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Enemy camps: defenders, defenses and loot

Brigand camp world-map sprite from the game

The faction camp-building scripts in the supplied 1.5.2.3 archive refer to 28 ordinary hostile location classes. This is a map of possible camps, not a list promised to appear in one campaign. The names below are readable labels for the script types; generated camp names and defenders vary. For fixed battles and rewards, use Legendary instead.

The “defenders” column identifies the camp’s spawn pool, not its exact garrison. The “defense” column is the camp script’s battle-map fortification; scouting, terrain and the current roster still matter. Loot examples describe location-specific rolls in addition to enemy equipment, not guaranteed drops. Enemy encounters explains the combatants and their possible equipment.

Camp type Possible defenders Battle-map defense
Hideout Brigand defenders or marauders, depending on the campaign’s marauder roll None
Camp Brigand defenders or marauders Palisade
Ruins Brigand defenders or marauders Walls and palisade

A brigand camp can roll crowns, repair supplies, ammunition, food and valuables such as furs or silverware. The ordinary named-item roll also weights brigand shields for these three types; a named shield is possible, never promised. A ruined site has different cover from a simple hideout, even when the defender pool is similar.

Barbarian shelter world-map sprite from the game
Camp type Possible defenders Battle-map defense
Shelter Barbarian spawn pool None
Camp Barbarian spawn pool None
Sanctuary Barbarian spawn pool None

The three sites share a defender pool, but their scripts use different starting resources; do not read “no walls” as “easy.” Their location loot can include crowns, repair supplies, food and furs. The named-item roll can favor barbarian weapons, armor and helmets. The shelter picture is an example of this family; snow can change a site’s map sprite.

Goblin camp world-map sprite from the game
Camp type Possible defenders Battle-map defense
Hideout Goblin defenders None
Camp Goblin higher-tier pool, which can include a Shaman or Overseer Palisade
Ruins Goblin defenders Walls
Outpost Goblin higher-tier pool Walls and palisade
Settlement Goblin higher-tier pool Walls

Goblin sites can roll ammunition, food and valuables, including goblin-made trinkets; the outpost script can also put armor attachments in its treasure pool with Beasts & Exploration. A higher-tier pool does not mean every garrison has a Shaman. The unique Goblin City, Rul’gazhix, has its own fixed encounter and is not one of these five camp types.

Nomad tents world-map sprite from the game
Camp type Possible defenders Battle-map defense
Tents Nomad defenders None
Hidden camp Nomad defenders None
Ruins Nomad defenders Walls
Tent city Nomad defenders None

These Blazing Deserts camps can roll crowns, supplies, food and southern trade goods. A tent city can include incense, silk or spices in its valuables pool; the named-item roll can favor southern shields. This table describes the script types, not a guarantee that every desert campaign generates all four.

Orc camp world-map sprite from the game
Camp type Possible defenders Battle-map defense
Hideout Young Orcs only None
Cave Berserkers only None
Camp Orc defender pool None
Ruins Young Orcs and Berserkers Walls
Settlement Orc higher-tier pool None

An orc camp can roll repair supplies, Strange Meat and trade valuables such as furs or copper; ordinary named-item rolls can favor orc weapons and shields. The settlement’s higher-tier pool is a different prospect from a young-orc hideout, despite both having no scripted fortification.

Undead graveyard world-map sprite from the game
Camp type Possible defenders Battle-map defense
Hideout Zombies, with possible ghouls or ghosts None
Graveyard Zombies, ghouls or ghosts, by spawn-pool roll Walls
Crypt Zombies and ghosts, or a necromancer group Walls
Necromancer’s lair Necromancer group None
Ruins Zombie mix, necromancer group or Ancient Dead Walls
Mass grave Ancient Dead None
Buried castle Ancient Dead Walls
Vampire coven Necrosavants, possibly with Ancient Dead Walls

Undead loot depends strongly on the site. A buried castle’s treasure pool includes silverware, gems, ancient gold coins and an ornate tome; a vampire coven can roll food and valuables. Mass graves, buried castles and vampire covens can favor undead named weapons or shields in the ordinary location roll. This does not turn them into the fixed-reward Black Monolith.

Check the actual garrison, fortification and company readiness before entering. Walls or a palisade change the opening; a stronger spawn pool can matter even at an unfortified site. A camp’s named-item chance is rolled by the location script using its resources and distance from settlements, with at most two attempts; it is not a guaranteed reward for clearing a named type. For equipment possibilities, compare named items and the enemy roster. For settlements and house relations around the camp, return to the world map.

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