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First Goblin puzzles

Order of the Sinking Star cover

These four rooms place Goblins along narrow routes. A Goblin can kill a hero on an adjacent square, so check each landing tile. Controllable screenshots begin with the starting board and show each result. Blue WA, TH and WI markers identify heroes; crystals are numbered, switches are pink A, gates cyan G and exits green E. Arrows show screen directions, not literal keys. The Thief board is rotated; follow its displayed orientation.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

The Warrior starts at the left edge; the three Goblins and exit stay fixed.
  • Exit
  • WA Warrior
  • Goblins M1–M3
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Hint

Pass below M1, climb back above the obstacle, then enter the exit between the right-side Goblins. The screenshots show one route; check each landing tile as you go.

Step-by-step solution

Images show selected video checkpoints; the first frame is the starting position.

The Warrior starts at the left edge; the three Goblins and exit stay fixed.

Start with the Warrior at the left edge.

Check: The Warrior starts at the left edge; the three Goblins and exit stay fixed.

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The Warrior reaches the lower-lane turn, two tiles left of the central Goblin.

Warrior: right three tiles.

Check: The Warrior reaches the lower-lane turn, two tiles left of the central Goblin.

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The Warrior enters the lower lane.

Warrior: down two tiles.

Check: The Warrior enters the lower lane.

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The Warrior advances along the lower lane; all Goblins stay in place.

Warrior: right two tiles.

Check: The Warrior advances along the lower lane; all Goblins stay in place.

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The Warrior turns upward from the lower lane.

Warrior: right twice, then up once.

Check: The Warrior turns upward from the lower lane.

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The Warrior reaches the upper path above the central Goblin.

Warrior: up three tiles.

Check: The Warrior reaches the upper path above the central Goblin.

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The Warrior makes the final right-down-right bend toward the exit.

Warrior: right, down, right.

Check: The Warrior makes the final right-down-right bend toward the exit.

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The Warrior reaches the exit; no Goblins moved or died.

Warrior: down, right.

Check: The Warrior reaches the exit; no Goblins moved or died.

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Actor-by-actor direction route

Full direction sequence

  1. WA Warrior → → → ↓ ↓ → → → → ↑ ↑ ↑ ↑ → ↓ → ↓ →
The Warrior and all ten Goblins are in their starting places.
  • Exit
  • WA Warrior
  • Goblins M1–M10
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Hint

The Goblins form boundaries around several passages. Follow the open lanes toward the exit and check each landing tile before moving.

Step-by-step solution

Images show selected video checkpoints; the first frame is the starting position.

The Warrior and all ten Goblins are in their starting places.

Start with the Warrior in the upper-left corner.

Check: The Warrior and all ten Goblins are in their starting places.

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Warrior reaches (2,5); all Goblins remain in place.

Warrior: down, right, down.

Check: Warrior reaches (2,5); all Goblins remain in place.

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Warrior reaches (3,2); all Goblins remain in place.

Warrior: right once, then down three.

Check: Warrior reaches (3,2); all Goblins remain in place.

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Warrior reaches (6,1); all Goblins remain in place.

Warrior: right once, down once, then right twice.

Check: Warrior reaches (6,1); all Goblins remain in place.

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Warrior reaches (7,3) and turns toward the upper route.

Warrior: up, right, up.

Check: Warrior reaches (7,3) and turns toward the upper route.

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Warrior reaches (6,6); all Goblins remain in place.

Warrior: up once, left once, then up twice.

Check: Warrior reaches (6,6); all Goblins remain in place.

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Warrior reaches (8,7) along the top row.

Warrior: up once, then right twice.

Check: Warrior reaches (8,7) along the top row.

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Warrior reaches (10,6) on the right side.

Warrior: right, down, right.

Check: Warrior reaches (10,6) on the right side.

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Warrior reaches (11,3), above the exit.

Warrior: down three, then right once.

Check: Warrior reaches (11,3), above the exit.

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Warrior reaches the exit at (10,1); all Goblins remain in place.

Warrior: down twice, then left once.

Check: Warrior reaches the exit at (10,1); all Goblins remain in place.

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Actor-by-actor direction route

Full direction sequence

  1. WA Warrior ↓ → ↓ → ↓ ↓ ↓ → ↓ → → ↑ → ↑ ↑ ← ↑ ↑ ↑ → → → ↓ → ↓ ↓ ↓ → ↓ ↓ ←
Thief is left of Crystal 1. Switch A is left of Thief; gate G is above and left of Thief. Crystal 1 is right of switch A; gate G is closed. Eight Goblins are visible in the room.
  • Crystal 1
  • Switch A
  • Gate
  • Exit
  • TH Thief
  • Goblins M1–M8
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Hint

Use the Thief’s pull to guide Crystal 1 onto A, then leave the crystal there to hold the gate while you reach the exit.

Step-by-step solution

Images show selected video checkpoints; the first frame is the starting position.

Thief is left of Crystal 1. Switch A is left of Thief; gate G is above and left of Thief. Crystal 1 is right of switch A; gate G is closed. Eight Goblins are visible in the room.

Thief starts here beside Crystal 1.

Check: Thief starts beside Crystal 1; all eight Goblins are alive.

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Thief is above Crystal 1. Switch A is below and left of Thief; gate G is above and left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: left 1, down 1, right 2, up 2, left 1, up 1.

Check: Thief circles the upper-left lane with Crystal 1; all eight Goblins remain alive.

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Thief is above Crystal 1. Switch A is below and left of Thief; gate G is above and left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: up 2.

Check: Thief circles the upper-left lane with Crystal 1; all eight Goblins remain alive.

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Thief is above and right of Crystal 1. Switch A is below and left of Thief; gate G is below and left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: right 1, up 3.

Check: Thief circles the upper-left lane with Crystal 1; all eight Goblins remain alive.

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Thief is above and left of Crystal 1. Switch A is below and left of Thief; gate G is below and left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: left 5.

Check: Thief circles the upper-left lane with Crystal 1; all eight Goblins remain alive.

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Thief is above and left of Crystal 1. Switch A is below and left of Thief; gate G is above and left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: down 1, left 1, down 2.

Check: Thief circles the upper-left lane with Crystal 1; all eight Goblins remain alive.

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Thief is left of Crystal 1. Switch A is below and left of Thief; gate G is above and left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: right 1, down 1, right 3.

Check: Thief circles the upper-left lane with Crystal 1; all eight Goblins remain alive.

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Thief is left of Crystal 1. Switch A is below and left of Thief; gate G is above and left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: left 3.

Check: Thief circles the upper-left lane with Crystal 1; all eight Goblins remain alive.

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Thief is above and right of Crystal 1. Switch A is below and left of Thief; gate G is below and left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: left 1, up 3, right 1, up 1, right 1.

Check: Thief and Crystal 1 cross the central lane; all eight Goblins remain alive.

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Thief is above and right of Crystal 1. Switch A is below and left of Thief; gate G is left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: right 4, down 1.

Check: Thief and Crystal 1 cross the central lane; all eight Goblins remain alive.

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Thief is right of Crystal 1. Switch A is below and left of Thief; gate G is above and left of Thief. Crystal 1 is above and right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: down 2, left 1, down 1, left 3.

Check: Thief and Crystal 1 cross the central lane; all eight Goblins remain alive.

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Thief is below and right of Crystal 1. Switch A is above and left of Thief; gate G is above and left of Thief. Crystal 1 is right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: down 1, left 1, down 3, right 1, down 1.

Check: Thief and Crystal 1 cross the central lane; all eight Goblins remain alive.

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Thief is below and left of Crystal 1. Switch A is above Thief; gate G is above and left of Thief. Crystal 1 is right of switch A; gate G is closed. Eight Goblins are visible in the room.

Move Thief: down 1, left 1, down 1, left 2.

Check: Crystal 1 waits two tiles to the right of A while Thief loops around.

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Thief is left of Crystal 1. Switch A is beside Thief; gate G is above and left of Thief. Crystal 1 is right of switch A; gate G is open. Eight Goblins are visible in the room.

Move Thief: left 1, up 3, right 1, up 1.

Check: Thief steps on A and opens gate G; Crystal 1 is still to the right of A.

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Thief is left of Crystal 1. Switch A is right of Thief; gate G is above Thief. Crystal 1 rests on A; gate G is open. Eight Goblins are visible in the room.

Move Thief: right 1, left 2.

Check: Crystal 1 now rests on A and keeps gate G open; all eight Goblins remain alive.

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Thief is below and left of Crystal 1. Switch A is above and right of Thief; gate G is above and right of Thief. Crystal 1 rests on A; gate G is open. Eight Goblins are visible in the room.

Move Thief: down 1, left 1, down 1.

Check: Thief crosses the lower lane; Crystal 1 remains on A and gate G stays open.

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Thief is below and right of Crystal 1. Switch A is above and left of Thief; gate G is above and left of Thief. Crystal 1 rests on A; gate G is open. Eight Goblins are visible in the room.

Move Thief: down 2, right 6.

Check: Thief follows the lower loop toward the exit; Crystal 1 holds A and gate G stays open.

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Thief is below and right of Crystal 1. Switch A is above and left of Thief; gate G is above and left of Thief. Crystal 1 rests on A; gate G is open. Eight Goblins are visible in the room.

Move Thief: up 3, right 2.

Check: Thief follows the lower loop toward the exit; Crystal 1 holds A and gate G stays open.

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Thief is above and right of Crystal 1. Switch A is below and left of Thief; gate G is above and left of Thief. Crystal 1 rests on A; gate G is open. Eight Goblins are visible in the room.

Move Thief: up 3, left 1, up 1, left 3.

Check: Thief follows the lower loop toward the exit; Crystal 1 holds A and gate G stays open.

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Thief is above and right of Crystal 1. Switch A is below and left of Thief; gate G is above and left of Thief. Crystal 1 rests on A; gate G is open. Eight Goblins are visible in the room.

Move Thief: left 1, up 2.

Check: Thief follows the lower loop toward the exit; Crystal 1 holds A and gate G stays open.

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Thief occupies exit E. Switch A is below and right of Thief; gate G is below and right of Thief. Crystal 1 rests on A; gate G is open. Eight Goblins are visible in the room.

Move Thief: left 2, up 1, left 1, up 1.

Check: Thief reaches exit E; Crystal 1 holds A and gate G remains open.

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Actor-by-actor direction route

Full direction sequence

  1. TH Thief ← ↓ → → ↑ ↑ ← ↑ ↑ ↑ → ↑ ↑ ↑ ← ← ← ← ← ↓ ← ↓ ↓ → ↓ → → → ← ← ← ← ↑ ↑ ↑ → ↑ → → → → → ↓ ↓ ↓ ← ↓ ← ← ← ↓ ← ↓ ↓ ↓ → ↓ ↓ ← ↓ ← ← ← ↑ ↑ ↑ → ↑ → ← ← ↓ ← ↓ ↓ ↓ → → → → → → ↑ ↑ ↑ → → ↑ ↑ ↑ ← ↑ ← ← ← ← ↑ ↑ ← ← ↑ ← ↑
Wizard starts at the upper-left of the two crystal bands, with Crystal 2 highlighted; Goblins surround the lanes, and the exit glows at lower right.
  • Crystals 1–19
  • Exit
  • WI Wizard
  • Goblins M1–M15
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Hint

Use Wizard swaps to open a path through the numbered crystals. Goblins can move when a swap reaches them; check each landing tile.

Step-by-step solution

Images show selected video checkpoints; the first frame is the starting position.

Wizard starts at the upper-left of the two crystal bands, with Crystal 2 highlighted; Goblins surround the lanes, and the exit glows at lower right.

Wizard starts at the upper-left edge of the room.

Check: The Wizard, all 15 Goblins and all 19 crystals are in their starting positions.

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Wizard stands at the left edge of the upper crystal band beside Crystal 2; the exit is lower right.

Wizard: down 2, right 1 (3 moves); swap with Crystal 2.

Check: The highlighted crystal swap is complete; the Wizard and all Goblins remain safe.

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Wizard moves through the upper crystal band beside Crystals 3 and 4; the exit is lower right.

Wizard: right 1, up 1 (2 moves); swap with Crystal 3, Crystal 4.

Check: The highlighted crystal swap is complete; the Wizard and all Goblins remain safe.

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Wizard reaches the right side of the upper band beside Crystals 5 and 8; the exit is lower right.

Wizard: right 2 (2 moves); swap with Crystal 5, Crystal 8.

Check: The highlighted crystal swap is complete; the Wizard and all Goblins remain safe.

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Wizard crosses the upper band near Crystals 7 and 10; the exit is lower right.

Wizard: down 1, right 1 (2 moves); swap with Crystal 7, Crystal 10.

Check: The highlighted crystal swap is complete; the Wizard and all Goblins remain safe.

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Wizard stands in the upper-right lane beyond the crystal band; the exit is lower right.

Wizard: right 1, up 1 (2 moves).

Check: The Wizard reaches the upper-right lane; M13 is next.

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Wizard reaches the upper-right Goblin lane beside M13; the exit is lower right.

Wizard: right 1 (1 move); swap with M13.

Check: The Wizard swaps with M13; M13 remains alive at the Wizard’s previous tile.

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Wizard descends along the far-right side of the room; the exit is lower right.

Wizard: down 4 (4 moves).

Check: The Wizard reaches the lower-right end of the lane before turning left.

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Wizard reaches the right end of the lower crystal band beside Crystal 17; the exit is lower right.

Wizard: down 1, left 1 (2 moves); swap with Crystal 17.

Check: The highlighted crystal swap is complete; the Wizard and all Goblins remain safe.

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Wizard crosses the lower crystal band beside Crystal 14; the exit is lower right.

Wizard: left 1 (1 move); swap with Crystal 14.

Check: The highlighted crystal swap is complete; the Wizard and all Goblins remain safe.

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Wizard reaches the middle of the lower crystal band beside Crystal 18; the exit is lower right.

Wizard: left 1 (1 move); swap with Crystal 18.

Check: The highlighted crystal swap is complete; the Wizard and all Goblins remain safe.

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Wizard moves toward the left side of the lower crystal band beside Crystal 19; the exit is lower right.

Wizard: left 1 (1 move); swap with Crystal 19.

Check: The highlighted crystal swap is complete; the Wizard and all Goblins remain safe.

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Wizard reaches the left side of the lower band beside Crystal 11 and M15; the exit is lower right.

Wizard: up 1, left 1 (2 moves); swap with Crystal 11, M15.

Check: The Wizard swaps with M15; M15 survives, and Crystal 11 shifts into the lower lane.

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Wizard descends along the far-left lane toward the lower Goblins; the exit is lower right.

Wizard: down 3 (3 moves).

Check: The Wizard descends along the left edge toward the lower Goblins.

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Wizard stands in the lower-left passage with M3 ahead, before their swap; the exit is lower right.

Wizard: right 1, down 2 (3 moves); M3 is the next swap.

Check: The Wizard reaches the lower Goblin row; M3 is still at its starting tile.

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Wizard swaps places with M3 in the lower Goblin row; the exit is lower right.

Wizard: right 1 (1 move); swap with M3.

Check: The Wizard swaps with M3; the Goblin survives at the Wizard’s previous tile.

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Wizard swaps places with M2 in the lower Goblin row; the exit is lower right.

Wizard: right 1 (1 move); swap with M2.

Check: The Wizard swaps with M2; the Goblin survives at the Wizard’s previous tile.

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Wizard swaps places with M5 near the right end of the lower Goblin row; the exit is lower right.

Wizard: right 1 (1 move); swap with M5.

Check: The Wizard swaps with M5; the Goblin survives at the Wizard’s previous tile.

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Wizard reaches the glowing exit at the lower right; Goblins and crystal bands remain visible behind.

Wizard: up 1, right 3 (4 moves).

Check: The Wizard reaches the lower-right exit; all 15 Goblins remain alive.

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Actor-by-actor direction route

Full direction sequence

  1. WI Wizard ↓ ↓ → → ↑ → → ↓ → → ↑ → ↓ ↓ ↓ ↓ ↓ ← ← ← ← ↑ ← ↓ ↓ ↓ → ↓ ↓ → → → ↑ → → →
Sources and credits

Room layouts: PC r67121 game files. The adjacent-Goblin hazard is described in the PlayStation Blog hands-on report. Creator video: 塞德莎, Heroes 2: Monsters, part 3. Board artwork: Thekla, Inc.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

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