Puzzle worlds, inspirations and guide index

Four worlds, shared ideas
Section titled “Four worlds, shared ideas”The official store describes four puzzle worlds whose mechanics meet and combine, and lists the puzzle games Heroes of Sokoban, Mirror Isles, Skipping Stones to Lonely Homes, and Promesst 1–3. Noticing how ideas from different puzzle traditions interact can help you look for relationships between moves.
Names in the game’s area list include Heroes of Hauling, The Mirror Isles, Skipping Stones, and Vault of the Beamcasters. Use these names to look up areas while exploring.
Learn by testing small interactions
Section titled “Learn by testing small interactions”When a new challenge combines ideas, try a move whose result you can observe and undo. Keep track of what changed, then test the next interaction separately. The area reference pairs the names, while characters and abilities and the opening walkthrough show how different roles change a board. Undo and checkpoints covers recovery.
Walkthrough guide index
Section titled “Walkthrough guide index”Browse by world mechanic or room family. Each page names its source and scope; use its section labels to locate a room or selected layout.
Start and team roles
Section titled “Start and team roles”- Getting started
- Opening Heroes puzzles
- When you get stuck
- Heroes working together
Bard puzzles- Bard gate challenges
- Bard team puzzles
Druid puzzles- Druid teamwork
Priestess puzzles- Heroes 2: final puzzles
- Heroes 3: six heroes together
- Heroes Duplicated
- Heroes and Light
- Heroes and Light: Advanced
- Heroes and Water: selected room layouts
- Heroes and Artifacts: wand puzzles
- Heroes and Artifacts: more rooms
- Heroes and Mirrors: starting layouts and clear-state checkpoints
- Heroes and Mirrors: Part 1 starting layouts
- Heroes and Mirrors: Part 2 starting layouts
- Heroes and Mirrors: Part 3 starting layouts
- Heroes and Mirrors: additional rooms
- Heroes and Stones East
- Heroes and Stones West
- Low Heroes
- High Heroes: selected room layouts
- Development-room layouts
- Dimensional trial and first 3D rooms
- Workshop layouts
Mirrors, beams and light
Section titled “Mirrors, beams and light”- Mirror Isles (East): selected room layouts
- Mirrors in Mirrors
- Low Mirrors: selected layouts
- High Mirrors: selected room layouts
- High Mirrors: additional rooms
- Beams Reflected selected layouts
- Beams, Mirrorably selected layouts
- Reflected Beams selected layouts
- Shifting Beams: selected layouts
- Sideways gate puzzles
- drop_tool: starting layout
- High Beamcasters: selected room layouts
- Low Beamcasters: selected layouts
- Vault of the Beamcasters: article sections
- Cart and Rod: selected layouts
- Torc: selected layouts
Stones, water and crossings
Section titled “Stones, water and crossings”- Crystal bridges
- Stone crossings
- Sailor: six island crossings
- Skipping Stones: selected sections
- Low Skipping Stones
- High Skipping Stones: selected room layouts
- Stones Illuminated: selected room layouts
- Mirrors and Stones: selected room layouts
Monsters, dragons and tactics
Section titled “Monsters, dragons and tactics”- Early Dragon puzzles
- Dragons Squeezed: selected layouts
- First Goblin puzzles
- Monster-gate puzzles
- Monster tactics
Featured rooms and endgame
Section titled “Featured rooms and endgame”- Endgame High: selected design puzzles
- Endgame Low: selected design puzzles
- Gold Rooms: selected layouts
Sources and credits
World count and named inspirations: official English store page. Current area labels: PC r67121 game text. Cover art: Thekla, Inc.; published by Arc Games and Gamirror Games.
- Game controls, tutorial signs and area names (r67121) — Extracted data
- Official Order of the Sinking Star Steam store page (English) — Documentation · accessed-2026-10-15
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