Campaign structure and company upkeep

The company loop
Section titled “The company loop”Choose an origin, build a roster, travel between settlements and locations, take work, fight when required, then use the proceeds to keep the company ready for the next journey. The game is an open-ended campaign rather than a linear sequence of fixed missions. The origin reference records the available scripted starts; Rebuilding a Company is the guided opening.
Company finances have recurring costs as well as one-time purchases. The background scripts provide listed hiring costs and daily wages, while the item catalog records base item values. These values are different from the price a particular settlement offers after campaign modifiers. Keep a reserve for wages, supplies, repairs and recovery instead of treating the visible contract payment as disposable profit.
Map decisions affect risk
Section titled “Map decisions affect risk”Use the world map to choose a route, destination and contract. The settlements, noble houses and camps guide explains what each destination offers or risks; the developer’s world-map tutorial video is linked at the end of this guide. Ordinary events are subject to the shared timing and nearby-hostile checks described in world events. Event timing therefore is not a reliable travel clock.
Campaign state can expose different contract families, crises and locations. Before accepting a job, compare the objective, journey, roster condition and likely opposition; use the contract index to identify the script family, not as a promise of a current offer.
Find your next answer
Section titled “Find your next answer”- Use the item database to find gear, then compare weapons or armor and shields for combat choices.
- Compare origins and backgrounds before planning a new company.
- Check event choices, enemy encounters and legendary locations before a risky decision.
- Review contract types for possible objectives; actual offers still depend on the campaign.
Developer video
Section titled “Developer video”Unofficial fan wiki, not affiliated with Overhype Studios. Game content belongs to its owners.
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