Bow sniper

Use a bow sniper to threaten exposed, lightly armored targets from the back line. Favor high Ranged Skill (RSK), with Hitpoints that reach roughly 80–90 after Colossus and enough Fatigue to shoot through a long fight. Stars help but are not a cutoff. Nimble armor is a practical fit when the combined body-and-helmet Fatigue penalty is around 15; treat that as a gear target, not a rule.
Recruit and equipment
Section titled “Recruit and equipment”Carry a
War Bow or
Masterwork Bow, quiver,
dagger and
light armor with a helmet that preserves vision. Take RSK on most level-ups, then useful Hitpoints and Fatigue. Bow Mastery adds range and vision and reduces shot fatigue.
Leveling order
Section titled “Leveling order”Immediate combat
| Level | Perk |
|---|---|
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 |
For a protected recruit, take Student at level 2 and Colossus at level 3, keep levels 4–10 as above, then spend both available points at level 11. See Student and Gifted.
| Student route | Perk |
|---|---|
| 2 | |
| 3 | |
| 11 |
A Quick Shot costs 4 AP, so two fit in a normal 9 AP turn; Aimed Shot costs 7 AP, so use it once when a clearer, harder shot is worthwhile. If either shot gets a kill, Berserk can return 4 AP for a third Quick Shot, or a Quick Shot after Aimed Shot, if Fatigue allows. Recover halves accumulated Fatigue, costs 9 AP and usually uses the whole turn. Bullseye can replace Fast Adaptation if you often need shots at priority enemies behind blockers; even with Bullseye, a covered shot has only half the hit chance of the same unobstructed shot. Prioritize exposed, lightly armored targets; bows struggle against heavy armor.
The weakness is armor penetration. For close-range damage choose a thrower; for an armor-piercing shot after
Crossbow Mastery, use a crossbow hybrid. Compare the weapon-build index, then check the weapon reference and combat guide for skills and turn rules.
Sources
Perk mechanics and tradeoffs: In-Depth Perks Guide by turtle225 and Abel. Community role comparison: ranged recruit discussion.
Further viewing: FeedingFriendly, “Ultimate Flesh and Faith Build Guide” (chapters: 54:31 thrower/archer; 55:33 crossbow/polearm; 56:53 crossbow/gunner/banner; 57:56 thrower).
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