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Item database

Browse 609 item definitions and 92 named equipment models below, or start with a focused group: weapons · armor, helmets, shields and attachments. The focused views add combat stats, skills, quality and known ways to buy, loot or unlock equipment.

Named gear is separate from fixed legendary rewards: its stats and sometimes its appearance vary with the generated roll. The named tables show one icon variant matched to each model’s game script, not a promise about the exact item you will find.

The 50 named weapon and 42 named armor, helmet and shield models appear here. Search by family or acquisition channel; open a row for possible damage or protection, skills and ways to obtain the model. For weapon damage such as 85(111)–100(130), the outside numbers are the ordinary range and the parentheses show possible improved limits; one roll need not reach both limits.

In the 1.5.2.3 scripts, a named weapon with durability first rolls 90–140% of its base condition, then selects two different eligible stat bonuses. If damage is selected, one 110–130% factor scales both its minimum and maximum. Named body armor and helmets instead always roll 110–125% durability plus a fatigue adjustment. A named shield selects two different bonuses from its defenses, skill fatigue, durability and equipment fatigue; an unselected stat stays at its base. These table ranges are possible endpoints, not a single best roll combining every maximum.

50 named weapon models with example game icons; actual rolls vary
ArtworkWeaponFamilyQualityBase damage (HP)
Named Greatsword
View details
Hands
Two-handed
Worth (crowns)
4600
Durability
65–101
Applicable mastery
Sword Mastery
Skills: base AP / fatigue (before perks)
Overhead Strike: 6 AP / 15 fatigue Split: 6 AP / 30 fatigue · line attack Swing: 6 AP / 30 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Base game
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed85(111) - 100(130)
Named Polehammer
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
90–140
Applicable mastery
Hammer Mastery, NOT Polearm Mastery
Skills: base AP / fatigue (before perks)
Batter: 6 AP / 15 fatigue Demolish Armor: 6 AP / 35 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
185% - 215%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Beasts & Exploration
Caveats
Possible generated roll, not a guaranteed single item.
HammerNamed50(65) - 75(98)
Named Rusty Warblade
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
47–73
Applicable mastery
Cleaver Mastery
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
35% - 51%
Maximum fatigue modifier when equipped
-9 to -18
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Warriors of the North
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed60(78) - 80(104)
Named Axe
View details
Hands
One-handed
Worth (crowns)
4000
Durability
72–112
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Chop: 4 AP / 13 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
130% - 160%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed35(46) - 55(72)
Named Orc Axe
View details
Hands
One-handed
Worth (crowns)
2400
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Chop: 4 AP / 13 fatigue Split Shield: 4 AP / 15 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
130% - 160%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-11 to -22
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed35(46) - 65(85)
Named Battle Whip
View details
Hands
One-handed
Worth (crowns)
2200
Durability
36–56
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Whip: 4 AP / 15 fatigue · bleeding Disarm: 5 AP / 30 fatigue · disarm
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
25% - 55%
Armor ignoring damage (%)
10% - 26%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed15(20) - 30(39)
Named Cleaver
View details
Hands
One-handed
Worth (crowns)
3800
Durability
72–112
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed40(52) - 60(78)
Named Khopesh
View details
Hands
One-handed
Worth (crowns)
3200
Durability
38–59
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
120% - 150%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-5 to -10
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed35(46) - 55(72)
Named Orc Cleaver
View details
Hands
One-handed
Worth (crowns)
2400
Durability
47–73
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 12 fatigue · bleeding Decapitate: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-9 to -18
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed40(52) - 70(91)
Named Dagger
View details
Hands
One-handed
Worth (crowns)
1500
Durability
45–70
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Stab: 4 AP / 7 fatigue Puncture: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
70% - 100%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
Not verified
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
DaggerNamed20(26) - 40(52)
Named Qatal Dagger
View details
Hands
One-handed
Worth (crowns)
3000
Durability
54–84
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Stab: 4 AP / 7 fatigue Deathblow: 4 AP / 10 fatigue · daze, stun
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
70% - 100%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
Not verified
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
DaggerNamed30(39) - 45(59)
Named Flail
View details
Hands
One-handed
Worth (crowns)
3400
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Flail: 4 AP / 13 fatigue · shield interaction Lash: 4 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
FlailNamed25(33) - 55(72)
Named Three-Headed Flail
View details
Hands
One-handed
Worth (crowns)
3400
Durability
54–84
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cascade: 4 AP / 13 fatigue · shield interaction Hail: 4 AP / 25 fatigue · head targeting
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-10 to -5
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
FlailNamed30(39) - 75(98)
Named Warhammer
View details
Hands
One-handed
Worth (crowns)
4200
Durability
90–140
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Batter: 4 AP / 14 fatigue Destroy Armor: 4 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
225% - 255%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
HammerNamed30(39) - 40(52)
Named Mace
View details
Hands
One-handed
Worth (crowns)
4000
Durability
72–112
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Bash: 4 AP / 13 fatigue Knock Out: 4 AP / 25 fatigue · stun
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-5 to -10
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
MaceNamed35(46) - 55(72)
Named Goblin Skewer
View details
Hands
One-handed
Worth (crowns)
2000
Durability
32–50
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Spearwall: 4 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
70% - 100%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-2
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SpearNamed25(33) - 35(46)
Named Spear
View details
Hands
One-handed
Worth (crowns)
3200
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Thrust: 4 AP / 10 fatigue Spearwall: 4 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-5 to -10
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SpearNamed35(46) - 40(52)
Named Cruel Falchion
View details
Hands
One-handed
Worth (crowns)
2600
Durability
47–73
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
70% - 100%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-2
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed35(46) - 45(59)
Named Fencing Sword
View details
Hands
One-handed
Worth (crowns)
4000
Durability
43–67
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Lunge: 4 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed35(46) - 50(65)
Named Shamshir
View details
Hands
One-handed
Worth (crowns)
4000
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Gash: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed45(59) - 50(65)
Named Sword
View details
Hands
One-handed
Worth (crowns)
4200
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 10 fatigue Riposte: 2 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
85% - 115%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-8
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed45(59) - 50(65)
Named Bardiche
View details
Hands
Two-handed
Worth (crowns)
4600
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Split in two: 6 AP / 30 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
130% - 160%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed75(98) - 95(124)
Named Greataxe
View details
Hands
Two-handed
Worth (crowns)
4600
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Round Swing: 6 AP / 35 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
150% - 180%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed80(104) - 100(130)
Named Heavy Rusty Axe
View details
Hands
Two-handed
Worth (crowns)
3400
Durability
86–134
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Split Man: 6 AP / 15 fatigue · head targeting Round Swing: 6 AP / 35 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
150% - 180%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed75(98) - 90(117)
Named Longaxe
View details
Hands
Two-handed
Worth (crowns)
3000
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Split Shield: 6 AP / 25 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed70(91) - 95(124)
Named Crypt Cleaver
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
43–67
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
120% - 150%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed60(78) - 80(104)
Named Two-Handed Scimitar
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cleave: 4 AP / 15 fatigue · bleeding Decapitate: 4 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
Cleaver / whipNamed65(85) - 85(111)
Named Two-Handed Flail
View details
Hands
Two-handed
Worth (crowns)
2800
Durability
72–112
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Pound: 6 AP / 15 fatigue · stun, shield interaction Thresh: 6 AP / 35 fatigue · stun
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
115% - 145%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
FlailNamed45(59) - 90(117)
Named Two-Handed Hammer
View details
Hands
Two-handed
Worth (crowns)
4000
Durability
108–168
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Smite: 6 AP / 15 fatigue · stagger Shatter: 6 AP / 30 fatigue · stagger, knockback Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
200% - 230%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-9 to -18
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
HammerNamed60(78) - 90(117)
Named Two-Handed Skull Hammer
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
108–168
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Smite: 6 AP / 15 fatigue · stagger Shatter: 6 AP / 30 fatigue · stagger, knockback Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
180% - 210%
Armor ignoring damage (%)
60% - 76%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
HammerNamed45(59) - 65(85)
Named Polemace
View details
Hands
Two-handed
Worth (crowns)
2600
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Crumble: 6 AP / 15 fatigue Knock Over: 6 AP / 30 fatigue · stun
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
120% - 150%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
MaceNamed60(78) - 75(98)
Named Two-Handed Mace
View details
Hands
Two-handed
Worth (crowns)
3600
Durability
108–168
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cudgel: 6 AP / 15 fatigue · daze Strike Down: 6 AP / 30 fatigue · stun Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
125% - 155%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
MaceNamed75(98) - 95(124)
Named Two-Handed Spiked Mace
View details
Hands
Two-handed
Worth (crowns)
3000
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Cudgel: 6 AP / 15 fatigue · daze Strike Down: 6 AP / 30 fatigue · stun Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
115% - 145%
Armor ignoring damage (%)
60% - 76%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
MaceNamed50(65) - 70(91)
Named Billhook
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Hook: 6 AP / 25 fatigue · stagger, shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
140% - 170%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed55(72) - 85(111)
Named Bladed Pike
View details
Hands
Two-handed
Worth (crowns)
2200
Durability
27–42
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Impale: 6 AP / 15 fatigue Repel: 6 AP / 25 fatigue · stagger, shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
125% - 155%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed55(72) - 80(104)
Named Jagged Pike
View details
Hands
Two-handed
Worth (crowns)
2400
Durability
36–56
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Rupture: 5 AP / 12 fatigue · bleeding Repel: 6 AP / 25 fatigue · stagger, shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed50(65) - 70(91)
Named Pike
View details
Hands
Two-handed
Worth (crowns)
2800
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Impale: 6 AP / 15 fatigue Repel: 6 AP / 25 fatigue · stagger, shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed60(78) - 80(104)
Named Swordlance
View details
Hands
Two-handed
Worth (crowns)
3200
Durability
47–73
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Reap: 6 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed60(78) - 80(104)
Named Warscythe
View details
Hands
Two-handed
Worth (crowns)
2800
Durability
32–50
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Strike: 6 AP / 15 fatigue Reap: 6 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
105% - 135%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-8 to -16
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed55(72) - 80(104)
Named Spetum
View details
Hands
Two-handed
Worth (crowns)
2800
Durability
54–84
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Prong: 6 AP / 15 fatigue Spearwall: 6 AP / 35 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
100% - 130%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SpearNamed55(72) - 75(98)
Named Warbrand
View details
Hands
Two-handed
Worth (crowns)
4000
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Slash: 4 AP / 13 fatigue Split: 5 AP / 30 fatigue · line attack Swing: 5 AP / 30 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
20% - 36%
Maximum fatigue modifier when equipped
-5 to -10
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed50(65) - 75(98)
Named Executioner's Sword
View details
Hands
Two-handed
Worth (crowns)
4300
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Execute: 6 AP / 15 fatigue · head targeting Decapitate: 6 AP / 20 fatigue Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
35% - 51%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
SwordNamed95(124) - 110(143)
Named Pollaxe
View details
Hands
Two-handed
Worth (crowns)
4200
Durability
65–101
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Assault: 6 AP / 15 fatigue · stagger Smite: 6 AP / 15 fatigue · stagger Split Shield: 6 AP / 20 fatigue · shield interaction
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
40% - 56%
Maximum fatigue modifier when equipped
-6 to -13
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
PolearmNamed50(65) - 75(98)
Named Estoc
View details
Hands
Two-handed
Worth (crowns)
2600
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Stab: 5 AP / 11 fatigue Perforate: 6 AP / 25 fatigue Skewer: 6 AP / 25 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
45% - 61%
Maximum fatigue modifier when equipped
-9
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
DaggerNamed35(46) - 50(65)
Named Reinforced Boondock Bow
View details
Hands
One-handed
Worth (crowns)
2200
Durability
56–87
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
60% - 90%
Armor ignoring damage (%)
45% - 61%
Maximum fatigue modifier when equipped
-2
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
BowNamed30(39) - 50(65)
Named Warbow
View details
Hands
One-handed
Worth (crowns)
4600
Durability
90–140
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Quick Shot: 4 AP / 15 fatigue Aimed Shot: 7 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
60% - 90%
Armor ignoring damage (%)
35% - 51%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
BowNamed50(65) - 70(91)
Named Crossbow
View details
Hands
One-handed
Worth (crowns)
4400
Durability
58–90
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Shoot Bolt: 3 AP / 5 fatigue Reload: 4 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
50% - 66%
Maximum fatigue modifier when equipped
-6 to -12
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
CrossbowNamed50(65) - 70(91)
Named Handgonne
View details
Hands
One-handed
Worth (crowns)
5000
Durability
54–84
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Fire Handgonne: 3 AP / 5 fatigue · line attack Reload Handgonne: 9 AP / 20 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
90% - 120%
Armor ignoring damage (%)
25% - 41%
Maximum fatigue modifier when equipped
-7 to -14
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
FirearmNamed35(46) - 75(98)
Named Javelins
View details
Hands
One-handed
Worth (crowns)
1400
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Throw Javelin: 4 AP / 15 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
75% - 105%
Armor ignoring damage (%)
45% - 61%
Maximum fatigue modifier when equipped
-6
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
ThrowingNamed30(39) - 45(59)
Named Throwing Axes
View details
Hands
One-handed
Worth (crowns)
1400
Applicable mastery
Not verified
Skills: base AP / fatigue (before perks)
Throw Axe: 4 AP / 15 fatigue
Documented named roll ranges (not a fixed item)
Where durability applies, it rolls separately; the script selects two distinct eligible stat bonuses. A listed best value for one stat does not guarantee every other best value on the same weapon.
Damage to armor (%)
110% - 140%
Armor ignoring damage (%)
30% - 46%
Maximum fatigue modifier when equipped
-4
Where to buy / loot / unlock
Named gear can occur in enemy camps, on champions and at selected shops; a specific model is not guaranteed.
DLC / availability
Varies by model
Caveats
Possible generated roll, not a guaranteed single item.
AxeNamed25(33) - 40(52)
42 named equipment models with example game icons; actual rolls vary
ArtworkEquipmentSlotQualityArmor / shield durability / attachment modifierMax. fatigue modifier
Heraldic Bascinet
View details
Worth (crowns)
8000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Base game
Acquisition channel
Camps / champions / shops
HeadNamed308–350-15 to -18
Bandit Heater Shield
View details
Shield defense bonus
Melee +20 to +28 / Ranged +15 to +21
Worth (crowns)
600
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed32–51-10 to -14
Metal Heater Shield
View details
Shield defense bonus
Melee +20 to +28 / Ranged +15 to +21
Worth (crowns)
1500
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed60–96-16 to -11
Relic Heater Shield
View details
Shield defense bonus
Melee +20 to +28 / Ranged +15 to +21
Worth (crowns)
1000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed32–51-10 to -14
Named Undead Heater Shield
View details
Shield defense bonus
Melee +20 to +28 / Ranged +15 to +21
Worth (crowns)
600
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed32–51-10 to -14
Winged Shield
View details
Shield defense bonus
Melee +20 to +28 / Ranged +15 to +21
Worth (crowns)
1000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed32–51-10 to -14
Bandit Kite Shield
View details
Shield defense bonus
Melee +15 to +21 / Ranged +25 to +35
Worth (crowns)
700
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed48–77-11 to -16
Dragon Kite Shield
View details
Shield defense bonus
Melee +15 to +21 / Ranged +25 to +35
Worth (crowns)
800
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed48–77-11 to -16
Pavise Shield
View details
Shield defense bonus
Melee +15 to +21 / Ranged +25 to +35
Worth (crowns)
800
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed48–77-11 to -16
Named Undead Kite Shield
View details
Shield defense bonus
Melee +15 to +21 / Ranged +25 to +35
Worth (crowns)
700
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed48–77-11 to -16
Named Orc Heavy Shield
View details
Shield defense bonus
Melee +15 to +21 / Ranged +15 to +21
Worth (crowns)
500
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed72–115-15 to -22
Golden Round Shield
View details
Shield defense bonus
Melee +19 to +27 / Ranged +17 to +24
Worth (crowns)
1500
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed60–96-13 to -18
Named Sipar Shield
View details
Shield defense bonus
Melee +18 to +25 / Ranged +18 to +25
Worth (crowns)
1500
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Named shields are lost if destroyed; protect the item before finishing a champion fight.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
ShieldNamed60–96-13 to -18
Hardened Leather Armor
View details
Worth (crowns)
2000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed126–143-8 to -9
Plated Fur Armor
View details
Worth (crowns)
4000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed143–162-8 to -11
Studded Mail Armor
View details
Worth (crowns)
4000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed154–175-8 to -13
Named Noble Mail Armor
View details
Worth (crowns)
5500
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed176–200-8 to -12
Skull and Chain Armor
View details
Worth (crowns)
5500
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed209–237-15 to - 21
Black and Gold Armor
View details
Worth (crowns)
9000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed231–262-16 to -22
Heraldic Mail Hauberk
View details
Worth (crowns)
7000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed231–262-17 to - 23
Lindwurm Armor
View details
Worth (crowns)
7500
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed231–262-17 to -23
Golden Scale Armor
View details
Worth (crowns)
8000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed264–300-19 to -25
Named Sellsword's Armor
View details
Worth (crowns)
10000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed286–325-23 to -29
Alloy Plate Armor
View details
Worth (crowns)
9000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed308–350-26 to -32
Golden Lamellar Armor
View details
Worth (crowns)
11000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed313–356-31 to -37
Leopard Armor
View details
Worth (crowns)
15000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed319–362-26 to -32
Plated Mail Hauberk
View details
Worth (crowns)
14000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed330–375-27 to -33
Enhanced Coat of Plates
View details
Worth (crowns)
15000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
BodyNamed352–400-33 to -39
Norse Helmet
View details
Worth (crowns)
2000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed137–156-4 to -5
Wolf Helmet
View details
Worth (crowns)
2000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed154–175-4 to -7
Named Steppe Helmet
View details
Worth (crowns)
5000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed220–250-8 to -11
Skull Helmet
View details
Worth (crowns)
5000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed231–262-9 to -12
Nose Horned Helmet
View details
Worth (crowns)
5000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed253–287-11 to -14
Golden Feathered Helmet
View details
Worth (crowns)
6000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed264–300-12 to -15
Red and Gold Band Helmet
View details
Worth (crowns)
6000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed280–318-13 to -16
Feathered Nasal Helmet
View details
Worth (crowns)
7000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed291–331-14 to -17
Lindwurm Helmet
View details
Worth (crowns)
7500
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed291–331-14 to -17
Named Nordic Helmet
View details
Worth (crowns)
7500
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed291–331-14 to -17
Sallet
View details
Worth (crowns)
7000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed291–331-14 to -17
Named Conic Helmet
View details
Worth (crowns)
8000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed308–350-15 to -18
Gold and Black Turban
View details
Worth (crowns)
6000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed319–362-16 to -19
Bull Helmet
View details
Worth (crowns)
8000
Where to buy / loot / unlock
Possible named-item camp, champion or specialized shop roll. Exact model and numbers are not guaranteed.
Use / skills / limits (advice)
Possible generated roll; compare the actual item.
DLC / availability
Varies by model
Acquisition channel
Camps / champions / shops
HeadNamed330–375-18 to -21

Search by name, family, script group or known source type. Open a row for its known acquisition route; craftable items show a Taxidermist cost and ingredients, with one example where several recipes exist. Trade goods name the attached site that must be active for possible marketplace stock. Anatomists potions identify their first qualifying enemy kill and post-battle origin reward, separately from ordinary enemy loot. These are source-backed possibilities, not an exhaustive list or a guaranteed drop. Base value is the item’s listed worth, not a shop quote. Four internal armor-condition modifiers have no standalone game picture and are explained under combat rules instead of appearing as items here.

609 game items with matching artwork
ArtworkGame-script nameItem familyScript groupBase item value (crowns)
Alp Trophy Necklace
View details
Known acquisition
Taxidermist craft (1 recipe): 300 crowns + 1× Parched Skin + 1× Third Eye + 1× Petrified Scream.
AccessoriesStandard400
Antidote
View details
Known acquisition
Witchhunter Ghoul Teeth: exchange one Jagged Fangs for an Antidote. Taxidermist craft (1 recipe): 50 crowns + 2× Jagged Fangs.
AccessoriesStandard150
Arena Collar
View details
Known acquisition
An Arena fight issues 3 collars or a Tournament issues 5 on acceptance; leave stash space. The contract removes collars when it clears; these are not permanent shop goods.
AccessoriesSpecial0
Bandages
View details
Known acquisition
Possible stock at Marketplace / Southern Marketplace; stock varies by town and refresh.
AccessoriesStandard25
Cat Potion
View details
Known acquisition
Taxidermist craft (1 recipe): 150 crowns + 1× Adrenaline Gland + 1× Parched Skin.
AccessoriesStandard350
Cursed Crystal Skull
View details
Known acquisition
Possible victory loot in the Evil Artifact delivery-contract fight when its skull chance was rolled at acceptance.
AccessoriesLegendary250
Falcon
View details
Known acquisition
Possible stock at Marketplace / Southern Marketplace; stock varies by town and refresh.
AccessoriesStandard800
Goblin Poison
View details
Known acquisition
Greenskins Investigation: the learn-secrets result adds Goblin Poison to the stash.
AccessoriesStandard100
Goblin Trophy
View details
Known acquisition
Complete the ambition to defeat Goblin locations; the reward is added to the stash.
AccessoriesStandard500
Hexen Trophy Necklace
View details
Known acquisition
Taxidermist craft (1 recipe): 350 crowns + 1× Witch Hair + 1× Poisoned Apple + 1× Mysterious Herbs.
AccessoriesStandard550
Iron Will Potion
View details
Known acquisition
Taxidermist craft (1 recipe): 200 crowns + 1× Adrenaline Gland + 1× Nachzehrer Brain.
AccessoriesStandard300
Lionheart Potion
View details
Known acquisition
Taxidermist craft (1 recipe): 150 crowns + 1× Jagged Fangs + 1× Poison Gland + 1× Parched Skin.
AccessoriesStandard300
Nachzehrer Trophy Necklace
View details
Known acquisition
Taxidermist craft (1 recipe): 250 crowns + 2× Jagged Fangs + 2× Nachzehrer Horn.
AccessoriesStandard250
Night Owl Elixir
View details
Known acquisition
Taxidermist craft (1 recipe): 350 crowns + 1× Third Eye + 1× Witch Hair.
AccessoriesStandard350
Orc Trophy
View details
Known acquisition
Complete the ambition to defeat Orc locations; the reward is added to the stash.
AccessoriesStandard500
Poisoned Oil
View details
Known acquisition
Taxidermist craft (1 recipe): 75 crowns + 2× Poison Gland.
AccessoriesStandard150
Second Wind Potion
View details
Known acquisition
Taxidermist craft (1 recipe): 200 crowns + 1× Adrenaline Gland + 1× Mysterious Herbs.
AccessoriesStandard350
Sergeant's Sash
View details
Known acquisition
Complete the Sergeant ambition with a Rally the Troops brother and a free stash slot.
AccessoriesStandard250
Strange Mushrooms
View details
Known acquisition
Wildman Finds Something: 20% of each item roll.
AccessoriesStandard100
Undead Trophy
View details
Known acquisition
Complete the ambition to defeat Undead locations; the reward is added to the stash.
AccessoriesStandard500
Wardog accessory
View details
Known acquisition
Possible stock at Kennel; stock varies by town and refresh.
Notes
Obtained from the Adopt Wardog event by taking the dog in; the Houndmaster choice guarantees it. Equipping grants Unleash Wardog.
AccessoriesRandom companion variant200
Warhound accessory
View details
Known acquisition
Possible stock at Kennel; stock varies by town and refresh.
Notes
Adopt Warhound has a 70% success roll or a guaranteed Houndmaster/Barbarian choice. A Barbarian Volunteer can also join already equipped with one. Equipping grants Unleash Warhound.
AccessoriesRandom companion variant250
Wolf companion
View details
Known acquisition
Houndmaster Tames Wolf: a level-5+ Houndmaster in snow terrain can add the wolf to the stash.
Notes
Houndmaster Tames Wolf can grant it with a level-5 Houndmaster, a snowy tile and an empty stash slot; the Houndmaster gains 2 mood. Equipping grants Unleash Wolf.
AccessoriesRandom companion variant600
Young Anselm's Skull
View details
Known acquisition
Oathtakers origin: equipped by the starting Old Oathtaker.
AccessoriesStandard0
Young Anselm's Skull and Jawbone
View details
Known acquisition
Oathtakers Confrontation victory: replaces the original skull with the skull and jawbone.
AccessoriesStandard0
Bloodletter's Reach
View details
Known acquisition
Abandoned Village: awarded after the scripted battle victory.
AmmunitionLegendary700
Large Powder Bag
View details
Known acquisition
Taxidermist craft (1 recipe): 300 crowns + 1× Raging Hyena Fur + 1× Serpent Skin.
AmmunitionStandard400
Large Quiver of Arrows
View details
Known acquisition
Taxidermist craft (1 recipe): 350 crowns + 1× Unhold Hide.
AmmunitionStandard400
Large Quiver of Bolts
View details
Known acquisition
Taxidermist craft (1 recipe): 350 crowns + 1× Unhold Hide.
AmmunitionStandard400
Powder Bag
View details
Known acquisition
Possible stock at Alchemist; stock varies by town and refresh.
AmmunitionStandard50
Quiver of Arrows
View details
Known acquisition
Possible stock at Fletcher / Marketplace / Southern Marketplace; stock varies by town and refresh.
AmmunitionStandard35
Quiver of Bolts
View details
Known acquisition
Possible stock at Fletcher; stock varies by town and refresh.
AmmunitionStandard35
Additional Fur Padding
View details
Known acquisition
Craft at a Taxidermist: Thick White Fur ×1 + Unusually Large Wolf Pelt ×1
Armor attachmentsStandard700
Bone Plating
View details
Known acquisition
Craft at a Taxidermist: Giant Skull and Bones ×3 / Lindwurm Bones ×1 + Giant Skull and Bones ×1
Armor attachmentsStandard850
Direwolf Pelt Mantle
View details
Known acquisition
Craft at a Taxidermist: Unusually Large Wolf Pelt ×3
Armor attachmentsStandard600
Double Mail
View details
Known acquisition
Buy or find pre-fitted (conditions depend on the armor)
Armor attachmentsStandard200
Heraldic Shoulderplates
View details
Known acquisition
Buy the shoulderplates or find armor already fitted with them; availability depends on the shop and armor.
Armor attachmentsStandard500
Horn and Bone
View details
Known acquisition
Only documented pre-attached to specific enemy armor
Armor attachmentsStandard500
Horn Plate
View details
Known acquisition
Craft at a Taxidermist: Kraken Plate ×1 + Nachzehrer Horn ×2
Armor attachmentsStandard1200
Hyena Fur Mantle
View details
Known acquisition
Craft at a Taxidermist: Raging Hyena Fur ×3
Armor attachmentsStandard600
Leather Neckguard
View details
Known acquisition
Buy or find pre-fitted (conditions depend on the armor)
Armor attachmentsStandard100
Leather Shoulderguards
View details
Known acquisition
Buy or find pre-fitted (conditions depend on the armor)
Armor attachmentsStandard100
Light Padding Replacement
View details
Known acquisition
Craft at a Taxidermist: Gossamer ×2 + Glowing Resin ×1
Armor attachmentsStandard650
Lindwurm Scale Cloak
View details
Known acquisition
Craft at a Taxidermist: Lindwurm Scales ×1 + Unhold Hide ×1
Armor attachmentsStandard800
Mail Patch
View details
Known acquisition
Buy or find pre-fitted (conditions depend on the armor)
Armor attachmentsStandard200
Metal Armor Pieces
View details
Known acquisition
Only documented pre-attached to specific enemy armor
Armor attachmentsStandard800
Metal Joint Covers
View details
Known acquisition
Buy or find pre-fitted (conditions depend on the armor)
Armor attachmentsStandard300
Metal Pauldrons
View details
Known acquisition
Buy or find pre-fitted (conditions depend on the armor)
Armor attachmentsStandard500
Metal Plates and Rivets
View details
Known acquisition
Buy or find pre-fitted (conditions depend on the armor)
Armor attachmentsStandard300
Padded Armor Pieces
View details
Known acquisition
Only documented pre-attached to specific enemy armor
Armor attachmentsStandard200
Protective Runes and Sigils
View details
Known acquisition
Craft at a Taxidermist: Shimmering Ashes ×1 + Parched Skin ×1 + Witch Hair ×1
Armor attachmentsStandard1100
Rusted Mail Patch
View details
Known acquisition
May appear already attached to Brigand Marauder armor. The script attempts an armor upgrade in 33% of its equipment rolls; the chosen upgrade can vary with DLC.
Armor attachmentsStandard100
Serpent Skin Mantle
View details
Known acquisition
Craft at a Taxidermist: Serpent Skin ×2 + Nachzehrer Horn ×1
Armor attachmentsStandard600
Unhold Fur Cloak
View details
Known acquisition
Craft at a Taxidermist: Thick White Fur ×2
Armor attachmentsStandard1000
Adorned Heavy Mail Hauberk
View details
Known acquisition
Possible loot / Event / Starting gear: Oathbringer, Oathtaker, Oathbreaker, Oathtaker Joins
Body armorStandard6000
Adorned Mail Shirt
View details
Known acquisition
Event / Starting gear: Oathtaker, Captured Oathbringer, Oathtakers
Body armorStandard1050
Adorned Warrior's Armor
View details
Known acquisition
Event / Starting gear: Oathtaker, Captured Oathbringer, Oathtaker Joins, Oathtakers
Body armorStandard1600
Ancient Attire
View details
Known acquisition
Ancient Undead equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorAncient0
Ancient Breastplate
View details
Known acquisition
Possible loot / Event: Ancient Legionaries, Treasure in Rock
Body armorAncient900
Ancient Double Layer Mail
View details
Known acquisition
Possible loot: Ancient Legionaries
Body armorAncient450
Ancient Mail
View details
Known acquisition
Possible loot: Ancient Legionaries
Body armorAncient350
Ancient Plate Harness
View details
Known acquisition
Possible loot: Ancient Honor Guard
Body armorAncient2800
Ancient Plated Mail Hauberk
View details
Known acquisition
Possible loot: Ancient Honor Guard
Body armorAncient2000
Ancient Plated Scale Hauberk
View details
Known acquisition
Possible loot: Ancient Honor Guard
Body armorAncient3200
Ancient Priest Attire
View details
Known acquisition
Ancient Undead equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorAncient0
Ancient Scale Coat
View details
Known acquisition
Possible loot: Ancient Honor Guard
Body armorAncient2400
Ancient Scale Harness
View details
Known acquisition
Possible loot: Ancient Legionaries
Body armorAncient750
Animal Hide Armor
View details
Known acquisition
Possible loot: Barbarian Thrall, Barbarian Drummer
Body armorBarbarians80
Apron
View details
Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Beekeeper, Mushroom Grove, Leather Tanner, Blast Furnace, Militia, Peasant, Armed Peasant, Wiederganger, Apprentice, Bowyer
Body armorStandard55
Armor
View details
Known acquisition
armored Unhold equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorBarbarians0
Armor
View details
Known acquisition
armored Unhold equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorBarbarians0
Armor of the Ijirok
View details
Known acquisition
Win the Icy Cave duel, keep Broken Ritual Armor in the stash, then defeat the Ijirok at the Hunting Ground. The aftermath consumes the broken armor and awards both Ijirok pieces; without it in the stash, neither piece is awarded by this event.
Body armorLegendary12000
Aspect of Davkul
View details
Known acquisition
Cultist Finale, or Cultist Origin Finale when playing Davkul Cultists. See event prerequisites and sacrifice cost.
Body armorLegendary20000
Assassin's Robe
View details
Known acquisition
Possible loot / Recruitment gear: Assassin, Blade Dancer, Assassin (southern)
Body armorOriental1400
Basic Mail Shirt
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Stone Watchtower, Barracks, Armorer, Disguised Bandit, Armored Wiederganger, Mercenary, Bounty Hunter, Swordmaster, Master Archer, Footman, Billman, Man at Arms, Militia Captain, Retired Soldier, Bastard, Adventurous Noble, Disowned Noble (more possible carriers/routes in source)
Body armorStandard450
Blotched Gambeson
View details
Known acquisition
Possible loot: Brigand Thugs, Brigand Marksmen
Body armorStandard160
Bone Armor
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Burlap Robes
View details
Known acquisition
construct equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGolems0
Butcher's Apron
View details
Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Pig Farm, Wiederganger, Butcher
Body armorStandard55
Cloth Sash
View details
Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Nomad Cutthroat, Nomad Slinger, Nomad Archer, Peasant (southern), Caravan Hand (southern), Daytaler (southern), Eunuch (southern), Fisherman (southern), Gambler (southern), Historian (southern), Juggler (southern), Peddler (southern), Servant (southern), Shepherd (southern), Tailor (southern), Thief (southern)
Body armorOriental30
Coat of Plates
View details
Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Well Supplied, High Spirits, Safe Roads, Seasonal Fair, Hedge Knight, Knight
Body armorStandard7000
Coat of Scales
View details
Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Well Supplied, High Spirits, Safe Roads, Seasonal Fair, Hedge Knight, Knight
Body armorStandard6000
Cultist Leather Robe
View details
Known acquisition
Event / Starting gear: Cultist, Cultist Origin Armor. In the Davkul Cultists event, the first eligible basic body armor in the stash is exchanged; equipped armor does not qualify.
Body armorStandard240
Dark Rugged Surcoat
View details
Known acquisition
Possible loot: Necromancer
Body armorStandard100
Dark Thick Tunic
View details
Known acquisition
Possible loot / Event: Necromancer, Lucky Finds Something
Body armorStandard75
Decayed Coat of Plates
View details
Known acquisition
Possible loot / Event: Fallen Hero, Graverobber Heist
Body armorStandard4000
Decayed Coat of Scales
View details
Known acquisition
Possible loot / Event: Fallen Hero, Anatomist Dead Knight, Deceased Knight, Hunting Webknechts
Body armorStandard3000
Decayed Reinforced Mail Hauberk
View details
Known acquisition
Possible loot / Event: Fallen Hero, Anatomist Dead Knight, Deceased Knight, Hunting Webknechts
Body armorStandard1000
Direwolf Hide Armor
View details
Known acquisition
Event: Tailor, Unusually Large Wolf Pelts, Disguised Bandits, Roaming Beasts
Body armorStandard500
Direwolf Mail Armor
View details
Known acquisition
Worn by Disguised Bandits posing as direwolves in a Roaming Beasts contract; the item script permits loot, but a drop is not guaranteed.
Body armorStandard900
Footman's Armor
View details
Known acquisition
Buy / Possible loot / Event: Armorer, Brigand Leader, Mercenary, Man at Arms, Swordmaster, Zweihander, Disowned Noble Welcomed Back
Body armorStandard1600
Gambeson
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Wooden Watchtower, Stone Watchtower, Militia Barracks, Barracks, Brigand Thug, Mercenary, Militia Veteran, Footman, Billman, Arbalester, Caravan Hand, Deserter, Militia, Squire, Disowned Noble, Companion, Hidden Cache Forest (more possible carriers/routes in source)
Body armorStandard150
Gilded Toga
View details
Known acquisition
construct equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGolems0
Gilded Toga and Plate
View details
Known acquisition
construct equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGolems0
Gladiator Harness
View details
Known acquisition
Possible loot / Event / Starting gear: Gladiator, Retired Gladiator, Gladiators, Arena
Body armorOriental150
Headsman's Vest
View details
Known acquisition
May be worn by a newly hired northern Executioner; the background chooses this vest or leather wraps when it grants starting body armor.
Body armorStandard55
Heavy Armor
View details
Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Heavy Armor
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Heavy Iron Armor
View details
Known acquisition
Possible loot: Barbarian Chosen
Body armorBarbarians700
Heavy Lamellar Armor
View details
Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Hedge Knight, Nomad Executioner
Body armorStandard5000
Heavy Wardog Armor
View details
Known acquisition
Craft at a Taxidermist: Unhold Hide ×1
Body armorSpecialNot verified
Heraldic Hauberk
View details
Known acquisition
Event: Allied Nobles, Civilwar Wounded Soldier
Body armorSpecial4000
Hide and Bone Armor
View details
Known acquisition
Possible loot / Starting gear: Barbarian Reaver, Barbarian Beastmaster, Barbarian, Northern Raiders
Body armorBarbarians220
Hide Armor
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Hide Armor
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Hide Armor
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Lamellar Harness
View details
Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Mercenary, Nomad Executioner
Body armorStandard3000
Leather Lamellar Armor
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Barracks, Armorer, Blast Furnace, Leather Tanner, Brigand Raider, Disguised Bandit, Bounty Hunter, Master Archer, Caravan Guard, Militia Veteran, Strange Scribe, Militia, Raider, Sellsword
Body armorStandard300
Leather Nomad Robe
View details
Known acquisition
Possible loot / Starting gear: Nomad Outlaw, Lost Treasure Hunter, Companion (1H southern), Companion (2H southern), Companion (ranged southern), Nomad (melee), Nomad (ranged)
Body armorOriental140
Leather Scale Armor
View details
Known acquisition
Buy / Possible loot: Armorer, Brigand Leader, Mercenary, Swordmaster, Blade Dancer, Footman, houses
Body armorStandard800
Leather Tunic
View details
Known acquisition
Possible loot / Recruitment gear; see cited item source for conditions.
Body armorStandard65
Leather Wraps
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Brigand Thug, Brigand Poacher, Brigand Marksman, Nomad Cutthroat, Wiederganger, Civilwar Refugees, Wildman, Davkul Cultists
Body armorStandard40
Light Armor
View details
Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Light Scale Armor
View details
Known acquisition
Buy / Possible loot / Event: Armorer, Brigand Leader, Mercenary, Swordmaster, Man at Arms, houses, Disowned Noble Welcomed Back
Body armorStandard1300
Linen Tunic
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Caravan Hand, Militia, Militia (ranged), Peasant, Armed Peasant, Wiederganger
Body armorStandard45
Linothorax
View details
Known acquisition
Buy / Possible loot: Marketplace, Militia Barracks, Stone Watchtower, Armorer, Conscript, Southern City States' Conscript
Body armorOriental180
Looted Plate Armor
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Looted Reinforced Mail
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Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Looted Scale Armor
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Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Mail Hauberk
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Barracks, Armorer, Blast Furnace, Leather Tanner, Mercenary, Bounty Hunter, Swordmaster, Footman, Man at Arms, Standard Bearer, Zweihander, Sergeant, Adventurous Noble, Disowned Noble, Hedge Knight, Orc Slayer, Crusader (more possible carriers/routes in source)
Body armorStandard1000
Mail Shirt
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Barracks, Armorer, Brigand Leader, Mercenary, Swordmaster, Footman, Billman, Man at Arms, Militia Captain, Adventurous Noble, Disowned Noble, Sellsword, Civilwar Ambush, Civilwar Wounded Soldier, Deserters
Body armorStandard650
Mail with Lamellar Plating
View details
Known acquisition
Buy / Possible loot: Armorer, Officer
Body armorOriental750
Medium Armor
View details
Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Metal Plated Hide Armor
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Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Monk's Robe
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Known acquisition
Possible loot / Starting gear: Brigand Thug, Cultist, Wiederganger, Flagellant, Monk
Body armorStandard45
Noble Mail
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Known acquisition
Buy / Event: Armorer, Disowned Noble Welcomed Back
Body armorStandard2500
Noble Tunic
View details
Known acquisition
Possible loot / Event / Starting gear: Lucky Finds Something, Dogs Dig up Loot, Gambler, Pimp
Body armorStandard100
Nomad Robe
View details
Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Nomad Cutthroat, Nomad Slinger, Nomad Archer, Lost Treasure Hunter, Caravan Hand (southern), Manhunter, Nomad (melee), Nomad (ranged), Thief (southern)
Body armorOriental50
Occult Robes
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Known acquisition
Equipped by Fault Finder; the item script permits loot. An actual drop depends on the encounter and post-battle loot conditions; no shop route is confirmed.
Body armorGolems190
Padded Leather
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Leather Tanner, Wooden Watchtower, Militia Barracks, Barracks, Armorer, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Caravan Hand, Militia Veteran, Militia Captain, Armored Wiederganger, Anatomist Wants Skull, Strange Scribe, Retired Soldier, Squire (more possible carriers/routes in source)
Body armorStandard200
Padded Mail and Lamellar Hauberk
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Known acquisition
Buy / Possible loot: Armorer, Officer
Body armorOriental5600
Padded Surcoat
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Wooden Watchtower, Stone Watchtower, Militia Barracks, Barracks, Brigand Thug, Brigand Marksman, Mercenary, Mercenary Marksman, Master Archer, Billman, Arbalester, Caravan Hand, Caravan Guard, Militia, Militia Veteran, Deserter, Lumberjack (more possible carriers/routes in source)
Body armorStandard90
Padded Vest
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Militia Barracks, Stone Watchtower, Armorer, Gunner, Engineer, Caravan Hand (southern), Eunuch (southern), Companion (1H southern), Companion (2H southern), Companion (ranged southern)
Body armorOriental140
Patched Mail Shirt
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Known acquisition
Possible loot / Event / Recruitment gear: Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Armored Wiederganger, Retired Soldier, Raider, Sellsword, Lucky Finds Something, Strange Scribe
Body armorStandard250
Patchwork Scale Armor
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Known acquisition
Brigand Marauder armor roll. The model is selected from several options; surviving battle loot is not guaranteed.
Body armorStandard2000
Pillaged Heavy Lamellar Armor
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Known acquisition
Brigand Marauder armor roll after campaign day 60. The model is selected from several options; surviving battle loot is not guaranteed.
Body armorStandard2750
Plated Nomad Mail
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Known acquisition
Possible loot: Nomad Outlaw, Nomad Leader, Desert Stalker
Body armorOriental350
Reinforced Animal Hide Armor
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Known acquisition
Possible loot / Starting gear: Barbarian Reaver, Barbarian Drummer, Barbarian, Northern Raiders
Body armorBarbarians120
Reinforced Leather Armor
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Known acquisition
Starting gear: Anatomist, Anatomists
Body armorStandard500
Reinforced Mail Hauberk
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Armorer, Blast Furnace, Leather Tanner, Brigand Leader, Mercenary, Hedge Knight, Man at Arms, Zweihander, Sergeant, Knight, Disowned Noble Welcomed Back
Body armorStandard2000
Ripped Cloth
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Known acquisition
Ancient Undead equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorAncient0
Ritual Armor
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Known acquisition
Barbarian Madman equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorBarbarians0
Ritual Armor
View details
Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Robes of Divination
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Known acquisition
Clear the Artifact Reliquary: its location loot script adds the Robes of Divination. The Grand Diviner wears a separate non-dropping enemy variant.
Body armorGolems1200
Rugged Scale Armor
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Known acquisition
Possible loot: Barbarian Chosen
Body armorBarbarians550
Rugged Surcoat
View details
Known acquisition
Possible loot / Event / Recruitment gear: Brigand Thug, Brigand Raider, Disguised Bandit, Mercenary, Mercenary Marksman, Bounty Hunter, Bounty Hunter Marksman, Master Archer, Armored Wiederganger, Witchhunter, Houndmaster, Beast Slayer, Graverobber, Bastard, Poacher, Hunter, Companion, Dogs Dig up Loot, Lucky Finds Something (more possible carriers/routes in source)
Body armorStandard100
Rusted Mail Hauberk
View details
Known acquisition
Brigand Marauder armor roll. The model is selected from several options; surviving battle loot is not guaranteed.
Body armorStandard650
Sackcloth
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Militia, Militia (ranged), Peasant, Armed Peasant, Indebted, Wiederganger
Body armorStandard20
Scale Armor
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Known acquisition
Buy / Possible loot / Starting gear: Armorer, Blast Furnace, Zweihander, Hedge Knight
Body armorStandard4000
Scrap Metal Armor
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Known acquisition
Possible loot / Starting gear: Barbarian Reaver, Barbarian, Northern Raiders
Body armorBarbarians130
Sellsword's Armor
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Known acquisition
Buy / Possible loot / Event / Starting gear: Armorer, Mercenary, Disowned Noble Welcomed Back, Lone Wolf, Player Character
Body armorStandard4500
Silk Toga
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Known acquisition
construct equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGolems0
Skirmisher Armor
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Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Southern Long Mail Shirt with Padding
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Known acquisition
Buy / Possible loot: Armorer, Nomad Leader, Officer
Body armorOriental1800
Southern Mail Shirt
View details
Known acquisition
Buy / Possible loot: Marketplace, Stone Watchtower, Armorer, Conscript
Body armorOriental400
Stitched Nomad Armor
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Known acquisition
Possible loot / Starting gear: Nomad Outlaw, Lost Treasure Hunter, Nomad (melee), Nomad (ranged)
Body armorOriental200
Tattered Sackcloth
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Known acquisition
Possible loot / Event / Starting gear: Brigand Thug, Militia, Militia (ranged), Peasant, Armed Peasant, Indebted, Wiederganger
Body armorStandard0
The Emperor's Armor
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Known acquisition
Black Monolith victory; inspect the reward armor after defeating the Conqueror.
Body armorLegendary20000
The Emperor's Armor
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Known acquisition
Worn by the Conqueror at Black Monolith; does not drop. The 400-durability reward is a separate item.
Body armorLegendary20000
Thick Furs
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Known acquisition
Possible loot / Starting gear: Barbarian Thrall, Barbarian Drummer, Barbarian
Body armorBarbarians40
Thick Nomad Robe
View details
Known acquisition
Possible loot / Starting gear: Nomad Cutthroat, Nomad Slinger, Nomad Archer, Lost Treasure Hunter, Assassin (southern), Caravan Hand (southern), Companion (1H southern), Companion (2H southern), Companion (ranged southern), Manhunter, Nomad (melee), Nomad (ranged)
Body armorOriental80
Thick Plated Barbarian Armor
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Known acquisition
Possible loot: Barbarian Chosen, Barbarian King, Horn and Bone
Body armorBarbarians1200
Thick Tunic
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Known acquisition
Possible loot / Recruitment gear; see cited item source for conditions.
Body armorStandard75
Trophy Bones
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Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Body armorGreenskinsNot verified
Undertaker's Apron
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Known acquisition
Starting gear: Anatomist, Anatomists
Body armorStandard65
Wanderer's Coat
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Known acquisition
Starting gear: Anatomist, Anatomists
Body armorStandard180
Wardog Armor
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Known acquisition
Craft at a Taxidermist: Unusually Large Wolf Pelt ×1 / Raging Hyena Fur ×1
Body armorSpecialNot verified
Wizard's Robe
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Known acquisition
Possible loot / Event: Dogs Dig up Loot, Hidden Cache Forest
Body armorStandard60
Worn Mail Shirt
View details
Known acquisition
Possible loot / Recruitment gear: Brigand Raider, Disguised Bandit, Brigand Leader, Armored Wiederganger, Fallen Hero, Retired Soldier, Raider, Sellsword, Hedge Knight, Hidden Cache Forest
Body armorStandard400
Adorned Closed Flat Top
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Known acquisition
Possible loot / Event / Starting gear: Oathbringer, Oathtaker, Captured Oathbringer, Oathtaker Joins, Oathtakers
Head armorStandard2000
Adorned Full Helm
View details
Known acquisition
Possible loot / Event / Starting gear: Oathbringer, Oathtaker, Oathbreaker, Oathtaker Joins
Head armorStandard3700
Aketon Cap
View details
Known acquisition
Buy / Possible loot / Event / Starting gear / Craft: Marketplace, Wooden Watchtower, Stone Watchtower, Militia Barracks, Barracks, Brigand Thug, Mercenary (ranged), Bounty Hunter (ranged), Militia, Militia (ranged), Militia Veteran, Caravan Hand, Caravan Guard, Billman, Arbalester, Wiederganger, Armored Wiederganger, Companion (1h) (more possible carriers/routes in source)
Head armorStandard70
Ancient Headpiece
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Known acquisition
Ancient Undead equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorAncient0
Ancient Honor Guard Helmet
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Known acquisition
Possible loot: Ancient Honor Guard
Head armorAncient1000
Ancient Household Helmet
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Known acquisition
Possible loot / Starting gear: Ancient Auxiliary, Graverobber
Head armorAncient250
Ancient Laurels
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Known acquisition
Ancient Undead equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorAncient0
Ancient Legionary Helmet
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Known acquisition
Possible loot: Ancient Legionary
Head armorAncient600
Armor
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Known acquisition
armored Unhold equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorBarbarians0
Armor
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Known acquisition
armored Unhold equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorBarbarians0
Assassin's Face Mask
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Known acquisition
Possible loot: Assassin
Head armorOriental1800
Assassin's Head Wrap
View details
Known acquisition
Possible loot / Starting gear: Assassin, Southern Assassin
Head armorOriental60
Barbute Helmet
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Known acquisition
Buy / Possible loot: Armorer, Man at Arms
Head armorStandard2600
Bascinet with Mail
View details
Known acquisition
Buy / Possible loot / Starting gear: Armorer, Blast Furnace, Brigand Leader, Mercenary, Man at Arms, Hedge Knight, Lone Wolf
Head armorStandard1400
Bear Headpiece
View details
Known acquisition
Possible loot / Starting gear: Barbarian Thrall, Barbarian Reaver, Barbarian Drummer, Barbarian, Northern Raiders
Head armorBarbarians100
Beastmaster's Headpiece
View details
Known acquisition
Possible loot: Barbarian Beastmaster
Head armorBarbarians350
Blade Dancer's Head Wrap
View details
Known acquisition
Possible loot: Blade Dancer
Head armorOriental150
Bone Helmet
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Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Closed and Padded Flat Top
View details
Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Man at Arms
Head armorStandard1100
Closed Flat Top Helmet
View details
Known acquisition
Buy / Possible loot / Starting gear: Armorer, Blast Furnace, Leather Tanner, Mercenary, Man at Arms, Hedge Knight
Head armorStandard1000
Closed Flat Top with Mail
View details
Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Hedge Knight, Man at Arms
Head armorStandard3000
Closed Mail Coif
View details
Known acquisition
Buy / Possible loot / Starting gear: Armorer, Brigand Leader, Mercenary, Sellsword
Head armorStandard250
Closed Scrap Metal Helmet
View details
Known acquisition
Possible loot: Barbarian Chosen
Head armorBarbarians800
Conic Helmet with Closed Mail
View details
Known acquisition
Buy: Armorer
Head armorStandard2600
Conic Helmet with Faceguard
View details
Known acquisition
Buy: Armorer
Head armorStandard3000
Covered Decayed Closed Flat Top with Mail
View details
Known acquisition
Possible loot: Fallen Hero
Head armorStandard1250
Cowl of Divination
View details
Known acquisition
Clear the Artifact Reliquary: its location loot script adds the Cowl of Divination. The Grand Diviner wears a separate non-dropping enemy variant.
Head armorGolems1350
Crude Faceguard Helmet
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Known acquisition
Possible loot: Barbarian Chosen
Head armorBarbarians650
Crude Metal Helmet
View details
Known acquisition
Possible loot: Barbarian Reaver, Barbarian Chosen
Head armorBarbarians550
Cultist Hood
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Beekeeper, Cultist, Dogs Dig up Loot, Lucky Finds Something, Davkul Cultists
Head armorStandard20
Cultist Leather Hood
View details
Known acquisition
Possible loot / Event / Starting gear: Cultist, Cultist Origin Hood, Davkul Cultists. The origin event exchanges the first eligible basic hood or cap in the stash; worn headgear does not qualify.
Head armorStandard140
Dark Cowl
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Known acquisition
Possible loot: Necromancer
Head armorStandard100
Decayed Closed Flat Top with Mail
View details
Known acquisition
Possible Zombie Knight loot, not guaranteed. Anatomist Dead Knight can also award this helmet when a Noble is present or the Undead Scourge is active without one; that event randomly chooses this helmet or Decayed Reinforced Mail Hauberk, not both.
Head armorStandard1250
Decayed Full Helm
View details
Known acquisition
Possible loot / Event: Fallen Hero, Graverobber Heist
Head armorStandard1500
Decayed Great Helm
View details
Known acquisition
Possible loot: Fallen Hero
Head armorStandard2000
Decorated Full Helm
View details
Known acquisition
Possible loot / Event: Knight, Civilwar Wounded Soldier, Civilwar Dead Knight, Allied Nobles
Head armorStandard4000
Desert Stalker's Head Wrap
View details
Known acquisition
Possible loot: Desert Stalker
Head armorOriental120
Duelist's Hat
View details
Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Disbanded Troops, Zweihander, Swordmaster
Head armorStandard200
Engineer's Hat
View details
Known acquisition
Possible loot: Engineer
Head armorOriental50
Executioner's Hood
View details
Known acquisition
One of the possible starting hoods on a newly hired Executioner; both northern and southern background scripts include this variant.
Head armorStandard40
Executioner's Hood
View details
Known acquisition
One of the possible starting hoods on a newly hired Executioner; both northern and southern background scripts include this variant.
Head armorStandard40
Face of Perfection
View details
Known acquisition
construct equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGolems0
Feathered Hat
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Known acquisition
Possible loot / Event / Starting gear: Swordmaster, Militia Captain, Peasant, Armed Peasant, Bowyer, Disowned Noble, Gambler, Historian, Minstrel, Peddler, Pimp, Tailor, Civilwar Refugees
Head armorStandard80
Flat Top Helmet
View details
Known acquisition
Buy / Possible loot: Marketplace, Stone Watchtower, Barracks, Armorer, Mercenary, Footman, Billman, Standard Bearer
Head armorStandard500
Flat Top with Closed Mail
View details
Known acquisition
Buy / Possible loot: Armorer, Man at Arms, houses
Head armorStandard2600
Flat Top with Mail
View details
Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Brigand Leader, Mercenary, Footman, Billman, Standard Bearer
Head armorStandard1800
Flat Top with Rusty Mail
View details
Known acquisition
Brigand Marauder helmet roll after campaign day 60. The model is selected from several options; surviving battle loot is not guaranteed.
Head armorStandard1250
Full Aketon Cap
View details
Known acquisition
Buy / Possible loot / Starting gear / Craft: Marketplace, Wooden Watchtower, Stone Watchtower, Militia Barracks, Barracks, Militia Veteran, Caravan Guard, Mercenary (ranged), Bounty Hunter (ranged), Billman, Arbalester, Wiederganger, Armored Wiederganger, Companion (1h), Deserter, Disowned Noble, Militia, Retired Soldier (more possible carriers/routes in source)
Head armorStandard100
Full Helm
View details
Known acquisition
Buy / Possible loot / Starting gear: Armorer, Blast Furnace, Hedge Knight, Knight, Crusader
Head armorStandard3500
Full Leather Cap
View details
Known acquisition
Buy / Possible loot / Event / Starting gear / Craft: Marketplace, Leather Tanner, Brigand Thug, Brigand Marksman, Mercenary (ranged), Bounty Hunter (ranged), Militia, Militia (ranged), Wiederganger, Armored Wiederganger, Companion (1h), Lucky Finds Something, Dogs Dig up Loot, Cultist Leather Hood
Head armorStandard80
Gladiator Helmet
View details
Known acquisition
Possible loot / Starting gear: Gladiator, Gladiators, Arena
Head armorOriental2200
Glimpse of Davkul
View details
Known acquisition
Come Across Ritual: at night from day 201, 4–10 tiles from a settlement, with an empty stash slot and two level-11+ Cultists or converted Cultists. Use the Cultist dialogue for the mask without a fight, or wait until the final scene and win the 25-Cultist battle. Earlier attacks do not set the mask as scripted loot.
Head armorLegendary20000
Gunner's Hat
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Known acquisition
Possible loot: Gunner
Head armorOriental50
Head of the Court
View details
Known acquisition
construct equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGolems0
Headscarf
View details
Known acquisition
Possible loot / Starting gear: Brigand Thug, Brigand Raider, Disguised Bandit, Brigand Poacher, Brigand Marksman, Mercenary, Mercenary (ranged), Bounty Hunter, Bounty Hunter (ranged), Swordmaster, Master Archer, Militia, Billman, Arbalester, Peasant, Armed Peasant, Caravan Hand, Companion (2h) (more possible carriers/routes in source)
Head armorStandard30
Heavy Horned Plate Helmet
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Known acquisition
Possible loot: Barbarian King
Head armorBarbarians1300
Heavy Lamellar Helmet
View details
Known acquisition
Buy / Possible loot: Armorer, Officer
Head armorOriental2500
Heavy Mail Coif
View details
Known acquisition
Event / Starting gear: Oathtaker, Lindwurm Slayer, Oathtakers, Captured Oathbringer
Head armorStandard375
Helmet
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Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Helmet
View details
Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Helmet
View details
Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Helmet
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Helmet
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Helmet
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Helmet of the Ijirok
View details
Known acquisition
Win the Icy Cave duel, keep Broken Ritual Armor in the stash, then defeat the Ijirok at the Hunting Ground. The aftermath consumes the broken armor and awards both Ijirok pieces; without it in the stash, neither piece is awarded by this event.
Head armorLegendary13000
Hood
View details
Known acquisition
Buy / Possible loot / Event / Starting gear / Craft: Marketplace, Hunter's Cabin, Orchard, Wool Spinner, Brigand Thug, Brigand Marksman, Mercenary (ranged), Bounty Hunter (ranged), Master Archer, Militia, Militia (ranged), Militia Veteran, Caravan Hand, Caravan Guard, Peasant, Armed Peasant, Necromancer, Wiederganger (more possible carriers/routes in source)
Head armorStandard40
Hunter's Hat
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Known acquisition
Buy / Starting gear: Marketplace, Hunter's Cabin, Hunter
Head armorStandard70
Jester's Hat
View details
Known acquisition
Event / Starting gear: Juggler, Traveling Troupe
Head armorStandard70
Kettle hat
View details
Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Stone Watchtower, Militia Barracks, Barracks, Armorer, Mercenary, Bounty Hunter, Footman, Billman, Standard Bearer, Militia Captain, Armored Wiederganger, Sellsword
Head armorStandard450
Kettle Hat with Closed Mail
View details
Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Brigand Leader, Man at Arms, houses
Head armorStandard2200
Kettle Hat with Mail
View details
Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Brigand Leader, Mercenary, Bounty Hunter, Footman, Billman, Standard Bearer
Head armorStandard1500
Kettle Hat with Rusty Mail
View details
Known acquisition
Brigand Marauder helmet roll. The model is selected from several options; surviving battle loot is not guaranteed.
Head armorStandard1050
Leather Facewrap
View details
Known acquisition
Equipped by Fault Finder; the item script permits loot. An actual drop depends on the encounter and post-battle loot conditions; no shop route is confirmed.
Head armorGolems0
Leather Facewrap
View details
Known acquisition
construct equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGolems0
Leather Head Wrap
View details
Known acquisition
Possible loot / Starting gear: Nomad Cutthroat, Nomad Outlaw, Companion (southern)
Head armorOriental60
Leather Headband
View details
Known acquisition
Possible loot / Starting gear: Barbarian Thrall, Barbarian Reaver, Barbarian Drummer, Barbarian, Northern Raiders
Head armorBarbarians30
Leather Helmet
View details
Known acquisition
Possible loot / Starting gear: Barbarian Reaver, Barbarian, Northern Raiders
Head armorBarbarians320
Light Helmet
View details
Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Looted Kettle Hat
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Looted Nasal Helmet
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Mail Coif
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Armorer, Mercenary, Bounty Hunter, Swordmaster, Footman, Billman, Arbalester, Militia Captain, Armored Wiederganger, Retired Soldier, Sellsword, Disowned Noble, Adventurous Noble, Hedge Knight, Lucky Finds Something
Head armorStandard200
Marauder Helmet with Closed Mail
View details
Known acquisition
Brigand Marauder helmet roll after campaign day 60. The model is selected from several options; surviving battle loot is not guaranteed.
Head armorStandard1250
Marauder Helmet with Rusty Mail
View details
Known acquisition
Brigand Marauder helmet roll. The model is selected from several options; surviving battle loot is not guaranteed.
Head armorStandard700
Marauder Helmet with Rusty Mail
View details
Known acquisition
Brigand Marauder helmet roll. The model is selected from several options; surviving battle loot is not guaranteed.
Head armorStandard700
Mask of the Scholar
View details
Known acquisition
construct equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGolems0
Masked Kettle Helmet
View details
Known acquisition
Starting gear: Anatomist, Anatomists
Head armorStandard550
Metal Plate Helmet
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Metal Plated Helmet
View details
Known acquisition
Orc equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Mouth Piece
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Known acquisition
Possible loot from Brigand Thugs, Poachers or Marksmen; also listed as Miner starting gear. The item script permits loot, not a guaranteed drop.
Head armorStandard15
Nasal Helmet
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Stone Watchtower, Militia Barracks, Barracks, Armorer, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Swordmaster, Footman, Billman, Standard Bearer, Caravan Guard, Retired Soldier, Squire, Sellsword, Bastard (more possible carriers/routes in source)
Head armorStandard350
Nasal Helmet with Closed Mail
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Known acquisition
Buy / Possible loot: Armorer, Blast Furnace, Man at Arms, houses
Head armorStandard2000
Nasal Helmet with Mail
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Known acquisition
Buy / Possible loot / Starting gear: Armorer, Blast Furnace, Brigand Leader, Mercenary, Bounty Hunter, Swordmaster, Footman, Billman, Standard Bearer, Militia Captain, Adventurous Noble, Hedge Knight
Head armorStandard1250
Nasal Helmet With Rusty Mail
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Known acquisition
Possible loot / Starting gear: Brigand Raider, Disguised Bandit, Raider
Head armorStandard600
Nomad Head Wrap
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Known acquisition
Possible loot / Starting gear: Nomad Cutthroat, Nomad Slinger, Nomad Archer, Peasant (southern), Lost Treasure Hunter, Nomad, Nomad (ranged), Caravan Hand (southern), Thief (southern), Beggar (southern), Cripple (southern), Manhunters
Head armorOriental40
Nomad Leather Cap
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Known acquisition
Possible loot / Starting gear: Nomad Cutthroat, Nomad Outlaw, Nomad Archer, Caravan Hand (southern), Nomad (melee), Nomad (ranged)
Head armorOriental110
Nomad Light Helmet
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Known acquisition
Possible loot / Starting gear: Nomad Outlaw, Nomad (melee), Nomad (ranged)
Head armorOriental140
Nomad Reinforced Helmet
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Known acquisition
Possible loot: Nomad Outlaw, Nomad Leader, Nomad Executioner
Head armorOriental450
Nordic Helmet
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Known acquisition
Buy / Possible loot: Armorer, Mercenary, Bounty Hunter
Head armorStandard500
Nordic Helmet with Closed Mail
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Known acquisition
Buy: Armorer
Head armorStandard2600
Occult Eye Mask
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Known acquisition
Equipped by Fault Finder; the item script permits loot. An actual drop depends on the encounter and post-battle loot conditions; no shop route is confirmed.
Head armorGolems0
Open Leather Cap
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Known acquisition
Possible loot / Starting gear / Craft: Brigand Thug, Brigand Marksman, Militia, Militia (ranged), Wiederganger, Caravan Hand, Companion (1h), Deserter, Graverobber, Houndmaster, Squire, Cultist Leather Hood
Head armorStandard60
Padded Dented Nasal Helmet
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Known acquisition
Possible loot / Event / Starting gear: Brigand Raider, Disguised Bandit, Armored Wiederganger, Raider, Lucky Finds Something
Head armorStandard350
Padded Flat Top Helmet
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Known acquisition
Buy / Possible loot: Marketplace, Barracks, Armorer, Blast Furnace, Leather Tanner, Brigand Leader, Mercenary, Footman, Billman, Standard Bearer
Head armorStandard800
Padded Kettle hat
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Barracks, Armorer, Blast Furnace, Leather Tanner, Brigand Leader, Mercenary, Footman, Billman, Standard Bearer, Armored Wiederganger, Sellsword
Head armorStandard650
Padded Nasal Helmet
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Barracks, Armorer, Blast Furnace, Leather Tanner, Brigand Leader, Mercenary, Footman, Billman, Standard Bearer, Caravan Guard, Retired Soldier, Sellsword, Bastard, Disowned Noble, Adventurous Noble
Head armorStandard550
Physician's Mask
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Known acquisition
Starting gear: Anatomist, Anatomists
Head armorStandard170
Rachegeist's Helm
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Known acquisition
Guaranteed Watermill reward from update 1.5.2.2, after the Rachegeist fight.
Head armorStandard4000
Reinforced Mail Coif
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Known acquisition
Buy / Possible loot / Starting gear: Armorer, Mercenary, Bounty Hunter, Sellsword
Head armorStandard300
Ritual Headpiece
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Known acquisition
Goblin equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorGreenskinsNot verified
Ritual Helmet
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Known acquisition
Barbarian Madman equipment or visual layer. Its effective item loot flag is false (explicitly or inherited from the item class); no separate shop or event source is documented.
Head armorBarbarians0
Rusty Mail Coif
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Known acquisition
Possible loot / Starting gear: Brigand Raider, Disguised Bandit, Retired Soldier
Head armorStandard150
Sallet Helmet
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Known acquisition
Buy: Armorer
Head armorStandard1200
Soldier's Heraldic Bascinet
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Known acquisition
Equipped by Noble Man-at-Arms; the item script permits loot. An actual drop depends on the encounter and post-battle loot conditions; no shop route is confirmed.
Head armorStandard1400
Southern Head Wrap
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Militia Barracks, Stone Watchtower, Armorer, Conscript, Indebted, Peasant (southern), Manhunter, Caravan Hand (southern), Shepherd (southern), Peddler (southern), Daytaler (southern), Tailor (southern), Fisherman (southern), Historian (southern), Companion (1H) (southern), Companion (2H) (southern), Companion (ranged) (southern) (more possible carriers/routes in source)
Head armorOriental50
Southern Helmet with Coif
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Known acquisition
Buy / Possible loot: Armorer, Nomad Leader, Nomad Executioner, Officer
Head armorOriental1250
Spiked Skull Cap with Mail
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Known acquisition
Buy / Possible loot: Marketplace, Militia Barracks, Stone Watchtower, Armorer, Conscript
Head armorOriental500
Steppe Helmet with Mail
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Known acquisition
Buy / Possible loot: Armorer, Mercenary
Head armorStandard1250
Straw Hat
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Wheat Fields, Peasant, Armed Peasant, Farmhand, Fisherman, Messenger, Militia, Shepherd, Vagabond
Head armorStandard60
Temple of Knowledge
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Known acquisition
Equipped by Fault Finder; the item script permits loot. An actual drop depends on the encounter and post-battle loot conditions; no shop route is confirmed.
Head armorGolems0
The Emperor's Countenance
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Known acquisition
Goblin City victory after completing its chosen preparation task.
Head armorLegendary20000
The Fangshire
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Known acquisition
Supporter Edition DLC bonus; not part of the ordinary loot pool.
Head armorLegendary300
Turban Helmet
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Known acquisition
Buy / Possible loot: Armorer, Nomad Executioner, Officer
Head armorOriental3200
Undertaker's Hat
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Known acquisition
Starting gear: Anatomist, Anatomists
Head armorStandard120
Witchhunter's Hat
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Known acquisition
Possible loot / Starting gear: Necromancer, Witchhunter
Head armorStandard100
Wrapped Southern Helmet
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Known acquisition
Buy / Possible loot: Marketplace, Armorer, Conscript
Head armorOriental350
Zweihander's Helmet
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Known acquisition
Buy / Possible loot: Marketplace, Disbanded Troops, Zweihander
Head armorStandard850
Ancient Amber
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Known acquisition
Possible scripted loot from Schrat; see the enemy entry for roll conditions.
Loot and containersStandard500
Ancient Gold Coins
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Known acquisition
Sled Race: reward on the Shortsighted racer route.
Loot and containersStandard875
Bead Necklace
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Known acquisition
Barbarian Camp: one item in its variable treasure pool.
Loot and containersStandard250
Bone Figurines
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Known acquisition
Barbarian Camp: one item in its variable treasure pool.
Loot and containersStandard180
Carved Ivory Iconographs
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Known acquisition
Goblin Camp: one item in its variable treasure pool.
Loot and containersStandard200
Deformed Valuables
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Known acquisition
Possible scripted loot from Unhold; see the enemy entry for roll conditions.
Loot and containersStandard450
Gemstones
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Known acquisition
Hidden Cache Forest: one possible second-crate find when a Graverobber is present.
Loot and containersStandard1120
Glittering Rock
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Known acquisition
Possible scripted loot from Ifrit; see the enemy entry for roll conditions.
Loot and containersStandard500
Golden Chalice
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Known acquisition
Hidden Cache Forest: one possible second-crate find with a Graverobber; other event routes also exist.
Loot and containersStandard980
Golden Rank Insignia
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Known acquisition
Goblin Camp: one item in its variable treasure pool.
Loot and containersStandard400
Growth Pearls
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Known acquisition
Possible scripted loot from Nachzehrer — Medium; see the enemy entry for roll conditions.
Loot and containersStandard200
Jade Brooch
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Known acquisition
Possible scripted loot from Hexe; see the enemy entry for roll conditions.
Loot and containersStandard400
Jeweled Crown
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Known acquisition
Undead Buried Castle: one item in its variable treasure pool.
Loot and containersStandard1260
Lindwurm's Hoard
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Known acquisition
Possible scripted loot from Lindwurm; see the enemy entry for roll conditions.
Loot and containersStandard1200
Looted Valuables
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Known acquisition
Barbarian Camp: one item in its variable treasure pool.
Loot and containersStandard450
Marble Bust
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Known acquisition
Artifact Reliquary: its scripted location loot includes two Marble Bust rolls.
Loot and containersStandard600
Minted Silver Coins
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Known acquisition
Goblin Camp: one item in its variable treasure pool.
Loot and containersStandard300
Ornate Tome
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Known acquisition
Undead Crypt: one item in its variable treasure pool.
Loot and containersStandard595
Rainbow Scale
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Known acquisition
Possible scripted loot from Serpent; see the enemy entry for roll conditions.
Loot and containersStandard200
Sabertooth
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Known acquisition
Possible scripted loot from Frenzied Direwolf; see the enemy entry for roll conditions.
Loot and containersStandard250
Signet Ring
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Known acquisition
Undead Frozen Pond: the qualifying quick-footed response awards a Signet Ring.
Loot and containersStandard245
Silver Bowl
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Known acquisition
Hidden Cache Forest: one possible second-crate find with a Graverobber.
Loot and containersStandard490
Silverware
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Known acquisition
Hidden Cache Forest: one possible second-crate find with a Graverobber.
Loot and containersStandard350
Soul Splinter
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Known acquisition
Possible scripted loot from Alp; see the enemy entry for roll conditions.
Loot and containersStandard300
Valuable Furs
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Known acquisition
Band of Poachers origin Hunt Food: the 20% middle result awards Valuable Furs with Venison.
Loot and containersStandard350
Webbed Valuables
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Known acquisition
Possible scripted loot from Webknecht; see the enemy entry for roll conditions.
Loot and containersStandard180
White Pearls
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Known acquisition
Drive Away Nomads: one possible item in an optional four-way loot roll.
Loot and containersStandard770
Acidic Saliva
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Known acquisition
Possible scripted loot from Hyena; see the enemy entry for roll conditions.
Miscellaneous itemsStandard500
Adrenaline Gland
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Known acquisition
Possible scripted loot from Direwolf; see the enemy entry for roll conditions.
Miscellaneous itemsStandard400
Ancient Wood
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Known acquisition
Possible scripted loot from Schrat; see the enemy entry for roll conditions.
Miscellaneous itemsStandard2900
Apothecary's Miracle
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Known acquisition
Taxidermist craft (1 recipe): 250 crowns + 1× Unhold's Heart + 1× Mysterious Herbs.
Miscellaneous itemsStandard450
Apotheosis Potion
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Known acquisition
Anatomists origin: present in the starting stash.
Miscellaneous itemsAnatomist0
Black Paint
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Known acquisition
Lucky Finds Something: one of its 19 possible items. Taxidermist craft (1 recipe): 25 crowns + 1× Petrified Scream.
Miscellaneous itemsStandard75
Bloodgate Brew
View details
Known acquisition
Anatomists origin: first qualifying Hyena kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Bog King's Draught
View details
Known acquisition
Anatomists origin: first qualifying Kraken kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Book of Legends
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Known acquisition
Anatomists origin: present in the starting stash.
Miscellaneous itemsAnatomist0
Company Ledger
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Known acquisition
Manhunters origin: placed in the starting stash.
Miscellaneous itemsStandard0
Dastard's Valor
View details
Known acquisition
Anatomists origin: first qualifying Ancient Priest kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Deadeye's Draught
View details
Known acquisition
Anatomists origin: first qualifying Goblin Overseer kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Deadman's Drink
View details
Known acquisition
Anatomists origin: first qualifying Geist kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Draught of Godtree Roots
View details
Known acquisition
Anatomists origin: first qualifying Schrat kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Elixir of Boneflesh
View details
Known acquisition
Anatomists origin: first qualifying Ancient Honor Guard kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Elixir of Enlightenment
View details
Known acquisition
Anatomists origin: first qualifying Grand Diviner kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Elixir of Perseverance
View details
Known acquisition
Anatomists origin: first qualifying Fallen Hero variants kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Elixir of the Mad God
View details
Known acquisition
Anatomists origin: first qualifying Ijirok kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Font of Strength
View details
Known acquisition
Anatomists origin: first qualifying Orc Warlord kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Fool's Treasure Potion
View details
Known acquisition
Anatomists origin: first qualifying Unhold variants kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Giant Skull and Bones
View details
Known acquisition
Possible scripted loot from Unhold; see the enemy entry for roll conditions.
Miscellaneous itemsStandard1125
Glistening Scales
View details
Known acquisition
Possible scripted loot from Serpent; see the enemy entry for roll conditions.
Miscellaneous itemsStandard450
Glowing Resin
View details
Known acquisition
Possible scripted loot from Schrat; see the enemy entry for roll conditions.
Miscellaneous itemsStandard2500
Gossamer
View details
Known acquisition
Possible scripted loot from Webknecht; see the enemy entry for roll conditions.
Miscellaneous itemsStandard350
Greasejar Potion
View details
Known acquisition
Anatomists origin: first qualifying Goblin Shaman kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Greenskin Research Notes
View details
Known acquisition
Anatomists origin: present in the starting stash.
Miscellaneous itemsAnatomist0
Happy Powder
View details
Known acquisition
Taxidermist craft (1 recipe): 100 crowns + 1× Shimmering Ashes + 1× Parched Skin.
Miscellaneous itemsStandard400
Heart of the Forest
View details
Known acquisition
Possible scripted loot from Schrat; see the enemy entry for roll conditions.
Miscellaneous itemsStandard3250
Heavy Wardog Armor
View details
Known acquisition
Taxidermist craft (1 recipe): 150 crowns + 1× Unhold Hide.
Miscellaneous itemsStandard400
Horn Plate
View details
Known acquisition
Possible scripted loot from Kraken — Head; see the enemy entry for roll conditions.
Miscellaneous itemsStandard4000
Ironhead Potion
View details
Known acquisition
Anatomists origin: first qualifying Orc Warrior kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Jagged Fangs
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Known acquisition
Possible Nachzehrer loot; also Wildman Finds Something.
Miscellaneous itemsStandard200
Kineticist's Draft
View details
Known acquisition
Anatomists origin: first qualifying Orc Young kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Knife Edge Potion
View details
Known acquisition
Anatomists origin: first qualifying Rachegeist kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Ledger of the Dead
View details
Known acquisition
Anatomists origin: present in the starting stash.
Miscellaneous itemsAnatomist0
Lindwurm Blood
View details
Known acquisition
Possible scripted loot from Lindwurm; see the enemy entry for roll conditions.
Miscellaneous itemsStandard2000
Lindwurm Bones
View details
Known acquisition
Possible scripted loot from Lindwurm; see the enemy entry for roll conditions.
Miscellaneous itemsStandard2200
Lindwurm Scales
View details
Known acquisition
Possible scripted loot from Lindwurm; see the enemy entry for roll conditions.
Miscellaneous itemsStandard3000
Mysterious Herbs
View details
Known acquisition
Possible scripted loot from Hexe; see the enemy entry for roll conditions.
Miscellaneous itemsStandard1650
Nachzehrer Brain
View details
Known acquisition
Possible scripted loot from Nachzehrer; see the enemy entry for roll conditions.
Miscellaneous itemsStandard200
Nachzehrer Horn
View details
Known acquisition
With Beasts & Exploration: possible Nachzehrer loot or Lucky Finds Something.
Miscellaneous itemsStandard375
Nightking's Draft
View details
Known acquisition
Anatomists origin: first qualifying Alp kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Orange and Red Paint
View details
Known acquisition
Taxidermist craft (1 recipe): 25 crowns + 1× Unhold's Heart.
Miscellaneous itemsStandard75
Paint Remover
View details
Known acquisition
Taxidermist craft (1 recipe): 25 crowns + 1× Nachzehrer Horn.
Miscellaneous itemsStandard50
Paint Set
View details
Known acquisition
Taxidermist craft (1 recipe): 50 crowns + 1× Black Paint + 1× White, Green and Yellow Paint + 1× Orange and Red Paint.
Miscellaneous itemsStandard75
Parched Skin
View details
Known acquisition
Possible scripted loot from Alp; see the enemy entry for roll conditions.
Miscellaneous itemsStandard625
Petrified Scream
View details
Known acquisition
Beasts & Exploration, Corpses in Forest: possible general-loot result.
Miscellaneous itemsStandard750
Poison Gland
View details
Known acquisition
Possible scripted loot from Webknecht; see the enemy entry for roll conditions.
Miscellaneous itemsStandard250
Poisoned Apple
View details
Known acquisition
Beasts & Exploration Hexe loot: 30% per trophy roll; extra-loot bonuses can add a second roll.
Miscellaneous itemsStandard1250
Potion of Blade Dancing
View details
Known acquisition
Anatomists origin: first qualifying Direwolf kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of Change
View details
Known acquisition
Anatomists origin: first qualifying Flesh Golem kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of Fleetfoot
View details
Known acquisition
Anatomists origin: first qualifying Goblin fighter, ambusher or Wolfrider kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of Flesh Knitting
View details
Known acquisition
Anatomists origin: first qualifying Nachzehrer kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of Inner Sanctum
View details
Known acquisition
Anatomists origin: first qualifying Lorekeeper kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of Knowledge
View details
Known acquisition
Taxidermist craft (1 recipe): 300 crowns + 1× Poisoned Apple + 1× Third Eye + 1× Heart of the Forest.
Miscellaneous itemsStandard750
Potion of Leather Skin
View details
Known acquisition
Anatomists origin: first qualifying Wiederganger variants kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of Malevolence
View details
Known acquisition
Anatomists origin: first qualifying Hexe kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of Oblivion
View details
Known acquisition
Taxidermist craft (1 recipe): 5000 crowns + 1× Poisoned Apple + 1× Unhold's Heart + 1× Nachzehrer Brain + 1× Poison Gland + 1× Heart of the Forest + 1× Petrified Scream + 1× Severed Tentacle.
Miscellaneous itemsStandard2500
Potion of Progress
View details
Known acquisition
Anatomists origin: first qualifying Greater Flesh Golem kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of Stoneskin
View details
Known acquisition
Anatomists origin: first qualifying Ifrit kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of the Nightstalker
View details
Known acquisition
Anatomists origin: first qualifying Necrosavant kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Potion of the Sleepless
View details
Known acquisition
Anatomists origin: first qualifying Ancient skeleton warriors kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Quickfang Potion
View details
Known acquisition
Anatomists origin: first qualifying Serpent kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Raging Hyena Fur
View details
Known acquisition
Possible scripted loot from Hyena; see the enemy entry for roll conditions.
Miscellaneous itemsStandard500
Red Paint
View details
Known acquisition
Taxidermist craft (1 recipe): 25 crowns + 1× Poisoned Apple.
Miscellaneous itemsStandard75
Rose Philter
View details
Known acquisition
Anatomists origin: first qualifying Orc Berserker kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Serpent Skin
View details
Known acquisition
Possible scripted loot from Serpent; see the enemy entry for roll conditions.
Miscellaneous itemsStandard350
Severed Tentacle
View details
Known acquisition
Possible scripted loot from Kraken — Head; see the enemy entry for roll conditions.
Miscellaneous itemsStandard4000
Shimmering Ashes
View details
Known acquisition
Possible scripted loot from Necrosavant; see the enemy entry for roll conditions.
Miscellaneous itemsStandard1000
Snake Oil
View details
Known acquisition
Taxidermist craft (14 recipes): 50 crowns + 2× Jagged Fangs + 2× Gossamer + 2× Serpent Skin (one example).
Miscellaneous itemsStandard650
Sulfurous Rocks
View details
Known acquisition
Possible scripted loot from Ifrit; see the enemy entry for roll conditions.
Miscellaneous itemsStandard2000
The King in Chains
View details
Known acquisition
Anatomists origin: first qualifying Necromancer kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Thick White Fur
View details
Known acquisition
Possible scripted loot from Armored Unhold — Frost Unhold; see the enemy entry for roll conditions.
Miscellaneous itemsStandard1500
Third Eye
View details
Known acquisition
Possible scripted loot from Alp; see the enemy entry for roll conditions.
Miscellaneous itemsStandard750
Tincture of Emberblood
View details
Known acquisition
Anatomists origin: first qualifying Lindwurm kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Tome of Beasts
View details
Known acquisition
Anatomists origin: present in the starting stash.
Miscellaneous itemsAnatomist0
Unhold Hide
View details
Known acquisition
Possible scripted loot from Unhold; see the enemy entry for roll conditions.
Miscellaneous itemsStandard1000
Unhold's Heart
View details
Known acquisition
Possible scripted loot from Unhold; see the enemy entry for roll conditions.
Miscellaneous itemsStandard1125
Unusually Large Wolf Pelt
View details
Known acquisition
Possible scripted loot from Direwolf; see the enemy entry for roll conditions.
Miscellaneous itemsStandard500
Venomblood Potion
View details
Known acquisition
Anatomists origin: first qualifying Webknecht kill outside the Arena; added to post-battle loot once per potion. Third-party kills of ordinary foes do not qualify; legendary foes are exempt.
Miscellaneous itemsAnatomist0
Wardog Armor
View details
Known acquisition
Lucky Finds Something: one of its 19 possible items. Taxidermist craft (2 recipes): 50 crowns + 1× Raging Hyena Fur (one example).
Miscellaneous itemsStandard200
White and Blue Paint
View details
Known acquisition
Taxidermist craft (1 recipe): 25 crowns + 1× Nachzehrer Horn + 1× Adrenaline Gland.
Miscellaneous itemsStandard75
White, Green and Yellow Paint
View details
Known acquisition
Taxidermist craft (1 recipe): 25 crowns + 1× Nachzehrer Horn + 1× Poison Gland.
Miscellaneous itemsStandard75
Witch Hair
View details
Known acquisition
Possible scripted loot from Hexe; see the enemy entry for roll conditions.
Miscellaneous itemsStandard2000
Adarga Shield
View details
Known acquisition
Buy / Possible loot / Recruitment gear: Marketplace, Armorer, Nomad Cutthroat, Nomad Outlaw, Conscript, Wiederganger Nomad, Nomad, Companion (1H) (southern)
ShieldsOriental100
Ancient Auxiliary Shield
View details
Known acquisition
Used by Ancient Auxiliaries. The shield class permits loot, but an actual post-battle drop is not guaranteed.
ShieldsAncient80
Ancient Coffin Shield
View details
Known acquisition
Used by Ancient Legionaries. The shield class permits loot, but an actual post-battle drop is not guaranteed.
ShieldsAncient100
Ancient Tower Shield
View details
Known acquisition
Used by Ancient Legionaries and Ancient Honor Guards. The shield class permits loot, but an actual post-battle drop is not guaranteed.
ShieldsAncient200
Buckler
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Known acquisition
Buy / Starting gear: Marketplace, Armorer, Brigand Thugs, Brigand Raiders, Caravan Hands, Militia, Disowned Noble, Lindwurm Slayer
ShieldsStandard45
Decayed Heater Shield
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Known acquisition
Used by Fallen Heroes, Armored Wiedergangers and Necromancers. The shield class permits loot, but an actual post-battle drop is not guaranteed.
ShieldsStandard150
Feral Shield
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Known acquisition
Used by Orc Young. The shield class permits loot, but an actual post-battle drop is not guaranteed.
ShieldsGreenskins50
Gilder's Embrace
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Known acquisition
Choose the golden shield when trading the Black Book after the Sunken Library; alternative trades give two Mysterious Jugs or 50,000 crowns.
ShieldsLegendary20000
Heater Shield
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Known acquisition
Buy / Possible loot / Event / Starting gear: Armorer, Blast Furnace, Brigand Leader, Mercenary, Bounty Hunter, Hedge Knight, Footman, Knight, Adventurous Noble, Oathtaker, Greenskins Investigation, Allied Nobles, Oathtakers, Deserters
ShieldsStandard250
Heater Shield
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Known acquisition
One scripted carrier is the Brigand Leader; the shield class permits loot, but the carrier’s equipment roll and post-battle drop are not guaranteed.
ShieldsStandard250
Heavy Metal Shield
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Known acquisition
Used by Orc Warriors. The shield class permits loot, but an actual post-battle drop is not guaranteed.
ShieldsGreenskins250
Kite Shield
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Known acquisition
Buy / Possible loot / Event / Starting gear: Armorer, Blast Furnace, Leather Tanner, Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Hedge Knight, Footman, Knight, Militia Captain, Adventurous Noble, Oathtaker, Civilwar Ambush, Allied Nobles
ShieldsStandard200
Kite Shield
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Known acquisition
One scripted carrier is the Brigand Raider; the shield class permits loot, but the carrier’s equipment roll and post-battle drop are not guaranteed.
ShieldsStandard200
Kraken Shield
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Known acquisition
Craft: Crafted, Kraken Plate, Glowing Resin
ShieldsSpecial1200
Lindwurm Shield
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Known acquisition
Craft: Crafted, Lindwurm Scales, Lindwurm Bones
ShieldsSpecial800
Living Tree Shield
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Known acquisition
Craft: Crafted, Ancient Wood, Glowing Resin
ShieldsSpecial1000
Old Wooden Shield
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Known acquisition
Event: Barbarian Thralls, Barbarian Reavers, Armored Wiedergangers, Necromancers, Wildman Finds Something, Civilwar Refugees
ShieldsStandard60
Reinforced Skirmisher Shield
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Known acquisition
Used by Goblin Skirmishers. The shield class permits loot, but an actual post-battle drop is not guaranteed.
ShieldsGreenskins65
Schrat's Shield
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Known acquisition
Enemy-only; Schrat shields are not lootable.
ShieldsBeasts0
Sipar Shield
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Known acquisition
Buy / Possible loot / Starting gear / Recruitment gear: Armorer, Nomad Outlaw, Nomad Leader, Officer, Gladiator, Gladiators, Arena
ShieldsOriental250
Wooden Shield
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Known acquisition
Buy / Event / Starting gear: Marketplace, Wooden Watchtower, Stone Watchtower, Militia Barracks, Barracks, Armorer, Brigand Thugs, Brigand Raiders, Disguised Bandits, Brigand Leaders, Mercenaries, Bounty Hunters, Caravan Guards, Militia Veterans, Militia Captains, Bastard, Companion (1Hand), Deserter (more possible carriers/routes in source)
ShieldsStandard90
Wooden Shield
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Known acquisition
One scripted carrier is the Brigand Thug; the shield class permits loot, but the carrier’s equipment roll and post-battle drop are not guaranteed.
ShieldsStandard100
Wooden Skirmisher Shield
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Known acquisition
Used by Goblin Skirmishers. The shield class permits loot, but an actual post-battle drop is not guaranteed.
ShieldsGreenskins45
Worn Kite Shield
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Known acquisition
Used by Fallen Heroes. The shield class permits loot, but an actual post-battle drop is not guaranteed.
ShieldsStandard150
Blue Vial
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Known acquisition
Hunting Hexen: choose the witches’ spiritual Blue Vial deal; this betrays the employer.
Special itemsStandard2500
Broken Ritual Armor
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Known acquisition
Icy Cave: awarded after defeating the duelist.
Special itemsStandard1000
Golden Goose
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Known acquisition
Golden Goose site: awarded when the discovery scene opens.
Special itemsStandard3000
Green Vial
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Known acquisition
Hunting Hexen: choose the witches’ bodily Green Vial deal; this betrays the employer.
Special itemsStandard2500
Mysterious Jug
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Known acquisition
Trade Black Book: one of two Mysterious Jugs awarded when trading away the book.
Special itemsStandard10000
Sword Blade
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Known acquisition
Kraken Cult aftermath: awarded after defeating the Kraken and inspecting the remains.
Special itemsStandard2500
The Black Book
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Known acquisition
Blazing Deserts Sunken Library: reward for defeating the Lorekeeper.
Special itemsStandard1000
Water Skin
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Known acquisition
Fountain of Youth encounter: choose to keep the Water Skin.
Special itemsStandard2500
Ammunition
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Known acquisition
Possible stock at Fletcher / Marketplace / Southern Marketplace; stock varies by town and refresh.
SuppliesStandard100
Beer
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Known acquisition
Possible stock at Marketplace; stock varies by town and refresh.
SuppliesStandard75
Black Marsh Stew
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Known acquisition
Possible scripted loot from Hexe; see the enemy entry for roll conditions.
SuppliesStandard85
Bread
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Known acquisition
Possible stock at Marketplace / Southern Marketplace; stock varies by town and refresh.
SuppliesStandard65
Crowns
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Known acquisition
Combat-loot representation of Crowns; its amount is added to company money on return to the world map.
SuppliesStandard0
Cured Venison
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Known acquisition
Hunt Food; also the eligible Hunter route in Wild Dog Sounds.
SuppliesStandard95
Dates
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Known acquisition
Possible stock at Southern Marketplace; stock varies by town and refresh.
SuppliesStandard80
Dried Fish
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Known acquisition
Fish Caught: Fisherman event on shore terrain.
SuppliesStandard70
Dried Fruits
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Known acquisition
Possible stock at Marketplace; stock varies by town and refresh.
SuppliesStandard80
Dried Lamb
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Known acquisition
Possible stock at Southern Marketplace; stock varies by town and refresh.
SuppliesStandard105
Fermented Unhold Heart
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Known acquisition
Taxidermist craft (1 recipe): 40 crowns + 1× Wine + 1× Unhold's Heart.
SuppliesStandard150
Goat Cheese
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Known acquisition
Possible stock at Marketplace / Southern Marketplace; stock varies by town and refresh.
SuppliesStandard85
Ground Grains
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Known acquisition
Possible stock at Marketplace; stock varies by town and refresh.
SuppliesStandard50
Masterfully Cured Rations
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Known acquisition
Possible stock at Marketplace / Southern Marketplace; stock varies by town and refresh.
SuppliesStandard150
Mead
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Known acquisition
Possible stock at Marketplace; stock varies by town and refresh.
SuppliesStandard90
Medical Supplies
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Known acquisition
Possible stock at Marketplace / Southern Marketplace; stock varies by town and refresh.
SuppliesStandard200
Mushrooms
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Known acquisition
Possible stock at Marketplace; stock varies by town and refresh.
SuppliesStandard70
Rice
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Known acquisition
Possible stock at Southern Marketplace; stock varies by town and refresh.
SuppliesStandard60
Roots and Berries
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Known acquisition
Possible stock at Marketplace; stock varies by town and refresh.
SuppliesStandard60
Smoked Ham
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Known acquisition
Possible stock at Marketplace; stock varies by town and refresh.
SuppliesStandard95
Strange Meat
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Known acquisition
Possible scripted loot from Direwolves, Hyenas, Unholds or Donkeys; see enemy entries for conditions.
SuppliesStandard50
Tools and Supplies
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Known acquisition
Possible stock at Marketplace / Southern Marketplace; stock varies by town and refresh.
SuppliesStandard200
Wine
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Known acquisition
Possible stock at Marketplace; stock varies by town and refresh.
SuppliesStandard110
Acid Flask
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Known acquisition
Possible scripted loot from Lindwurm; see the enemy entry for roll conditions. Taxidermist craft (1 recipe): 50 crowns + 1× Lindwurm Blood.
ToolsStandard400
Battle Standard
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Known acquisition
Equipped by a faction Standard Bearer; this faction variant disables loot drops. It is separate from the player Battle Standard.
ToolsStandard1000
Battle Standard
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Known acquisition
Starting gear: Player Banner, Oathtakers
ToolsStandard1500
Fire Pot
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Known acquisition
Taxidermist craft (1 recipe): 100 crowns + 1× Sulfurous Rocks + 1× Jagged Fangs.
ToolsStandard600
Flash Pot
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Known acquisition
Taxidermist craft (1 recipe): 70 crowns + 2× Glistening Scales + 1× Petrified Scream.
ToolsStandard500
Flask of Blessed Water
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Known acquisition
Monk Crafts Holy Water: requires a Monk and a free stash slot.
ToolsStandard100
Reinforced Throwing Net
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Known acquisition
Taxidermist craft (1 recipe): 50 crowns + 1× Throwing Net + 1× Gossamer.
ToolsStandard150
Smoke Pot
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Known acquisition
Taxidermist craft (1 recipe): 50 crowns + 2× Acidic Saliva + 1× Nachzehrer Brain.
ToolsStandard400
Throwing Net
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Known acquisition
Ratcatcher Crafts Net; also Lucky Finds Something. Leave stash space for the Ratcatcher reward.
ToolsStandard50
Amber Shards
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Known acquisition
Possible stock at Marketplace with active Amber Collector; stock varies by town and refresh.
Trade goodsStandard260
Cloth Rolls
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Known acquisition
Possible stock at Marketplace with active Wool Spinner; stock varies by town and refresh.
Trade goodsStandard140
Copper Ingots
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Known acquisition
Possible stock at Marketplace with active Surface Copper Vein; stock varies by town and refresh.
Trade goodsStandard220
Dyes
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Known acquisition
Possible stock at Marketplace with active Dye Maker; stock varies by town and refresh.
Trade goodsStandard400
Furs
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Known acquisition
Possible stock at Marketplace with active Trapper; stock varies by town and refresh.
Trade goodsStandard300
Incense
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Known acquisition
Possible stock at Marketplace with active Incense Dryer; stock varies by town and refresh.
Trade goodsStandard380
Peat Bricks
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Known acquisition
Possible stock at Marketplace with active Peat Pit; stock varies by town and refresh.
Trade goodsStandard100
Quality Wood
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Known acquisition
Possible stock at Marketplace with active Lumber Camp; stock varies by town and refresh.
Trade goodsStandard180
Salt
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Known acquisition
Possible stock at Marketplace with active Salt Mine; stock varies by town and refresh.
Trade goodsStandard340
Silk
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Known acquisition
Possible stock at Marketplace with active Silk Farm; stock varies by town and refresh.
Trade goodsStandard460
Spices
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Known acquisition
Possible stock at Marketplace with active Plantation; stock varies by town and refresh.
Trade goodsStandard320
Uncut Gems
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Known acquisition
Possible stock at Marketplace with active Gem Mine; stock varies by town and refresh.
Trade goodsStandard520
Ancient Bladed Pike
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Known acquisition
Possible loot: Ancient Legionary, Ancient Honor Guard, Obtain Item
WeaponsAncient600
Ancient Spear
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Known acquisition
Possible loot: Ancient Auxiliary
WeaponsAncient150
Ancient Sword
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Known acquisition
Possible loot / Event: Ancient Legionary, Ancient Honor Guard, Treasure in Rock, Obtain Item
WeaponsAncient850
Antler Cleaver
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Known acquisition
Possible loot: Barbarian Thrall, Barbarian Drummer
WeaponsBarbarians120
Arming Sword
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Surface Iron Vein, Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Caravan Guard, Militia Captain, Hedge Knight, Swordmaster, Footman, Sergeant, Fallen Hero, Anatomist Dead Knight, Anatomist Old Patient, Anatomist Exhumes Hero, Civilwar Ambush (more possible carriers/routes in source)
WeaponsStandard1250
Axehammer
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Known acquisition
Possible loot / Starting gear: Barbarian Reaver, Barbarian, Northern Raiders
WeaponsBarbarians800
Bardiche
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Hedge Knight, Mercenary, Nomad Executioner, Executioner, Gladiator, Oathtaker, Arena, Gladiators
WeaponsStandard2200
Battle Whip
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Bounty Hunter, Nomad Outlaw, Manhunter, Davkul Cultists, Manhunters
WeaponsStandard450
Berserk Chain
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Known acquisition
Possible loot: Orc Berserker
WeaponsGreenskins1300
Billhook
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Stone Watchtower, Barracks, Weaponsmith, Ore Smelters, Disguised Bandit, Mercenary, Bounty Hunter, Billman, Militia Captain, Oathtaker, Sellsword, Civilwar Ambush, Free Greenskin Prisoners
WeaponsStandard1400
Bludgeon
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Goat Pens, Gatherer's Hut, Brigand Thug, Nomad Cutthroat, Caravan Hand, Militia, Militia Veteran, Wiederganger, Armored Wiederganger, Brigand Marksman, Mercenary Marksman, Bounty Hunter Marksman, Militia Marksman, Graverobber Finds Item, Hidden Cache Forest, Pimp and Harlots, Deserter (more possible carriers/routes in source)
WeaponsStandard90
Blunt Cleaver
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Known acquisition
Possible loot / Starting gear: Barbarian Reaver, Barbarian, Northern Raiders
WeaponsBarbarians600
Boar Spear
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Stone Watchtower, Barracks, Militia Barracks, Weaponsmith, Brigand Raider, Disguised Bandit, Nomad Outlaw, Mercenary, Bounty Hunter, Caravan Guard, Militia Veteran, Militia Captain, Beast Slayer, Raider, Retired Soldier, Sellsword, Squire (more possible carriers/routes in source)
WeaponsStandard750
Boondock Bow
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Known acquisition
Possible loot: Goblin Ambusher
WeaponsGreenskins250
Broken Ancient Bladed Pike
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Known acquisition
Possible loot: Ancient Legionary
WeaponsAncient350
Broken Ancient Sword
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Known acquisition
Possible loot / Starting gear: Ancient Auxiliary, Ancient Legionary, Graverobber
WeaponsAncient200
Bundle of Crude Javelins
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Known acquisition
Possible loot: Barbarian Thrall, Orc Young
WeaponsGreenskins150
Bundle of Heavy Javelins
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Known acquisition
Possible loot: Barbarian Reaver
WeaponsBarbarians300
Bundle of Heavy Throwing Axes
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Known acquisition
Possible loot: Barbarian Reaver
WeaponsBarbarians300
Bundle of Javelins
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Weaponsmith, Fletcher, Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Caravan Guard, Gladiator, Nomad Leader, Barbarian Thrall, Beast Slayer
WeaponsStandard200
Bundle of Spiked Bolas
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Known acquisition
Possible loot: Goblin Skirmisher
WeaponsGreenskins200
Bundle of Throwing Axes
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Known acquisition
Buy / Possible loot: Weaponsmith, Fletcher, Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Caravan Guard, Gladiator, Barbarian Thrall
WeaponsStandard200
Butcher's Cleaver
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Pig Farm, Brigand Thug, Nomad Cutthroat, Indebted, Peasant, Militia, Wiederganger, Necromancer, Butcher
WeaponsStandard110
Censer of the Diviner
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Known acquisition
Artifact Reliquary victory event, NOT the Grand Diviner’s corpse. New campaign with update 1.5.1 required for this location chain.
WeaponsLegendary14000
Claw Club
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Known acquisition
Possible loot: Barbarian Thrall, Barbarian Drummer
WeaponsBarbarians100
Cleaver and Hammer
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Known acquisition
Lesser Flesh Golem equipment. This script disables loot drops; no shop or event route to the exact item is documented.
WeaponsGolems0
Composite Bow
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Weaponsmith, Nomad Archer, Nomad (Ranged), Companion (Ranged; southern)
WeaponsOriental400
Crossbow
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Stone Watchtower, Barracks, Fletcher, Brigand Marksman, Bounty Hunter Marksman, Mercenary Marksman, Arbalester, Witchhunter, Sellsword
WeaponsStandard750
Crude Axe
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Known acquisition
Possible loot / Starting gear: Barbarian Reaver, Barbarian, Northern Raiders
WeaponsBarbarians800
Cruel Falchion
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Known acquisition
Possible loot: Goblin Skirmisher, Goblin Wolfrider, Orc Young, Goblin Overseer
WeaponsGreenskins900
Crypt Cleaver
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Known acquisition
Possible loot: Ancient Honor Guard, Obtain Item, The Conqueror
WeaponsAncient2000
Cudgel
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Known acquisition
Possible loot / Starting gear: Orc Young, Wildman
WeaponsGreenskins300
Dagger
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Militia Barracks, Barracks, Weaponsmith, Ore Smelters, Brigand Thug, Bounty Hunter, Caravan Hand, Militia, Cultist, Necromancer, Brigand Marksman, Master Archer, Mercenary Marksman, Bounty Hunter Marksman, Militia Marksman, Arbalester, Desert Stalker (more possible carriers/routes in source)
WeaponsStandard180
Drum
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Known acquisition
Barbarian Drummer equipment. This script disables loot drops; no shop or event route to the exact item is documented.
WeaponsBarbarians0
Estoc
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Known acquisition
Buy: Weaponsmith
WeaponsStandard2600
Executioner's Sword
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Public Executions, Weaponsmith, Brigand Marauder, Executioner
WeaponsStandard2900
Falchion
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Surface Iron Vein, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Caravan Guard, Militia Veteran, Militia Captain, Footman, Anatomist Wants Skull, Civilwar Refugees, Graverobber Finds Item, Hidden Cache Forest, Bastard, Nomad, Raider, Retired Soldier (more possible carriers/routes in source)
WeaponsStandard500
Falx
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Known acquisition
Possible loot: Ancient Auxiliary
WeaponsAncient350
Fencing Sword
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Known acquisition
Buy / Event / Starting gear: Weaponsmith, Sword Eater, Swordmaster
WeaponsStandard1550
Fighting Axe
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Hedge Knight, Sergeant, Knight, Fallen Hero, Gladiator, Oathtaker, Anatomist Old Patient, Disowned Noble Welcomed Back, Hunting Scrats, Arena, Gladiators
WeaponsStandard2800
Fighting Spear
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Brigand Leader, Mercenary, Nomad Leader, Gladiator, Lindwurm Slayer, Anatomist Old Patient, Disowned Noble Welcomed Back, Arena, Gladiators
WeaponsStandard2250
Fire Lance
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Alchemist, Conscript, Gunpowder Wagon, Companion (1Hand southern)
WeaponsOriental750
Flail
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Ore Smelters, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Fallen Hero, Raider, Sellsword
WeaponsStandard1300
Gnarly Staff
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Known acquisition
Possible loot: Goblin Shaman
WeaponsGreenskins1000
Goblin Skewer
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Known acquisition
Possible loot: Goblin Skirmisher, Goblin Wolfrider
WeaponsGreenskins300
Goedendag
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Known acquisition
Buy / Possible loot / Event: Marketplace, Militia Barracks, Weaponsmith, Brigand Thug, Militia, Militia Veteran, Something in Barn
WeaponsStandard600
Greataxe
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Hedge Knight, Fallen Hero, Oathtaker, Sellsword, Hunting Scrats, Free Greenskin Prisoners, Arena, Gladiators
WeaponsStandard2400
Greatsword
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Hedge Knight, Zweihander, Undead Frozen Pond, Free Greenskin Prisoners, Oathtaker, Crusader
WeaponsStandard3200
Handaxe
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Lumber Camp, Weaponsmith, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Caravan Guard, Militia Veteran, Militia Captain, Armored Wiederganger, Fallen Hero, Anatomist Exhumes Hero, Dead Lumberjack, Hidden Cache Forest, Graverobber Finds Item, Hunting Scrats, Adventurous Noble (more possible carriers/routes in source)
WeaponsStandard900
Handgonne
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Known acquisition
Buy / Possible loot / Event: Gunner, Gunpowder Wagon
WeaponsOriental3000
Hatchet
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Lumber Camp, Weaponsmith, Brigand Thug, Caravan Hand, Militia, Orc Young, Armored Wiederganger, Brigand Marksman, Militia Marksman, Mercenary, Bounty Hunter, Master Archer, Lucky Finds Something, Deserter, Disowned Noble, Executioner, Juggler (more possible carriers/routes in source)
WeaponsStandard210
Head Chopper
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Known acquisition
Possible loot / Event: Orc Young, Orc Warrior, Orc Berserker, Orc Warlord, Free Greenskin Prisoners
WeaponsGreenskins1100
Head Splitter
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Known acquisition
Possible loot: Orc Young, Orc Warrior, Orc Berserker, Orc Warlord
WeaponsGreenskins1100
Heavy Crossbow
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Known acquisition
Buy / Possible loot: Fletcher, Master Archer, Arbalester
WeaponsStandard3200
Heavy Rusty Axe
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Known acquisition
Possible loot: Barbarian Chosen, Barbarian King
WeaponsBarbarians2000
Heavy Southern Mace
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Leader, Officer, Lost Treasure Hunter, Gladiator, Gladiators, Arena
WeaponsOriental2000
Hooked Blade
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Militia Barracks, Lumber Camp, Wheat Fields, Weaponsmith, Brigand Raider, Militia, Militia Veteran, Something in Barn
WeaponsStandard700
Hunting Bow
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Hunter's Cabin, Trapper, Fletcher, Arrow Maker's Shed, Brigand Marksman, Mercenary Marksman, Bounty Hunter Marksman, Civilwar Ambush, Bowyer, Beast Slayer, Hunter, Beast Slayers
WeaponsStandard600
Jagged Pike
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Known acquisition
Possible loot: Goblin Skirmisher
WeaponsGreenskins800
Khopesh
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Known acquisition
Possible loot: Necrosavant, Ancient Honor Guard, Obtain Item
WeaponsAncient1300
Knife
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Caravan Hand, Militia, Peasant, Armed Peasant, Indebted, Wiederganger, Necromancer, Brigand Poacher, Brigand Marksman, Nomad Slinger, Nomad Archer, Militia Marksman, Arbalester, Engineer, Greenskins Pet Goblin, Greenskins Trapped Goblin, Lucky Finds Something (more possible carriers/routes in source)
WeaponsStandard30
Light Crossbow
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Barracks, Fletcher, Arrow Maker's Shed, Brigand Marksman, Anatomist Wants Skull, Greenskins Pet Goblin, Witchhunter, Companion (Ranged), Deserters
WeaponsStandard300
Light Southern Mace
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Militia Barracks, Stone Watchtower, Weaponsmith, Nomad Outlaw, Conscript, Gunner, Caravan Hand (southern), Nomad, Manhunters
WeaponsOriental400
Longaxe
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Surface Iron Vein, Ore Smelters, Brigand Raider, Oathtaker
WeaponsStandard1200
Longsword
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Barracks, Weaponsmith, Brigand Raider, Mercenary, Fallen Hero, Come Across Burial, Oathtaker, Sellsword, Lone Wolf
WeaponsStandard1700
Lute
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Known acquisition
Event / Starting gear: Lucky Finds Something, Traveling Troupe, Minstrel, Peasant Militia
WeaponsStandard120
Mace and Flail
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Known acquisition
Lesser Flesh Golem equipment. This script disables loot drops; no shop or event route to the exact item is documented.
WeaponsGolems0
Mace and Hammer
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Known acquisition
Lesser Flesh Golem equipment. This script disables loot drops; no shop or event route to the exact item is documented.
WeaponsGolems0
Man Splitter
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Known acquisition
Possible loot / Event: Orc Berserker, Orc Warlord, Free Greenskin Prisoners
WeaponsGreenskins1500
Masterwork Bow
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Known acquisition
Event / Craft: Bowyer Crafts Masterwork, bowyer, Quality Wood
WeaponsStandard3500
Military Cleaver
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Known acquisition
Buy / Possible loot / Event: Marketplace, Stone Watchtower, Barracks, Weaponsmith, Surface Iron Vein, Brigand Leader, Sergeant, Militia Captain, Fallen Hero, Anatomist Old Patient
WeaponsStandard1900
Military Pick
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Barracks, Gem Mine, Weaponsmith, Brigand Raider, Mercenary, Footman, Oathtaker, Raider, Anatomist Exhumes Hero, Civilwar Ambush, Civilwar Wounded Soldier
WeaponsStandard900
Militia Spear
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Fishing Huts, Weaponsmith, Brigand Thug, Nomad Cutthroat, Barbarian Thrall, Indebted, Caravan Hand, Militia, Militia Veteran, Wiederganger, Armored Wiederganger, Anatomist Wants Skull, Children's Crusade, Civilwar Ambush, Lucky Finds Something, Sacrificed Man, Wildman Finds Something (more possible carriers/routes in source)
WeaponsStandard180
Morning Star
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Surface Iron Vein, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Footman, Orc Young, Fallen Hero, Civilwar Ambush, Civilwar Wounded Soldier, Corpses in Forest, Raider
WeaponsStandard650
Noble Sword
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Hedge Knight, Swordmaster, Knight, Free Greenskin Prisoners
WeaponsStandard3200
Nomad Mace
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Known acquisition
Possible loot / Starting gear: Nomad Cutthroat, Nomad Outlaw, Nomad Archer, Desert Stalker, Nomad
WeaponsOriental100
Nomad Sling
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Slinger, Nomad (Ranged), Shepherd (southern)
WeaponsOriental300
Notched Blade
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Known acquisition
Possible loot: Goblin Skirmisher, Goblin Ambusher
WeaponsGreenskins350
Obsidian Dagger
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Known acquisition
Complete the Witch Hut battle; both documented closing choices award the dagger.
WeaponsLegendary5000
Pickaxe
View details
Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Gem Mine, Salt Mine, Surface Copper Vein, Surface Iron Vein, Brigand Thug, Caravan Hand, Peasant, Armed Peasant, Indebted, Miner
WeaponsStandard120
Pike
View details
Known acquisition
Buy / Possible loot: Marketplace, Barracks, Weaponsmith, Surface Iron Vein, Brigand Raider, Disguised Bandit, Mercenary, Bounty Hunter, Billman, Militia Veteran
WeaponsStandard900
Pitchfork
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Wheat Fields, Brigand Thug, Indebted, Wiederganger, Peasant, Armed Peasant, Militia, Farmhand, Civilwar Ambush, Greenskins Caravan Ambush, Raid Farmstead, Peasant Militia
WeaponsStandard150
Polehammer
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Barracks, Weaponsmith, Mercenary, Billman, Oathtaker
WeaponsStandard1500
Polemace
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Outlaw, Conscript, Gladiator, Arena, Gladiators
WeaponsOriental1400
Pollaxe
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Known acquisition
Buy / Possible loot: Weaponsmith, Man at Arms, Knight
WeaponsStandard3000
Qatal Dagger
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Assassin, Desert Stalker, Holywar Neutral Nomads, Cultish Arrangement, Assassin (southern), Gladiators
WeaponsOriental1000
Reinforced Boondock Bow
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Known acquisition
Possible loot: Goblin Ambusher
WeaponsGreenskins500
Reinforced Wooden Flail
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Surface Iron Vein, Brigand Thug, Militia, Cultist, Flagellant
WeaponsStandard300
Reproach of the Old Gods
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Known acquisition
Complete Stone Pillars/Kraken, then the Watermill fight against the Rachegeist.
WeaponsLegendary20000
Rhomphaia
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Known acquisition
Possible loot: Ancient Honor Guard, Obtain Item
WeaponsAncient1300
Rondel Dagger
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Known acquisition
Buy / Event / Starting gear: Weaponsmith, Kid Blacksmith, Greenskins Trapped Goblin, Strange Scribe, Assassin
WeaponsStandard400
Rusty Warblade
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Known acquisition
Possible loot: Barbarian Chosen, Barbarian King
WeaponsBarbarians1600
Saif
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Militia Barracks, Stone Watchtower, Weaponsmith, Nomad Cutthroat, Conscript, Nomad Archer, Gunner, Caravan Hand, Manhunter, Nomad
WeaponsOriental350
Scimitar
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Marketplace, Militia Barracks, Stone Watchtower, Mercenary, Nomad Outlaw, Conscript, Gladiators, Trading Caravan
WeaponsStandard1000
Scramasax
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Militia Barracks, Orchard, Brigand Raider, Armored Wiederganger, Necromancer, Caravan Hand, Militia, Cultist, Mercenary Marksman, Bounty Hunter Marksman, Master Archer, Hidden Cache Forest, Graverobber Finds Item, Davkul Cultists, Peasant Militia
WeaponsStandard700
Shamshir
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Swordmaster, Nomad Leader, Blade Dancer, Officer, Assassin, Lost Treasure Hunter, Gladiator, Arena, Gladiators
WeaponsStandard2900
Short Bow
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Hunter's Cabin, Arrow Maker's Shed, Fletcher, Brigand Poacher, Brigand Marksman, Militia Marksman, Civilwar Ambush, Bowyer, Poacher, Deserter, Band of Poachers
WeaponsStandard200
Shortsword
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Brigand Thug, Brigand Raider, Disguised Bandit, Caravan Hand, Caravan Guard, Militia, Militia Veteran, Militia Captain, Armored Wiederganger, Anatomist Wants Skull, Graverobber Finds Item, Hidden Cache Forest, Bastard, Disowned Noble, Retired Soldier, Squire, Deserters
WeaponsStandard350
Spear and Sword
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Known acquisition
Lesser Flesh Golem equipment. This script disables loot drops; no shop or event route to the exact item is documented.
WeaponsGolems0
Spetum
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Hunter's Cabin, Weaponsmith, Bounty Hunter, Something in Barn, Beast Slayer, Beast Slayers
WeaponsStandard750
Spiked Impaler
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Known acquisition
Possible loot: Goblin Overseer
WeaponsGreenskins2000
Staff Sling
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Goat Pens (southern), Brigand Poacher, Poacher, Shepherd, Band of Poachers, Peasant Militia
WeaponsStandard150
Swordlance
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Conscript, Blade Dancer, Gladiator, Arena, Gladiators
WeaponsOriental1300
Thorned Whip
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Known acquisition
Possible loot: Barbarian Beastmaster
WeaponsBarbarians400
Three-Headed Flail
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Known acquisition
Buy / Possible loot: Weaponsmith, Mercenary, Nomad Outlaw
WeaponsStandard1500
Throwing Spear
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Known acquisition
Buy / Possible loot / Event: Marketplace, Stone Watchtower, Barracks, Militia Barracks, military type settlements, Weaponsmith, Fletcher, Brigand Raider, Mercenary, Barbarian Reaver, Nomad Leader, Gladiator, Lucky Finds Something
WeaponsStandard80
Tree Limb
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Known acquisition
Possible loot / Starting gear: Orc Young, Wildman
WeaponsGreenskins150
Two-handed Flail
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Hedge Knight, Nomad Executioner, Fallen Hero, Gladiator, Oathtaker, Arena, Gladiators
WeaponsStandard1400
Two-Handed Flanged Mace
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Hedge Knight, Nomad Executioner, Gladiator, Oathtaker, Arena, Gladiators
WeaponsStandard1900
Two-Handed Hammer
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Hedge Knight, Nomad Executioner, Orc Slayer, Free Greenskin Prisoners, Arena, Gladiators
WeaponsStandard2000
Two-Handed Mace
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Known acquisition
Buy / Possible loot: Weaponsmith, Brigand Raider
WeaponsStandard1100
Two-Handed Mallet
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Militia Barracks, Weaponsmith, Surface Iron Vein, Brigand Raider, Nomad Outlaw, Something in Barn, Wildman, Companion (2Hand, southern)
WeaponsStandard500
Two-Handed Saif
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Outlaw, Wiederganger Nomad, Executioner (southern)
WeaponsOriental1800
Two-Handed Scimitar
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Known acquisition
Buy / Possible loot / Starting gear: Weaponsmith, Nomad Leader, Nomad Executioner, Officer, Lost Treasure Hunter, Executioner (southern), Gladiator, Arena, Gladiators
WeaponsOriental2400
Two-Handed Skull Hammer
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Known acquisition
Possible loot: Barbarian Reaver, Barbarian Chosen
WeaponsBarbarians1300
Two-Handed Spiked Mace
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Known acquisition
Possible loot: Barbarian Reaver, Barbarian Chosen
WeaponsBarbarians900
Two-handed Wooden Flail
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Stone Watchtower, Barracks, Weaponsmith, Brigand Raider, Something in Barn, Wildman, Davkul Cultists
WeaponsStandard500
War Bow
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Known acquisition
Buy / Possible loot: Fletcher, Mercenary Marksman, Master Archer, Desert Stalker
WeaponsStandard2900
Warbrand
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Known acquisition
Buy / Possible loot / Event: Weaponsmith, Ore Smelters, Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Hedge Knight, Civilwar Wounded Soldier, Disowned Noble Welcomed Back, Something in Barn, Free Greenskin Prisoners
WeaponsStandard1600
Warfork
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Known acquisition
Buy / Possible loot / Starting gear: Marketplace, Weaponsmith, Militia Veteran, Militia, Peasant Militia
WeaponsStandard400
Warhammer
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Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Ore Smelters, Brigand Leader, Sergeant, Knight, Oathtaker, Sellsword, Anatomist Old Patient, Disowned Noble Welcomed Back
WeaponsStandard2300
Warscythe
View details
Known acquisition
Possible loot: Ancient Honor Guard, Obtain Item
WeaponsAncient700
Winged Mace
View details
Known acquisition
Buy / Possible loot / Event / Starting gear: Weaponsmith, Surface Iron Vein, Brigand Leader, Sergeant, Fallen Hero, Adventurous Noble, Oathtaker, Sellsword, Squire, Anatomist Old Patient, Disowned Noble Welcomed Back
WeaponsStandard2000
Wonky Bow
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Known acquisition
Event / Starting gear / Craft: Poacher, event, bowyer, Quality Wood
WeaponsStandard100
Woodcutter's Axe
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Known acquisition
Buy / Possible loot / Event / Starting gear: Marketplace, Lumber Camp, Weaponsmith, Brigand Thug, Brigand Raider, Disguised Bandit, Nomad Outlaw, Militia, Militia Veteran, Wiederganger Nomad, Civilwar Refugees, Dead Lumberjack, Graverobber Finds Item, Hidden Cache Forest, Something in Barn, Wildman Finds Something, Hunting Scrats, Executioner (more possible carriers/routes in source)
WeaponsStandard400
Wooden Flail
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Known acquisition
Possible loot / Starting gear: Brigand Thug, Militia, Farmhand, Flagellant
WeaponsStandard40
Wooden Stick
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Known acquisition
Possible loot / Event / Starting gear: Brigand Thug, Nomad Cutthroat, Caravan Hand, Militia, Peasant, Armed Peasant, Indebted, Wiederganger, Brigand Poacher, Nomad Slinger, Nomad Archer, Engineer, Civilwar Refugees, Dogs Dig up Loot, Wildman Finds Something, Beggar, Cripple, Daytaler (more possible carriers/routes in source)
WeaponsStandard35

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