Witch Hut and the Hexen

Prepare before entering. Once the witch’s dialogue starts, the inspected event has only a continue option on each screen until the battle begins. Do not enter expecting a final peaceful exit choice.
What you face
Section titled “What you face”The encounter has four Hexen and a mixed group of direwolves, spiders,
unholds and
nachzehrers. The beasts create immediate pressure while the Hexen use Charm and Hex. Check the Hexe enemy card for documented skills and defenses; its possible material drops are separate from this location’s unique reward.
Fight plan
Section titled “Fight plan”
- Keep vulnerable brothers from being isolated by the beasts while identifying which Hexe is controlling whom.
- Do not kill a Hexe while its Hex link would kill a brother. Control, reposition and clear the curse risk before concentrating damage.
- Treat a charmed ally as a temporary threat to manage, not a target to finish. The right priority depends on the active links and the beasts’ positions; simply rushing the casters can backfire.
Closing choice and reward
Section titled “Closing choice and reward”Winning leads to two closing responses. The
Obsidian Dagger enters the stash before either choice, so killing the witch is not required to obtain it. Leaving her alive and killing her set different campaign flags; this inspected script does not establish any later gameplay effect from those flags.
Unofficial fan wiki, not affiliated with Overhype Studios. Game content belongs to its owners.
Comments & feedback
Share a tip or suggest a correction. Comments appear publicly right away; display names are unverified. All language pages share this discussion. Please keep personal information private.