Campaign origins
| Campaign origin | Script difficulty rating | Starting background entries | Expansion requirement | What changes |
|---|---|---|---|---|
| Random | 0 | 0 | Warriors of the North (selector requirement) | The game selects another valid campaign origin at random. |
| A New Company | 1 | 3 | Base game | The standard open campaign: assemble a company and choose your own direction. |
| Peasant Militia | 1 | 12 | Warriors of the North | A twelve-person peasant force starts with low renown and militia-specific limits. |
| Rebuilding a Company (Tutorial) | 1 | 3 | Base game | The tutorial starts with three protected companions and a scripted opening battle against Hoggart. |
| Southern Mercenaries | 1 | 3 | Blazing Deserts | A southern mercenary group starts with regional supplies and a prepared company. |
| Trading Caravan | 1 | 2 | Warriors of the North | A small trading caravan begins with varied trade goods and a reduced company. |
| Anatomists | 2 | 3 | Of Flesh and Faith (free DLC) | Researchers begin with study materials and a research-focused company identity. |
| Band of Poachers | 2 | 3 | Warriors of the North | A poacher company begins with hunting skills and trade goods. |
| Davkul Cultists | 2 | 4 | Warriors of the North | A Davkul cult begins with cultist followers and conversion-focused rules. |
| Deserters | 2 | 1 | Warriors of the North | Former soldiers start with reduced funds and a military past. |
| Northern Raiders | 2 | 4 | Warriors of the North | Northern raiders start with hostile relations and raiding supplies. |
| Oathtakers | 2 | 2 | Of Flesh and Faith (free DLC) | Oath-taking warriors begin with oath mechanics and a small veteran company. |
| Beast Slayers | 3 | 3 | Beasts & Exploration | A beast-hunting company starts with hunting supplies and trophies. |
| Gladiators | 3 | 1 | Blazing Deserts | Three arena veterans begin with gladiator traits and an arena-oriented campaign. |
| Lone Wolf | 3 | 1 | Warriors of the North | A single veteran hedge knight begins alone with a player-character trait. |
| Manhunters | 3 | 6 | Blazing Deserts | A larger company includes indebted fighters and rules built around their upkeep. |
No matching entries.
Choose a different campaign setup
Section titled “Choose a different campaign setup”The archive defines 16 named origins. An origin can change starting characters, resources, company rules or objectives; the table summarizes what its scenario script explicitly sets. “Starting background entries” counts scripted starting slots, not the number of recruits a company can eventually hire. The displayed difficulty is a script rating, not an independently tested difficulty ranking.
The availability column names the store expansion required by each origin. The Random selector itself is gated by Warriors of the North; it does not represent a fixed starting roster. The Oathtakers origin requires Of Flesh and Faith; its script also changes starting stash capacity when Blazing Deserts is absent, which is conditional starting behavior rather than an extra origin requirement.
The developer’s Company Origins article explains the design of the origin system. For exact extracted names and flags, use the table below.
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