Skip to content

Bow sniper

Battle Brothers cover artwork

Use a bow sniper to threaten exposed, lightly armored targets from the back line. Favor high Ranged Skill (RSK), with Hitpoints that reach roughly 80–90 after Colossus and enough Fatigue to shoot through a long fight. Stars help but are not a cutoff. Nimble armor is a practical fit when the combined body-and-helmet Fatigue penalty is around 15; treat that as a gear target, not a rule.

War Bow

Carry a War Bow or Masterwork Bow, quiver, dagger and light armor with a helmet that preserves vision. Take RSK on most level-ups, then useful Hitpoints and Fatigue. Bow Mastery adds range and vision and reduces shot fatigue.

Immediate combat

Level Perk
2 Colossus
3 Gifted
4 Fast Adaptation
5 Bow Mastery
6 Pathfinder
7 Nimble
8 Berserk
9 Killing Frenzy
10 Recover
11 Footwork

For a protected recruit, take Student at level 2 and Colossus at level 3, keep levels 4–10 as above, then spend both available points at level 11. See Student and Gifted.

Student route Perk
2 Student
3 Colossus
11 Footwork + Gifted

A Quick Shot costs 4 AP, so two fit in a normal 9 AP turn; Aimed Shot costs 7 AP, so use it once when a clearer, harder shot is worthwhile. If either shot gets a kill, Berserk can return 4 AP for a third Quick Shot, or a Quick Shot after Aimed Shot, if Fatigue allows. Recover halves accumulated Fatigue, costs 9 AP and usually uses the whole turn. Bullseye can replace Fast Adaptation if you often need shots at priority enemies behind blockers; even with Bullseye, a covered shot has only half the hit chance of the same unobstructed shot. Prioritize exposed, lightly armored targets; bows struggle against heavy armor.

The weakness is armor penetration. For close-range damage choose a thrower; for an armor-piercing shot after Crossbow Mastery, use a crossbow hybrid. Compare the weapon-build index, then check the weapon reference and combat guide for skills and turn rules.

Sources

Perk mechanics and tradeoffs: In-Depth Perks Guide by turtle225 and Abel. Community role comparison: ranged recruit discussion.

Further viewing: FeedingFriendly, “Ultimate Flesh and Faith Build Guide” (chapters: 54:31 thrower/archer; 55:33 crossbow/polearm; 56:53 crossbow/gunner/banner; 57:56 thrower).

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

Unofficial fan wiki, not affiliated with Overhype Studios. Game content belongs to its owners.

Report a problem

Reporting

This goes to the wiki maintainer’s private issue tracker, not to a public page. Please leave out personal information.

An update number helps if you know one.PNG, JPEG or WebP, up to 2 MB. It goes to the private tracker, never to a public page.

Submit a guide

Send a guide you wrote for this wiki. It goes to a private review queue and is not published automatically. A verified account is required to submit it.

Paste it in any format: plain text, Markdown or straight from a document. Up to 30,000 characters; for a longer guide, add a link below.A Steam guide, a Bilibili article, a shared document or any page we can read.Up to 4 images, PNG, JPEG or WebP, 2 MB each.If the guide is accepted for publication, your verified username will be used for credit.Only the maintainer sees it, and it is used only for questions about this guide.