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Monster tactics

Order of the Sinking Star cover

Blue marks heroes, amber numbers mark crystals, red M labels mark Goblins, orange D labels mark Dragons, and green E labels mark exits. Use crystals as screens between heroes and Goblins, and watch each Dragon’s firing direction. Route arrows follow the displayed board, including rotated maps.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

All three goblins, the Dragon, both crystals, the closed gate, and empty exit are visible.
  • Crystals 1–2
  • Gate
  • Exit
  • WA Warrior
  • Goblins M1–M3
  • Dragon D1; arrow shows initial fire direction
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Hint

Use Crystal 2 to screen the Dragon while Crystal 1 steers M1 into line. Crystal 2 stays in its left-side starting tile; finish with Crystal 1 directly above it.

Step-by-step solution

Images show selected video checkpoints; the first frame is the starting position.

All three goblins, the Dragon, both crystals, the closed gate, and empty exit are visible.

Start on the stone ledge above the three goblins; the Dragon is to your left.

Check: All three goblins, the Dragon, both crystals, the closed gate, and empty exit are visible.

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Warrior reaches the Dragon’s side; all three goblins remain, with the gate closed.

Warrior: left 4.

Check: Warrior reaches the Dragon’s side; all three goblins remain, with the gate closed.

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Two goblins are defeated; one goblin and the Dragon remain. The gate is closed.

Warrior: down 3.

Check: Two goblins are defeated; one goblin and the Dragon remain. The gate is closed.

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One goblin and the Dragon remain; both crystals and the closed gate are visible.

Warrior: up 3, then right 4.

Check: One goblin and the Dragon remain; both crystals and the closed gate are visible.

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Warrior reaches the upper path; the last goblin and Dragon remain.

Warrior: right 3.

Check: Warrior reaches the upper path; the last goblin and Dragon remain.

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Warrior reaches the lower-right lane; the last goblin, Dragon, and closed gate remain.

Warrior: down 6.

Check: Warrior reaches the lower-right lane; the last goblin, Dragon, and closed gate remain.

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Crystal 1 moves into the inner lane; one goblin and the Dragon remain.

Warrior: left 1, up 2, right 1, then up 1.

Check: Crystal 1 moves into the inner lane; one goblin and the Dragon remain.

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Crystal 1 is directly above Crystal 2, with the last Goblin to their left; the Dragon remains.

Warrior: left 4.

Check: Crystal 1 is directly above Crystal 2, with the last Goblin to their left; the Dragon remains.

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The last Goblin and Dragon fall; the Monster gate opens.

Warrior: right 1, down 2, left 4, then up 1.

Check: The last Goblin and Dragon fall; the Monster gate opens.

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Warrior steps below the defeated Dragon; the gate stays open.

Warrior: down 1.

Check: Warrior steps below the defeated Dragon; the gate stays open.

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Warrior crosses the cleared room; the gate remains open.

Warrior: right 5.

Check: Warrior crosses the cleared room; the gate remains open.

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Warrior stands on the exit with the gate open.

Warrior: right 2, up 2, then right 3.

Check: Warrior stands on the exit with the gate open.

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Actor-by-actor direction route

Full direction sequence

  1. WA Warrior ← ← ← ← ↓ ↓ ↓ ↑ ↑ ↑ → → → → → → → ↓ ↓ ↓ ↓ ↓ ↓ ← ↑ ↑ → ↑ ← ← ← ← → ↓ ↓ ← ← ← ← ↑ ↓ → → → → → → → ↑ ↑ → → →
Starting board: Wizard below, M4 on Pad A, five open gates, six Goblins and a left-facing Dragon.
  • Switch A
  • Gates G1–G5
  • Exit
  • WI Wizard
  • Goblins M1–M6
  • Dragon D1; arrow shows initial fire direction
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Hint

Place M4 and M1 on the Dragon’s right bridge, with M5 above G5 in the left lane. The final swap puts M5 on Pad A.

Step-by-step solution

Images show selected video checkpoints; the first frame is the starting position.

Starting board: Wizard below, M4 on Pad A, five open gates, six Goblins and a left-facing Dragon.

Start with Wizard at the lower entrance.

Check: Wizard starts below; M4 occupies Pad A and all five gates are open.

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Wizard reaches the upper lane while M4 remains on Pad A and the five gates stay open.

Wizard: up 4 times.

Check: Wizard reaches the upper lane; M4 still holds Pad A and the gates stay open.

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Wizard occupies Pad A after swapping places with M4.

Wizard: right twice, up 3 times, left once.

Check: Wizard swaps with M4 and takes Pad A.

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Wizard leaves Pad A; the five gates are closed.

Wizard: down twice, right once, down once.

Check: Pad A empties and all five gates close.

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Wizard is on the right lane while M4 moves to the lower-right lane.

Wizard: right 6 times, down once, up once.

Check: Wizard reaches the right lane; M4 moves to the lower-right lane.

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Wizard and M1 swap positions; M1 is on the right side of the upper platform.

Wizard: left twice, down once, left once.

Check: M1 swaps to the right side of the upper platform.

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M1 screens the Dragon on the bridge while Wizard stands above them.

Wizard: down once, right twice, down once, right once, down once, up once.

Check: M1 now screens the Dragon on the bridge; Wizard stands above it.

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Wizard is on the left lane and M5 has moved toward the center.

Wizard: left 3 times, down twice, left once.

Check: Wizard returns to the left lane; M5 moves to the center.

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Wizard reaches the tile right of M5 in the left lane.

Wizard: up once, right once, down once, right once.

Check: Wizard stands to the right of M5 in the left lane.

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Wizard stands on the upper row while M5 remains in the left lane.

Wizard: up 3 times.

Check: Wizard reaches the upper row; M5 remains in the left lane.

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Wizard holds the lower-left lane as M5 reaches the bridge row.

Wizard: down once, left twice, down twice, up once.

Check: M5 moves onto the bridge row while Wizard holds position.

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M4 is gone from the right bridge, Wizard stands on Pad A and the gates open.

Wizard: up once.

Check: M4 is defeated on the right bridge; Wizard occupies Pad A.

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M1 is gone and M5 occupies Pad A while the gates stay open.

Wizard: down once.

Check: M1 is defeated; M5 moves onto Pad A.

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Wizard stands immediately left of the exit while M5 remains on Pad A.

Wizard: down 3 times.

Check: Wizard reaches the tile left of the exit; M5 remains on Pad A.

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Wizard stands on the exit with five open gates and M5 on Pad A.

Wizard: right once.

Check: Wizard reaches the exit; M5 remains on Pad A.

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Actor-by-actor direction route

Full direction sequence

  1. WI Wizard ↑ ↑ ↑ ↑ → → ↑ ↑ ↑ ← ↓ ↓ → ↓ → → → → → → ↓ ↑ ← ← ↓ ← ↓ → → ↓ → ↓ ↑ ← ← ← ↓ ↓ ← ↑ → ↓ → ↑ ↑ ↑ ↓ ← ← ↓ ↓ ↑ ↑ ↓ ↓ ↓ ↓ →

Two heroes: protect one Goblin from the Dragon

Section titled “Two heroes: protect one Goblin from the Dragon”
Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.
  • Crystal 1
  • Switches A–B
  • Gates G1–G2
  • Exits E1–E2
  • TH Thief
  • WA Warrior
  • Goblins M1–M2
  • Dragon D1; arrow shows initial fire direction
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Hint

Use the Thief’s pull to expose M2 to the Dragon for one action, then switch to the Warrior and immediately push the Thief and Crystal 1 back into the firing lane together. Finish with M1 on A and Crystal 1 on B; the later pull returns the Dragon to the tile where the rock wall blocks its ray.

Step-by-step solution

Images show selected video checkpoints; the first frame is the starting position.

Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Start with Thief and Warrior at their marked positions.

Check: M1 holds A; blue G1 is closed and yellow G2 is open.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: left once, right once.

Check: The Thief is one tile farther left; the crystal stays at the upper right.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: up once; then Thief: up twice, right twice, left once.

Check: Crystal 1 has moved left once; the Warrior waits below it.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: left once, down once, right once, down twice, left once.

Check: Crystal 1 is in the center lane; the Thief is to its left.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: up 3; then Warrior: left once, down once.

Check: The Warrior has pushed Crystal 1 down once.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: down once, up once, right twice.

Check: Crystal 1 is in the bottom lane.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: right once, down once.

Check: The Dragon is one row lower; Crystal 1 blocks its fire.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: up once, left once.

Check: The Warrior has stepped back; both Goblins remain alive.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: down twice, right once.

Check: The Thief stands above Crystal 1; the Warrior waits to the right.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: down once; then Warrior: left once, up once, left once.

Check: The Warrior waits above the Thief and Crystal 1.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: up once.

Check: M2 has fallen; M1 still holds A.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: down once.

Check: Crystal 1 blocks the fire again, with the Thief above it.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: left once.

Check: The Warrior waits on the left; the Thief remains above Crystal 1.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: right once, up once, right twice, down once, up once.

Check: The Dragon is back in its upper row, behind the rock wall.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: left twice, down once, left once, up 3.

Check: Crystal 1 is one tile below the top row; the Thief is above it.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: right twice.

Check: The Thief has moved to the upper-right corner, leaving the crystal clear.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: right once, up once, right once, up once, left once, down once.

Check: Crystal 1 holds B; M1 holds A and both gates are open.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: down once, left once, down twice, left twice.

Check: The Warrior has entered the left corridor below G2.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Warrior: up 4, left 3.

Check: The Warrior is on E1; the Thief waits at the upper right.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: down once, left twice, down once, left once, down twice.

Check: The Thief reaches the bottom lane; both gate pads remain occupied.

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Room view marking Thief, Warrior, Crystal 1, living Goblins, Dragon, pads, gates and exits.

Move Thief: left twice, up 4, left twice.

Check: Both heroes occupy their exits. M1 and the Dragon remain alive.

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Actor-by-actor direction route

Full direction sequence

  1. WA Warrior ← → ↑
  2. TH Thief ↑ ↑ → → ← ← ↓ → ↓ ↓ ← ↑ ↑ ↑
  3. WA Warrior ← ↓ ↓ ↑ → → → ↓ ↑ ←
  4. TH Thief ↓ ↓ → ↓
  5. WA Warrior ← ↑ ←
  6. TH Thief ↑
  7. WA Warrior ↓ ←
  8. TH Thief → ↑ → → ↓ ↑ ← ← ↓ ← ↑ ↑ ↑ → →
  9. WA Warrior → ↑ → ↑ ← ↓ ↓ ← ↓ ↓ ← ← ↑ ↑ ↑ ↑ ← ← ←
  10. TH Thief ↓ ← ← ↓ ← ↓ ↓ ← ← ↑ ↑ ↑ ↑ ← ←
Sources and credits

Selected room layouts and entity names: PC r67121 game files. The PlayStation Blog hands-on report describes the Goblin contact hazard. Screenshots and illustrated routes: 塞德莎, Heroes 2: Monsters, part 3. Board artwork: Thekla, Inc.

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