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Endgame Low: selected design puzzles

Order of the Sinking Star cover

Endgame Low is the final design area. These article stills match 18 local r67121 native textures with valid Overworld entries. The article reports the October 2026 launch; the exact Steam depot mapping is unverified.

Article puzzle numbers follow the author’s video order and remain separate from internal endgame3 set positions. Cards show selected layouts. Short notes summarize the article, not a replay. Article cues are not exact PTS; no finish is claimed.

Colored rings mark visible layout landmarks, not action order. The 22 other endgame3 candidates remain unresolved; 17 article puzzle numbers are unassigned.

Article cue: P61 3:33. Internal endgame3 set position: 1.

Place the Thief left, Wizard middle and Warrior right.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 1, matched to allocate_heroes_end3; colored numbered rings mark visible layout landmarks.

Place the Thief left, Wizard middle and Warrior right.

Check: The article still visually matches allocate_heroes_end3. P61 3:33 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P61 18:15. Internal endgame3 set position: 3.

Place the stone on the last island.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 3, matched to end3_mirror_1_v3; colored numbered rings mark visible layout landmarks.

Place the stone on the last island.

Check: The article still visually matches end3_mirror_1_v3. P61 18:15 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P61 30:08. Internal endgame3 set position: 5.

Put the skipping stone beside the exit; make the long island loop.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 5, matched to end3_skipping_1; colored numbered rings mark visible layout landmarks.

Put the skipping stone beside the exit; make the long island loop.

Check: The article still visually matches end3_skipping_1. P61 30:08 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P62 2:15. Internal endgame3 set position: 9.

Block the Thief on the left and the Warrior on the right.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 9, matched to design_corner; colored numbered rings mark visible layout landmarks.

Block the Thief on the left and the Warrior on the right.

Check: The article still visually matches design_corner. P62 2:15 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P62 5:27. Internal endgame3 set position: 10.

Join four islands so the Warrior carries the stone across them.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 10, matched to make_sokoban; colored numbered rings mark visible layout landmarks.

Join four islands so the Warrior carries the stone across them.

Check: The article still visually matches make_sokoban. P62 5:27 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P62 11:16. Internal endgame3 set position: 11.

Shape the coast so the stone skips between the Sailors.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 11, matched to make_shoreline; colored numbered rings mark visible layout landmarks.

Shape the coast so the stone skips between the Sailors.

Check: The article still visually matches make_shoreline. P62 11:16 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P62 22:49. Internal endgame3 set position: 14.

Place two Goblins to shape a maze for the Thief.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 13, matched to make_thief_goblin_maze_v2; colored numbered rings mark visible layout landmarks.

Place two Goblins to shape a maze for the Thief.

Check: The article still visually matches make_thief_goblin_maze_v2. P62 22:49 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P63 5:20. Internal endgame3 set position: 16.

Place a stone to block the stone-stacking shortcut.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 16, matched to fix_exploit; colored numbered rings mark visible layout landmarks.

Place a stone to block the stone-stacking shortcut.

Check: The article still visually matches fix_exploit. P63 5:20 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P63 9:47. Internal endgame3 set position: 17.

Close the Wizard’s exits from the overworld slice.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 17, matched to wizard_jailbreak_v2; colored numbered rings mark visible layout landmarks.

Close the Wizard’s exits from the overworld slice.

Check: The article still visually matches wizard_jailbreak_v2. P63 9:47 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Puzzle 18 — fix_exploit_promesst_overworld

Section titled “Puzzle 18 — fix_exploit_promesst_overworld”

Article cue: P63 18:47. Internal endgame3 set position: 18.

Close cart and stone escapes from the Cart and Rod slice.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 18, matched to fix_exploit_promesst_overworld; colored numbered rings mark visible layout landmarks.

Close cart and stone escapes from the Cart and Rod slice.

Check: The article still visually matches fix_exploit_promesst_overworld. P63 18:47 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P63 26:24. Internal endgame3 set position: 19.

Match the stones to the floor gaps so both clones stay in step.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 19, matched to end2_clone_divergence; colored numbered rings mark visible layout landmarks.

Match the stones to the floor gaps so both clones stay in step.

Check: The article still visually matches end2_clone_divergence. P63 26:24 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P63 28:09. Internal endgame3 set position: 20.

Fill opposite floor gaps with stones to keep the clones aligned.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 20, matched to end2_clone_divergence_2; colored numbered rings mark visible layout landmarks.

Fill opposite floor gaps with stones to keep the clones aligned.

Check: The article still visually matches end2_clone_divergence_2. P63 28:09 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P64 8:44. Internal endgame3 set position: 21.

Remove clutter, but keep the top-right stone by the exit.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 21, matched to simplify_wizard; colored numbered rings mark visible layout landmarks.

Remove clutter, but keep the top-right stone by the exit.

Check: The article still visually matches simplify_wizard. P64 8:44 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P64 27:55. Internal endgame3 set position: 25.

Keep the water patch, useful notches and lower pool.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 24, matched to end3_denoise_pool; colored numbered rings mark visible layout landmarks.

Keep the water patch, useful notches and lower pool.

Check: The article still visually matches end3_denoise_pool. P64 27:55 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P64 33:50. Internal endgame3 set position: 23.

Widen one island while preserving the narrow channels.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 25, matched to end2_mirror1; colored numbered rings mark visible layout landmarks.

Widen one island while preserving the narrow channels.

Check: The article still visually matches end2_mirror1. P64 33:50 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P64 38:35. Internal endgame3 set position: 24.

Reshape both islands naturally without changing the solution.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 26, matched to end2_mirror_4_islands_v2; colored numbered rings mark visible layout landmarks.

Reshape both islands naturally without changing the solution.

Check: The article still visually matches end2_mirror_4_islands_v2. P64 38:35 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P66 9:18. Internal endgame3 set position: 32.

Keep the grid readable; use colour and scenery that guide the eye.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 32, matched to environment_art_grid; colored numbered rings mark visible layout landmarks.

Keep the grid readable; use colour and scenery that guide the eye.

Check: The article still visually matches environment_art_grid. P66 9:18 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Article cue: P67 17:23. Internal endgame3 set position: 36.

Fix six rooms, remove duplicates, order heroes and keep art clear.

Selected article layout only; colored rings mark landmarks, not input steps.

Endgame Low article puzzle 35, matched to end3_pipeline_design; colored numbered rings mark visible layout landmarks.

Fix six rooms, remove duplicates, order heroes and keep art clear.

Check: The article still visually matches end3_pipeline_design. P67 17:23 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.

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Sources and credits Article and source-reported notes: Endgame Low walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. The stills are article cues, not exact PTS; route notes were not independently replayed and no finish or exact Steam depot mapping is claimed. Game art: Thekla, Inc.

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