Endgame Low: selected design puzzles

Endgame Low is the final design area. These article stills match 18 local r67121 native textures with valid Overworld entries. The article reports the October 2026 launch; the exact Steam depot mapping is unverified.
Article puzzle numbers follow the author’s video order and remain separate from internal endgame3 set positions. Cards show selected layouts. Short notes summarize the article, not a replay. Article cues are not exact PTS; no finish is claimed.
Colored rings mark visible layout landmarks, not action order. The 22 other endgame3 candidates remain unresolved; 17 article puzzle numbers are unassigned.
Puzzle 1 — allocate_heroes_end3
Section titled “Puzzle 1 — allocate_heroes_end3”Article cue: P61 3:33. Internal endgame3 set position: 1.
Place the
Thief left,
Wizard middle and
Warrior right.
Selected article layout only; colored rings mark landmarks, not input steps.
Place the Thief left, Wizard middle and Warrior right.
Check: The article still visually matches allocate_heroes_end3. P61 3:33 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 3 — end3_mirror_1_v3
Section titled “Puzzle 3 — end3_mirror_1_v3”Article cue: P61 18:15. Internal endgame3 set position: 3.
Place the stone on the last island.
Selected article layout only; colored rings mark landmarks, not input steps.
Place the stone on the last island.
Check: The article still visually matches end3_mirror_1_v3. P61 18:15 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 5 — end3_skipping_1
Section titled “Puzzle 5 — end3_skipping_1”Article cue: P61 30:08. Internal endgame3 set position: 5.
Put the skipping stone beside the exit; make the long island loop.
Selected article layout only; colored rings mark landmarks, not input steps.
Put the skipping stone beside the exit; make the long island loop.
Check: The article still visually matches end3_skipping_1. P61 30:08 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 9 — design_corner
Section titled “Puzzle 9 — design_corner”Article cue: P62 2:15. Internal endgame3 set position: 9.
Block the Thief on the left and the Warrior on the right.
Selected article layout only; colored rings mark landmarks, not input steps.
Block the Thief on the left and the Warrior on the right.
Check: The article still visually matches design_corner. P62 2:15 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 10 — make_sokoban
Section titled “Puzzle 10 — make_sokoban”Article cue: P62 5:27. Internal endgame3 set position: 10.
Join four islands so the Warrior carries the stone across them.
Selected article layout only; colored rings mark landmarks, not input steps.
Join four islands so the Warrior carries the stone across them.
Check: The article still visually matches make_sokoban. P62 5:27 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 11 — make_shoreline
Section titled “Puzzle 11 — make_shoreline”Article cue: P62 11:16. Internal endgame3 set position: 11.
Shape the coast so the stone skips between the Sailors.
Selected article layout only; colored rings mark landmarks, not input steps.
Shape the coast so the stone skips between the Sailors.
Check: The article still visually matches make_shoreline. P62 11:16 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 13 — make_thief_goblin_maze_v2
Section titled “Puzzle 13 — make_thief_goblin_maze_v2”Article cue: P62 22:49. Internal endgame3 set position: 14.
Place two Goblins to shape a maze for the Thief.
Selected article layout only; colored rings mark landmarks, not input steps.
Place two Goblins to shape a maze for the Thief.
Check: The article still visually matches make_thief_goblin_maze_v2. P62 22:49 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 16 — fix_exploit
Section titled “Puzzle 16 — fix_exploit”Article cue: P63 5:20. Internal endgame3 set position: 16.
Place a stone to block the stone-stacking shortcut.
Selected article layout only; colored rings mark landmarks, not input steps.
Place a stone to block the stone-stacking shortcut.
Check: The article still visually matches fix_exploit. P63 5:20 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 17 — wizard_jailbreak_v2
Section titled “Puzzle 17 — wizard_jailbreak_v2”Article cue: P63 9:47. Internal endgame3 set position: 17.
Close the Wizard’s exits from the overworld slice.
Selected article layout only; colored rings mark landmarks, not input steps.
Close the Wizard’s exits from the overworld slice.
Check: The article still visually matches wizard_jailbreak_v2. P63 9:47 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 18 — fix_exploit_promesst_overworld
Section titled “Puzzle 18 — fix_exploit_promesst_overworld”Article cue: P63 18:47. Internal endgame3 set position: 18.
Close cart and stone escapes from the Cart and Rod slice.
Selected article layout only; colored rings mark landmarks, not input steps.
Close cart and stone escapes from the Cart and Rod slice.
Check: The article still visually matches fix_exploit_promesst_overworld. P63 18:47 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 19 — end2_clone_divergence
Section titled “Puzzle 19 — end2_clone_divergence”Article cue: P63 26:24. Internal endgame3 set position: 19.
Match the stones to the floor gaps so both clones stay in step.
Selected article layout only; colored rings mark landmarks, not input steps.
Match the stones to the floor gaps so both clones stay in step.
Check: The article still visually matches end2_clone_divergence. P63 26:24 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 20 — end2_clone_divergence_2
Section titled “Puzzle 20 — end2_clone_divergence_2”Article cue: P63 28:09. Internal endgame3 set position: 20.
Fill opposite floor gaps with stones to keep the clones aligned.
Selected article layout only; colored rings mark landmarks, not input steps.
Fill opposite floor gaps with stones to keep the clones aligned.
Check: The article still visually matches end2_clone_divergence_2. P63 28:09 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 21 — simplify_wizard
Section titled “Puzzle 21 — simplify_wizard”Article cue: P64 8:44. Internal endgame3 set position: 21.
Remove clutter, but keep the top-right stone by the exit.
Selected article layout only; colored rings mark landmarks, not input steps.
Remove clutter, but keep the top-right stone by the exit.
Check: The article still visually matches simplify_wizard. P64 8:44 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 24 — end3_denoise_pool
Section titled “Puzzle 24 — end3_denoise_pool”Article cue: P64 27:55. Internal endgame3 set position: 25.
Keep the water patch, useful notches and lower pool.
Selected article layout only; colored rings mark landmarks, not input steps.
Keep the water patch, useful notches and lower pool.
Check: The article still visually matches end3_denoise_pool. P64 27:55 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 25 — end2_mirror1
Section titled “Puzzle 25 — end2_mirror1”Article cue: P64 33:50. Internal endgame3 set position: 23.
Widen one island while preserving the narrow channels.
Selected article layout only; colored rings mark landmarks, not input steps.
Widen one island while preserving the narrow channels.
Check: The article still visually matches end2_mirror1. P64 33:50 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 26 — end2_mirror_4_islands_v2
Section titled “Puzzle 26 — end2_mirror_4_islands_v2”Article cue: P64 38:35. Internal endgame3 set position: 24.
Reshape both islands naturally without changing the solution.
Selected article layout only; colored rings mark landmarks, not input steps.
Reshape both islands naturally without changing the solution.
Check: The article still visually matches end2_mirror_4_islands_v2. P64 38:35 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 32 — environment_art_grid
Section titled “Puzzle 32 — environment_art_grid”Article cue: P66 9:18. Internal endgame3 set position: 32.
Keep the grid readable; use colour and scenery that guide the eye.
Selected article layout only; colored rings mark landmarks, not input steps.
Keep the grid readable; use colour and scenery that guide the eye.
Check: The article still visually matches environment_art_grid. P66 9:18 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 35 — end3_pipeline_design
Section titled “Puzzle 35 — end3_pipeline_design”Article cue: P67 17:23. Internal endgame3 set position: 36.
Fix six rooms, remove duplicates, order heroes and keep art clear.
Selected article layout only; colored rings mark landmarks, not input steps.
Fix six rooms, remove duplicates, order heroes and keep art clear.
Check: The article still visually matches end3_pipeline_design. P67 17:23 is an article cue, not exact PTS; notes are source-reported, with no route replay or finish claim. Exact Steam depot mapping is unverified.
Open full-size image in a new tabSources and credits
Article and source-reported notes: Endgame Low walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. The stills are article cues, not exact PTS; route notes were not independently replayed and no finish or exact Steam depot mapping is claimed. Game art: Thekla, Inc.- Full puzzle candidate inventory (PC r67121) — Extracted data
- Endgame Low final-endgame walkthrough — Documentation · walkthrough-updated-2026-10-18
- 塞德莎 Endgame Low narrated walkthrough series, parts 61–67 — Observed in-game · endgame-low-cue-review-2026-10-22
- Endgame Low shipped-candidate classification — Documentation · endgame-low-candidate-review-2026-10-25-next15-workshop-layouts
- Endgame Low bilingual selected-layout cards — Extracted data · endgame-low-selected-layouts-2026-10-22
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