 80(104)
Named Jagged Pike
View details
Hands
Two-handed
Worth (crowns)
2400
Durability
36–56
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Rupture: 5 AP / 12 fatigue · bleeding Repel: 6 AP / 25 fatigue · stagger, shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed50(65) - 70(91)
Named Pike
View details
Hands
Two-handed
Worth (crowns)
2800
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Impale: 6 AP / 15 fatigue Repel: 6 AP / 25 fatigue · stagger, shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed60(78) - 80(104)
Named Swordlance
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
47–73
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Reap: 6 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed60(78) - 80(104)
Named Warscythe
View details
Hands
Two-handed
Worth (crowns)
2800
Durability
32–50
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Reap: 6 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
105% - 135%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed55(72) - 80(104)
Named Spetum
View details
Hands
Two-handed
Worth (crowns)
2800
Durability
54–84
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Prong: 6 AP / 15 fatigue Spearwall: 6 AP / 35 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SpearNamed55(72) - 75(98)
Named Warbrand
View details
Hands
Two-handed
Worth (crowns)
4000
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 13 fatigue Split: 5 AP / 30 fatigue · line attack Swing: 5 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-5 to -10
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed50(65) - 75(98)
Named Executioner's Sword
View details
Hands
Two-handed
Worth (crowns)
4300
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Execute: 6 AP / 15 fatigue · head targeting Decapitate: 6 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
35% - 51%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed95(124) - 110(143)
Named Pollaxe
View details
Hands
Two-handed
Worth (crowns)
4200
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Assault: 6 AP / 15 fatigue · stagger Smite: 6 AP / 15 fatigue · stagger Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-6 to -13
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed50(65) - 75(98)
Named Estoc
View details
Hands
Two-handed
Worth (crowns)
2600
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Stab: 5 AP / 11 fatigue Perforate: 6 AP / 25 fatigue Skewer: 6 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
45% - 61%
Maximum fatigue modifier when equipped
-9
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
DaggerNamed35(46) - 50(65)
Named Reinforced Boondock Bow
View details
Hands
One-handed
Worth (crowns)
2200
Durability
56–87
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
60% - 90%
Armor ignoring damage (%)
45% - 61%
Maximum fatigue modifier when equipped
-2
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
BowNamed30(39) - 50(65)
Named Warbow
View details
Hands
One-handed
Worth (crowns)
4600
Durability
90–140
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
60% - 90%
Armor ignoring damage (%)
35% - 51%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
BowNamed50(65) - 70(91)
Named Crossbow
View details
Hands
One-handed
Worth (crowns)
4400
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Shoot Bolt: 3 AP / 5 fatigue Reload: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
CrossbowNamed50(65) - 70(91)
Named Handgonne
View details
Hands
One-handed
Worth (crowns)
5000
Durability
54–84
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Fire Handgonne: 3 AP / 5 fatigue · line attack Reload Handgonne: 9 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
FirearmNamed35(46) - 75(98)
Named Javelins
View details
Hands
One-handed
Worth (crowns)
1400
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Throw Javelin: 4 AP / 15 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
45% - 61%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
ThrowingNamed30(39) - 45(59)
Named Throwing Axes
View details
Hands
One-handed
Worth (crowns)
1400
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Throw Axe: 4 AP / 15 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed25(33) - 40(52)
Reading stats, quality and acquisition

Standard is ordinary equipment. Named weapons roll variable attributes; inspect the actual item. Legendary weapons have specific unique acquisition chains. Event unique separates the Masterwork Bow from named rolls. Quality is not durability condition, and there is no universal weapon tier shared by every family.

Base damage excludes skill bonuses and perks. Armor-damage and armor-ignoring percentages are different. Equipment fatigue lowers maximum fatigue; skill costs accumulate fatigue. Listed skills use base AP/fatigue before mastery, and immunity or status conditions can change their effects. Polehammer uses Hammer Mastery; Spetum uses Spear Mastery. This is source documentation, not a measured installed build.

A seller or enemy is a possible acquisition channel, not guaranteed stock or loot. Loot depends on the actual loadout and recovery rules. Named-item availability differs by pool; unverified means no fixed/verified value. The supplied 1.5.2.3 item script gives Longsword 25% base direct damage; some skill-specific damage differs from item-table summaries. Named rolls show possible ranges, not one fixed item.

See armor and shields, enemy counterplay, event branches and legendary reward chains.

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