Characters and abilities
Is the
Queen’s push blocked, or do you need another way to move a crystal? Compare her opening ability with the North crew: their cards show how each role changes the board, with a planning tip for each.
Select a picture to open its details, and again to close them.
Queen- Puzzle ability
- Pushes rocks in introductory puzzles.
- Puzzle role
- Use her to scout another region and return to the Overworld when useful.
- Planning tip
- Keep an open tile behind the rock so she can leave after pushing it.
Warrior- Puzzle ability
- Pushes an aligned row of crystals when the tile beyond it is open.
- Puzzle role
- Clear a route by moving several crystals together.
- Planning tip
- Check the tile beyond the crystal row before pushing.
Thief- Puzzle ability
- A crystal behind her follows one tile when she steps, even when she is simply walking back.
- Puzzle role
- Use movement to pull a crystal through a narrow opening.
- Planning tip
- Check which crystal is behind her before stepping back.
Wizard- Puzzle ability
- On a cardinal step, swaps with the first crystal ahead on a clear line; if none is visible, he moves one tile.
- Puzzle role
- Reach a crystal's far side or cross a gap without walking around it.
- Planning tip
- Check which crystal is first in the chosen straight line; it is the swap target.
Bard- Puzzle ability
- Can charm monsters in an area.
- Puzzle role
- Redirect monsters away from the route the party needs.
- Planning tip
- Plan the nearby monster positions before charming them.
Druid- Puzzle ability
- Transmutes blocks.
- Puzzle role
- Change a block when its current form does not fit the route.
- Planning tip
- Compare the block’s current form with the one the route needs.
Priestess- Puzzle ability
- Is immune to monster attacks and protects adjacent allies.
- Puzzle role
- Keep an ally safe while moving near monsters.
- Planning tip
- Keep the ally you want to protect adjacent to the Priestess.
No matching entries.
Choose an ability for the board
Section titled “Choose an ability for the board”Push: a
Warrior direction step pushes an aligned crystal row when the tile beyond is open (corridor example). Pull: when the
Thief steps away from an adjacent crystal into a free tile, it follows into the tile she just left (corridor example). Swap: when the
Wizard moves toward a block or crystal in clear line of sight, he swaps with the first visible object; if none is ahead, he walks normally (corridor example).
These moves let a team position objects in different ways. See the puzzle worlds overview for how ideas come together.
Sources
- Opening hero puzzle boards and ability flags (PC r67121) — Extracted data
- Joric's PuzzleScript movement-rule port — Documentation · commit-4e6e0784727d95c7337d50f6d5b3ef912aa0e8ae
- PlayStation Blog hands-on report — Documentation · published-2026-07-21
- Character portraits and selected puzzle-board images (PC r67121) — Extracted data
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