Gold Rooms: selected layouts

Each Gold Room combines two worlds; use the letter pair below to find your room. The hints paraphrase the corresponding article. Article puzzle numbers remain separate from level-set positions; rings mark visible landmarks.
HxM: Heroes and Mirrors Gold Room — worlds_collide_heroes_and_mirrors_v3
Section titled “HxM: Heroes and Mirrors Gold Room — worlds_collide_heroes_and_mirrors_v3”The ring marks a visible landmark, not an action step.
Use the mirror to carry monsters out of the courtyard.
Check: Ring marks cyan circular pad on the lower-right island.
Open full-size image in a new tabMxS: Mirrors and Stones Gold Room — worlds_collide_mirrors_and_stones_v2
Section titled “MxS: Mirrors and Stones Gold Room — worlds_collide_mirrors_and_stones_v2”The ring marks a visible landmark, not an action step.
Clear the stone covering the Sailor’s exit.
Check: Ring marks cyan circular pad on the lower-right orange island.
Open full-size image in a new tabHxB: Heroes and Beamcasters Gold Room — worlds_collide_heroes_and_promesst_v4
Section titled “HxB: Heroes and Beamcasters Gold Room — worlds_collide_heroes_and_promesst_v4”The ring marks a visible landmark, not an action step.
Use a spare gem to free the corner goblin.
Check: Ring marks cyan circular pad beside the central dividing line.
Open full-size image in a new tabSxB: Skipping Stones and Beamcasters Gold Room — worlds_collide_ps
Section titled “SxB: Skipping Stones and Beamcasters Gold Room — worlds_collide_ps”The ring marks a visible landmark, not an action step.
Let each hero use the other world’s exit.
Check: Ring marks cyan circular pad on the upper wooden landing.
Open full-size image in a new tabHxS: Heroes and Skipping Stones Gold Room — worlds_collide_heroes_and_stones
Section titled “HxS: Heroes and Skipping Stones Gold Room — worlds_collide_heroes_and_stones”The ring marks a visible landmark, not an action step.
Use the Sailor as a stopper after laying the stone path.
Check: Ring marks lower yellow circular pad on the middle island.
Open full-size image in a new tabMxB: Mirrors and Beamcasters Gold Room — worlds_collide_alt
Section titled “MxB: Mirrors and Beamcasters Gold Room — worlds_collide_alt”The ring marks a visible landmark, not an action step.
Bend the purple beam across the water to return.
Check: Ring marks cyan circular pad on the far-left island.
Open full-size image in a new tabSources and limits
Article stills and tips are attributed to their source sections. Untimed primary video reference: Postmode. The MxB article still is separately attributed to 塞德莎. Game art: Thekla, Inc.
- Sinking Star Walkthrough article: gold rooms solutions — Documentation · walkthrough-gold-rooms-solutions
- Remaining approved source/native candidate crosswalk — Extracted data · remaining-source-candidates-2026-10-25-29-video-display-upgrades
- Gold Rooms bilingual selected-layout evidence — Extracted data · remaining-source-layouts-gold-rooms-2026-10-24
- Postmode Order of the Sinking Star Gold Rooms video (untimed reference) — Observed in-game · remaining-untimed-video-gold-rooms-2026-10-24
- 塞德莎 Order of the Sinking Star series source linked from the Gold Rooms article — Observed in-game · remaining-untimed-video-gold-rooms-sedesa-2026-10-24
Unofficial fan wiki, not affiliated with Thekla, Inc. / Arc Games / Gamirror Games. Game content belongs to its owners.
Comments & feedback
Share a tip or suggest a correction. Comments are public. Guest names are unverified; verified accounts show their account username. All language pages share this discussion. Please keep personal information private.