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Gold Rooms: selected layouts

Order of the Sinking Star cover

Each Gold Room combines two worlds; use the letter pair below to find your room. The hints paraphrase the corresponding article. Article puzzle numbers remain separate from level-set positions; rings mark visible landmarks.

HxM: Heroes and Mirrors Gold Room — worlds_collide_heroes_and_mirrors_v3

Section titled “HxM: Heroes and Mirrors Gold Room — worlds_collide_heroes_and_mirrors_v3”

The ring marks a visible landmark, not an action step.

Gold Rooms: selected layouts article section HxM: Heroes and Mirrors Gold Room, selected layout; ring marks cyan circular pad on the lower-right island.

Use the mirror to carry monsters out of the courtyard.

Check: Ring marks cyan circular pad on the lower-right island.

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MxS: Mirrors and Stones Gold Room — worlds_collide_mirrors_and_stones_v2

Section titled “MxS: Mirrors and Stones Gold Room — worlds_collide_mirrors_and_stones_v2”

The ring marks a visible landmark, not an action step.

Gold Rooms: selected layouts article section MxS: Mirrors and Stones Gold Room, selected layout; ring marks cyan circular pad on the lower-right orange island.

Clear the stone covering the Sailor’s exit.

Check: Ring marks cyan circular pad on the lower-right orange island.

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HxB: Heroes and Beamcasters Gold Room — worlds_collide_heroes_and_promesst_v4

Section titled “HxB: Heroes and Beamcasters Gold Room — worlds_collide_heroes_and_promesst_v4”

The ring marks a visible landmark, not an action step.

Gold Rooms: selected layouts article section HxB: Heroes and Beamcasters Gold Room, selected layout; ring marks cyan circular pad beside the central dividing line.

Use a spare gem to free the corner goblin.

Check: Ring marks cyan circular pad beside the central dividing line.

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SxB: Skipping Stones and Beamcasters Gold Room — worlds_collide_ps

Section titled “SxB: Skipping Stones and Beamcasters Gold Room — worlds_collide_ps”

The ring marks a visible landmark, not an action step.

Gold Rooms: selected layouts article section SxB: Skipping Stones and Beamcasters Gold Room, selected layout; ring marks cyan circular pad on the upper wooden landing.

Let each hero use the other world’s exit.

Check: Ring marks cyan circular pad on the upper wooden landing.

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HxS: Heroes and Skipping Stones Gold Room — worlds_collide_heroes_and_stones

Section titled “HxS: Heroes and Skipping Stones Gold Room — worlds_collide_heroes_and_stones”

The ring marks a visible landmark, not an action step.

Gold Rooms: selected layouts article section HxS: Heroes and Skipping Stones Gold Room, selected layout; ring marks lower yellow circular pad on the middle island.

Use the Sailor as a stopper after laying the stone path.

Check: Ring marks lower yellow circular pad on the middle island.

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MxB: Mirrors and Beamcasters Gold Room — worlds_collide_alt

Section titled “MxB: Mirrors and Beamcasters Gold Room — worlds_collide_alt”

The ring marks a visible landmark, not an action step.

Gold Rooms: selected layouts article section MxB: Mirrors and Beamcasters Gold Room, selected layout; ring marks cyan circular pad on the far-left island.

Bend the purple beam across the water to return.

Check: Ring marks cyan circular pad on the far-left island.

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Sources and limits

Article stills and tips are attributed to their source sections. Untimed primary video reference: Postmode. The MxB article still is separately attributed to 塞德莎. Game art: Thekla, Inc.

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