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Legendary encounters

Black Monolith scene from the game

The ten fights and duels below each have their own page with the entry choices, opponents, fight plan and reward. The pictures come from the corresponding location-event scripts in the supplied game archive. The plans have not been replayed on build 1.5.2.3; check your roster and the actual game prompts before committing. A fixed legendary reward is different from a randomly rolled named item.

Required content: Base game — Black Monolith and Goblin City; Beasts & Exploration — Stone Pillars, Watermill and Witch Hut; Warriors of the North — Icy Cave and Hunting Ground; Blazing Deserts — Sunken Library; free update 1.5.1 — Abandoned Village and Artifact Reliquary.

  • Kraken · Stone Pillars: Deliver Unhold Hides, then Shimmering Ashes → Sword Blade and the Watermill unlock.
  • Watermill: Finish the Kraken chain → Reproach of the Old Gods and Rachegeist’s Helm.
  • Sunken Library: Descend into the desert library → Black Book.
  • Black Monolith: Enter the discovered site and inspect the armor after victory → Emperor’s Armor.
  • Goblin City · Rul’gazhix: Defeat ten goblin parties or five outposts → Emperor’s Countenance.
  • Icy Cave duel: Choose a brother to duel → Broken Ritual Armor and the Hunting Ground unlock.
  • Ijirok · Hunting Ground: Win the cave duel, keep Broken Ritual Armor in the stash, then defeat the Ijirok → Armor and Helmet of the Ijirok.
  • Witch Hut: Prepare before the dialogue → Obsidian Dagger after the battle.
  • Abandoned Village: Start a new campaign on update 1.5.1 or later → Bloodletter’s Reach and the Reliquary chain.
  • Artifact Reliquary: Clear the village first → Censer of the Diviner.

Stone Pillars → Watermill, Icy Cave → Hunting Ground, and Abandoned Village → Artifact Reliquary are chains. Finish the first location before expecting the second. The two flesh-cult locations require a campaign created for update 1.5.1 or later; updating an older save does not add them.

These six Beasts & Exploration exploration or supply sites have their own game scenes but no separate boss fight: Ancient Spire, Ancient Statue, Ancient Temple, Curious Ship Wreck, Grotesque Tree and Unhold Graveyard. Open a card to see its choices and result. The three Blazing Deserts Holy War sites are listed separately; their encounter depends on the crisis or contract, and they do not count toward legendary-location ambitions or Cartographer unlocks. Their pictures are exact world-map sprites; no matching event scene is named by their location scripts.

9 of 9 encounters

Ancient SpireExploration
Ancient Spire game event illustration

Special location

Availability: Beasts & Exploration

Find it

Visit the tower.

What you face

No listed battle.

Choices and rewards

Clears surrounding fog; update 1.5.1 also makes nearby locations visible.

[object Object]

Ancient StatueExploration
Ancient Statue game event illustration

Special location

Availability: Beasts & Exploration

Find it

Investigate and continue the scene.

What you face

No listed battle.

Choices and rewards

Completing the scene improves the company’s mood.

[object Object]

Ancient TempleSupplies / choices
Ancient Temple game event illustration

Special location

Availability: Beasts & Exploration

Find it

Enter ruins or decline.

What you face

A dialogue sequence; deeper choices can cause an arm injury.

Choices and rewards

Enter → two Flasks of Blessed Water through the early rooms; leave there with two. Answer “Dust” at the final gate → three total. Insult the voice → three, but a companion is injured and loses mood. Kick in the gate → only two; neither later prisoner response recruits him.

The 1.5.2.3 event script resolves the previously unclear prisoner branch: both answers end without a recruit. Gameplay replay remains pending.

Curious Ship WreckExploration
Curious Ship Wreck game event illustration

Special location

Availability: Beasts & Exploration

Find it

Investigate the wreck → inspect stump → continue discovery.

What you face

No listed battle.

Choices and rewards

Finish discovery → Golden Goose. Leave before completion → nothing.

[object Object]

Grotesque TreeSupplies / choices
Grotesque Tree game event illustration

Special location

Availability: Beasts & Exploration

Find it

Investigate the clearing.

What you face

No listed battle.

Choices and rewards

Take a little → Water Skin. Drink everything or leave → no item.

[object Object]

Unhold GraveyardSupplies / choices
Unhold Graveyard game event illustration

Special location

Availability: Beasts & Exploration

Find it

Inspect and take the remains.

What you face

No listed battle.

Choices and rewards

3 Giant Skull and Bones, 1 Unhold Hide and 1 Thick White Fur.

[object Object]

The Ancient CityHoly site
The Ancient City game world-map sprite

Special location

Availability: Blazing Deserts

Find it

Holy War crisis context.

What you face

Encounter depends on active crisis/contract.

Choices and rewards

Does not count toward legendary-location ambitions or Cartographer unlocks.

Listed separately from ordinary unique reward battles.

The Fallen StarHoly site
The Fallen Star game world-map sprite

Special location

Availability: Blazing Deserts

Find it

Holy War crisis context.

What you face

Encounter depends on active crisis/contract.

Choices and rewards

Does not count toward legendary-location ambitions or Cartographer unlocks.

Listed separately from ordinary unique reward battles.

The OracleHoly site
The Oracle game world-map sprite

Special location

Availability: Blazing Deserts

Find it

Holy War crisis context.

What you face

Encounter depends on active crisis/contract.

Choices and rewards

Does not count toward legendary-location ambitions or Cartographer unlocks.

Listed separately from ordinary unique reward battles.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

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